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Baptism of Fire: A few notes

Started by dvar, January 09, 2025, 01:51:24 PM

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dvar

Greetings!
I recently bought Baptism of Fire and I'm having a great time reading it and playing solo (for the time being here at forums).
This is my first RPGPundit product purchase. I'll start off saying Pundit's videos talking about BoF piqued my interest, but what made my decision to buy was the terrible review done by Neckbeardia. I was searching for random reviews to better understand what the book was about and I stumbled upon their recorded stream. Oh boy did they go out of their way to bad-mouth this game. That actually convinced me buying. I usally refrain in buying 'yet another OSR' product (B/X clone)' but at that moment it was made clear for me that the origin and spirit of BoF may be OSR, but there was actual new ideas, a complete settings and tools to be used. Also, Pundit's video "How to Make the Best D&D Random Tables" made me interested on checking out the Tables he made to better understand what he was talking about in making better tables.

The book is very well written and obviously well researched. I paid 10 USD on the PDF and this was a bargain for the amount of content I received. I'll eventually make my final review on DTRPG, but for now I have a few points to discuss that maybe some users on this Forum could help me with or forward to author and publishers. 

So let's talk BoF and please join in!

Take into consideration that I'm reading from the file 'BOF_interior_Digital_v4.pdf' acquired on DTRPG.


Very few typos I noted;
pg.5 "A GM planning to Run Lion & Dragon ..." The mention of L&D here is out of context.
pg. 61 "Highl unsavory criminal..." typo.

Some Personal and Subjective notes on game rules presentation and book/pdf experience:

- There are no PDF bookmarks. Are there plans for this?

- The book isn't readeble in two-page view format; there is a missing 'white-page' after the cover, to correct the pages side-by-side viewing order. So, for instance, the map, which is spread on two pages and are not facing eachother.

- There is a white margin for printing purposes which drags reading experience down. It jumps from side to side when scrolling the book.

- It would be great if there was some bibliography on the sources used to create this book. It was obviously well researched. SHARK and MattyHelms discussion on this Forum were clarifying.

- There are multiple tables which use different dice sets. d24, d30, for instance. I'd suggest having a 'dice convention' written somewhere, so I'm certain what dices i'll need while reading/playing.

- The bolt of cloth barter: I didn't find any other mention of this in the book, aside from the "Currency trade" p.117 part. I would expect that it would be also mentioned on p.128, continuation of "Taxes & Trade" considering if the Bolt of Cloth had such importance as a secondary currency, it signals to me that it was produced locally and had great value due to daily-usage and/or exportation value. Barter is a very intersting and medieval-authentic form of trade; I believe the bolt of cloth is an excellent way to convey this to players.

- Armor Training: I think it would be worth mentioning this on class description. We only find about this on pg. 129 - And this is a huge class feature.

Suggestion:

I saw someone asking if this product is solo play friendly. It is. But if you're not experienced with this play style you'll need to connect some oracles for some more descriptions and considering outcomes (yes/no oracles). I highly suggest 'Pundit and publisher to consider doing an addendum with solo play tools. I believe there is a huge niche for this and the book - as is -  already did the hardest part with so much setting description and great random tables for sandbox and character generation.