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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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Cole

Quote from: Cranewings;424505Nimten grabs Rissthil and a couple others.

"I've got an idea. There might be goblins around the corner right? Why not act like the trap has been disarmed, the goblins must know that is what we are doing. We act like it is disarmed and then use a couple planks to make a bridge over there, or just wall run across. As long as we don't jump, they should still think the trap has been disarmed. If there are a bunch of them, run back across scared so that they give chase. They will run across the pressure plate, just like they will think we did, and get blasted."

"Will we be able give them the idea that we have done so? I'm not sure they are even capable of understanding language. If we cannot disarm the trap, I think it would be best to try to move around through the armory door."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

Quote from: Lilaxe;424428DM: is there a keyhole to look through?

"I can hear shuffling around, most likely those goblins we saw. Im checking if there is a way to spy into the room, if not, are you guys ready for me to open the door?"

Whispering in reply " 'haps we should try to take'm live fer some info?!" looking to Tudd to see if he comprehends

I step out of the direct line of the door and motion for Tudd to do the same then nod to Smeads as I raise my longsword in salute...(waitaminut)...motioning them close..."We could do a bit o Orc talk, like to fool em afore we bash on in?" as I gesture to Tudd.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cranewings

Quote from: Cole;424510"Will we be able give them the idea that we have done so? I'm not sure they are even capable of understanding language. If we cannot disarm the trap, I think it would be best to try to move around through the armory door."

"I speak their language, they are quite intelligent and certainly have an idea how it works."

Lilaxe

Quote from: skofflox;424512Whispering in reply " 'haps we should try to take'm live fer some info?!" looking to Tudd to see if he comprehends

I step out of the direct line of the door and motion for Tudd to do the same then nod to Smeads as I raise my longsword in salute...(waitaminut)...motioning them close..."We could do a bit o Orc talk, like to fool em afore we bash on in?" as I gesture to Tudd.

"If you want to try to talk to them you can try...I had thought though we were trying to surprise them..I dont think they will be open to negotiations as they seem possessed or diseased and out of control."

DM: the door only has a knocker, or does it have a handle or way to open it? If there is no obvious handle, Smeads will gently grab the knocker and try to turn it to see if the knocker itself acts as a handle.
______________


Playing: PF
Running: AD&D 1E

Cole

Quote from: Cranewings;424513"I speak their language, they are quite intelligent and certainly have an idea how it works."

"I am certain you know more about the creatures than I. I merely wondered if disease has damaged their intellect."

Ulas examines the map found on the Monk.

"It would seem to suggest both sides connect again to the north corridor. I wonder if West might be safer."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Lilaxe;424516DM: the door only has a knocker, or does it have a handle or way to open it? If there is no obvious handle, Smeads will gently grab the knocker and try to turn it to see if the knocker itself acts as a handle.
There is no visible handle to open the door. You grab the knocker as carefully as you can. It seems to you this could be used to push the door inward, towards the room beyond, rather than towards you. The stone frame around the door confirms these thoughts.

skofflox

Quote from: Lilaxe;424516"If you want to try to talk to them you can try...I had thought though we were trying to surprise them..I dont think they will be open to negotiations as they seem possessed or diseased and out of control."
*snip*.

Seeing the reason in this I nod "Maybe we should get the others in on this afore you muck about with that door?" then go back my position at the latch side of the door, a short pace from the wall. Shield set and longsword at the ready I nod to Tudd to take the opposite side and then to Smeads...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

Quote from: skofflox;424533Seeing the reason in this I nod "Maybe we should get the others in on this afore you muck about with that door?" then go back my position at the latch side of the door, a short pace from the wall. Shield set and longsword at the ready I nod to Tudd to take the opposite side and then to Smeads...

Tudd nods in return at his brother, seeing the serious set of Runch's jaw, and readies himself on the opposite side of the door.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Cranewings

Nimten leaves the trap and walks over towards Tudd. Offset from the door a few paces and behind Tudd, he nods in approval.

winkingbishop

Othos, finally breaking his attention from the map, looks around.  Apparently the party has shuffled about.

[OOC: I'm totally for moving along and trying to eliminate any threats (as is Othos, as he alluded to a few comments back.  However, I haven't the foggiest idea where everyone is at this point.  Can we get an update from folks on the OOC thread and then maybe a map once Ben has our feedback?]
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Drohem

Rissthil packs up his thieves' tool in the leather case, and puts the case back into his backpack.  After he puts his backpack back on, he stands up with his torch in hand.

He sighs heavily and says, "the maker of this trap was skilled, and what exactly needs to be done to disarm is beyond me at the moment.  I agree that we should move around the trap, if we can, and take the fight to the goblinoids.  Let's not give them anymore time to prepare for our assault."

thedungeondelver

Ylarum: "Sound advice.  Let's form up and sally forth."
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Updated map as of right now (including test of Infravision)


skofflox

Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Imperator

Quote from: Drohem;424568Rissthil packs up his thieves' tool in the leather case, and puts the case back into his backpack.  After he puts his backpack back on, he stands up with his torch in hand.

He sighs heavily and says, "the maker of this trap was skilled, and what exactly needs to be done to disarm is beyond me at the moment.  I agree that we should move around the trap, if we can, and take the fight to the goblinoids.  Let's not give them anymore time to prepare for our assault."

"I'm with you, my friend. I will test my skill against this trap...later. Nimten's plan doesn't look bad to me, either, but I am not sure if we would be able to deceive them"

Gareth grabs sword and dagger, unless someone needs him to carry a light source. He stands along Riss.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).