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Constructs...

Started by scottishstorm, September 10, 2009, 10:23:12 AM

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gabriel_ss4u

Quote from: scottishstorm;329555I'm curious who here has played with constructs to any extent.  In the past games I've both played and run, the attitude towards constructs was  basically two-fold.
   1) "Um, please no.  Oh, god, no."
   2) If you MUST, "sell" me on the idea (translation: the only constructs that mad it through were ones that gave little-or-no benefit and were just a fearful monster of a disadvantage)

What are other people's experiences with constructs, as per Shadow Knight?

Our construct 'Oracle' started out as a staging area/backup system for a group of 6 characters. it was helpful against the occasional elder that wanted to mess with the PCs, but as all good constructs, it went the way of havok, when 1 of the PCs sabotaged certain aspects of it.
We had to then defeat it, and were construct free for a while, 'til it suited our goals again, birthing Oracle II, which had far less autonomy and simply did as it was told, owned by only 2 players that time.
It had aspects of the 'loading program' from the Matrix, and power boosts for spells.
Gabriel_ss4u
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RPGPundit

Yeah, like I've said, I've really never had much of a problem allowing constructs to happen if the players want them.  Its almost always something that, while certainly giving the PC in question many great advantages, also will bring them many great problems.

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