This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Rappan Athuk: The Upper Levels

Started by danbuter, June 01, 2012, 08:46:58 PM

Previous topic - Next topic

danbuter

Another old review.

Rappan Athuk, The Dungeon of Graves: The Upper Levels is a Necromancer Games adventure for the D20 system. Looking through the book, it is designed for groups level 4 - 9, though I would recommend a minimum level of 7. This is something that should have been on the cover, but isn't. As you may have guessed, this adventure details the top levels of a very large dungeon complex. I will admit a little bias here, as I generally do not care for such adventures. They just don't make much sense to me. Necromancer Games tries to avoid the pitfalls associated with giant dungeons, namely that most of the creatures living there have no food sources and all happily get along. They do a fair job, having some areas just not connected to anything else, and having scout parties from other parts of the dungeon show up. Book construction: the adventure is 48 pages, though one is for the standard D20 license and the other is an ad for a different product... a practice which is becoming very popular lately and one that I don't care for. The cover artwork is nice, not incredible, but not bad. Interior artwork is quite good, and the maps are workable. Typeface is easy to read, without an overabundance of white space.

The adventure: basically, it's a dungeon. A brief history of just how the dungeon was created is presented. Pretty standard fare. There is also a list of all the dungeon level names, including those not covered in this book, which I think is a good idea. There are multiple areas that can be accessed from the surface, depending on which entrance you use, which I think is kinda neat. The monsters presented are generally pretty tough, and Necromancer gives them all basic strategies which they will use, which I really like. None of the monsters just stand around and wait to die, they have plans and contingencies in place in case someone wants to kill them. This is one of the high points of the adventure for me. Monsters encountered include wererats, undead, a rakshasa, basilisks, and other nasties. And there are a TON of traps. Many of them are very deadly. If the PC's aren't careful, they will die.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

cnath.rm

One of my favorites, I either ran or played parts of it several times and enjoyed it a lot.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.