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[Treasure Hunt] IC #1: "Murdered by Pirates is good."

Started by Drohem, January 14, 2011, 12:34:40 PM

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Drohem

Sterling and Jono stop several feet away from each other and examine the narrow strand of beach between the rock cliffs.  The cliffs climb to several hundred feet high on the north and south side of the beach area.  Looking eastward, both the halfing and human can see no sign of any other creatures.  The sky is dark and grey, and a light rain begins to fall.  The only noise is the pounding surf behind them, and the freezing wind being blown off the ocean and forced between the cliffs.  Other than their companions on the beach surrounding Hafkris' unconscious body, there are no other living creatures spotted or heard.  

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OOC:  That was an Attribute check vs. Wisdom so lower is better in this case.  Both Sterling and Jono don't spot anything or anyone in their immediately vicinity.

Tommy Brownell

Quote from: Drohem;435954Sterling and Jono stop several feet away from each other and examine the narrow strand of beach between the rock cliffs.  The cliffs climb to several hundred feet high on the north and south side of the beach area.  Looking eastward, both the halfing and human can see no sign of any other creatures.  The sky is dark and grey, and a light rain begins to fall.  The only noise is the pounding surf behind them, and the freezing wind being blown off the ocean and forced between the cliffs.  Other than their companions on the beach surrounding Hafkris' unconscious body, there are no other living creatures spotted or heard.  

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OOC:  That was an Attribute check vs. Wisdom so lower is better in this case.  Both Sterling and Jono don't spot anything or anyone in their immediately vicinity.

As the sky darkens and the rain starts, Jono raises his arms to the side and tilts his head back for a moment, taking in the rain on his face.

"This," he says to Sterling, "this is what freedom feels like...but I will feel better when we are away from this ship, just to be safe. We should inform the others that the way is clear."
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skofflox

Quote from: Tommy Brownell;436127As the sky darkens and the rain starts, Jono raises his arms to the side and tilts his head back for a moment, taking in the rain on his face.

"This," he says to Sterling, "this is what freedom feels like...but I will feel better when we are away from this ship, just to be safe. We should inform the others that the way is clear."

Smiling into the spray I dance a quick, teetering sea legged jig. Steadying myself on Jonos arm.
"Woowhoo...You've said aright boyo! Lets report and keep the others from killing the scum outright!"

I shoulder my club and start to jog towards the group, casting nary a glance at the wreck.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cargoman

"While You secure Hafkris I will see what can be salvaged from the ship . Fresh water , food ,steel and flint and any weapons that can be found , will all be useful in getting us home." Head out towards the ship to loot anything that might be of use.

Drohem

Finally, a natural and disarmed smile appears on Koli's face as he says pleasantly, "it will be my pleasure to put the shackles to this one."

The black-haired young man kneels next to Hafkris' body and rolls him over onto his side, and then shackles the unconscious pirate's hands together behind his back.

Through chattering teeth, Melisanna says, "it's cold.  We need to find some shelter and get warm and dry."

Kelvan looks back over to the wrecked ship dangling precariously on the exposed jagged rocks, and he now understands why they weren't able to open the hatch from the slave hold; the ship's single mast is shattered and the broken off part of the mast is lying across the deck and covering that hatch.

The half-elf jogs back to the wreck and climbs up onto the deck cautiously.  As he peers over the railing of the deck, he is greeted with nothing but biting wind and bone-chilling spray.  He climbs onto the deck and takes stock of the situation.  

The galley is a typical Korinn Archipelago galley.  It is about 60 feet long, with 10 two-man oar benches down each side.  Obviously, it carries a rowing complement of 40 men plus a captain and a steersman.  The galley has no forecastle or sterncastle.  There are two hatches that open into the holds; the forward hatch, now covered by the fallen mast, opens into the forward hold, which was the slave hold, and the aft hatch opens into a small aft hold.  Looking at the snapped mast, it's clear that the sails were furled when the squall hit the ship, and the most likely cause of the mast snapping in two pieces.

Sigmund

Jon helps Koli, then stands and looks around the beach for any possible shelter as a bout of shivering sets in. He starts by walking along the cliff nearby, looking for any depressions or clefts that might shelter the band from the wind and possibly rain.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Premier

Porcius follows Kelvan back to the ship. "We should have a look at that hold in the back" - he says - "there must be supplies of food and drinking water around, as well as tools, maybe even weapons.
Obvious troll is obvious. RIP, Bill.

Cargoman

"It is the most likely place . Anything to help , blankets , buckets for fresh water,  sail cloth to make a wind break . But lets be quick before the tide takes  the ship and us with it."
Do as thorough a search as possible in the conditions , bearing in mind that it is no easy feat getting back to the shore .

Drohem

Jon:

Jon walks over to the northern cliffs since they're closet and walks along the base looking for anything that might shelter the group from the elements here.  However, it's clear to Jon that there's no real suitable place for the group to shelter along the rock cliffs right on the shore of the island.

Kelvan and Poricus:

The half-elf and dwarf approach the aft hatch, and it opens easily enough for them.  It is dark in the hold, but not dark enough for the demi-humans' eyes to see somewhat due to the faint light shed into the hold from the grey skies above.

Everyone else on the beach:

After Kelvan's and Poricus' forms disappear over the railing of the wrecked ship, Hafkris starts to moan, groan, and awaken.

"Whale piss!" the half-orc pirate mumbles as he tries to sit up, but falls back down onto his face in the sand.

It's clear to those standing around him on the beach that he hasn't quite noticed or grasped his situation because he's acting as if still drunk, dazed, or, more than likely, both.

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OOC: Kelvan and Poricus, please roll a d20.


Sigmund

Jon stops where he is down the northern cliff west of the wreck and looks west to see what he can see before he walks across to the south side and continues his survey back along the southern cliff to the beach, muttering a prayer of thanks to Valkur and thinking.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

skofflox

jogging up to the group gathered near the slaver "Well done! The cliffs seem clear of slavers." as I kneel near the moaning form to catch my breath. "I will go help the others on the wreck,my small size may prove beneficial!"
Starting to shiver,I go to climb abored the ship and lend what aide I can.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cargoman

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OOC: Kelvan and Poricus, please roll a d20.

Rolled on: 2011-02-02 13:59:27.022819
1d20 → [6] = (6)

There You go good sir .

Drohem

Kelvan, Poricus, and Sterling:

The aft hold is in bad shape too as the collision with the boulders to the starboard tore open a huge part of the galley's hull here, and the bottom of the old is swamped in seawater and the hold is still partly in the water.  Kelvan and Poricus go down into the water and start searching for anything useful.  A few moments after they entered the flooded hold, they here footsteps above them and look to the hatch in anticipation.  Sterling's round and smiling halfling face greets them, and he lowers himself down into the water to search as well.  The water was about thigh deep for Kelvan, about waist high for Poricus, and nearly chest high for Sterling; and the water was biting cold.  

Luckily for the trio, there really wasn't much to salvage in the hold.  They found four broken barrels of wine that has mingled with the water sloshing about in the hold.  They find dozens of sacks of ruined grain as it has been soaked with wine and seawater.  Kelvan finds a working heavy crossbow and fifty quarrels with five quivers.  Poricus finds an undamaged chest floating in the freezing water, and finds it's open.  Looking inside the chest, he sees a logbook, some navigational charts, and a book.


Jon:

Jon quickly surmises that the cliff sides near the water's edge are not going to offer any sort of protection against the elements.

Drohem

Arnould, Jono, Vithar, Koli, and Melisanna:

Hafkris tries to roll over onto his back, but the broadsword strapped to waist is at an odd angle and the dazed pirate is too woozy to force he way over yet.

"Argh!  Get off me, wench!" Hafkris grumbles in a slurred voice as he finally rolls over onto his back with a forceful wrench.

The half-orc pirate groans painfully and flutters his eyes open slowly.  

He tries to brings his hands up to shield his eyes instinctively, and when he can't he says gruffly, "what's this?  Meats', it be you?  Avast, you've got me, ye do!"