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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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Lilaxe

DM: I'll move with Gareth towards the door he indicated. After a quick check to see if there is anyway to look through it (keyhole, cracked wood panel). If there is not, I will open it once Gareth is next to the door. If there is a hole, I will take a quick peak through before opening.

If I can do this (while moving into position) I will drop my sling to the floor (which I had ready in the last room) and draw my sword. If I can tuck the sling into a pouch I will, but the goal is to have my sword out when I reach the door.
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Playing: PF
Running: AD&D 1E

Cranewings

If Nimten can, he is going to move up over to Smeeds, where the action is, that is if I can hear something is going on in the next room. Remember I'm near the door and have elven ears (:

Imperator

Quote from: Lilaxe;425201DM: I'll move with Gareth towards the door he indicated. After a quick check to see if there is anyway to look through it (keyhole, cracked wood panel). If there is not, I will open it once Gareth is next to the door. If there is a hole, I will take a quick peak through before opening.

If I can do this (while moving into position) I will drop my sling to the floor (which I had ready in the last room) and draw my sword. If I can tuck the sling into a pouch I will, but the goal is to have my sword out when I reach the door.
I will position myself besides the door and wait for Smeads to take a look. If I see him about to try and open the door, I will indicate him to do it slowly and quietly with a gesture. My sword and my dagger are ready.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

Quote from: skofflox;425039kicking the sword away and placing my blade edge against his throat...I look wildly around the swirling melee seeing Tudd cut down another gobo, until the Orc speaks
I bend close to make sure he understands, as my blade draws a red bead from his throat, I hiss "What's that?!,truth or death finds you NOW!"
The Orc looks at you. He laughs under his breath, and then answers with a threatening, desperate voice: "This, brother, is our Doom. You walked right where the Children of Orchremeshk themselves fear to tread! This place has awaken, and life came out of its very walls. Look around you, fool! You are going to die like the rest of us!."

Then suddenly shouting, begging Runch: "NOW KILL ME. KILL ME BEFORE THEY COME!"

Updated Map showing current situation at the start of Round 2:


Cole

Ulas withdraws into the crate room to get out of the way of a melee line.

"We need to present a narrow defensive face. Othos! Do you think they can be turned as undead?"
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Drohem

Rissthil will quickly sheath his sword and move toward the west door of the armory, and then through it if not blocked.  He will then move to the door opposite the door he just came of out of (to the left of the red lantern), and try to open that door as well.

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OOC: Rissthil's Round 2 intentions.

Cranewings

"eeek"

Nimten Jumps up on some of the crates, away from the door.

skofflox

Quote from: Benoist;425247The Orc looks at you. He laughs under his breath, and then answers with a threatening, desperate voice: "This, brother, is our Doom. You walked right where the Children of Orchremeshk themselves fear to tread! This place has awaken, and life came out of its very walls. Look around you, fool! You are going to die like the rest of us!."

Then suddenly shouting, begging Runch: "NOW KILL ME. KILL ME BEFORE THEY COME!"
 

laughing in my turn,shaking my head"Not so easy,coward!" removing my blade from his throat I push him to the floor with my knee planted in his back...gesturing to brother "Tudd,watch this bit o filth!" as I start to look around for something to tie his hands with...quickly!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

thedungeondelver

Ylarum: "If it's a leash you want, I've got 50 good feet of rope!  I say, if it's meat and bone it'll burn!  There's enough trash in this room we could throw a bonfire for that slime it'd never forget!"

(ooc: seriously I warned you guys about that pink mess :) )
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Sigmund

Tudd puts his foot on the orc's neck and raises his morningstar threateningly.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

skofflox

Muttering "Damn bit o rope when ya need...?" then loudly " What's hapn'n out there?" as I reach for that rope of Ylarums "Leash!?,think'n more a noose." as I nod to the man.

For the next few I will be engaged in tying that Orc up,leaving legs free but wrapping arms to body and wrists together...cutting down the rope when finished to leave approx. 10' lead...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Liir, Dallow and Snave have now made their way to the crate room where most of the party is gathered. Ylarum moves down to them and asks what happened. Dallow describes what he saw: the movement in the circular room, the sick stuff on its floor growing and taking shape (see this post).

Ulas withdraws into the room as well and speaks to Othos: "We need to present a narrow defensive face. Othos! Do you think they can be turned as undead?"

Nimten jumps on the crates, away from the door.

Runch lets Tudd take care of the orc for a moment while he searches for something to tie him up. Ylarum provides some rope, and the half-orc starts to work on his knot.

Rissthil moves to the northern door and tries to open it. He forces a bit, but the clutter that was piled up there to block it is pretty weak, at best. Rissthil has no problem forcing the door open.

Meanwhile, Smeads moves on to the door west of the red lantern, Gareth at his side. There is actually a keyhole on that particular door, and he takes a peek. He has to cover his eye with his hands to block the light from the lantern, since there is no light source on the other side of the door. His eye gets used to the dark. There are no heat sources either in there, but there are shapes, like piles of rather large chunks of stuff that occupy the center of the room. Then Smeads realizes what it is: these are piles of corpses that have been stored here for some reason.

Gareth keeps watching what is going on in the main circular room south of their position. The mounds take a more humanoid shape, and they begin to move. Some of them come towards them, by the red lantern, while others are walking east, towards the armoury room. As they walk forward, the creatures' forms seem to periodically break down, as if they were made mostly of liquid collapsing under its own weight, then suddenly holding on to their shape, bits and pieces of themselves dripping onto the floor as they advance.

One of the creatures reaches the trap. It activates, sending blobs of light from the orange crystal to the violet. It seems to harm the 'thing' which is then propelled backwards to the other side of the room and splashes against the circular room's southern wall, as if it has just been a flesh balloon filled with some vomit-like substance.

The monk that just rose up to 'life' stops by the trap and stays there, immobile, for a moment. The horde of flesh creatures stops behind him. For a second, Gareth has the unmistakable sensation that the monk is looking straight at him with a predator's eyes, like some lion would through the bars of its cage.

(Click for larger resolution)

Imperator

Gareth grabs Smeads and whispers to him "Can you see something?" Also, I need to know if the door opens towards the room or towards us.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Lilaxe

DM: I relay what I see to Gareth.

"If the chanting is coming from here, we need to move quickly to stop it!"

Once Gareth is ready, I will open the door as quietly as I can
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Playing: PF
Running: AD&D 1E