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Fan Forums => The Official Amber DRPG, Erick Wujcik, and Lords of Olympus Forum => Topic started by: RPGPundit on January 02, 2007, 02:51:28 PM

Title: Neat Stuff In Amber (the place)
Post by: RPGPundit on January 02, 2007, 02:51:28 PM
Ok, so we've got Amber: the castle, mount kolvir, the stairway to tir-na-nog, the sea, the city, the lighthouse at Kabra, the beach with the access to Rebma, and Forest Arden.

But have any of you made any other interesting features or places in the geography of Amber itself?

In your Amber, is there just the one city? No other settlements? What other physical features are there? what weird or special or neat places?

RPGPundit
Title: Neat Stuff In Amber (the place)
Post by: Otha on January 03, 2007, 06:05:00 AM
Don't forget the estates mentioned in the second series.
Title: Neat Stuff In Amber (the place)
Post by: RPGPundit on January 03, 2007, 03:45:20 PM
Yup, that's always a good "place" to detail.

RPGPundit
Title: Neat Stuff In Amber (the place)
Post by: Otha on January 04, 2007, 08:25:24 AM
You could base an entire campaign around any of the minor locations in Amber, making any of them a microcosm for Amber's court.

For example, you could have a game centered on Amber City where various bastards and by-blows were striving to achieve Royal notoriety.

You could also have a campaign centered around Arden, with sons and daughters of Julian (and various other people who have been associated with Arden before Julian took over).
Title: Rameb.The City of Flame.
Post by: Anthrobot on January 04, 2007, 01:15:09 PM
Quote from: RPGPunditOk, so we've got Amber: the castle, mount kolvir, the stairway to tir-na-nog, the sea, the city, the lighthouse at Kabra, the beach with the access to Rebma, and Forest Arden.

But have any of you made any other interesting features or places in the geography of Amber itself?

In your Amber, is there just the one city? No other settlements? What other physical features are there? what weird or special or neat places?

RPGPundit


Rameb was an aspect I created for a GM who ran Amber. It is the firey aspect of Amber inside the crater of a volcano.The city looks as though it is made from incandescent lava held in stasis. Folk venturing to Rameb go down the Glowing Stair and are unharmed by the molten nature of its material. The inhabitants of Rameb are black skinned with pointed ears, sharp teeth and catlike yellow eyes. They have a slightly chaoslike aspect but are friendly towards Amberites, especially Fiona and Bleys.:D
Title: Neat Stuff In Amber (the place)
Post by: Otha on January 04, 2007, 01:44:15 PM
The "missing fire pattern" is a common trope, I've found.  Lots of games seem to like it.
Title: Neat Stuff In Amber (the place)
Post by: Arref on January 04, 2007, 03:39:27 PM
Of great benefit is making a significant place of the origins of each consort to Oberon. It is very easy to imagine that Oberon had good purpose to each queen and making the shadow of origin reflect that purpose is a good theme.
Title: Fire fire everywhere!
Post by: Anthrobot on January 04, 2007, 06:42:35 PM
Quote from: OthaThe "missing fire pattern" is a common trope, I've found.  Lots of games seem to like it.


So common that no one else seems to have posted an example other than me! Oh no I've commited an Amber forum faux pas and I'll never live it down! I'm off to the Courts of Chaos to have a good cry!:)
Title: Neat Stuff In Amber (the place)
Post by: Otha on January 04, 2007, 07:31:07 PM
This place isn't what you'd call a representative sample.
Title: Neat Stuff In Amber (the place)
Post by: mrfred on January 10, 2007, 01:19:46 PM
Amber City itself can contains tons of 'neat stuff' (assuming neat doesn't require a cosmic-scale element to it (i.e. fire pattern realm, etc.)).  It's a bustling, cosmopolitan city full of culture and trade.   Think of any major world city, say New York or London, and scale as needed.
Title: Neat Stuff In Amber (the place)
Post by: RPGPundit on January 10, 2007, 02:25:45 PM
Quote from: mrfredAmber City itself can contains tons of 'neat stuff' (assuming neat doesn't require a cosmic-scale element to it (i.e. fire pattern realm, etc.)).  It's a bustling, cosmopolitan city full of culture and trade.   Think of any major world city, say New York or London, and scale as needed.

Yes, though I'd put it closer to Waterdeep, Port Blacksand, or Marienburg from WFRP; since it is after all a ridiculously huge metropolis with no high-tech and some magic.  I think a lot can be done to flesh out the city and give it a ton of detail/interesting places.

RPGPundit
Title: Neat Stuff In Amber (the place)
Post by: weilide on August 02, 2008, 10:57:46 PM
I recently had the idea to kick off a campaign by having several of the young Amberites who are sitting around the castle without much to do participate in a royal scavenger hunt through the city. Over the course of the hunt the plot could thicken in some way and the main story line takes over. It seems like a good way to not only explore the city early on but also start the story on a lighter note before all the heavier stuff starts to take over.
Title: Neat Stuff In Amber (the place)
Post by: Shoby187 on August 03, 2008, 03:04:16 AM
Quote from: RPGPundit;62837Yes, though I'd put it closer to Waterdeep, Port Blacksand, or Marienburg from WFRP; since it is after all a ridiculously huge metropolis with no high-tech and some magic.  I think a lot can be done to flesh out the city and give it a ton of detail/interesting places.

Actually, I think the city and castle shown in Stardust fits Amber almost perfectly. As far as I'm concerned, that entire movie could have taken place in Amber.

Not surprising I guess, since Neil Gaiman is a huge Amber fan. He asked Zelazny if he could write Amber stories.