This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Spike's Traveller- Frozen Elegy [OOC]

Started by Spike, October 11, 2017, 07:24:39 PM

Previous topic - Next topic

Spike

Also: if you've been looking at the Travellermap, the system you are 'jumping' to is listed there as Falcon. I wouldn't get too caught up in the Wiki link for that system, or the system's around it, but it should give you the bare bones of the local stellar area... especially Alijandro, with his skill at astrogation.  

As a reminder your ship is a Jump 2 ship, which means that you can jump two parsecs at a time (two hexes), so you won't be confined to that tight cluster once you get there, though you will need to refuel between jumps, among other things.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

ffilz

Quote from: Spike;1003449Ah, I suspected as much.  

Regarding 'blowing' the vault... anyone familiar with starships would know that a Ship's Vault is designed to survive the total destruction of the starship its in.  Even if you had anything more potent than the liquid hydrogen fuel (which, honestly, is more of a threat to you than to any part of the ship...), if you DID blow the vault successfully you'd ALSO probably do serious harm to the ship.  Literally: The vault is TOUGHER than the ship itself!

That said: nothing is truly impregnable...   and now I'm starting to mentally do the math on just how heavy the door must be.... heh.

Thoughts, especially seeing a picture of a friend standing on top of their fire safe with a long crowbar... Their house burned down, looked about the same as the pictures of houses caught in a forest fire, but in their case, it was just their house that burned (along with some trees adjacent to the house...). The safe was one of the few things that survived intact, yet they were able to open it with a crowbar (interestingly, another thing that partially survived was quilting fabric that had been tightly packed into boxes or bins. The edges were charred, but significant portions were salvageable.

While the vault may well be designed to survive almost anything that happens to the ship, that is different than being able to withstand force concentrated precisely on it.

But it's also your call... If force won't work, we'll have to find some way to finesse it. Perhaps once we get to civilization, someone can help us.

Spike

Agreed. I may double check the Drinax adventure, which includes a Ship's Vault 'raid', to see what the official stance is, but these are vaults, so they are meant to be secure... and, as I said, you don't really have proper explosives on board anyway.

By the way: To open a normal electronic lock (this has an electronic lock) is Engineering: Electronics at -2. This lock is more secure, so harder.   huh...

So, looking at the keypad, doing your 'thing', you realize that A: The lock, the entire vault probably, is much more advanced than the rest of the ship... though that won't stop you from cracking it, and B: that they keypad does nothing. Its a ruse, designed to waste time. Some sort of special, perhaps custom made, key device, probably with built in encryption, is 'necessary' to unlock this thing. Given time and the proper tools, say in the workshop, you might be able to fabricate a new key, but that leaves the encryption. Otherwise you're cutting through Bonded Superdense to access the guts to short the lock... and the tools in the workshop aren't TL15, they are TL12 like most of the rest of the ship (except, as previously noted, the Medbay)
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Spike

Ras:  I'll need to know your priorities, the linked ship's character sheet has all the damages marked on it, and each repair check takes 1-6 hours and an unknown tonnage of Spare Parts.  To sum up:

Jump and Manuever drives are both damaged, the M-drive more than the J-drive. The sensors took a hit, as did several of the weapon's systems, though nothing was outright destroyed.  THe hull damage can be fixed, the Structure damage needs a full ship-yard.  

In short, almost no major system escaped unscathed, except perhaps the power plant, though that shows some signs of old repairs. Its hard to say when those occurred.

EDIT:::: Eh, no structure damage.  Hey, I can't check online documents AND type at the same time!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Spike

Heyo! I've been meaning to remind everyone... before it becomes an issue, that the Frozen Elegy is not designed to land on planets, and really sucks to fly in atmosphere.  You do have a large cargo airlock in the cargo bay, which can be used on High-port stations, or even in vaccum, and a primary airlock on the mid-deck for, again, docking. There are six total airlocks, the third being access to The Jenny (which is really a double airlock!), and three utility airlocks that are randomly placed (assume one per deck) for emergency and maintenance access to the exterior of the ship.  No, I haven't really bothered to think where exactly, because... um... I didn't really think about it when doing my very crude blocky diagram of the ship? And this isn't 'mini combat tactical map roleplaying'?

Mostly though: You can't land. Fly down in the shuttle. Expect that later, so if you tell me you're landing later, I'm going to remind you with an I Told You So look on my face.  Watch the pika picture if you don't believe...
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

I found falcon on the map.  It looks like there are 5 other systems with in range of our 2 jump ship from there.  

Also.  Why would we want to land?  We have a runabout for that right?  And we can use it to scoop up clouds to feed to our power plant right?

Spike

Just getting ahead of any assumptions. Many settings assume landing ships, and many traveller ships can, just not this one.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Spike

Ras:

In going through the data to try and build an ad hoc starmap you discover that someone has very expertly... even perhaps perfectly... altered all the data logs to cover for a number of missing periods, clustered around the near end of the logs. Indeed, you are certain that you only noticed yourself because you were physically watching optical sensor recordings on a monitor, had you been scanning the data the usual way, via the Data Space, you might not have noticed the single primary discrepency: A rust spot from a bulkhead screw that visibly grew between logs that were listed as mere days apart.  

Once you find that you are able to find two additional discrepencies in the data, the more subtle being an extraordinarily slight shift in the position of stars in, again, the optical sensor recording from various excursions that did not match the elapsed time listed in the logs, though the resolution and astrogation data necessary to determine exactly how long had elapsed is unavailable.  

The second additional discrepensy was much easier to find once you realized that the logs were altered. Simply put, the internal sensors of The Jenny never indicate the presence of any Avatar Form crew members,  even on flights, despite the fact that flight logs clearly indicate manual piloting in most, if not all, cases.  The obvious intention is to indicate the Jenny operated via some form of Eidolon control, which is clearly not the truth even if you can't quite figure how how they would have faked the sensor data that perfectly.

It seems obvious that someone... someone better at computers than you, which seems impossible... has been creating a very elaborate lie, though for what purpose is not obvious.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless


Spike

Quote from: Headless;1004151Who's Liz? Do I know?

If you ask she'll explain that Liz is short for Lizardi, of Lizardi's Lunatics.


Edit::: Also, the 'Squid Bot' is probably referring to teh Repair Drone that is 'dead' on the floor of the cargo bay, that I've mentioned several times.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

#100
So the squid bot isn't an enemy drone of some kind.  

I'll head down to check it out any way.  I'll call Ball too unless clifton is using it.

And Liz isn't currently on the ship?

Spike

Quote from: Headless;1004160So the squid bot isn't an enemy drone of some kind.  

I'll head down to check it out any way.  I'll call Ball too unless clifton is using it.

Sure. There is a seven hundred kilogram sprawl of memory metal and flex-joint tentacles that is, in fact, a ship-repair drone, on the floor of the cargo bay.  It looks like its been there for a while.  It is not active and has no power in the internal capacitors, probably because it hasn't been on the charging rack with the other repair drones for some time.




QuoteAnd Liz isn't currently on the ship?

You haven't seen her.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Opaopajr

I look through the ship's entertainment stash: games, magazines, videos & music. I want to find out a) any time reference, and b) any racial or cultural lean and/or bias. I want this so as to explain what type of ship this was, how anachronous we are as a group, and such clues.

Also if there's anything arousing that can pass the time.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Spike

All of that would have been in the Ship's Library... which would be stored in the Ship's Computer Data Stack... which is a burnt out mass of slag.

So far the most entertaining means of passing the time seems to be Alijandro's backgammon set, or perhaps a spot of ship's maintenance.

But fear not, my players! I will not subject YOU to the same boredom your characters must endure!  I'll entertain whatever additional explorations you wish to undertake for the weekend... or less if nothing is being done, then with a wave of my GM Wand (which I totally did not steal, promise!) the time will magically pass, and the ship will arrive out of Jump!

Things go slow because I have to give everyone a chance to post, rather than blowing past the slower players! That would be rude!
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Headless

I'll aim to recharge and repair the squid bot if it needs it.

If qe get thevrepair drones working the ship will get fixed sooner.


Are we running drills?  Who is the poilet of this heap anyway?