I've often heard that the attributes given in ADRP don't match the characters as presented in Zelazny's tales, but I'm not sure that I've ever seen a solid attempt to stat out the characters in a more "realistic" way. There are a few examples of character-to-character conflict (such as the duels between Corwin and Eric) and a few examples where various feats are accomplished (such as Random and Corwin lifting a car), so I was wondering if anyone has taken the time to compile a list and tried to put everything into a more "realistic" scale.
* For example, I noticed that Flora is of the opinion that 6 wolfhound dogs are more than enough to take out Corwin.
* Also, Random runs away from a certain number of shadow creatures who are chasing him through shadow. Random and Corwin together fight a number of these as well. (I'd have to go recheck specific numbers, but I'm pretty sure they are given in NPiA.)
I'm pretty sure that there are a number of specific cases where one can define attributes "better" without trying to balance points. Has anyone tried such a thing?
There is some funny stuff in that book. A bunch of DM advice which basicly boils down to 'fuck with your players."
And lets not forget Benidict's warfair stat.
Zelazny's characters were fun and interesting to read. There were high stakes for every encounter. They could win or lose any fight. Any fight. They all acted like they could kill a god, or be killed by a teenaged hood with a knife.
Its hard to write rules that cover that spread.
I don't think that the elders need to be restated but the power of Shadow folk needs to be increased. The game is written for a player-vs-player type of campaign but most people I have played with don't want to fight or compete with eachother so to keep the game interesting the non-Amber NPCs need to be more challenging. I have always beleived that the rules as written are best suited for a throne war senario rather than a long campain of fighting external threats.
Quote from: Headless;1028269There is some funny stuff in that book. A bunch of DM advice which basicly boils down to 'fuck with your players."
I'm not sure I follow ... I was thinking of examples from Zelazny's
Nine Princes in Amber, not Wujcik's ADRP rulebook. NPiA doesn't have any specific DM advice...
Ahh. You started by saying "stats in Amber Diceless rpg, don't match the stories."
I was agreeing with that.
Of course, Erick also presented multiple versions of each character in his rulebook so even that is a little wonky.
I guess I was hoping that someone might have taken notes while reading the series and then rebuilt the characters to more accurately reflect the books. Save me some time.
Ahh.
I haven't played much at all. But I got the feeling from reading Diceless that the most important stat was plot armor followed by sneeky tricks.
Which is what it is in Nine Princes as well. Or maybe sneeky tricks followed by plot armor.