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RPGPundit Reviews: Dead God Excavation

Started by RPGPundit, October 02, 2018, 07:15:45 AM

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RPGPundit

This is a review of the RPG adventure "Dead God Excavation", which also includes the adventure "La Bas Chartreuse".  The former is supposedly for Venger's Crimson Dragon Slayer game, the latter for his The Outer Presence game.

This is as always a review of the print edition, which is softcover and about 28 pages long. It features a full-color cover with a surrealist painting of something vaguely Lovecraftian.




The interior pages have a color shading and include a mix of color and black & white illustrations. These are almost entirely images of monsters, mostly Lovecraftian monsters, though there's also at least two images of basically naked women.

For the purpose of transparency I will note that I have a kind-of professional relationship with Venger, in that he's my co-host on the Inappropriate Characters Youtube show.  I'm not involved in any way with the creation of this product, nor do I make any profit from this product. I want to include the notice of his being my co-host for the sake of transparency; I don't think it will really affect the quality or substance of my review.

In the first place, a note on production: while having colored pages has a certain aesthetic appeal, I found that the dark colors and background images on the pages of this product make it more than a little difficult to read. In some places, slightly annoying; in some areas, particularly near the top of the page in the first adventure, really difficult because it's a very dark background shade behind black letters. Venger should have gone with lighter tones.

Dead God Excavation starts with a very short (4-entry) random rumors table related to an ancient kingdom named Voss'th Ekk, a place with "powerful and dangerous mysteries man was not meant to know". Naturally, the PCs are heading into that area. More specifically to "the excavation site of a gigantic tomb".

At the tomb, there's some complicated local politics happening with the archaeological dig, and many people with different priorities. When the tomb is finally opened, it's full of deadly perils, alien metal, a kind of symbiote, and a dead Lovecraftian/Howardian god.

Besides the reading being impaired by the fact that the top two lines of text require extreme illumination and very good eyesight to discern, the structure of the adventure is a bit complex, but I do have to say that the stuff inside the tomb (without giving away any spoilers) is all fairly interesting. So, in all, not too bad.

At page 17 of the book we get to the second adventure, "A Bas Chartreuse". The "bas chartreuse" is supposedly a "stairway leading to hell itself" somewhere in the jungles of Sri Lanka. The adventure set-up is left quite open, with an account that could be presented to the PC in any way the GM wishes (suggestions include a message in a bottle, a colleague who has been interned in an insane asylum after an expedition, etc).  It describes the stairway, a monolith, and terrible sacrifices, and everyone in the expedition except the person making the account were killed. No specific reason is given as to what would motivate the PCs to go looking for this type of horrid place, it's just assumed they would (of course, a horror-investigator campaign pretty much takes that as a given anyways).

There's a table for some (six) potential random encounters in the jungles. Only one of the six potential encounters is supernatural (a 'tentacled dripping lurker'), the others include guerrillas, drug cartel thugs, natives (potentially cannibals), some other expedition, or insane cultists.


The PCs will go on to encounter the monolith (whenever the GM decides it's time, I guess, encounters in the jungle are listed as 'one per night', but there's no indication of how many nights you should spend in the jungle itself). The monolith provides an entrance to "an unforgiving realm of starry chaos, a shadow reality".  What happens in there? Well, we get into another feature of Venger's products, one I don't much care for: nothing you do matters in there. There's two random tables, of "what happens to you" and "silver lining", each has only 6 entries. The tables are the only guide to what happens inside the 'starry realm', ranging from "you become a pet of one of the entities in that universe", to "after several hours wandering that realm you find your way home"; and a set of effects of how being in there changes you. None of these rolls are affected at all by anything the PC can do, or any of the PC's knowledge or abilities. It just happens. There's not even any roleplaying involved.

After this there's a random table for the effects of Alien Metal, which Venger states is also useful in the "Dead God Excavation" adventure. This is a 20-item table, which is way better than having a 6-item table, and it's fairly good. It is mostly only descriptive of effects, rather than giving concrete statistical data; but if you're using the book for any system other than Venger's own that's probably just as good.

After this, there's a random table for 'how much blood is there' around the monolith. There's seriously a 6-item random table that just provides different ranges of how much blood there is (with one option saying that instead of blood there's a weird ichor).  Now, does it matter how much blood there is? Does the amount of blood present change the rest of the adventure? No. It's entirely aesthetic, and yet he spends a quarter of a page on this. I'm a fan of random tables, as you may well know if you read my work, but not of pointless random tables. The entire section could have been substituted by one sentence saying "the GM should decide how much blood there is around the monolith and mention it to the PCs".

Finally, there's the stairs. You get a three-quarter-page description of the trip down the stairs, culminating in cthulhu-esque terror. But again, there's absolutely nothing the PCs can do that matters, with the exception of not going to the monolith in the first place. There's another 6-item random table, which describes what happens to the PCs. These range from instant death, to various horrible effects, none of which are determined by anything the PCs did or anything about the PC's attributes.

This adventure isn't a railroad only because there's absolutely nothing pushing or motivating the PCs to go to the jungles in the first place. But it's about as bad as a railroad, because there's pretty much not a damn thing for the PCs to do in this adventure. It's just "go to the place, and then something will happen to you that you have no control or influence over".

So what to conclude about these two adventures? Well, if I had to rate them I'd give "Dead God Excavation" a 3/5. It's not really terrible, but not especially great. It's also difficult to read through, both in the sense of somewhat disjointed structure and in the sense of being literally hard to read because of the choice of background color in the pages. And La Bas Chartreuse gets a 1/5. Really the only thing saving it from a 0 is the very basic premise itself, but the execution fails completely. The alien metal table was OK.

On the whole, you should only get this book if you're already a fan of Venger's products and you don't mind adventures where nothing your PCs do really matters.

RPGPundit

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VengerSatanis

I talked to Glynn Seal (my layout and graphic design guru) about that readability issue and he's creating a new file where the background is a bit lighter.  Should improve that aspect of the book.  

VS

VengerSatanis

Dead God Excavation has been updated - and now includes Totally Random Tables, bringing it up to 40 pages... the previous 27 always felt a little flimsy to me, personally.

Here's my blog post (with links) about the update:  https://vengersatanis.blogspot.com/2018/10/updated-softcovers-for-kortthalis.html

VS

Spinachcat

Venger, do you have an outside playtest group (aka, where you don't GM)?  Or some outside readers? I mention it because Dead God Excavation sounds really cool in concept, but the problems RPGPundit have noted are pretty severe deal breakers. And I want more options on the rumor charts. I am a huge fan of rumor charts to start off adventures.
 
Love the cover as usual.

Also, are you doing dual stats? I personally am good with converting stuff, but I know the main market likes to buy stuff for systems they know. AKA, I wonder if you would sell better if you put out an OSR version, a 5e version and a D100 version to cover the market. Maybe even a Savage Worlds version.  

Tell us about the new 13 pages, specifically in regards to RPGPundit's concerns that "nothing the players do matter."

VengerSatanis

Quote from: Spinachcat;1059652Venger, do you have an outside playtest group (aka, where you don't GM)?  Or some outside readers? I mention it because Dead God Excavation sounds really cool in concept, but the problems RPGPundit have noted are pretty severe deal breakers. And I want more options on the rumor charts. I am a huge fan of rumor charts to start off adventures.
 
Love the cover as usual.

Also, are you doing dual stats? I personally am good with converting stuff, but I know the main market likes to buy stuff for systems they know. AKA, I wonder if you would sell better if you put out an OSR version, a 5e version and a D100 version to cover the market. Maybe even a Savage Worlds version.  

Tell us about the new 13 pages, specifically in regards to RPGPundit's concerns that "nothing the players do matter."

No, I don't have an outside playtest group.  Although, I believe I gave one or more scenarios contained within Girls Gone Rogue to a GM who played it with his group and emailed me notes prior to publication.  Anyway, I'd be interested in getting something like that going!

Yeah, I could have gone with more rumors... however, this location-based scenario is purposefully limited in scope.  It's mainly about the dead god tomb, and everything else not directly related to that is barely mentioned.  The GM will most likely have his own world with his own ideas about what's going on.  For instance, Dead God Excavation could be used in conjunction with The Islands of Purple-Haunted Putrescence or Carcosa or Dark Sun.  It's meant to be plonked down anywhere the GM chooses.

I'm convinced you won't find any deal-breakers yourself.  In fact, I'd be happy to provide you with a free PDF based solely on my hunch that you'll love it.  And if you do love it, please write a review.  If you don't love it, no obligation whatsoever.  How does that sound?  

Here's my email address:  Venger.Satanis@yahoo.com

Same goes for anyone reading this who may yet have doubts about Dead God Excavation.  I know I'm biased, but it truly is awesome with tons of usability at the table.  

VS

VengerSatanis

Oops, forgot to answer your question about the additional softcover pages.  The print version of Dead God Excavation now includes my latest PDF release Totally Random Tables - thirty d6 tables that have results ranging from the ordinary modern world to sci-fi, fantasy, gonzo weirdness, etc.  They are truly random!

VS

Spinachcat

Quote from: VengerSatanis;1059792I'm convinced you won't find any deal-breakers yourself.  In fact, I'd be happy to provide you with a free PDF based solely on my hunch that you'll love it.  And if you do love it, please write a review.  If you don't love it, no obligation whatsoever.  How does that sound?

DONE!

I want the full 40 page updated version and I will post my review whether I love it, like it or otherwise.

VengerSatanis

Spinachcat has accepted the challenge!  He's getting three (3!!!) PDFs for free and has agreed to review them all... who amongst you is brave enough to follow him into the violet flames of Venger's eldritch, doom-laden realm?

VS

Thornhammer

Quote from: VengerSatanis;1059881Spinachcat has accepted the challenge!  He's getting th.ree (3!!!) PDFs for free and has agreed to review them all... who amongst you is brave enough to follow him into the violet flames of Venger's eldritch, doom-laden realm?

VS

*raises hand*

I'll take a piece of that action.

VengerSatanis

Quote from: Thornhammer;1062571*raises hand*

I'll take a piece of that action.

Cools.  Send me your DriveThruRPG email address.  See my email address above.

VS

p.s. This has caught the attention (I also asked him nicely) of prolific RPG adventure reviewer Bryce Lynch of Ten-Foot Pole blog fame.  He'll be reviewing Dead God Excavation next week, I believe.