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Blackmarsh

Started by RPGPundit, April 17, 2013, 12:04:34 PM

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RPGPundit

RPGPundit Reviews: Blackmarsh

This is a review of the setting book "Blackmarsh", by Robert S. Conley.  Its published by Bat in the Attic Games, and I'm reviewing the print edition, which has a colour cover (though the centerpiece of the cover is a black and white hexmap) and black and white interiors.  The cover is very clearly as much an Homage to Greyhawk as the name "Blackmarsh" is to Blackmoor; the cover clearly copies the covers of the old greyhawk setting books, with a central hexmap and numerous heraldic shields all along the borders (sadly, the heraldry is not explained or referenced in the book itself). The interiors feature a few small illustrations and a few really amazing maps, of the sort anyone familiar with Rob Conley's work is used to (a note of bias here: Conley was the artist responsible for the frankly amazing setting maps for my own Arrows of Indra RPG).  The Blackmarsh setting is apparently included in the "Delving Deeper Box Set".

Blackmarsh is Conley's own "ready to run setting" that can be played on its own or put into a border region of one's existing campaign.  Its very OSR-themed; the title is a direct evocation of Blackmoor, and the content has a great deal owed to Blackmoor, Greyhawk, and the Wilderlands.  The Blackmarsh setting is built around a bay, and the implication of the setting that it is a place where great empires once stood long ago but that is now a frontier region, with only a few outposts of civilization (Making it easy to place in a border-area of one's own campaign world). The setting is marked (some would say centrally defined) by a pre-historic event in the setting: "The mountain that fell"; a meteor that created an area of strange monsters, and more importantly a material called Viz.

Viz, we are told, is "pure magic" in physical form; it can be used to aid in the casting of spells or creations of items; one can use Viz to cast a spell without losing it from memory, though it gets consumed in the process.  The actual details for using this wonder-material are left quite sparse; do not expect lengthy or complex mechanics on Viz-use.

Apart from the introduction, one of the first things we get in the book is a great hexmap of the Blackmarsh region, advice for how to fit it into your existing campaign world and a cool "rumours" table, complete with true and false rumours.
After this you get a page and a half's worth of geographical descriptions; and then several dozen "locale" descriptions (keyed to numbered hexes on the setting map); these are locations of preset encounters, of ruins, lairs of major creatures (a female black dragon and her offspring, for example), communities (complete with population, race, alignment, ruler info and resources, as well as descriptions), terrain hazards, and other such things.

There's also a map and full description of Castle Blackmarsh and its town environment; complete with keyed locations of particularly interesting places, like inns, adventuring societies, the magic store, and temples.

The whole book is only 15 pages long, but its quite complete as a small setting.  The keyed hex-descriptions set up the environment for a sandbox game, and there's plenty of encounters and interesting details in the product to keep an old-school adventuring group busy for quite a while; though of course there's plenty of room left over in the setting-region for the GM to add his own adventures and locales.

All in all, Blackmarsh is an excellent setting book that hearkens back to some of the best details of settings like Blackmoor or the Wilderlands; its the kind of supplement material that any old-school gamer would be glad to get.  If you're less familiar with the old-school aesthetic, you might find the structure of the setting fairly odd though I'm sure that within the content you'd be able to find more than a few useful ideas.  The only thing I could really say that's "bad" about it is that, like with some of Conley's other works, the brevity of it all leaves me wanting more.

RPGPundit

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estar

Thanks for the compliments and taking the time to write this.

I will add that there is a setting reference document that is 100% open content including the main map and the Castle Blackmarsh map. This includes commercial reuse.

http://www.batintheattic.com/downloads/blackmarsh_srd.zip

My intent is to give something back to the community and as an easily accessible reference that people can use to see how a hexcrawl style setting can be written. I am well over 3,500+ combined downloads for both RPGNow and my website.

RPGPundit

Quote from: estar;646726Thanks for the compliments and taking the time to write this.

I will add that there is a setting reference document that is 100% open content including the main map and the Castle Blackmarsh map. This includes commercial reuse.

http://www.batintheattic.com/downloads/blackmarsh_srd.zip

My intent is to give something back to the community and as an easily accessible reference that people can use to see how a hexcrawl style setting can be written. I am well over 3,500+ combined downloads for both RPGNow and my website.

Awesome!
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Kuroth

One thing Estar, you wrote a really good item here, and I think it should have a title that is its own, rather than a homage to Blackmoor.  Otherwise, I find it to be just the right length, and it has an interesting campaign concept that develops from it.  It's good to use with games other than D&D too, if one chooses.