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Pen & Paper Roleplaying Central => Reviews => Topic started by: RPGPundit on December 12, 2015, 01:54:08 PM

Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 12, 2015, 01:54:08 PM
This is a review of the book "How to Game Master Like a Fucking Boss (http://www.amazon.com/Game-Master-like-Fucking-Boss/dp/1512059749)", written by Venger Satanis, published by Kort'thalis Publishing. This is a review of the print edition, which is a softcover book, 122 pages long. It has a full color image of a kickass-looking fantasy hero facing an enormous red dragon (a repeating theme in Satanis' books, it would seem). The interior art is black and white, and looks suitably as weird/dark-fantasy as you'd expect from a dude who chooses to call himself "Venger Satanis".

(http://d.gr-assets.com/books/1438843073l/25913728.jpg)


You know, several years back (I'm talking like, before Lords of Olympus) I had written a book on Game Mastering for Precis Intermedia.  It was a work-for-hire, I got paid, there was even a cover commissioned, but for whatever reason Precis never got around to publishing it. Maybe someday they still will, as I understand it Brett Bernstein has always got a lot on his plate, and it's likely that other stuff just took priority.  Mind you, there's been a lot of water under the bridge since then, and I figure I might not keep to all the same ideas I had then, though for the most part I probably would.

So anyways, the point is I've had some chops of my own in writing about GMing (besides the book, there's 10 years of GMing advice on my blog).  Let's see just how much of Venger's work I agree with here.

But first, I'll point out something that is a recurring problem with Venger's books: he needs a better proofreader.  As with Crimson Dragon Slayer, a quick read of the book discovered (without particularly trying to seek them out) various small errors in his work that could have been avoided had he only been able to get someone to check (or maybe double-check) his work.  It's not quite as egregious as the case with Crimson Dragon Slayer, but there's little things, like writing "planet's inhabitance" when he clearly meant "planet's inhabitants".
Anyways, since this isn't a rule-book, it's less of a problem than in the former work.


The format of the first 68 pages of book is of a seemingly disordered variety of guidelines and suggestions for how to GM effectively, like little lectures, varying in length from a single paragraph to a page or so. The last 18 pages of these are just a long "checklist" of things Venger thinks should show up in every campaign (which is mostly stuff that is blatantly obvious, stuff that you see in fantasy tropes in general, but with a couple of quirky ideas too).
Those who have read the Amber RPG would find the entire first section VERY reminiscent (even in terms of some of the title headings) to Erick Wujcik's incredible advice on the same subject.  Of course, Venger Satanis is no Erick Wujick.  Not that you can blame him for that, no one is.  Amber and Shadow Knight are two of the greatest GM-training books ever written, on account of those little lectures. Satanis' book? Well, it's a lot more of a mixed bag.

In the very first statement, he does pretty well.  Venger establishes that the main purpose to roleplaying is Immersion. Right he is!  I've been saying so for years.

His second point is about "being the Boss"; in other words that the GM needs to be the guy in charge of the pretend-play that leads to immersion, for the sake of everyone.  Again, he says what I've been saying since the start of my blog. I'm not totally with him in the particularities of his suggestions along these lines, for example his idea that a GM should try to dress like they're going for a job interview (I always try to dress well, no t-shirts or torn jeans for me, but not because I'm thinking it'll affect my gaming group specifically), but on the whole it seems we're on the same page. The GM is the King, he's the alpha person in the group, or else things are going to go bad.

There's quite a lot of general advice, like 'be prepared', 'give the players what they want but don't go too far', 'avoid too much exposition', 'try to refer to the character's names, rather than the player's, during play', 'know how to deal with players who try to backseat-gamemaster', that sort of thing. Nothing wrong with this stuff; but not a lot of it is really impressive as outside-the-box thinking. I remember in my own GMing book, for example, I made a point of specifically advising GMs NOT to give the players what they want, to make them suffer for it so that when they got what they want through their own effort they'd know they'd earned it.  That at least is a bit more challenging (in the sense of making the reader question some of the standard GM advice they've already heard a thousand times) than most of what is being offered here.

He does occasionally get to something that was, of course, one of the chief concerns of my unpublished GMing-guide: the rejection of Forge ideology.  The advice here, with a few blips, is largely of the Old-School variety; and once in a while he directly tackles the harmful cowshit of the failed school of Forge-theorists.  For example, he rejects the notion of 'failing forward', pointing out that an important part of effective living-world construction is that failure can and often does just happen, with no 'out'.

There are a few rules where he gets the overall point right but kind of misses the mark in other ways.  For example, he talks about not treating Charisma as a dump stat, which is very very right. But at the same time, he mentions that treating it like a dump stat is what you did in the 'old days'; only it's not. It's what stupid players have done because stupid GMs have underused the value of that stat in both the old AND new days, but any old-school games that used reaction rolls and retainers could tell you that charisma was no dump stat when used properly by a GM.

There's some other details which I think are not, in fact, general rules for GMs but more about Venger's own playstyle preference. For example, he claims that the right length of a gaming session is 3-5 hours, with 4 being the ideal. My Albion sessions go for 10-12 hours, and believe me they kick ass.
He also suggests that you need as much as 2 hours of prep for every 4 hours of play; that to me is absurd.  I know that having close to 30 years of experience as a GM means I might take less time than the average GM, but I don't think I EVER did 5 hours of prep for a 10 hour game. Most of my games involve weeks of campaign-prep, but then rarely more than 20 minutes of prep after that. THAT would be something interesting to offer as GM advice: put a lot into prepping your campaign and you'll be able to get your individual sessions ready in minutes.

Likewise, he also advises that you "always level up after the first session". Nonsense. Why would he suggest this? Because he played in a Tekumel game once where they didn't level up after the first session and then never played again.
Around here, we call people who do that 'malcriados'.

In my original Dark Albion  (http://www.dcrouzet.net/heroes-witchery/?page_id=206)campaign, I think it took four or five sessions before most of my players hit level 2 (and remember, that's 40-60 HOURS of play, because I'm not one of these pussies that can only handle 4 hours at a time). And that campaign didn't do too badly, given that it's still running now, 5 years later, and spawned a best-selling OSR book.
Now, I'm not saying that ALL campaigns should be handled like that, in fact if you play the Appendix P rules by the book it's very likely you level up in the first session; but it seems to me that putting in a rule like "ALWAYS level up after the first session" is just bad advice.

There's more I could note here, like his advice to always sideline NPCs in a fight (my players would at that point be asking 'why the fuck are we letting these guys come with us, then?').  Or how he advocates strongly that "nudity, sex and eroticism" feature prominently in campaigns.  It's a trait he shares with a lot of the guys who most want to think of themselves as the OSR 'avant garde', but which in my own experience runs totally counter to what most gamers prefer, and I think for good reason.  Romance? Sure.  Having to hear the 300lb bearded guy next to you talk about his carnal relations with a nonexistent virgin elf girl in a way that might land him on an NBC news special? not so good!

I'll sum up this part by saying that of course all GMing guides are going to have a portion of what amounts to highly personal preference; but the real test is whether they can be applied universally with any kind of consistency.  Some of Satanis' stuff clearly cannot. The stuff that can is good solid advice, but not really stuff that experienced GMs haven't heard before (over and over again, in fact).

Along the way, we learn some quirky details that are more about Venger's own tastes than anything remotely to do with RPGs.  I mean this literally; for example, we get told (with the flimsiest of RPG-related justification) about his personal views on Metallica's album history (he thinks the black album was awful).  And this is not for a couple of throwaway words; it goes on for three paragraphs!


The second, and probably most useful section of the book is a set of about 28 pages worth of random tables.  These are meant to assist GMs in a variety of tasks.  Tables include:
- the "whom to blame" table (which mostly involves laying blame on a variety of cthuloid entities)
-past events (which are very similar to the past event tables I put into Dark Albion, including granting some small bonus or effect; but are made for a MUCH more gonzo campaign than Albion is)
-a secondary motivations table (ranging from 'restore glory to the Kezakhan Empire' to 'grow the world's largest potato')
-a list of random 'wise' sayings  (some of these are from historical wise men, like Pliny the Elder, Gurdjieff, Aleister Crowley, or Marcus Aurelius; others are from historical idiots Venger must nevertheless admire, like Anton Lavey, Ayn Rand, or Og Mandino; and a couple from fictional characters like 'Rani from Land of the Lost' or 'God from the Old Testament')
-random cult names/leaders/qualities
-random monster features/strangeness/colors (the 'color' table is just a list of 100 color shades, seriously?!)
-random mutant magic items
-random cosmic horror effects
-random stupid gnome hats (dude, seriously, if you want cool gnome-related random tables, go buy Gnomemurdered!)
-random complications
-random NPCs
-a 10-entry random encounter table (there's 100 shades of colors, but only 10 encounters? Really?!)

These tables are very creative. In some ways, they by themselves are worth the price of admission for the book.  But they're also often very, very particular. They're not general advice for GMing RPGs, they're not even for general fantasy RPG settings. They're for one very particular type of fantasy game: the kind Venger plays and writes. Namely, weird/dark fantasy with lots of tentacled things and godlike entities and androids and other gonzo stuff with names that have too many apostrophes. IF you sometimes run these types of games, this section is great. If you don't, it's useless to you.

There are a few exceptions, like the table/list of 100 questions to ask a player about their character to help them flesh it out (again, VERY reminiscent of the 'character questionnaire' found in Amber), or the table for 'why characters are together', or the reaction table, none of which have any tentacle-stuff.

The last and by far most useless section of the book is an 18 page glossary of a made-up fantasy language that Venger invented, full of slightly ominous sounding words and an excess of apostrophes.  Seriously, 18 pages. First he puts the words in the made-up language with their English meaning, then he reverses this and we get pages of English words with their made-up equivalents.
Seriously, what was this?! It's not even a full language in the sense of the more ponderous of M.A.R. Barker's writings on Tsolyani (or Tolkien's, or whoever), it's just a list of vocab.  The only thing I can imagine is that this was an attempt at serious filler to bulk up the book.

Well, actually, I can think of one other possibility...


...Which brings me to one more thing that might be worth pointing out here, something I think most readers, and other reviewers would miss, and that's the influence of the occult on Venger's ideas.



(http://hoboforge.weebly.com/uploads/2/7/4/3/27433143/1401832392.jpg)
(no, not that kind of occult! The REAL kind!)

The reason both he and I talk so strongly about the importance of a Living World and treating your setting as such, and getting to that point where the Universe becomes more than the sum of its parts and is Conscious on its own (and can even come to surprise you!) is, I think, intricately tied to our mutual involvement in the western esoteric tradition. It ties into ideas of archetype, myth, and even pathworking on abstract planes (aka "scrying", aka "astral travel").

He talks about treating campaign starts as 'initiations', which I would agree with. He even advises meditating before starting a session, something I wouldn't really suggest myself, though meditation in other contexts is definitely something I'd recommend to everyone.
Venger even presents his 'ten steps to good luck' which are really more like guidelines for how to live, that he admits was inspired by the 'philosophers' he reads.  Which philosophers? Anthony Robbins, Gurdjieff, and Anton Lavey.  Of those three, only Gurdjieff is someone I'd ever recommend, and he was batshit nuts (not that there's anything wrong with that, all the great esoteric philosophers were batshit nuts).

(https://s-media-cache-ak0.pinimg.com/736x/a7/16/c9/a716c94d3d65b02bc8bc1adf06682e1a.jpg)

(nuts you say? A fellow who looks like that?)

So yeah, needless to say, Venger's occultism and my own are not quite the same. I'm a little bit more of a Chogyam Trungpa guy than a Gurdjieff guy, more of a Idries Shah guy than a Robbins fan, and for outright magick I'm way more of an Aleister Crowley guy while Venger is a fan of Anton Lavey (who made a career of being a really bad shallow rip-off of Crowley).  But that said, it's clear that Venger has had at least some of the same occult-derived trippy consciousness-altering experiences as I have, and that like me he's applied some of this to his game-mastering. It's hard not to if you do both, because GMing and occultism share a common trait of exploring symbolic inner-worlds.

(http://izquotes.com/quotes-pictures/quote-the-joy-of-life-consists-in-the-exercise-of-one-s-energies-continual-growth-constant-change-the-aleister-crowley-44886.jpg)
(of course, every occultist should look nuts; it helps them to unlock the doors to that huge space you didn't know you had)


That brings us back to his make-believe language.  There's a long tradition in western occultism of 'barbarous words' and arcane languages; even Gurdjieff did it, quite a lot.  So there is that possibility: the inclusion of Venger's "Viridian" language (what he calls "the green tongue") might be a kind of spell. Things like magical words gain power when they're directed at people.  It is particularly a principle of Chaos Magic that using mass-media can greatly increase the 'charge' of talismanic magick.  For example, the famous magician/comic-writer Grant Morrison essentially crafted magick all over his seminal comic series The Invisibles, which he credited with giving him all kind of success in his life and career; and the theme of The Invisibles as a whole might have been a kind of enchantment intended to alter the level of consciousness of its readers.

(http://1.bp.blogspot.com/-MchF-6bda24/UifA9N6RbbI/AAAAAAAAMsI/FQ7aKidwSwQ/s1600/The_Invisibles_V1_16_13.png)


So our friend Venger might very well have included his magical language (which he urges the reader to "make as much use of it as possible"!) for his own occult purposes. Shit, the whole book might well be a spell.


(http://www.azquotes.com/picture-quotes/quote-the-bad-news-is-you-re-falling-through-the-air-nothing-to-hang-on-to-no-parachute-the-chogyam-trungpa-52-3-0339.jpg)

But if it is or isn't, that really doesn't affect much of it's quality as an RPG product (unless you're an evangelical Christian or something, in which case why the fuck are you buying a book by a guy named "Satanis" in the first place?!).  My conclusion on the book as an RPG product is that Venger's work is only really useful at all if you're either an extreme newbie at GMing, or if you are a big fan of the style of fantasy Venger prefers (in which case, as I already said, the random tables would likely make the product worth it to you).

RPGPundit
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 13, 2015, 09:57:57 AM
Sorry about the errors.  Sometimes, my proof-readers don't catch everything or fall through before the KS deadline (maybe they were only products of my imagination to begin with?), but the fuck-ups are ultimately my responsibility.  

Is it possible that a lot of experienced Game Masters aren't as well-rounded, intuitive, and given to experiment as yourself?  If so, then I believe even non-noob GMs will benefit greatly from reading the book and taking my advice.

I remember the Amber RPG being an excellent read with solid advice, but it's been over a decade since I've read it.  I'm sure I internalized quite a bit without realizing it.

One last thing, that d100 color table... it's one of the best tables I've ever made in terms of usefulness.  It can (and probably should) be used every single gaming session - multiple times.  If something in the campaign world exists, 99% of the time, it will have visible form and, therefore, need a particular hue.  Why pick something when you can roll?  It's not only incredibly useful - it's fun, too.  My personal opinion, obviously.

Thank you very much for the review, hoss!

VS
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 13, 2015, 03:00:29 PM
I notice you're remaining mighty silent on the whole "it's a spell" thing..
Title: How to Game Master Like a Fucking Boss
Post by: VectorSigma on December 13, 2015, 07:27:35 PM
I was more interested in the silence re "it's filler".  ;)
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 14, 2015, 04:17:23 PM
Obviously, it's not filler.  I could have easily doubled the page count if that's what I wanted.  

Many have told me they love the language.  As for its magical quality, I leave that up to the user.

VS
Title: How to Game Master Like a Fucking Boss
Post by: VectorSigma on December 14, 2015, 05:48:40 PM
I'm working under the assumption that the tables and the linguistics stuff are essentially "bonus content", as they're probably not things most consumers would expect to find inside such a book.
Title: How to Game Master Like a Fucking Boss
Post by: mAcular Chaotic on December 15, 2015, 08:34:17 AM
I got the book and enjoyed the little lectures. The "GM as king" philosophy provided refreshing perspective compared to the onslaught of "GM as panderer" type of advice you normally see. The specific tastes of Venger are his own but just being exposed to them helps generate my own ideas and put my own spin on them.

On another note, RPG Pundit, why don't you publish a new GM book?
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 15, 2015, 11:21:16 AM
Quote from: mAcular Chaotic;869084I got the book and enjoyed the little lectures. The "GM as king" philosophy provided refreshing perspective compared to the onslaught of "GM as panderer" type of advice you normally see.

Definitely.


QuoteOn another note, RPG Pundit, why don't you publish a new GM book?

First, because I don't want to step on Precis' toes (though I guess I have given them enough time to publish at this point). But more importantly, I just have other priorities of books to write at this point.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 15, 2015, 12:58:50 PM
Quote from: VectorSigma;869009I'm working under the assumption that the tables and the linguistics stuff are essentially "bonus content", as they're probably not things most consumers would expect to find inside such a book.

I created the KS back when all I knew was that I wanted to write and publish a book to help Game Masters, specifically of the science-fantasy gonzo variety.  As is my preference, the project manifested itself organically.

One could call the random tables and language "bonus content" but, for me, they round out the book and provide a different angle of GM assistance.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 15, 2015, 12:59:28 PM
Quote from: mAcular Chaotic;869084I got the book and enjoyed the little lectures. The "GM as king" philosophy provided refreshing perspective compared to the onslaught of "GM as panderer" type of advice you normally see. The specific tastes of Venger are his own but just being exposed to them helps generate my own ideas and put my own spin on them.

On another note, RPG Pundit, why don't you publish a new GM book?

Thanks!  I appreciate the feedback.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 15, 2015, 01:42:01 PM
QuoteThose who have read the Amber RPG would find the entire first section VERY reminiscent (even in terms of some of the title headings) to Erick Wujcik's incredible advice on the same subject.

I was wondering if RPGpundit could provide some examples of the VERY reminiscent sections and title headings?
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 16, 2015, 01:30:12 AM
Quote from: VengerSatanis;869127I was wondering if RPGpundit could provide some examples of the VERY reminiscent sections and title headings?

For the record, I didn't mean to suggest that it was ripped off or something; only that it seemed to be a source of inspiration. I'd have to get my Amber book, which I don't have on hand right now, to find specific cases.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 17, 2015, 07:07:44 AM
No worries, I'll see if I can dig mine out of storage and notice any... patterns.
Title: How to Game Master Like a Fucking Boss
Post by: Wave Whelm Razor on December 19, 2015, 07:03:39 PM
I'll just leave this here:

http://www.amazon.com/Cthulhu-Cult-Venger-Satanis/dp/1430306319 (http://www.amazon.com/Cthulhu-Cult-Venger-Satanis/dp/1430306319)

This is not intended to cast aspersions, though I do find it questionable to attempt to create a serious religious cult from the fantasy works of a repeatedly avowed and trenchant atheist.

On the other side of the coin, not one of us is consensus-normal.  If we were we wouldn't be here.  On the contrary, one example of a lack of consensus normality is imagination, which is what makes a person a good DM.  And may result in all sorts of other problems too.  :)

I haven't read the book but I tend to support anything like this.  Lovecraft's works are among the most compelling, enduring and influential fantasy fiction.  I think elements of "that sort of game" can only help add to the originality and flavor of a campaign or personal fantasy setting.  Though you do have to do it with a modicum of taste or it has a tendency to become trite.

Lastly, though I'm reluctant, I must point out the reviews on the Amazon site I linked above.  They may be irrelevant to the quality of this particular book but I must say I take a dim view of some of the things he's accused of.

Ultimately, Venger, we all need more damn random tables.  Please just stop with the juvenile HISSSS!  EVIL!  shtick and be a real, normal person, so I can support your D&D work wholeheartedly the way I would like to.  I'm sorry if this comes across as unkind because despite all of the above you still manage to come across as a decent, earnest fellow, but I'm concerned that all that may be just another part of the front.

Most of this is totally unrelated to the currently discussed book, and I feel like I'm being gauche, but again I feel like I have to say something.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 20, 2015, 07:13:36 AM
I still have my beliefs even though I decided a few years ago to focus on roleplaying games rather than being a cult leader.  

What I do is bigger and better (from my point of view) with a little show business.  However, if you prefer to call me Darrick Dishaw, I don't have a problem with it.

The whole Dan Harms plagiarism thing is an old issue that I've attempted to put to rest dozens of times.  But here's the short version.  There's a section in Cthulhu Cult that focuses on conventional Cthulhu Mythos research and scholarship.  In other words, not my own ideas on the subject.  A lot of that material was taken from Wikipedia entries - however, the majority of those Wikipedia entries are actual quotes from HPL's stories.  I also had a small hand in creating those Cthulhu Mythos wiki pages back in the day.

The very first week I published Cthulhu Cult on Lulu, I neglected to mention Wiki.  But then promptly corrected that oversight when it was brought to my attention.  Now, Wikipedia is cited as a source in the front-matter of the book and has been there ever since.

But it was because of prior dealings with Dan Harms that he took it upon himself to blog about Cthulhu Cult and myself plagiarizing Wikipedia.  Over and over again!  It worked for him because anytime I have a detractor (and I've had thousands over the years), that's the lowest hanging fruit and frequently picked.  

Thankfully, being a cult leader meant that hardly any of the faithful gave a shit.  And it taught me a valuable lesson - always try to give credit where credit is due, cover your ass, don't let the bastards wear you down, etc.

None of that is why I stopped actively being a cult leader.  For me, religion is a means to an end, not the goal itself.

Well, that wasn't the short version, but oh well...

VS

p.s.  Alpha Blue is out on PDF now.  ;)
Title: How to Game Master Like a Fucking Boss
Post by: Wave Whelm Razor on December 20, 2015, 12:16:38 PM
Of course this has nothing at all to do with the actual book.  But I still think you should drop the shtick because it's done incalculable damage to your reputation as a human being.

What's really behind all the showmanship and ridiculous costume show?  That's what I want to see.  Sorry to break it to you but you are not a member of Cradle of Filth.
Title: How to Game Master Like a Fucking Boss
Post by: Chivalric on December 20, 2015, 04:17:20 PM
The showmanship is the important part.  What's behind it is that it's useful and fun.  Who do you need to be to get what you want to done and enjoy the process as much as possible along the way?  I think the RPGPundit asked himself a question very much like that before he started this site.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 20, 2015, 09:03:45 PM
Quote from: Wave Whelm Razor;869902Of course this has nothing at all to do with the actual book.  But I still think you should drop the shtick because it's done incalculable damage to your reputation as a human being.

What's really behind all the showmanship and ridiculous costume show?  That's what I want to see.  Sorry to break it to you but you are not a member of Cradle of Filth.

I bolded the WTF part of your comment.  WTF?

VS
Title: How to Game Master Like a Fucking Boss
Post by: Wave Whelm Razor on December 20, 2015, 09:57:22 PM
WTF is right, Venger.  If you don't understand why I use the term, see if you can figure it out.

I don't have anything more to say here and this is not really about your book, which sounds like it would be something I would like and buy if it were not for some of the criticisms that the reviewer made.  I want crunch, and lots of tables.

But I would be very unlikely to buy a book written by a guy who made a religious cult out of Lovecraft's body of work.  I find it exceedingly disrespectful of someone I hold in the highest esteem.
Title: How to Game Master Like a Fucking Boss
Post by: yosemitemike on December 20, 2015, 10:32:23 PM
The 80s heavy metal VengerSatanis name and the phrase "like a fucking boss" in the title do make it rather difficult for me to take you or this book seriously.  It may be a good book but if I saw it on a shelf in a bookstore, I would see that name and that title and move on without a second glance.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 21, 2015, 06:38:51 AM
Quote from: yosemitemike;870000The 80s heavy metal VengerSatanis name and the phrase "like a fucking boss" in the title do make it rather difficult for me to take you or this book seriously.  It may be a good book but if I saw it on a shelf in a bookstore, I would see that name and that title and move on without a second glance.

You're not supposed to take it seriously.  It's for FUN.  Most of my work has a comedic tone and a few books are meant to be all-out humorous.  

If you assumed that I would approach a roleplaying game book with the seriousness of a Presidential biography, then you are mistaken.

VS
Title: How to Game Master Like a Fucking Boss
Post by: VectorSigma on December 21, 2015, 07:57:00 AM
Hysterical.  Whelm's problem is not that you write under a pseudonym, or even that the 'character' of that pseudonym is an esoteric cult leader, but instead that the nature of the erstwhile cult is disrespectful to an author he enjoys.  I find that funny.

I'm with Yosemite on this one; the 'character' can be off-putting and/or juvenile, but I don't think Cartoon Satanist is inherently any worse than Edgy Metal-Punk or Angsty Madman or Practiced Transgressive or Victim-cum-Narcissist or Pipe-smoking Conspiracy Theorist or Tortured Self-Described Genius any other framework character under which gaming stuff is written (and they're all pretty damn silly).  In the end it's about the material, not the personality cranking it out.
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 23, 2015, 12:39:32 AM
Quote from: VengerSatanis;869343No worries, I'll see if I can dig mine out of storage and notice any... patterns.

I see what you did there.
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 23, 2015, 12:47:30 AM
Most significant RPG 'personalities' and virtually all writers of esoteric materials have a type of 'image' they project.  I don't particularly blame anyone for that . The western-magick scene is particularly chalk-full of it, everything from the ridiculous bejeweled made-up tent-women of Wicca, to edgy maniac chaos magicians, to the pompous and bombastic golden-dawn crowd, to dangerous-to-know Thelemites (or the slightly less common 'merry-prankster' Thelemites) to black-sabbath-wannabe satanists.

I find some of these acts a lot sillier than others, but ultimately what matters is the content produced.  I know some ridiculously over-the-top magicians who are total shit, and some ridiculously over-the-top magicians who are some of the greatest magicians alive.  Generally speaking, the very best are in some way iconoclastic, they don't quite fit the standard style, but they still fit a role somehow.

Edited to add: you see the same in eastern philosophy, the new age, and christianity (there's definitely an 'image' of the Old Time Baptist Preacher or the hip trendy New-Evangelist).
Title: How to Game Master Like a Fucking Boss
Post by: Bedrockbrendan on December 23, 2015, 12:32:28 PM
I think you guys are taking Venger's persona way more seriously than he does. Obviously he is having fun with it. I have no issue with the guy adopting a persona to write with (there are many great writers who find a voice that way and it allows them to go places they might otherwise not). I'll be honest, I haven't picked up his stuff yet, but the over the top heavy metal satanist schtick has certainly put him on my mental radar and made him someone I am likely to check out at some point. At the very least, I know I'll probably get most of his references. It looks like it is meant to be entertaining and funny, which can go a long way to making otherwise dry gaming material a pleasure to read. Don't know if that is the case with his execution or not, but it is definitely something that would make me consider checking his material out.
Title: How to Game Master Like a Fucking Boss
Post by: trechriron on December 23, 2015, 02:00:56 PM
Frankly I welcome our Elder Overlords and think we should be honored to have a high priest to focus their attentions upon us. I see no need to delay the inevitable.

Also, having interacted with VS over social media and email from the very start, I can personally vouch for his pleasant attitude and enthusiasm.

Many religions across the planet have borrowed ideas and were inspired by other religious works. I highly doubt any malice on VS part. I would instead chock up any mistakes to excitement and wide-eyed enthusiasm. After all, the bible is a collection of various prophets writings. Why can't the Cthulu Cult's bible be a collection of various prophets writings?

He corrected his mistakes and has been open and honest in his apologies.

Look, your religion is wrong. In the light of VS's truth you have witnessed how fragile and incomplete they are. I could see how that might scare you. How you might feel inferior with your Christian god who sparks nothing but confusion. So don't fear my friend! You are inferior and your religion is wrong.

Now embrace your fear and ruin like the good sycophant you are. Look up meekly from your kneeling submission and weep at your stupidity.

There you go. It's going to be ok.

FOOL.
Title: How to Game Master Like a Fucking Boss
Post by: Wave Whelm Razor on December 23, 2015, 05:00:08 PM
Quotetent-women of Wicca
Brutal
Title: How to Game Master Like a Fucking Boss
Post by: Bedrockbrendan on December 23, 2015, 06:22:30 PM
Quote from: RPGPundit;870290... and christianity (there's definitely an 'image' of the Old Time Baptist Preacher or the hip trendy New-Evangelist).

Any tradition that produced Sam Kinison must have a little eccentricity in its DNA.
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 23, 2015, 10:28:58 PM
Quote from: trechriron;870324You are inferior and your religion is wrong.
FOOL.

I'm not sure if that's an "Amen" or "Lol", but I enjoyed it.

VS
Title: How to Game Master Like a Fucking Boss
Post by: trechriron on December 24, 2015, 12:54:02 AM
Quote from: VengerSatanis;870380I'm not sure if that's an "Amen" or "Lol", but I enjoyed it.

VS

AMENLOL is perfect. :-)
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 25, 2015, 07:31:41 PM
Quote from: trechriron;870392AMENLOL is perfect. :-)

I will definitely be using that in 2016.  ;)

VS
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on December 30, 2015, 04:56:07 PM
Quote from: Wave Whelm Razor;870341Brutal

I didn't invent the term. Israel Regardie, the famous Qabalist and magician, who had once been Aleister Crowley's secretary, said it first.
Title: How to Game Master Like a Fucking Boss
Post by: Wave Whelm Razor on December 31, 2015, 10:15:31 PM
I will give Venger my respect for how he handled this.  Criticism is not an easy thing to deal with and he showed aplomb.

I have run into occult people who are really quite unbalanced and he appears not to be one.

But I think he knows about the specific people I mean...
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on December 31, 2015, 10:39:39 PM
Quote from: Wave Whelm Razor;871459I will give Venger my respect for how he handled this.  Criticism is not an easy thing to deal with and he showed aplomb.

I have run into occult people who are really quite unbalanced and he appears not to be one.

But I think he knows about the specific people I mean...

Thanks, WWR.  Lots of practice.  It's all good.  

Enjoy the show,

VS
Title: How to Game Master Like a Fucking Boss
Post by: kosmos1214 on February 07, 2016, 11:13:56 PM
iv thought of buying this in truth i sounds good

tbh im a little worried of what kinda shit ill get when my family reads the authors pen name
Title: How to Game Master Like a Fucking Boss
Post by: VengerSatanis on February 08, 2016, 09:52:42 AM
Quote from: kosmos1214;877604iv thought of buying this in truth i sounds good

tbh im a little worried of what kinda shit ill get when my family reads the authors pen name

An understandable concern; however, I can't remember even one time where I mentioned a new RPG acquisition, and one of my family members asked to see it or wanted to know what it was called.  If I didn't passionately parade my hobby around the house, no one would ever give a shit.  That's the sad truth.  :(  [see... sad face.  That's proof]

VS
Title: How to Game Master Like a Fucking Boss
Post by: JesterRaiin on February 10, 2016, 05:33:33 AM
We are an intriguing species. We crave entertainment, courtesy of interesting people, but we're oh so eager to forbid them from being "different" the moment they begin to stand out of the crowd.

I recall a certain guy who observed that one has to be "of chaos" to dance well, so how can we expect them to be any good dancers if we put limitation to their chaos?

No attempt to point fingers here, just an observation! ;)
Title: How to Game Master Like a Fucking Boss
Post by: kosmos1214 on February 10, 2016, 10:29:32 PM
Quote from: VengerSatanis;877709An understandable concern; however, I can't remember even one time where I mentioned a new RPG acquisition, and one of my family members asked to see it or wanted to know what it was called.  If I didn't passionately parade my hobby around the house, no one would ever give a shit.  That's the sad truth.  :(  [see... sad face.  That's proof]

VS

well thats your family my sister will want to see it and my dad will likely ask
now when i tell them what you are like they will get a laugh and that will be the end of it but my mother is a religious nut and will bitch for hours and ill need to put up with it

interestingly my sister has not heard a peep about having bought
 megami tensei devil survivor  i think cuz my mom hasnt figured out your also summoning them :p

so yah i basically need to balance my want of the book with my moms bitching
Title: How to Game Master Like a Fucking Boss
Post by: RPGPundit on February 11, 2016, 02:18:55 PM
Quote from: kosmos1214;878304well thats your family my sister will want to see it and my dad will likely ask
now when i tell them what you are like they will get a laugh and that will be the end of it but my mother is a religious nut and will bitch for hours and ill need to put up with it

interestingly my sister has not heard a peep about having bought
 megami tensei devil survivor  i think cuz my mom hasnt figured out your also summoning them :p

so yah i basically need to balance my want of the book with my moms bitching

I'm sorry, are you 14?
Title: How to Game Master Like a Fucking Boss
Post by: kosmos1214 on February 13, 2016, 04:13:43 PM
Quote from: RPGPundit;878449I'm sorry, are you 14?

22 but i live with my mom and dad and my moms a bitch
Title: How to Game Master Like a Fucking Boss
Post by: AsenRG on February 17, 2016, 12:31:08 PM
:popcorn: