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Why Amber is my favourite RPG in the world

Started by RPGPundit, May 18, 2008, 06:28:22 PM

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Trevelyan

Quote from: Mike S.I just do not like Diceless games.  I have tried them and they have been a disappointment.

So I no longer will play diceless games.

Besides, I love the randomness of rolling a die
Have you played Amber with a good GM? Not every diceless game is the same, and indeed most of them feel very different in play (Amber  vs. Everway vs. Nobilis).

On the original topic, I agree with Pndit that ADRPG brilliantly captures the fel of the books with a tailormade system, and that this is generally a good approach to gaming.

I can't but help find it amusing that it's practically the same philosophy espoused by folks at the Forge, though. Is Pundit secretly a mole for the Forgies, seeking to increase their profile and provide a comedic counterpoint to their views so as to undermine their rivals? :D
 

Mike S.

Quote from: TrevelyanHave you played Amber with a good GM? Not every diceless game is the same, and indeed most of them feel very different in play (Amber  vs. Everway vs. Nobilis).

Doesn't matter for me.  Diceless RPG= No Deal.  Period

Nihilistic Mind

Quote from: Mike S.Doesn't matter for me.  Diceless RPG= No Deal.  Period

In that case :shrug:
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

finarvyn

Quote from: Mike S.Doesn't matter for me.  Diceless RPG= No Deal.  Period
While I respect your opinion, it does seem odd that you would post this in the "The Official Amber DRPG and Erick Wujcik Fanforum" since ADRP stands for Amber Diceless Roleplaying Game. :confused:

Anyway ... I have played diceless and diced RPGs for more than 3 decades and the quality of the GM is much more important than the actual rules. I've played in one of Erick Wujcik's campaigns and I can't believe that anyone would hate diceless games after experiencing that, but some of the diceless stuff I've seen posted would turn me off to the game if I hadn't had a good experience in other settings. I've also had great and cruddy experiences in diced games, so it seems more of a preference than anything else.

For good diceless games to run you need to have (1) a GM who can think and plan on his feet, (2) a GM who is willing to present a fair and unbiased adventure, and (3) a GM who isn't trying to compete with his players. This is also true in a diced game, but the dice give the illusion of fairness that might or might not actually be there.

Just my two cents.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Nihilistic Mind

Quote from: finarvynFor good diceless games to run you need to have (1) a GM who can think and plan on his feet, (2) a GM who is willing to present a fair and unbiased adventure, and (3) a GM who isn't trying to compete with his players. This is also true in a diced game, but the dice give the illusion of fairness that might or might not actually be there.


So true. Dice are as fair as the GM/Players are honest.
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).