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Amber Campaigns run as a traditional "PC Party" grouping?

Started by RPGPundit, June 08, 2011, 08:22:18 PM

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RPGPundit

Has anyone here actually done this? Where the assumption is that the vast majority of the time, the PCs are all sticking together constantly?  How did you even set up such a framework, if so?

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Croaker

Nope, and it must be pretty difficult.

I see 2 possible ways to do this:
- Strip them of any shadow-traveling power and stick them into a dungeon equivalent
- Have them the hounded by so powerful ennemies they gotta stick together if they want to survive.

Even then, I doubt it'd work much, and it wouldn't be amber. IMO.
 

jibbajibba

I did it at genCon last year, well mostly.

Because it was a con I wanted to get the PCs working on a common objective in a limited location. So I created a murder mystery in a golden circle shadow.

Yes there was a bit of out of party straying and they did tie one of the PCs down and torture him a bit because they didn't trust him (and rightly so) but generally yeah they stuck together.
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AshenHaze

In my games the party often comes together for the major plot arcs and battles.  Sieges of Amber etc.  So while they aren't always together, they are often enough.

RPGPundit

Yes, this is my experience as well... it just seemed someone had suggested the opposite here, and I wanted to check if this kind of play was more common than I thought.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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ARROWS OF INDRA
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