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RPGPundit Reviews: Starcluster 4: Dark Orbital

Started by RPGPundit, February 15, 2017, 03:12:04 PM

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RPGPundit

This is a review of the RPG "Starcluster 4: Dark Orbital", which is part of a series of "starcluster" games. It's published by Flying Mice, which for the interest of disclosure I'll mention once published my "Forward... to Adventure!" RPG products. I don't think that'll affect my ability to review the product, but now you know.

Dark Orbital is written by Clash Bowley, Albert Bailey, and Klaxon Bowley. This is as always a review of the print edition, which is a softcover book, 85 pages long. It has a full-color cover featuring some people at what looks like some kind of futuristic diner, one of said 'people' is a humanoid racoon smoking a cigarette (is Clash trying to cash in on the Guardians of the Galaxy?).




In what represents a disturbing move toward furry art, the back cover features what appears to be a female humanoid cat dressed up in a slutty red outfit.
Interior art is moderately sparse, featuring some of the images of sample races, some planets, and some images of some designs.

The back cover that "dark orbital is a nasty place", without actually saying just what kind of place it is. And that people are 'trapped there by cold hard economics".  It also suggest that you can "put the punk back in cyberpunk with Dark Orbital".

So let's find out what this is all about.

Like the other products in the Starcluster 4 series, this one appears to be set up for quick character creation so you can get right into play.  So right off on the first real page of the book you jump right into the character creation process.  You have to choose a template, which can be either human or from a selection of 'uplifted animals' (which explains the furry stuff).

From the basic species profile you personalize the stats slightly, then you choose your starting age, purchase a number of skill templates based on your age, pick some specialties, and traits, equipment and then you get right to play.

Humans are just humans, but the uplifted species are strangely specific: you have Spotted Hyenas, Angora Cats, Shepherd Dog, Raccoon and Hare. The artwork isn't really the typical 'furry fandom' style.  They look less anthropomorphic and more like images of actual animals stood upright and then photoshopped to give them some slight human articulations. The dog one looks ridiculous, like a German Shepherd on its hind legs given human hands and holding a gun (the rest of the body still being completely animal).  The hare and the raccoon are not much better. But hey, at least it might not turn the furries on.
Though, maybe that's too much to hope for.

As with other games in the Starcluster series, your skills are obtained based on your age.  You get a background set of skills based on where you came from (if I'm reading this right, apparently cats all come from the 'sex worker' background, which I have to say as a cat owner is profoundly disturbing).





 Then you get another set based on your 'apprenticeship' in your youth. After that you have a  number of points, based on your starting age, that you can use to buy more sets of skills, along career trees (eg. 'advertising', 'civil service', 'criminal', 'gambler', 'security', 'sneak', etc).  So for example the 'tinker' career tree starts out with "tinker", and then someone who has that bundle can buy either "machinist" or "expert tinker".  An "expert tinker" can move on to "mainteneer" or "master tinker". And so on.  Each pick gives you a few skill bonuses.

There's also rules, as to be expected in a game advertising itself as cyberpunk, for 'implants'. They seem pretty straightforward. There's only 22 examples offered, so it's not definitive, and that list included several 'cosmetic implants', which have no mechanical effect in the game, they just change something about the character's look.

There's a bit more other equipment (mostly weapons) and then some optional rules on psionics, identical to the ones in the other starcluster 4 games.

The resolution mechanics are the same too. In brief, you roll 1d20 plus 1d20 per each rank you have in a skill. You compare the various die rolls to the relevant attribute.  Any result that is equal to or lower than the attribute counts as a 'success'. Invoking a trait gives you two extra d20s.  Edges, when applicable, add 1 to the value of the attribute for the purpose of the skill check. Situations can modify the roll by up to two dice, or the attribute value by 1 point.

There's also a totally different mechanic available; the one above is the 'starpool' mechanic.  The alternate is called the star100. In this one you determine the percentage of success by adding 40 + a modifier based on your relevant attribute + a modifier equal to the skill rank times five.
Then you roll a percentile die, and if you roll under the target number, you succeed.  The level/quality of your success is judged by a number of multiples of ten by which you made the check.  Traits give you +20 to the target number, edges give you +10. Modifiers can alter the target number by up to 20 points.

Next, we get to the setting: the "Cry in the Dark" star system.  It's a small dim red sun, with two planets, five moons, and two space stations. Right off, you get that the place seems unappealing. Apparently it has great mineral wealth, though.

The planets are Friday XIII, which has a slightly toxic atmosphere but is hotly contested.  It has lush vegetation and some ancient ruins;  and Bantu, a gas giant with the five moons. The only place that isn't completely crappy is "Cry in the Dark", one of Bantu's moons. But the main setting of the book is Dark Orbital, which was originally the colony ship that brought the settlers to this system.

Dark Orbital now serves as a space station. It's quite large, and a lot of it has been adjusted for living quarters.  There's some areas that don't have artificial gravity. The people living in the edge of the antigrav areas are basically slum-dwellers, surviving off scraps from the higher rings of the station/ship where the well-to-do live.

There are various important families/gangs that run things in the slums, chop shops for cybernetics, unauthorized black markets, cat-prostitute dance halls, raccoon fences for stolen tech (raccoons were originally uplifted to work maintenance on the colony ship), hare mediators, free clinics which act as fronts for drug lords, gangs, vigilantes, pirate entertainment networks, and more.

Most of these things are only detailed with single paragraphs. There are some floorplans, but not in detail of the entire station.  You do get a page which lists the various neighborhoods in Dark Orbital, along with their specialty stores, manufacturers, and services. None of these are elaborated beyond their names (stuff like "Guierrez Family Electronics Store", "Mao Boonmee Guinea Pig Farm and Butcher Shop", or "Spotted Pack Recycling Center").  It's clearly up to the GM to fill in a lot of the gaps in terms of what these places are about or what to use them for.

You do get a random-table "Situation Generator". It lets you roll at random (d20) for an "actor" (eg. local gang, Hop Congress, gambler, rickshaw puller, etc), "reason/object" (eg. token cache, mechanical part, illicit love, secret passage), "location" (eg. local noodle shop, brothel, empty tanks, internal stairwell), and "action" (eg. Kidnapping, cheating, take-over, politics). Again, none of these are detailed in any way. What it basically does is give the GM four words/phrases, that he then has to put together into an adventure.

There are some examples of actual play, which can give you perhaps some hints of the type of stuff you can do in Dark Orbital.

So on the whole, I'd say I'm not quite as impressed by Dark Orbital as I was by Zero Stage, the last Starcluster product I reviewed. Zero Stage seemed a lot more detailed, and presented a lot more interesting stuff. It was more vast, and more unusual.

But if you're looking for a skeletal framework for a claustrophobic cyberpunk type of setting inside the shell of an old starship, there's some utility to this product. It just requires rather a bit more work on the GM's part to fill it out.

RPGPundit

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flyingmice

Thanks Pundit! Solid review as always! And yes, uplifting cats to make them sex workers is insane. Personally I prefer to run Dark Orbital as black comedy rather than grimdark, though it works either way. :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David Johansen

When I used the same origin for a cat like race in one of my settings one of my friends quipped, "so much for the noble Kzinti."
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flyingmice

Quote from: David Johansen;946031When I used the same origin for a cat like race in one of my settings one of my friends quipped, "so much for the noble Kzinti."

Hi David!

Catgirls and catboys gotta come from somewhere! If it's a good design, they start from humans and add cat features... Mine started with cats...
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

AsenRG

Quote from: flyingmice;945854Thanks Pundit! Solid review as always! And yes, uplifting cats to make them sex workers is insane. Personally I prefer to run Dark Orbital as black comedy rather than grimdark, though it works either way. :D

Of course it's insane, who has ever seen a cat working;)?
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

flyingmice

Quote from: AsenRG;946138Of course it's insane, who has ever seen a cat working;)?

Absolutely! Except when mice are involved. Then cats get tireless! :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

AsenRG

What do you mean, 10% for the first picture? Are all "Playboy bunnies" 10% furry, too:p?

I'm pretty sure the absolute majority of girls that put bunny/cat ears are just trying to look cute and/or sexy, not to appeal to furry-lovers:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

flyingmice

clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

flyingmice

I read it as the first picture being 10% cat, because it only has the ears. It definitively says "Not Furry", Asen! In any case, it's a bit of sarcasm. :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

AsenRG

Quote from: flyingmice;946360I read it as the first picture being 10% cat, because it only has the ears. It definitively says "Not Furry", Asen! In any case, it's a bit of sarcasm. :D

Nitpicking sarcastic, but not entirely accurate statements is one of the few cases where I consider sarcasm to be just fine as a tool;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren