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Amber characters and tropes in other games

Started by ColonelHardisson, January 31, 2007, 04:59:37 PM

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finarvyn

Frankly, I'm undecided about it as well. Part of me wants to keep Amber pure diceless, but I want to expose the kids of one of my players to Amber and I know they don't have the patience and/or maturity to handle long sessions without dice. (They are attracted to dice like moths to a flame.) My hope was to find something dice-based that I could enjoy running for them. Not sure if this is it or not, but I'm having fun brainstorming and tinkering with it. :)
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

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Sydius Mendoza

My brother and I have had numerous discussions about how to adapt D&D for playing Amber with dice. The closest we were able to get was running a 3.5 adapted version of Planescape. The way we saw it, Amberites had to be built using Epic level rules. You had your base D&D classes but Pattern or Logrus users were prestige classes that were added on around like level 10. We never got a chance to actually play it because I finally broke down and bought the ADRPG source book PDFs from drivethru.com
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finarvyn

Quote from: Sydius Mendoza;639351The way we saw it, Amberites had to be built using Epic level rules. You had your base D&D classes but Pattern or Logrus users were prestige classes that were added on around like level 10.
I used to think that way, but of late it occurs to me that the "right" approach for my game is to go the other way. Rather than boosting Amberites up to Epic style characters (the point where I think a lot of RPGs tend to break down) I've been thinking of the Amberites as normal folk and downgrading Shadow people.

In other words, suppose in a D&D game 4th level is a typical adventuring level. Set the Amberites closer to 4th level and make the monsters a lot weaker. That way the monsters can still die quickly but characters still feel like they (PCs) can be defeated.

Just my two coppers. ;)
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

RPGPundit

Quote from: finarvyn;639730I used to think that way, but of late it occurs to me that the "right" approach for my game is to go the other way. Rather than boosting Amberites up to Epic style characters (the point where I think a lot of RPGs tend to break down) I've been thinking of the Amberites as normal folk and downgrading Shadow people.

In other words, suppose in a D&D game 4th level is a typical adventuring level. Set the Amberites closer to 4th level and make the monsters a lot weaker. That way the monsters can still die quickly but characters still feel like they (PCs) can be defeated.

Just my two coppers. ;)

Hmm, interesting; but I would suspect that for any long-term D&D player that wouldn't so much feel "powerful" as really weird.

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