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RPGPundit Reviews: Alpha Blue

Started by RPGPundit, July 20, 2016, 11:48:13 PM

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VengerSatanis

Quote from: Spinachcat;912368Venger, do you have an example of actual play for the system bits?

AKA, walk us through a short combat scene. I've seen a similar system used elsewhere in the past, but I can't put my finger on it. I like the basic idea - sounds fast and simple. Do you have any sample PCs on your site?

No, I don't have any sample characters, but that's a good idea.  Below is a short combat scene walk-through...

Let's say you're playing a human bounty hunter sitting in a cantina, minding your own business.  Some asshole spills his galactic margarita all over your clothes.  As he walks away he says something about your mother in Draconian.  You decide to blast him.  Because you're a bounty hunter and blasting dudes is your thing, you'd roll 3d6.  The dice come out 2, 2, and 5.  With a result of 5, you hit and roll a predetermined amount of damage based on your to-hit roll.  So, you roll 2d6 for damage and get a 1 and a 6.  All damage dice explode, so you roll again and get a 5.  That's 12 damage.

He returns fire.  Being an average spacer, he rolls 2d6 to attack and gets a 2 and a 3.  He missed.  

You fire again and get a 4, 6, and 6 (double crit).  Now, you roll 4d6 for damage and get a 2, 5, 5, and a 6.  Rolling again you get a 4.  That's 22 points of damage.  You put a large hole through his chest and his lifeless body slumps to the grimy, sticky floor.  You walk over to the body, pull out his wallet, take out 32 credits and buy yourself another drink.

AsenRG

VS, of course Pundit would appreciate compatibility with D&D, I doubt anyone is surprised:).
On the other hand, you have the gratitude of all of us who wouldn't use D&D for a SF game;).
And on the third and fourth hands of the mutant, because this is low budget SF and mutants are to be expected, your system actually has the advantages of not taking much space in the book, and allowing for easy improvisation.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Spinachcat

Venger, post us a sample PC - like that bounty hunter.

VengerSatanis

Quote from: AsenRG;912474VS, of course Pundit would appreciate compatibility with D&D, I doubt anyone is surprised:).
On the other hand, you have the gratitude of all of us who wouldn't use D&D for a SF game;).
And on the third and fourth hands of the mutant, because this is low budget SF and mutants are to be expected, your system actually has the advantages of not taking much space in the book, and allowing for easy improvisation.

Thanks, hoss!

VengerSatanis

Quote from: Spinachcat;912476Venger, post us a sample PC - like that bounty hunter.

Assuming you don't have OCD, a feature of Alpha Blue and its sourcebooks is that you're presented with so many random tables and character generating options that you wouldn't want to use all of them.  It would take way too long and some aspects of character creation would be superfluous.  For instance, if your AB game isn't focused on sexual activity, then you probably wouldn't waste time on rolling for your character's sexual fetish or favorite part of a woman.  And if you're not interested in any kind of 1970's angle, then rolling for your character's astrological sign might be unnecessary.  Likewise, if you don't care what kind of funky space threads the PCs are wearing, then simply ignore all those tables.  Yeah, there's literally too many fucking tables to roll on all of them for each PC!

So, let's start with the basics.  Decide if you want to play a human, alien, mutant, robot, or human/alien hybrid.  Depending on what you choose, you roll on one of two career tables.  There's a table for legitimate/respectable careers and another for scoundrel-type semi-legal careers.  Obviously, if you have a character concept in mind, and the GM [Space Dungeon Master] is cool with it, you can just pick for yourself rather than rolling.  If you're playing a bounty hunter, then you'll have advantage (3d6) on everything that a bounty hunter would know and be able to do.  Ordinary stuff would be average (2d6).  Things that would take an expert in another field to attempt would be at a disadvantage (1d6).

If your an alien or mutant, there are tables for those.

I've decided to make a video series introducing people to the nuts and bolts of Alpha Blue.

VS

VengerSatanis

If you want, we can walk through character creation right here.  Or maybe starting a new thread in another forum category would be more appropriate...

Eric Diaz

Just wrote a review myself (before reading this one). I can post the whole thing here or start a new thread if that would be appropriate; in any case 2c that might be useful.

Here is a (partial) sample character generated with AB:
Name: Dask Jorana.
Career: Pirate.
Wanted Man? You've been careful and law enforcement is ignorant of your plans… for now.
Mutation: Ice touch: freezing temperatures transferred by physical contact.
Prior experiences: The first time you visited an alien planet ... You stowed away on a mercenary starship ... Sadly, you were shoved into a pool of molten acid lava. Banzai, buckaroo! [33% chance of death]
Fashion: Orange sunburst leather sexy space pajamas.
Weapon: Warp Hammer.
Fetish: Exhibitionism.

- I kinda agree with Venger about the system, at least in part. It is very simple, bare-bones and it probably would be more useful to me if it was more directly compatible with D&D, but it is very APPROPRIATE to the genre.

- System:

Alpha Blue contains its own RPG system. It is very simple doesn't feel quite complete (the author includes some conversion notes to OSR stuff, which seem good enough too), but it works surprisingly well. Basically, you roll one or more d6s and use only the best result, ranging from "No, and..." (a critical failure) on a 1 to "Yes, and..." (a critical success) on a 6.

I really like this choice, to be honest. You can always use another system if you want more detail, but Alpha Blue, unlike many RPG books, focus only on what is important to the genre and wastes no time in useless details.

(you can find the review by clicking on my signature)
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