This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

Previous topic - Next topic

thedungeondelver

Ylarum will assist in piling up the weapons and other odds and ends that might be salable by the lift.

(DM: sorry I've been out of the loop, did the wounded already go up?)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

skofflox

Quote
Quote from: Benoist;440231Nimten throws a red ball next, with no effect whatsoever. He then proceeds and looks around the room for a candle damper. There is none to be found, and no lit candles within the room itself. Is Nimten inspecting some area of the room more closely, or does he decide to do something else entirely?

Nimten will start taking a close look at the large piece holding the balls etc. Looking behind and feeling under shelves etc.


QuoteRunch makes his way back to the apothecary. He sees the shelves there, with all sorts of pots and bottles stored on them, some of them lying flat, or backwards, (many) others yet shattered on the room's floor. He turns northward and catches the orc trying to break free from his pillar. He stops right away and tries to look like he was waiting patiently for anyone to come back, wondering if Runch noticed anything...

Approaching the captive laughing and shaking head "You'll have ta do better than that gobo!" Leaning close in"Next time I sees ya muk'n about try'n ta escape it'll be the long dark for ya. Now me n' the others wanna hear aallll about this cosey hole ya call home." as I start to unwind his binding, pulling out my dagger and putting to the side of his neck as I loosen ropes...

Will then lead him back to the dias area, stopping for a moment to check in on Nimten, just yelling into the room to see if he needs aide!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

Tudd ambles up and shakes his morningstar at the captive menacingly, "Yeah, what my brudder said!", and in a loud whisper adds, "he's nice, my brudder, but don't make him mad cuz he'll bonk ya real hard, like the time I snuck outa the church and went down to the market. He was real mad, but I just wanted some candy... people were just mean to me though, and he bonked me good on the head and said not to sneak away again.... so I didn't. What'd you do? I think it's better to behave, but I really like candy, hey you got any candy? Look what I found..." , and Tudd holds up a silver coin with a grin. "I'm gonna buy me some candy... you want some? I share with ya.... and Bug. I bet Bug likes candy... hey Bug, you like candy..... oh yeah, you can't talk. Hey, are you an orc? You kinda look like me, only not as pretty. Maybe we can be brudders too. You see all this yucky stuff? I killed it.... the big yucky thing... well, I helped anyway." Tudd grins, "You know where I can find more shiny coins? I'll share my candy with you..."
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

Quote from: Drohem;440418After piling the goblin's and orcs' weapons and armor by the lift, Belak and Klob will go and search the giant and goblin on the eastern side of the circular chamber.

=============================

OOC: It's the only thing that they can see that hasn't been searched, right?  They don't know yet about the corpses or burning bodies in other rooms.
The dead oaf does not carry any weapons or armor to speak of, its deceased skin providing it all the protection it needed until its demise. It is wearing some sort of loincloth, however. Looking at it more closely, it seems to have been the cloak of some medium sized creature. This cloak is deep green, with a tartan-like pattern. Amazingly, it is still held in place by a large gold fibula covered with various gemstones!



The goblin is wearing studded leather armor (AC 7) and was using a short sword in combat.

DM: As far as the corpses (as opposed to other features of the rooms they'd like to investigate) are concerned, that is true, yes. Belak and Klob are not aware of the existence of the bodies in the storage rooms to the NE and NW of the round chamber.

Quote from: thedungeondelver;440587Ylarum will assist in piling up the weapons and other odds and ends that might be salable by the lift.

(DM: sorry I've been out of the loop, did the wounded already go up?)
Would Ylarum like to gather the gear of the orcs and goblins they killed before setting the room they were in on fire (NE), or investigate the pile of corpses in the room they went through counterclockwise (NW)?

DM: The wounded are on the platform, and the platform is still on the ground at this moment. You can send it back to the surface anytime by pulling the rope that connects you to the Gold Ladder sharply.

Quote from: skofflox;440595Nimten will start taking a close look at the large piece holding the balls etc. Looking behind and feeling under shelves etc.
It doesn't take long for Nimten to notice there is a secret compartment behind the basket holding the yellow balls of dough, in the middle of the large piece of furniture on which the voltive candles are resting. The metal door is about two feet wide and one foot tall, has a lock, seems to be made of bronze. Its contents may be contained within the piece of furniture itself. The dark coloration of the bronze made it invisible until Nimten gave this particular area a closer look. It would take a tremendous amount of effort to move the entire piece of furniture (think two or three pianos' worth, at the same time).

Quote from: skofflox;440595Approaching the captive laughing and shaking head "You'll have ta do better than that gobo!" Leaning close in"Next time I sees ya muk'n about try'n ta escape it'll be the long dark for ya. Now me n' the others wanna hear aallll about this cosey hole ya call home." as I start to unwind his binding, pulling out my dagger and putting to the side of his neck as I loosen ropes...

Will then lead him back to the dias area, stopping for a moment to check in on Nimten, just yelling into the room to see if he needs aide!
Runch proceeds, the orc visibly cooperating. He stops by the entrance of the candled corridor for a moment and calls on Nimten to see how he's doing (however Nimten reacts is up to you), Tudd at his side (see below).

Quote from: Sigmund;440643Tudd ambles up and shakes his morningstar at the captive menacingly, "Yeah, what my brudder said!", and in a loud whisper adds, "he's nice, my brudder, but don't make him mad cuz he'll bonk ya real hard, like the time I snuck outa the church and went down to the market. He was real mad, but I just wanted some candy... people were just mean to me though, and he bonked me good on the head and said not to sneak away again.... so I didn't. What'd you do? I think it's better to behave, but I really like candy, hey you got any candy? Look what I found..." , and Tudd holds up a silver coin with a grin. "I'm gonna buy me some candy... you want some? I share with ya.... and Bug. I bet Bug likes candy... hey Bug, you like candy..... oh yeah, you can't talk. Hey, are you an orc? You kinda look like me, only not as pretty. Maybe we can be brudders too. You see all this yucky stuff? I killed it.... the big yucky thing... well, I helped anyway." Tudd grins, "You know where I can find more shiny coins? I'll share my candy with you..."
The orc snorts, but does not answer. He seems to be especially weary about you two, for some reason, like he is trying to figure out what side you are on, or whether you might be of use in some fashion or another. The orc seems desperate, however, and quite afraid for his life. He is not underestimating you.

Drohem

Belak and Klob takes the items off the ogre's and goblin's corpses and place them in the pile of gear on the dais.  Seeing that the group has segmented and is spread out into unknown areas to him, Belak pulls the rope to have the wounded pulled up the shaft and to safety.

Benoist

Quote from: Drohem;440685Belak and Klob takes the items off the ogre's and goblin's corpses and place them in the pile of gear on the dais.  Seeing that the group has segmented and is spread out into unknown areas to him, Belak pulls the rope to have the wounded pulled up the shaft and to safety.
DM: Forgot to ask you to roll 3d6 as well. That's the number of silver pieces the goblin had stashed in a purse before it was diseased.

Drohem

Quote from: Benoist;440693DM: Forgot to ask you to roll 3d6 as well. That's the number of silver pieces the goblin had stashed in a purse before it was diseased.

OOC:  Not bad, 13 silver coins!

Cole

Ulas continues to keep his eye to the north for trouble as the scavenging takes place.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

thedungeondelver

In response to the question...

Ylarum will start going through the orcs' and goblins' equipment first, then work around to the ones we killed later.

Also, he'll pause and pull the rope so the wounded can ascend.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

skofflox

"Hallo Nimten!, howzit going there?" as Runch pauses at the entrance, placing his lft. hand on Tudds shoulder and winking.

..."Well enough man, There's a secret compartment here! Will need some help to clear the way though!"

Turning to address Tudd quietly first "Maybe we could help with that eh?...Ya may wanta come out here for a bit ta hear what this Orc has ta say afore we getta muk'n about wi'that!"

Nimten pokes his head around the corner..."Ah, yes indeed!" ater a quick side-look at the demon thing corpse he starts to crawl under the candles...

Runch continues on to the dias area pushing the captive in front of him with the point of his dagger "Nice n easy now."
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Quote from: Cole;440925Ulas continues to keep his eye to the north for trouble as the scavenging takes place.
DM: Roll a d%.

Quote from: thedungeondelver;441120In response to the question...

Ylarum will start going through the orcs' and goblins' equipment first, then work around to the ones we killed later.

Also, he'll pause and pull the rope so the wounded can ascend.
The basket ascends, carrying the wounded and part of the treasure to the surface (mostly the weapons and armor of the enemies you defeated around here earlier).

Ylarum makes his way to the storage room where the orcs and goblins are piled up. There are three bodies lying on top of each other near the SW door Ylarum walks through. Then, further away from the door towards the north east, there is a huge pile of corpses. Maybe ten or twelve individuals in all.

How does Ylarum wish to proceed?

Quote from: skofflox;441238Nimten pokes his head around the corner..."Ah, yes indeed!" ater a quick side-look at the demon thing corpse he starts to crawl under the candles...
Nimten can smell the strong odor of oil that emanates from the balls of dough stored in the compartment under the candles. He can see the outline of the concealed door in front of him. What does he do?

Quote from: skofflox;441238Runch continues on to the dias area pushing the captive in front of him with the point of his dagger "Nice n easy now."
Runch proceeds, and the orc complies, silent.

Cole

ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Cole;44146992
There's no doubt the clutter to the north is a weak point in the defences of the whole area, as you remember from looking at it earlier. There is nothing noticeable occurring at the moment, but if something were to happen, you have a feeling this would be the place.

Cole

Quote from: Benoist;441480There's no doubt the clutter to the north is a weak point in the defences of the whole area, as you remember from looking at it earlier. There is nothing noticeable occurring at the moment, but if something were to happen, you have a feeling this would be the place.

"This pile of junk worries me. Can't really see past it, but I don't see it stopping an attack - especially one as big as that dead giant."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

Quote from: Benoist;441459Nimten can smell the strong odor of oil that emanates from the balls of dough stored in the compartment under the candles. He can see the outline of the concealed door in front of him. What does he do?
 

Nimten will take a quick look at the condition of the lock and door. Placing one of each ball into a pouch, will then go back out to the dias area....avoiding the candle trap accordingly!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron