How do you like to pace the game sessions of your Amber campaign?
Once a week?
Once every two weeks?
Once a month?
Something else? What's your ideal?
RPGPundit
Once a week was fine, while it lasted.
Once a week works excellent for me. I find I can't wait much longer than that between Amber sessions.
For us, it was once every week or once every two weeks.
RPGPundit
We had a great campaign going once per week for quite a while. Then we moved on to some other campaigns.
My group tends to play for 6-9 months in one campaign, then move on to something else for a while.
Hoping to revisit Amber soon...
Yeah, we're not actually playing Amber right now either, and its something we only revisit every few years. In any case, the next time I run a diceless campaign its going to be Lords of Olympus...
RPGPundit
In my last game we played about once a week with little bits run at a variety of gatherings, mostly conversations and off the cuff stuff. Sometimes twice a week including games run over Yahoo.
In my first game i was working in a game store and had a open backroom for players. So from 10 am to 7 pm, 5 days a week, for about 3 years i was sitting at the store anyway. Players could come in and hang out, chat, and even game, as long as they understood work had to get done and they shut the heck up immediatly if customers needed help. It was really a splendid enviroment for gaming. I sold a lot of Amber game books that way.
I found having a regular game night didn't work well for us sometimes. I ended up breaking the evening up into sections a lot. Hard to do with everyone hanging out.
Quote from: RPGPundit;466499For us, it was once every week or once every two weeks.
RPGPundit
same for us.
Of course, I remember back in university when we played an intense Amber campaign that involved running the game 2 hours a day every weekday, interspersed with tons of note-writing and one-on-one sessions as the players plotted and schemed between sessions...
RPGPundit
Yeah, it was like that when I was in the military - lots of down time in cramped quarters. We used to have a group with rotating DMs.