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[Treasure Hunt] IC #1: "Murdered by Pirates is good."

Started by Drohem, January 14, 2011, 12:34:40 PM

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skofflox

Quote from: Drohem;458404Keestake calls from the fire in a friendly tone, "good!  You're hunting for dinner then?  The rats like it in those hallways.  You should be able to find a good number of juicy ones!"
 

Watching Arnould and Jon with a grin...
"Ah, Keestake, what exactly have you been living on and do you have any suggestions as to where we may find some foodstuffs. Game, fruit or otherwise?" standing I eye my handy work and heft my club...getting the feel of it...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

Quote from: Benoist;458472"I don't like this sound of vermin and talk of rats. What do you think, Jon? Shall we take this door here (showing the door next to them, to the right), or go back to the other room with the stairs and open the door there?"

"I don't think it matters one way or the other, since we don't know what's beyond either area, and this one is closer." Jon says with a grin.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: skofflox;458546Watching Arnould and Jon with a grin...
"Ah, Keestake, what exactly have you been living on and do you have any suggestions as to where we may find some foodstuffs. Game, fruit or otherwise?" standing I eye my handy work and heft my club...getting the feel of it...

It's clear to everyone that Keestake is quite happy to talk with real people after all these years alone, and he happily answers Sterling's question, "wild onions and rats mostly.  There are some other edible plants on the island, but wild onions are most numerous so I had to be careful not to eat the other plants completely off the island.  Other than the rats and onions, the pickings are pretty slim.  There are birds to catch, and fish to catch if you're patient.  Oh, and there are some wild goats in the western hills.  I've had to be careful not to kill them off either, but it's also pretty difficult to catch them."

Premier

"What about predators, Keestake?" - Porcius asks. - "Anything dangerous around here, aside from the orcs, goblins and pirates?"
Obvious troll is obvious. RIP, Bill.

Cargoman

"Well , I think My hands have thawed enough , to let Me try this thing."(patting the crossbow)
"If it is rats You want gentle host , it is rats You shall have ." Kelvan will then go and see what Arnold and Jon are up to .

Drohem

Quote from: Premier;458685"What about predators, Keestake?" - Porcius asks. - "Anything dangerous around here, aside from the orcs, goblins and pirates?"

Keestake shakes his head negatively as he says, "no, there are no predators on the island.  However, about a hundred orcs and another hundred goblins on this small island is trouble enough."  

Quote from: Cargoman;458787"Well , I think My hands have thawed enough , to let Me try this thing."(patting the crossbow)
"If it is rats You want gentle host , it is rats You shall have ." Kelvan will then go and see what Arnold and Jon are up to .

Arnould and Jon are currently looking through the open door set in the eastern wall.  As you walk up behind them you can see that door leads to some kind of hallway, but beyond a few feet in either direction your vision falls in near absolute darkness and out of the reach of the fire's light from the main chamber.

Benoist

Arnould will go back to the shrine and fabricate a torch out of some piece of wood in the main room and refuse such as pieces of cloth, bits of rope, anything that could serve as some kind of combustible wrapped around the stick.

Drohem

Quote from: Benoist;459092Arnould will go back to the shrine and fabricate a torch out of some piece of wood in the main room and refuse such as pieces of cloth, bits of rope, anything that could serve as some kind of combustible wrapped around the stick.

OOC: Please roll 1d20.


Drohem

Despite Arnould's thorough search for materials to fashion a torch he was not able to scrounge up much.  He was able to find a suitable stick and some crumbling cloth to create a crude torch.  Arnould is fairly sure that his torch may not last as long a normal torch.

===========================

OOC:  What do you do next?

Premier

"A hundred?!" - Porcius is taken aback. - "I though they came here on some ships like we did, perhaps stranded here. Are you saying they've always lived here? If so, where are their camps?"
Obvious troll is obvious. RIP, Bill.

Benoist

#251
Quote from: Drohem;460669Despite Arnould's thorough search for materials to fashion a torch he was not able to scrounge up much.  He was able to find a suitable stick and some crumbling cloth to create a crude torch.  Arnould is fairly sure that his torch may not last as long a normal torch.

===========================

OOC:  What do you do next?
Arnould will light up the torch, open the door a little bit at first (to unlock the pen), then kick it wide open (the door just on the right of the northern room we just explored) and throw the torch in the room/corridor beyond, taking a few steps back in case something creeps through the frame in the interval.

Drohem

Quote from: Premier;460699"A hundred?!" - Porcius is taken aback. - "I though they came here on some ships like we did, perhaps stranded here. Are you saying they've always lived here? If so, where are their camps?"

In the flickering firelight, Keestake starts laughing hard but it turns into a hard, racking cough.  After a few moments, the old man regains his composure and clears his throat before speaking.

"Nay, lad," Keestake says, "the orcs arrived several days ago, and the goblins arrived two days ago.  Both the orcs and goblins arrived by ships.  The orcs have a fleet of six ships on their beachhead, and the goblins have a fleet of eight ships on their beachhead.  The orcs have constructed an encampment on their beachhead and have about a score men guarding their beachhead, and the goblins have nearly two score men guarding their beachhead."

The old man sighs, clears his throat some more, and then continues, "both of their beachheads are on the northern shoreline.  The orcs occupy the old barracks in force, and the goblins occupy the old stables in force."

Drohem

Quote from: Benoist;460716Arnould will light up the torch, open the door a little bit at first (to unlock the pen), then kick it wide open (the door just on the right of the northern room we just explored) and throw the torch in the room/corridor beyond, taking a few steps back in case something creeps through the frame in the interval.

Arnould chucks the crude torch into the doorway, steps back, and waits quietly.  After a moment of nothing, he moves into the corridor to retrieve the torch before it sputters out.  Looking around in the dim torchlight, Arnould has determined that this is still part of the main hallway that he peered into through the southern door in the main chamber of the temple.  He discovers that there are two new doors that he was not able to see previously due to lack of an adequate light source.  There is a door set in eastern end of the hallway and another doors set in the southern wall at the eastern end of the hallway.


Sigmund

Jon looks around the hallway and retrieves the torch for Arnould saying, "Which way?"
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.