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Legends of Steel: Barbarians of Lemuria edition

Started by danbuter, September 03, 2012, 08:47:40 PM

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danbuter

I recently reread Legends of Steel: Barbarians of Lemuria edition. I really like this game. It's basically the original BoL game, but set in a more normal swords and sorcery setting, with actual mammals. The biggest problem I have with the original is that it is extremely lizard-centric.

The system is quite light, being roll 2d6 over 9 to succeed. Characters have four stats (Strength, Agility, Mind, and Appeal). They also have four general abilities (Brawl, Melee, Ranged, and Defense). Finally, they choose four careers from a list. All these categories are rated from 0 to 4 (-1 is possible, but I would strongly recommend against it). Character toughness is rated in Lifeblood, which is basically hit points, which is equal to 10 plus their Strength.

Careers add their score to any related action (soldiers improve combat, physicians can heal, and sorcerers can use magic). It's very open, and I expect career ranks to get used quite a bit in play.

Characters also gain Boons (stuff like Nightvision and Disease Immunity). Flaws are also available (including stuff like Fear of Fire and Combat Paralysis).

Characters also have Hero Points, which allow them to get rerolls and other benefits in game. They automatically start with 5, and can trade some in for additional Boons.

Combat should be fast, though I think Armor is a bit too limited. Then again, high Armor values will make characters very hard to hurt. The Armor system is based off of the original BoL rules, not the version found in BoL 2e (which came out after this book).

I expect most combats will be over in a few rounds, as long as armor is limited.  If heavier armor becomes common, combats will take longer, but I'm not really sure that's a bad thing.

The magic system is pretty vague. There are guidelines for three levels of magic in sorcery, priestly magic, and alchemy. Level one spells are fairly easy to cast, but limited in scope. Level three spells are hard to cast, but can be very effective. The GM is going to be largely responsible for what he will allow or not.

Sorcery looks to be geared towards summoning demons, blasting heroes with lightning, etc. There are possible side effects that can deform a sorcerer (especially the level three spells). Sample requirements like casting times, taking damage, etc., are also provided.

Priests also have access to spells, and they have to make sure they don't anger their god. The GM should have a list of Domains that the god is concerned with. Spells in these domains will be easier to cast for a priest (he rolls 3 dice and keeps the best 2 results). Priest must perform sacrifices, meditations, or similar actions to placate their god.

Alchemists largely create their spells ahead of time. They make items such as potions, artificial arms, flying machines, and golems. More powerful items are harder to create (including potions).

There are rules for villains and rabble. Villains will be very similar to players in power (and they get Villain Points). Rabble are basically easily defeated mooks, which is appropriate for the genre.

The system fills the first half of the book. The second half details the continent of Erisa. A color map is featured on the back cover of the book (and a black and white expanded version is included in the text). The world has a very Conanesque vibe. Lizard men, sorcerers who summon dragons, a large empire on the brink of collapse, slavers and slaves, etc. I think it's well done, though I would personally use this game with the Mongoose Conan supplement Road of Kings, which details Hyboria. For those looking for a relatively normal S&S setting, it's pretty much perfect.

There are two short adventures in the back, which help show what the setting is like. Either will be easy to use in most S&S settings, though.

Regarding the book production, I have the hardcover version from Lulu. The binding is great, and the hardcover is quite tough. The paper is good, and the text is easy to read. A do believe the game needs another proofread, as there are a number of typos found throughout the book. Overall, it is a well-made book that should last years.
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3rik

A minor nitpick: officially, even combat-related careers generally do not provide bonuses in combat; the combat abilities are strictly separated from the careers.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

danbuter

That is incorrect. In this edition, the careers such as soldier and mercenary specifically state that bonuses may apply to combat.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

3rik

#3
If that is the case I stand corrected. I own both Legends of Steel and Barbarians of Lemuria and often combine the settings so I might be mixing them up.

Anyway, great game, fun system. Excellent fit for the genre.

For people who don't like BoL, it is also available for Savage Worlds, ZeFRS, 1PG (Broadsword) and, I believe in the near future, Bash! Some of those do not include the basic rules, however.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

The Butcher

I got the Savage Worlds edition a while back, and I was a bit disappointed. It felt cartoonish and bland. I expected something Conanesque, and what I got was the Conan saturday morning cartoon.

No biggie, but when I mentioned this over at tBP, the author threw a hissy fit, which really soured me on the whole thing.

Still, if I was running BoL, I think I'd pick this up for the bestiary alone.

Kuroth

One of the uses for Legends of Steal is to read how someone else used Barbarians of Lemuria for a full setting treatment.  It is quite helpful in that way.  

There may be some confusion to those that read this review on how careers are handled in combat under this setting.  

"Combat resolution is similar to Task resolution. Rather than adding a career to the appropriate attribute level though, the most appropriate combat ability level is added." Jeff Mejia & Simon Washbourne, Legends of Steal, 27 (Evil DM 2009).  

Careers are used as modifiers under specific situations where a career is played to provide a modifier.

“The GM could allow, in some rare circumstances, a career to provide an additional bonus. For example, assassins may be allowed an additional bonus when striking unaware enemies, or gladiators may be allowed to make special manoeuvres that could give them a slight edge over an opponent. But such a manoeuvre would most definitely not work twice on the same opponent.”  Id. 27.  

These rules are the same as Barbarians of Lemuria.

“Combat resolution is similar to Task resolution. Rather than adding a career to the attribute level though, the most appropriate combat ability level is added.” Simon Washbourne, Barbarians of Lemuria, 36 (Beyond Belief 2009).

"In some rare circumstances, the GM could allow a career to provide an additional bonus. For example, assassins may be allowed an additional bonus when striking unaware enemies, or gladiators may be allowed to make special manoeuvres that could give them a slight edge over an opponent. But such a manoeuvre would most definitely not work twice on the same opponent.” Id. 36.

I had some time to clarify.

3rik

I was right after all, then. I remembered because one of my players kept trying to add careers to combat rolls and recently in a game of Dogs of W*A*R players were repeatedly trying to do the same.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Kuroth

Quote from: HombreLoboDomesticado;664755I was right after all, then. I remembered because one of my players kept trying to add careers to combat rolls and recently in a game of Dogs of W*A*R players were repeatedly trying to do the same.

Hey! You ran a Dogs campaign!  Very cool.  I could see that type of confusion being more prevalent in that game.  Barbarians of Lemuria based games have a lot of role-play use outside of combat, and careers support that side of the game.

3rik

It was a one-shot and I was merely a player. The Gm and I were the only ones familiar with the rules and repeatedly had to explain how career scores could not be added to combat rolls... which I found strange, because it's not *that* hard to grasp, is it? ;)
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Kuroth

#9
Barbarians of Lemuria has an elegant set of elements that work together.  It is not a ramshackle game at all, even though it is written with brevity.  So, I certainly share your like of it Hombre.  Simon is working on a Mythic edition of Barbarians of Lemuria, which is at least a year from publication, but he does have a draft available at Beyond Belief's forum.  It could be used for ideas for Legends of Steal or any other Lemuria based game.  I understand he is very receptive to play test feedback.  The Mythic edition appears to be a careful selection of additions, with editing and new layout art.  So, he seems to be placing careful attention on the game.  No worries.

Thread: BoL: Mythic Edition