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Tir Na'Nogth

Started by RPGPundit, January 22, 2007, 11:59:43 AM

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RPGPundit

What sort of weird shit have you seen going down there? what kind of ideas do you have of possible encounters there? Is it an actual place with its own reality, or only a device for exposition?

How should encounters go there? In what ways should the "signs" received there be presented?

Finally, what happens if someone is still up there when the night ends?

RPGPundit
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Otha

Hm... everyone seems to  have a different way of punctuating Tir-na Nog'th...

There is only one primary sources for what happens in TNN.  That is the subconscious of the visitor.  His fears and desires are a big part of that, but I also use TNN to bring clues that the PC may have missed back to the fore.

It is neither a place with its own reality nor merely a device for exposition.  It is a mirror for the PC, a way to explore what the PC is really ABOUT.

If someone is still up there when the moon is no longer visible, then they fall.  I thought that was canon... but then that may have been a game I was in.  I'm a little muddled on that score.
 

Lee Short

IIRC, canon is that Corwin *thinks* that you better get out of Tir before the moon sets, or it's a long fall.  

Pretty sure there's nothing more definitive than that.  

Remember -- the books aren't canon.  They're Corwin's/Merlin's perspective on canon.  

If you think that makes the whole notion of canon problematic, you'd be right.
 

Otha

It's a good assumption in a lot of ways.  It adds an element of danger to an otherwise very cerebral experience.

Also, it gives yet another way to foul over a badstuff character.
 

finarvyn

I'm just planning a campaign where several players asked to be from Tir-na Nog'th, so this has actually been a topic on my mind for a while.

I like the "ghost city" concept and was hoping to build part of a campaign setting with this as my inspiration. My present thought is that those of Tir are similar to the Sidhe or Fae folk and that they inhabit their own shadow of sorts. Tir is a reflection of Amber but (as in Rebma) not everything or everyone is identical. I was thinking of digging into mythology of Titania and Auberon to generate my list of NPCs who can be found there. Tir should have some sort of Pattern, but clearly weaker than that of Amber.

I think that my plan will be to have the portal into or out of Tir appear and disappear with the rising of the moon so that there are certain times that Tir is totally inaccessible. I have also toyed with the idea that people of Tir would become more wraithlike based on the lunar cycle; whether this is under their control or not is a topic I haven't yet decided upon and I would certainly welcome ideas or suggestions regarding this.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Lee Short

Cool ideas for Tir, there, Fin.  

I've frankly never considered that Tir was capable of supporting life, but there's no reason you have to envision it that way.
 

Otha

If you postulate that TNN is a place that exists fully but is only dimly connected to Amber, rather than a place that simply dimly exists at all, then someone who can pierce the veil between TNN and Amber can exist fully in Amber.

What if that's where the Moonriders came from?
 

finarvyn

Quote from: OthaWhat if that's where the Moonriders came from?
Very nice, Otha! I love the possible connection there!
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Otha

Glad to offer something productive, because, you know, it never happens.
 

finarvyn

Oh, I wouldn't say you never offer anything productive. We may approach a situation from different angles, but I do enjoy your perspectives. :D
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

RPGPundit

Hey, keep doing more of this, and less of that other stuff and you might lose that bad reputation, Otha. Just don't pretend that its been unwarranted until now.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Otha

I do what I do.  If folks like it, fine, if they don't, that's fine too.

You might be familiar with that attitude.
 

mrfred

Quote from: OthaWhat if that's where the Moonriders came from?

Been there, GMed that.  :-)
http://brandspace.mrfred.net
 

mrfred

Quote from: finarvynI'm just planning a campaign where several players asked to be from Tir-na Nog'th, so this has actually been a topic on my mind for a while.

I like the "ghost city" concept and was hoping to build part of a campaign setting with this as my inspiration. My present thought is that those of Tir are similar to the Sidhe or Fae folk and that they inhabit their own shadow of sorts.

Tir-Na Nog'th (and it's various spellings) are originally from Irish mythology, and you can find a wealth of idea by just researching that.  Start with the story of Niamh and Oisin.

And the Sidhe are another name for the Tuatha Dé Danann, who went to Tir-Na Nog'th after leaving Eire (Ireland).
 

finarvyn

Hmmm. Seems like I remember someone telling me something similar. I'm pretty sure I didn't come up with the Sidhe in Tir concept myself. :raise:

Thanks for the enlightenment.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975