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[Ptolus/AD&D] OOC Thread #1

Started by Benoist, November 19, 2010, 07:07:21 PM

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Benoist

I completely agree.

Therein lies one of the most compelling arguments to not have skills in the D&D game.

Benoist

By the way, looking at Skofflox's request in the game, I do agree with him: It'd be great if you each could add your character name in your board signature, so that everyone knows/can check out your character name in the game!

Imperator

Quote from: Benoist;425177By the way, looking at Skofflox's request in the game, I do agree with him: It'd be great if you each could add your character name in your board signature, so that everyone knows/can check out your character name in the game!

Consider it done.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cranewings

On the questions of halflings, I prefer the D&D ones to hobbits. The Hairfoot halfling is basically the hobbit, if you have the old 2e Halflings guide, but I still like my wild halflings, tall fellows, and kender.

Benoist

I really like the suggestion that hobbits basically are "themselves" when in their country-side surroundings, but that their communities and individual personalities would change in contact with an urban setting like Ptolus. So you could have some haughty, arrogant halflings, others that would stay outside the city walls and maybe stick together in one of the surrounding neighborhoods, and so on.

I'm going to look at at the original AD&D PHB and the original Ptolus and see how I could work all that stuff out and make it fit with the rest of the setting.

Benoist

I've been working on a wider version of the map, and it's taking more time than expected (copying the layers and all that).

I'll let Ylarum confirm his prior intent (moving into position by the southern door of the room with the pikemen on each side, getting Snave, Liir and Dallow inside and asking what the hell is going on to the latter).

Othos and Tudd can still tell me what they intend to do during the round (notice Runch talks to Tudd).

In other news, it's official: I fell in love with AD&D again. To quote myself from the Delver's Dungeon:

Quote from: BenI knew I loved AD&D. Pre-UA, Gygax AD&D. I love OD&D too.

But you know what? After running the game for a while now, reading through the books, getting the DM juices running using this game and all... I can only come to a single conclusion. Despite my rating of AD&D as my favorite game with OD&D and Call of Cthulhu for years now, I must admit I have SERIOUSLY underestimated the amazing greatness of this game.

It truly is an amazing, game. I cannot BELIEVE the depth of this game. There is so much in there that just blows my mind when I'm reading it now. Stuff I never really, you know, really understood, and still makes me ponder, think about all sorts of different things as a DM now? This is a tool to make you think about what you're doing. This is a game that really doesn't take you for a moron.

I'm amazed, really. It is almost universally underestimated, but really, I'm blown away, once again, by the beauty that this game is.

So this is it. I fell in love again. I just felt like writing it.

Lilaxe

You listento the RFI podcast? All AD&D podcast.
______________


Playing: PF
Running: AD&D 1E

thedungeondelver

Yes, Ben, I've pulled my retinue into the room with us.

I have a plan for pushing that stuff back but I'm not sure if I should discuss it here or in character (in the in-character thread...)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;425329I have a plan for pushing that stuff back but I'm not sure if I should discuss it here or in character (in the in-character thread...)
Here's how you know: imagine we're all around a game table here. If you want to play your character and engage the other characters in the game, then it goes in the in-character thread.

If you want to talk with the other players, strategize, and you'd go like "wow what the fuck is that shit? Time out here. What are we doing guys?" or "OK guys. What's our plan now?" Then it's right here, in the OOC.

It's not "wrong" to talk OOC. People do that all the time at game tables. That stuff goes on here though, ideally, and not in the IC thread.

:)

Benoist

I'm being more liberal with the round structure at the moment, for the sake of keeping the game moving. :)

Imperator

You know what it would be great? If someone with lots of armor and hitpoints cared to join us :D Of course, you can leave all the glory to Smeads and me. I'm getting used to it, after the giant and stuff :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cole

Quote from: Imperator;425447You know what it would be great? If someone with lots of armor and hitpoints cared to join us :D Of course, you can leave all the glory to Smeads and me. I'm getting used to it, after the giant and stuff :D

The guys with armor and hit points have about 20 flesh monsters between themselves and you guys at the moment.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Note that Rissthil basically succeeded in opening the door between both groups, you guys within the room with the orc prisoner, and the Gareth/Smeads duo.

Cole

Quote from: Benoist;425450Note that Rissthil basically succeeded in opening the door between both groups, you guys within the room with the orc prisoner, and the Gareth/Smeads duo.

Which way does it open?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Cole

And are there any polearms in this room, or just the hallway outside?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg