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RPGPundit Reviews: Universal Exploits

Started by RPGPundit, February 08, 2017, 05:57:54 PM

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RPGPundit

This is a review of the RPG sourcebook "Universal Exploits". It is a supplement for the "sleazy sci-fi rpg" Alpha Blue.
Universal Exploits is written by Venger Satanis, and published by Kort'thalis publishing. The book is a softcover, 106 pages long (including character sheets at the back).  Its cover is a full-color piece featuring a sci-fi landscape backdrop, and some sci-fi characters on the front, including a woman dressed in very skimpy clothing, and what looks like a trandoshan wielding a light saber.





The interior art is fairly full of black and white drawn images, many of which look like pretty standard sci-fi fare with a 70s aesthetic, but some of which looks like full blown pornography including realistic drawn nudity.

So I've had mixed feelings about Alpha Blue. It has some neat material but most of what's neat about it has nothing to do with the smutty elements that the author seems so fixated on.  And frankly I feel that this is what weakens it as an actually useful RPG.  It might be good as some kind of 'political statement' against puritanical feminism, it might be good amusing reading for people who like that. But my suspicion is that most people don't want to spend time actually ROLEPLAYING a setting like this in a group when that means hearing the 300lb guy sitting across from you talking about how his sexy space-prostitute PC is being fingered by a lizard-alien.
That means that if you like Alpha Blue as a playable RPG product, you have to excise most of the pornographic material from actual play.

The previous Alpha Blue supplement I reviewed, Girls Gone Rogue, had a couple of small sections that were focused on interesting sci-fi material or mechanics, and a whole lot of smut-related content that was essentially worthless if you're not into watching obese gamers living out their sex-fantasies in public like that was normal.
Let's see now, if Universal Exploits turns out to be as disappointing, or if it turns the focus back toward the 70s sci-fi and away from the gratuitous sleaze.




After three pages of game-fiction, which is of the same bad quality as all game-fiction, we get to some new rules and random tables. Nothing wrong with that, in principle at least!

First you get an alternative table to the ship-to-ship combat rules presented in Girls Gone Rogue; said rules being one of the only things I found really worthwhile in that book. This makes those rules even a little better (note: only the modification, not the full rules, are printed here).

Then you get a rule for carrying-over damage in combat.  And then a random table for 'freezer burn' (when a characters spends more than 10 years in suspended animation).
There's also a very simple table for determining the level of xenophobia for a character (presumably NPCs).  A very short rule clarifying unarmed combat. A rule to make characters a little more impressive. And an expanded set of "prior experiences" tables.

Then you get some alternate rules and tables for making Alpha Blue into a slightly more dystopian setting where there's a big underclass, with random rolls to determine which "caste" (really social class) you came from, and to randomly determine your motivation for becoming a spacer.
Also, a random table for determining why someone joined a revolutionary movement.
This is followed by a table to determine random pre-existing relationships between characters.

After that, you get a short random-table of alien languages, each entry having descriptions of how the language sounds and works.

There's random tables to determine where in the galaxy a given planet/destination is located, and another for random travel times to get to a given location in the galaxy.

Then we get psychological, with an optional rule for people to develop a very special kind of psychosis when they visit Alpha Blue, called "blue effect", where they basically go crazy with libertine orgiastic decadence for a while.

If you want to add some horror to your campaign, there's a small random table to determine creepy effects or events for a 'haunted starship/planet' type of scenario.

This is followed up by some rules and a table for managing cloning technology.

After that, some random tables and very broad rules for generating random 'domains' (things like a huge ship, a city on a planet, a whole star system, etc), how it was acquired, and some mechanics to govern domain management.
There's also a very short table of a few random names and descriptions of galactic 'leaders' (boss-types).

All of a sudden, we jump back into the sleazy side of things, with rules and a random table on the subject of 'cockblocking'. Something I have to say has never really come up in any campaign of mine, and if it did I think it could just be handled by roleplaying. But, whatever.

There's a set of very basic 'where are you' tables, mostly generating level numbers, sector letters, or area 'colors', of the type you might find on a starship/base/whatever (stuff like "Area C" or "Red Section: security").
A bit more interesting are the random tables for use when a PC ends up in a detention block. There's a table to see who's in the cell with you, what they're in for, and what the inmates are doing.

You also get tables for "random federation agents", random passengers (and rules for managing cargo jobs), random career benefits, rules for telepaths, and new drug rules and tables.

We then get some brief descriptive material and an adventure-seed table of sorts for another space station, called Revan 111, which is quite different from Alpha Blue. It's a "multicultural cesspool", a semi-lawless refuge for exiles from all over the galaxy. It's when you want to do something closer to 'Deadwood' or 'Casablanca' and less like "Las Vegas in space' or 'the best little whorehouse in the Horsehead Nebula'.

There's a short table for determining a random stereotypical characteristic for an alien race (like, they're 'social', or 'mysterious', or 'warriors', etc.).
This is followed by a much larger random table of events that happen "after the party".
There's also a large random table to determine alien religious practices. And another large random table to determine a motivation for an NPC.
Then a large random table for aspects of an alien world.

One thing to say about this book, and indeed about the other Alpha Blue books, in terms of layout: it doesn't seem to me like there's any kind of sensible order to the tables or sections.  There might be some kind of organization I'm not seeing, but it looks to me like the various random tables or optional rules were all just put together in the order in which the author thought them up, more or less.

Like, right after the tables above, we get a few pages of GM advice. Then into a half-page section for generating Federation spies. Then the topic suddenly changes again, to a description of "Universal Exploits", which is a recruitment firm that connects spacers to profitable-assignments.

This premise segways into an adventure, involving finding a lost shipment of aphrodisiac drink for an alien ambassador. The drink turns out to be something much more than just alien viagra, though.

After that, there's more adventure material: a black ops mission for a galactic burger & cola megacorp to wipe out their Federation-funded competition.

Then a curious adventure called "Pussy Chasers: The Legend of Oral" (which the back cover of the book claims was going to be the original title of Universal Exploits). It's pretty absurd, more than a usual Alpha Blue adventure; the basic premise is that the PCs are in an alternate universe, one that is 'sex-starved' and puritanical. A scientist has discovered a way to travel to the Alpha Blue universe, but the Anti-Sex Federation is trying to stop them. It also involves the ancient scrolls of a 'prophet' named "v'ger z'tanys", and a "star blade" that has the power to "destroy the oppressors that keep women clothed and blowjobs few and far between".

Next we momentarily jump out of the adventure section to present a description and encounter table for the "red hologram district", the seediest part of any planet, starbase, city, etc. (other than Alpha Blue, I suppose, which is just one big Red Hologram District). This segues into a short adventure featuring a prostitute and a pimp that ends up leading into a heist job.

Next there's a section on a crime lord creatively called "Grabba the Butt", which mostly consists of a vague description of Grabba, a list of adventure seeds related to Grabba, and a table for unexpected things that might happen while dealing with Grabba.

Next there's some random NPC tables, then some random tables about territorial claims finishes the textual part of the book.

Seriously, the ordering of all this is like it was written by an 11 year old with ADHD.

Finally, you get some character sheets and ship or location plans, several pages worth. These include the floorplans for "Grabba the Butt's pleasure palace".


So, the crazy-quilt order aside, what do I think in the final equation?


It's certainly better than Girls Gone Rogue, in terms of having what I think is actually playable material.  They're pretty much diametric opposites of each other: "girls" has mostly got smutty stuff with a little bit of non-smut sci-fi stuff, while "exploits" has mostly got playable sci-fi stuff, with a little bit of smutty stuff.

The material on here is a mixed bag. Some of the tables are too short. Some of the material is too basic and should have been developed more. Other stuff is really great, as a resource for Alpha Blue or for any other kinds of 70s/80s-style space-opera sci-fi RPG play.

So, I guess, if you are one of those people who wants to get more smutty sexual roleplay material in your Alpha Blue game (or any sci-fi game) than it already had, you should go with Girls Gone Rogue. But if you want a book with some decent (but quite gonzo) random tables and material for space-opera, then Universal Exploits would be better.


RPGPundit

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James Gillen

Quote from: RPGPundit;944781We then get some brief descriptive material and an adventure-seed table of sorts for another space station, called Revan 111, which is quite different from Alpha Blue. It's a "multicultural cesspool", a semi-lawless refuge for exiles from all over the galaxy. It's when you want to do something closer to 'Deadwood' or 'Casablanca' and less like "Las Vegas in space' or 'the best little whorehouse in the Horsehead Nebula'.

A human occupied landfill.

jg
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
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-Daztur

VengerSatanis

I appreciate the review, and expected that you'd enjoy this one more than Girls Gone Rogue.  I realized that I kind of cornered the sleazy sci-fi market with Alpha Blue and Girls Gone Rogue, so with Universal Exploits I wanted to expand the non-sleazy aspects.  

BTW, the way you describe 300lb guys roleplaying sex is actually much, much worse than anything I've experienced running the game, either in person or online.

VS

RPGPundit

Quote from: VengerSatanis;945152I appreciate the review, and expected that you'd enjoy this one more than Girls Gone Rogue.  I realized that I kind of cornered the sleazy sci-fi market with Alpha Blue and Girls Gone Rogue, so with Universal Exploits I wanted to expand the non-sleazy aspects.  

BTW, the way you describe 300lb guys roleplaying sex is actually much, much worse than anything I've experienced running the game, either in person or online.

VS

It wouldn't be much better if it was a 150lb guy. Or, basically, anyone I roleplay with.  Even if it was the women in my groups, I'd find it more than a little awkward.
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Spinachcat

If Venger subtracted the porno from the sci-fi tables for AB & GGR & UE, how useful and engaging would the resulting product be?

AKA, is there a potential second life here for a strong, generic Space RPG supplement?

VengerSatanis

Quote from: Spinachcat;945218If Venger subtracted the porno from the sci-fi tables for AB & GGR & UE, how useful and engaging would the resulting product be?

AKA, is there a potential second life here for a strong, generic Space RPG supplement?

The market is pretty much flooded with non-sleazy, non-exploitation sci-fi.  Sure, there are a lot of movie / TV references and humor, but in my opinion that's probably not enough to warrant purchasing anything from the Alpha Blue line.  In other words, it's the sex that makes it stand out.

VS

VengerSatanis

Quote from: RPGPundit;945169It wouldn't be much better if it was a 150lb guy. Or, basically, anyone I roleplay with.  Even if it was the women in my groups, I'd find it more than a little awkward.

Well, anything can be made to seem creepy, awkward, uncomfortable, etc. if described in a certain way.  Sex is an easy target.  The same sort of thing could be said about some heavy breathing bearded guy with crazy pit-stains talking about his character drooling ever so slightly at the thought of gutting another helpless victim.  Eyeing up the kobold in front of him, the warrior gently rubs a thumb over his blade, drawing a rivulet of blood as the player licks the orange cheeto-dust from his black nail-polished fingers... both player and character laughing maniacally.

I have a feeling that neither of us would be jumping at the chance to play in that game (or GM it).

On the other hand, the sexual roleplaying happening in Alpha Blue can be done casually without making it super gross or some kind of weird ritualistic perversity.

VS

James Gillen

Quote from: VengerSatanis;945359The market is pretty much flooded with non-sleazy, non-exploitation sci-fi.  Sure, there are a lot of movie / TV references and humor, but in my opinion that's probably not enough to warrant purchasing anything from the Alpha Blue line.  In other words, it's the sex that makes it stand out.

VS

"It's not a bug, it's a feature."
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

RPGPundit

Quote from: Spinachcat;945218If Venger subtracted the porno from the sci-fi tables for AB & GGR & UE, how useful and engaging would the resulting product be?

AKA, is there a potential second life here for a strong, generic Space RPG supplement?

I saw what Venger answered. He's wrong.  Alpha Blue would still be awesome as a gonzo 70s/80s-tv-sci-fi setting, with all the explicit pornography removed.

It would be more awesome, because there wouldn't be the factor of seeing 30 year old obese virgins who haven't changed shirts in 5 days talking about how they're getting a blow job in the game.

There'd just be Jedi and buck rogers and battle star galactica and crazy missions and silly names and space battles, and interesting shops and drugs and weird aliens, etc etc.
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RPGPundit

Quote from: VengerSatanis;945360On the other hand, the sexual roleplaying happening in Alpha Blue can be done casually without making it super gross or some kind of weird ritualistic perversity.

VS

No, I really don't think it can be. Sex is different in the human brain from violence, and thus it's inclusion is different in group activities.

Just like if you're at a party it's different to have people casually talking about the big game, or casually talking about the movie they saw with a lot of explosions, or talking about international politics and war, to someone suddenly jumping in and saying "let's just casually talk about our experiences with anal sex!"

This is the only way you can "handle sex casually" in an RPG:
Player: My PC goes to bed with the hooker/wench/princess/guardsman/sailor/tentacle-creature.
GM: Ok. The next day you all meet back at the market and buy equipment...

ANY more detail than that, any more lingering, and it is NOT CASUAL.
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NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
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ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
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VengerSatanis

Quote from: RPGPundit;945833No, I really don't think it can be. Sex is different in the human brain from violence, and thus it's inclusion is different in group activities.

Just like if you're at a party it's different to have people casually talking about the big game, or casually talking about the movie they saw with a lot of explosions, or talking about international politics and war, to someone suddenly jumping in and saying "let's just casually talk about our experiences with anal sex!"

This is the only way you can "handle sex casually" in an RPG:
Player: My PC goes to bed with the hooker/wench/princess/guardsman/sailor/tentacle-creature.
GM: Ok. The next day you all meet back at the market and buy equipment...

ANY more detail than that, any more lingering, and it is NOT CASUAL.

I just noticed your reply, so that's why this comment is so much later...

Well, I couldn't disagree with you more on this point.  If you have a party-like atmosphere, I'd say a third of all adult groups talking amongst themselves will eventually gravitate to talking about sex at some point in the evening (assuming conversations lasting 2 or 3 hours).  Guys talk about sex, girls talk about sex, mixed gender groups of girls and guys talk about sex.  If you can talk about something without your face turning beat red or fear of passing out, it's either casual or could eventually become casual.  Casual, as in, not that big a deal.

Sex and violence may be apples and oranges, but they're both still fruit... and they come from the same part of the brain - fight, flight, food, and fucking.  If I remember my Freshman psychology course, those are the big 4 F's of [some part of our brain].  

There's a ton of gray area between, "My character goes to bed with that hooker," and "Ok, I insert my mint-green, three-pronged detachable penis into the space hooker's asshole."  It depends on what players and the GM are comfortable with.  I totally understand if you are not down with it, man, but realize that a large portion of the RPG population does not have your particular bias.

I mean, it's not like I'm alone.  Alpha Blue is a "Best Electrum Seller" on DriveThruRPG.  That's not proof that it's any good, just that it's more popular than pretty much any other RPG thing I've created so far.  True, not all those people are actually playing the game; however, they must not be repulsed be the idea of it, either.

VS

VengerSatanis

Quote from: RPGPundit;945830I saw what Venger answered. He's wrong.  Alpha Blue would still be awesome as a gonzo 70s/80s-tv-sci-fi setting, with all the explicit pornography removed.

It would be more awesome, because there wouldn't be the factor of seeing 30 year old obese virgins who haven't changed shirts in 5 days talking about how they're getting a blow job in the game.

There'd just be Jedi and buck rogers and battle star galactica and crazy missions and silly names and space battles, and interesting shops and drugs and weird aliens, etc etc.

Hasn't that game been done, like, a dozen times already?  Sure, commercially, maybe it makes sense, but I took this particular artistic risk because this is the game I want to play/run - Jedi, Buck Rogers, Cylons, weird aliens/drugs, etc. with blowjobs!  A lot of the time, I'm money conscious and want to make smart business decisions, but Alpha Blue was definitely a passion project, all the way.

VS

Alzrius

Quote from: VengerSatanis;947893Alpha Blue is a "Best Electrum Seller" on DriveThruRPG.  That's not proof that it's any good, just that it's more popular than pretty much any other RPG thing I've created so far.

It's not alone in that regard.

  • The original Black Tokyo book is also an electrum seller; the Black Tokyo Unlimited revision is a copper seller.
  • The Book of Erotic Fantasy is a silver seller.
  • The OGL 3.5 version of Sisters of Rapture is a silver seller; the PF RPG version is a copper seller.
  • Encyclopedia Arcane: Nymphology is a silver seller, as is its "sequel" book Quintessential Temptress.
  • Hot Chicks the RPG is a silver seller.
  • Cthentacle is an electrum seller.
According to the rankings, a copper product is in the top 12.11% of sellers (i.e. top 7,533 products); a silver product is in the top 9.82% of sellers (i.e. top 6,106 products); and an electrum product is in the top 3.63% of sellers (i.e. the top 2,260 products). That's on a storefront that has over 63,000 products on it, and has more being added all the time.

Sex sells, no two ways about it.
"...player narration and DM fiat fall apart whenever there's anything less than an incredibly high level of trust for the DM. The general trend of D&D's design up through the end of 4e is to erase dependence on player-DM trust as much as possible, not to create antagonism, but to insulate both sides from it when it appears." - Brandes Stoddard

James Gillen

Quote from: VengerSatanis;947893There's a ton of gray area between, "My character goes to bed with that hooker," and "Ok, I insert my mint-green, three-pronged detachable penis into the space hooker's asshole."  

VS

"Even though sometimes it can be a pain in the ass, I like having a detachable penis."
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur