This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Elder Amberites Presence/Absence Effects

Started by RPGPundit, December 29, 2009, 03:19:46 PM

Previous topic - Next topic

RPGPundit

In any Amber campaign, I've found that the flavour of the game is certainly very affected by the Elder Amberites, and more specifically by which of them are "around" or not around in the campaign at any given time. Not around might mean they're dead, lost, captured by some foe, or choosing not to interact with anyone at this time.
Of course, this is also affected by who the PCs' parents are.

Have you made strategic use of this, or taken notice of this, in your own games?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Ivanhoe

On my now dead campaign, I used this to give a lot more importance to the PCs. I changed a bit the end of the patternfall war : Fiona dead in a kamikaze operation against the Logrus, Bleys prisoner of some Chaosian family that refused the end of the war, Julian very badly wounded (lost two legs but still escaped on Morgenstern thanks to Bleys), Brand dead, Deirdre dead. Corwin went to his Pattern to spend a few centuries there. The Unicorn did not choose Random but instead ran into Shadow with the JoJ. Random was still chosen by all the present elders to be a regent.

This gave the PCs the status of master pieces, if not of players themselves. Suddenly, the son of Erik saying he his the rightful heir was not that ridiculous, the son of Benedict was a token followed with interest and the daughter of Corwin looked like the key to some unknown powers.

jibbajibba

Take 'em all out bar Dworkin and Oberon. It goes back to the Deus ex machine/ Mary Sue debate that cropped up when discussing Dr Who on the main forum.
Simply I don't really trust myself not to get carried away with roleplaying the NPCs to the expense of the players. It's different when I have NPCs that are the same power as the PCs but I never really considered keeping elders arround for that I rather fit my NPCs intot he gaps left by the players, main plot drivers aside.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;