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Fan Forums => The Official Amber DRPG, Erick Wujcik, and Lords of Olympus Forum => Topic started by: Syzygy on August 25, 2008, 08:50:55 AM

Title: Red Heads As The "Good-Guys"
Post by: Syzygy on August 25, 2008, 08:50:55 AM
Any campaigns out there where Fiona, Bleys, and/or Brand were played as actually having been heroes or wronged parties during the Patternfall War?

For example, what really happened in your campaign history is that Oberon went mad, and the three of them originally planned to takeover to prevent him from destroying Amber, or some such reinterpretation?

Another example: Oberon made promises to the redheads that he had no intention of fulfilling.  Later, Fiona comes to believe (or actually learns) that she and her brothers are to be "Osric'ed and Finndo'ed" out of the picture, and so take "treasonous" action out of necessary self-preservation.

Include ideas from campaigns that never took off, if you like, as well as campaigns where the reds were played as the most truly helpful and benevolent Elder NPCs.  How did you come to the decision to play them that way?
Title: Red Heads As The "Good-Guys"
Post by: Trevelyan on August 26, 2008, 10:42:04 AM
Clearly they were the good guys. They had a plan to reunite Amber with Chaos and end millenia of isolation, but that xenophobic fool Corwin blundered into the middle of it and Fiona and Bleys both had to back pedle fast in order to save their own lives in the face of the backlash from their ignorant kin who could not understand the wider picture.
Title: Red Heads As The "Good-Guys"
Post by: RPGPundit on September 04, 2008, 01:41:49 PM
The term "good guy" is sooo fucking open to interpretation... I think that Fiona and Bleys more or less think of themselves as the good guys, or at least as deserving to get what they want, and not doing it for "bad" reasons.

RPGPundit