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Martial Arts

Started by RPGPundit, December 16, 2006, 01:37:44 PM

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Stumpydave

I've always held the stats to do the following

Strength - brawn, resilience, brawling/grappling
Warfare - Weapons, trained fighting, tactics
Psyche - Magic, social manipulation, intellect
Endurance - healing, willpower, stamina

with the following addendum (which I nicked from Wushu) if a player wants to take Strength to a Warfare fight then as long as they explain how/roleplay it, I let it fly.

I did it myself with a top ranked Strength character who had a sword but didn't bother with fencing and fancy moves, just slashed and hacked at everything in his path until it fell down.  

Or for another example; Brand vs Benedict.  (Psyche vs Warfare) Brand tells Benedict exactly what he knows will thoroughly demoralise him during the fight.  Brand wins.

my 2p.