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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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Benoist

Quote from: thedungeondelver;4217781d20+2=21

He's dead, Jim.
LOL Roll for damage!

winkingbishop

Quote from: Imperator;421772I roll an almighty 19! So I guess I hit!

Quote from: thedungeondelver;4217781d20+2=21

He's dead, Jim.

[OOC: golf claps for both of you]
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

thedungeondelver

Quote from: Benoist;421786LOL Roll for damage!

1d8+4=9

(I'm doing a minimum of 5 so if he's an actual gobbo and not some undead horror he fall down go boom regardless :) )
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;421793(I'm doing a minimum of 5 so if he's an actual gobbo and not some undead horror he fall down go boom regardless :) )
Who knows? Who knows... :D

Drohem

Rissthil attacks in conjunction with Ylarum trying to find a opening the creature's defense.  Even though Rissthil wasn't able to land a telling blow on the creature, the distraction did provide an opening for Ylarum viciously slash the creature.

====================================

OOC: Rissthil misses the creature in round 2.

thedungeondelver

Quote from: Benoist;421794Who knows? Who knows... :D

Uh, does he fall down go boom?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

winkingbishop

Othos approaches Ylarum's south flank and begins to grunt a chant in archaic Dwarven: "╖ ╡ ╕ ╖╖ ╥╥ π "

[OOC after enemy attacks for the round Ylarum receives cure light wounds ]

cure light wounds on Ylarum (1d8=5)
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Cole

(Tried rolling attack + damage together for sake of speed, IC gave me a weird 4x2 spread of results I couldn't interpret. So rolling again separately.)

1d20: 20

1d6 : 2
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Cole;421816(Tried rolling attack + damage together for sake of speed, IC gave me a weird 4x2 spread of results I couldn't interpret. So rolling again separately.)

1d20: 20

1d6 : 2
Wow. Second critical hit in a row! You do 6 damage automatically!

Benoist

#84
Alright. In the interest of moving forward, I'm going to assume Runch's action is on hold (plus I have a doubt as to his actual location, so we'll see).

Ylarum and Rissthil attack together. While Rissthil isn't able to land a telling blow on the creature, the distraction does provide an opening for Ylarum who swings his sword so hard he basically severs its body in two different pieces. It doesn't seem to realize it at first but his bits collapse under its own weight in such a way that it can no longer be ignored. You notice that the legs are still kicking left and right, while his arms are trying to find a balance they'll never get back.

Othos is casting his spell.

Ulas shoots his arrow and lands a second headshot in a row, which sends the monk flying backwards, down the steps, into the gloo. His head hits a chest there with a big "thump!"

The big oaf is aflame. Gareth jumps and stabs it right between its two shoulders. (still waiting on the damage roll for that). The giant oaf, in return, reaches for its back and tries to grab Gareth. He fails, and tries to run away very awkwardly, still aflame (Gareth, you need to roll me 1d6 more damage aside from the backstabbing blow, btw), Gareth on its back.

Runch's action is on hold.

The last diseased orc in your direct vicinity attacks Rissthil... and fails miserably.

Tudd falls directly from the ceiling and lands on the basket with a loud "BAM!" sending dust in the air all around him.

Ylarum gets 5 hit points back.

[Still waiting on the backstab damage from Gareth, the additional 1d6 fire damage from Gareth, and Runch's delayed action]


thedungeondelver

Hmm, so he fell down went "slish".  Excellent.

(DM: is the orc on Rissthil in melee distance?  That is, within 10' so I can move and attack in the same round?  Appears so, I just wanna make sure)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;421843(DM: is the orc on Rissthil in melee distance?  That is, within 10' so I can move and attack in the same round?  Appears so, I just wanna make sure)
Oh yes. Looks like he is to me.

skofflox

Quote from: Benoist;421842Alright. In the interest of moving forward, I'm going to assume Runch's action is on hold (plus I have a doubt as to his actual location, so we'll see).

*snip*
Runch's action is on hold.

The last diseased orc in your direct vicinity attacks Rissthil... and fails miserably.

*snip*

Position looks good Ben.

After bounding up the steps Runch attacks the Orc as he scrums with Rissthil , swinging with his longsword in a downward arc ....
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Alright. d20 Attack roll, mate. :D

Roll for damage too. That'll save some time.

skofflox

#89
Quote from: Benoist;421865Alright. d20 Attack roll, mate. :D

Roll for damage too. That'll save some time.

'CRUNCH'...17+3 for spec.=20http://invisiblecastle.com/roller/view/2786589/

damage coming up...:)
ohhh yeah...
12 total...!
http://invisiblecastle.com/roller/view/2786593/

The orc doesn't have a chance to counter the viscious blow...the long hours of practice paying off as my longsword hews through the rough armour and bites deeply into flesh...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron