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Lords of Amber

Started by sir brad, April 15, 2013, 09:27:11 AM

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sir brad

Anna Brand - Cousin from Afar

Psyche - Amber
Strength - Chaos
Endurance - 35 (1st)
Warfare - Chaos

Shapeshifting
Logrus Mastery

House Support

Good Stuff - 2

The other child of Brand and his Chaos Bride Jasra, far less human in her childhood years than her brother Luke, Anna was was the unfavorite child who was abandoned to the care of her relatives in the Courts of Chaos and not infected with the madding venomous thirst for revenge as was Luke. she was born a shapeshifter but showed little in the way of her fathers gifts, with no active patron and no readily apparent powers she soon found herself forgotten and invisible, as she matured and was raised to be a minor house functionary, she was witness to many confidences and over time intrusted with others, she did learn where the bodies where buried (many times literally) and where the shovels where kept. As she kept her mouth shut and never played her hand she became much liked and trusted earning her many passive patrons in her house.

After Merlin became king of Chaos he made it known that he thought favorably of her for her efforts to help reestablish her brothers (and the new kings friends) standing in their house. Merlin has placed her in Amber to prevent Jasra from pressing Brands Inheritance on Luke's behalf and making herself it's executor, allowing Random a brake on any plots she may be planing with Brands Legacy.

Anna's colours are Brown and White or on occasion Brown and Green with Gold, being a shapeshifter Anna has many forms and when it takes her fancy she can and dose appear as an extremely attractive member of either sex, she dose however prefer to go about in the form of an unattractive, manish looking young woman (on occasion she may look remotely handsome if your in to that sort of thing), her specific description changes often (some times in the same afternoon).

Anna has no Trump in the Amber deck and no known Trump in the Chaos deck. some among Chaos may have a trump of her Chaos form but it is yet to be identified, and it is believed that she has not fully matured yet and may not have yet developed a stable Human Form.

sir brad

Game has bean going on for a little over a year now, off and on, as it looks like it will be kicking back in to high gear I thought I'd give a vague update.

Leana Rehe still the queen of good stuff and Psyche, she can match or beat the low Psyche Elder Amberites and give some of the high psyche types a run for their money if she plays her cards right, she's stopped putting points in to Psyche since no one will challenge her on that front, she's "ambered" all her stats and even thrown a few points hear and there to little effect in the grand scheam, she's picked up some power words and other magical tricks, some very interesting things to do with Trump and proper pattern.

Anna Brand, still the leader in Endurance has thrown some serious points in to all her stats, picked up a few power words, "Shadow" Pattern and advanced shape shifting and a hand full of artafacts (Trump Deck, Magic Sword ect)

Tamas Sand, for a wile gave up his first in Warfare but has got it back, he was dueling for a first in Strength but gave that up quickly when he realized it had cost him his 1st in Warfare, a few points in to other stats, a magical trick or two and a good supply of Good Stuff.

Boyde's player had to drop out for a bit but is back now, he's still the first in Strength, he has a nice collection of artifacts and a few power words up his sleeve, he's mostly just bean throwing a few points in to stats.

Raynard, our most errant player, though he hasn't formally dropped out he's missed more game play than the character that did, Conjurer, Summoner and Artificer. he's had less and less to do with the main campaign, the other players are treating him like a wildcard, he's stumbled across many secrets and places of power in his travels collecting the materials for his artifice.

sir brad

Going through some archive boxes and found the Auction Cards and original GM's character sheets for this campaign, what a difference between 100 pt characters fresh from auction and 200ish point characters a year on. you don't see much difference between 100 & 150 points. partial powers get turned in to full powers, attributes get rounded out or emphasized and any new tricks are fairly minor. But at 200 pts noticeable differences in attributes can be seen advanced powers are picked up and all new powers are acquired as well players have created custom abilities of their own. You over look that kind of stuff when the characters have bean slowly developing over a number of adventures.

well now I've found them again I'll post Boyd and Raynard as they where at creation



Boyd - Genius Bruiser

Psyche - Amber
Strength - 25 (1st)
Endurance - Amber
Warfare - 20

Pattern Imprint

The Black Sword - Combat Mastery, Alternative Form (5 points)

Born to Dierdre out in Shadow during Corwin's time as an exile on Earth, raised largely in secret by his mother during their travels. he first took The Pattern covertly in Tir na nOg during Eric's Reagancy. out in shadow he has had centuries to receive a very Amberite education from Swordsmanship to Medicine (that he showed high aptitude for) to time on various forms of ship. he would have many Weapons Masters including his uncle Benedict during his time in the Shadow of Avalon. though of fair strength for an Amberite of his age and an apt warrior he has also spent decades studding various sciences and philosophies and even many forms of Shadow Magic (even though he has little gift for true magic) he has an intellect easily as strong as his body and as sharp as the Black Sword given to him by his mother during the patternfall war.

A tall broad shouldered and highly athletic man he looks like a very masculine less fair version of his mother with blackest hair and piercing blue eyes their is also enough of a resemblance to Corwin that it would be very difficult to not recognize them as close relatives. His colours are Deep Midnight Blue and Bronze, though he also takes his mothers colours of Black and Silver or combines them with his own.

His Trump shows him in black breaches and midnight blue bronze trimmed sleeveless doublet shirtless with bronze trimmed midnight blue braces.

sir brad

#18
Raynard - Enigmatic Conjurer

Psyche - 10
Strength - 10
Endurance - Amber
Warfare - 10

Pattern Imprint
Conjuration

Raised in Ambers outer provinces by his farther Eric, when his father could find time away from his duties as Reagent Eric was the best father a son could hope for, they would fence, ride and hunt together, Eric would help him with his studies and impart what wisdom he could upon the boy, but he was too often away and for too long. The boy grew in to a stoic loaner of a man found of quite contemplation and his experiments.

Introduced to court at his fathers coronation feast, that night he walked the pattern for the first time, when he reached the center he said "I am leaving now so you can reap what you have sown this day" with that he disappeared in to shadow and would not return to Amber till after the Patternfall war.

His Colours are Tan and Steel (Grey), Raynard is an attractive young man who vaguely posses traits of his farther, uncles and grandfather, he has tan skin and grey hair and eyes. his Trump shows him in breaches and smiths apron standing in some kind of workshop.