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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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Cole

Quote from: Benoist;428201 Somebody roll initiative at this point.

5
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

thedungeondelver

Just to the north of the Trap zone, Ylarum and his two footmen will keep watch for the hordes to see if they cross the trap (and if so what becomes of them); he'll wave his bearers through the door to the west, instructing the linkboy to go too, but hold the light out through the door to give us something to fight by...
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Roll for the bad guys: 1. You have the initiative (grumble grumble).

Alright. At this point, Gareth just missed his second shot. Smeads hits and rolls for damage. These two are done for this round (though they both can move/reposition themselves before next round if they want to).

Belak and Klob are on the ground, and Klob moved by Gareth, Smeads, Othos and Rissthil. They can now act this round.

Got Ylarum and Co. intent for the round.

If anyone else wants to do something this round, post now.

Cole

ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

striding throught the W door (seeing it standing open) away from the press to look for our companions...orc in tow...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Imperator

Quote from: Cole;428269Ulas will try to snipe at that monk again.

Same for Gareth. Cursing under his breath, he prepares another arrow.

[OOC: I just realized that I have no proficiency slots or whatever they're called to my bow, so I guess I've failed to apply some penalties. Anyway, my rolls sucked, so there.]
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Lilaxe

#546
1d4+1 → [3,1] = (4)

1d4+1=4


"We've got a trapped hallway here! We think whoever, or whatever, is animating those creatures is behind this door!" Smeads says to those just arriving.

Next round: Smeads will look for another rock to roll along the ground in front of the candles. Now they are active I want to see if they respond to the stone. Smeads will stand next to the door opening to get as much cover as possible from the wall.
______________


Playing: PF
Running: AD&D 1E

Drohem

Klob up a position next to the fallen elf and dwarf priest and then aims his loaded crossbow across the circular hall towards the creatures gathering on the east side of the chamber.

Looking to the dwarven priest, he says in Dwarven, "what the hell are those things?"

Belak moves over next to Smeads at the secret door entrance and looks inside.  As he peers inside, he glimpses the candles and the strange looking monk at the other end of the room.

"The room is trapped?" he asks Smeads in the common tongue, "entering it will trigger the trap?"

Benoist

#548
Smeads's bullet hits the monk right in the face. It does not collapse, but takes a step back with the violence of the impact. Smeads then rolls a rock on the ground in the corridor to see what happens. No reaction from the candles (which are at the same chest-height, on little pedestals, as the little receptacles in the niches in front of them, as a reminder/reference).

Gareth reloads. Takes time (he already shot an arrow this round).

Ulas shoots his second arrow. Roll for attack and damage.

Runch proceeds, orc in tow, and goes to catch up with others down south via the West door.

Belak is now by Smeads (don't forget you decide what Klob the crossbowman is doing too - he can still shoot this round).

As for the enemies, most of the fleshlings fall apart at this point, probably because of the damage they suffered because of the heat and/or flames generated by the fire. A few of them remain, however. Three are following the Dead Orc around the dais, to the north. They stop by the trap and vomit in the direction of Ylarum's men.

Attack 1 @ Json: Hit. 4 damage. Json is at 2 HP total. He's badly hurt. The fleshy vomit that hit him is digging its way through his skin.
Attack 2 @ Json: Miss.
Attack 3 @ Tarm: Hit. 2 damage. Tarm is at 2 HP total. He's also badly hurt.


Both footmen can still fight, but they can't take much more.

The Dead Monk proceeds differently. His fleshling vanguard hops around the dais and on its steps, while it climbs the dais itself and goes straight for the group assembled by the secret door.

Othos, Nimten and Tudd's actions have been delayed. They may still act this round. In case any of you guys post, tell me what you are doing for this first round here, and also for the second round which is about to begin. If you don't post, I'll roll for a Caller to tell me what they do.

(Click for higher resolution)

Cole

ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Drohem

Quote from: Benoist;428352(don't forget you decide what Klob the crossbowman is doing too - he can still shoot this round).

Seeing that some of those creatures followed him and Belak across the dais, Klob aims for the chest of the lead creature and squeezes the featherlight trigger.  Even as the bolt streaks across the circular room at the creature's chest, Klob is quickly reloading a bolt into his crossbow to fire again.

================================

OOC: Klob's round 1 crossbow attack hits AC 6 for 2 damage.

Drohem

#551
OOC: Round 2 intentions...

Belak will turn at the doorway to the secret door and wait for the thing to advance, and will attack if they get close enough.

Seeing that his bolt was ineffective, Klob holds his crossbow in his off hand and gets his hand axe from his belt ready.  He stands to Belak's right blocking access to the others behind them.

Benoist

#552
Quote from: Drohem;428366Seeing that some of those creatures followed him and Belak across the dais, Klob aims for the chest of the lead creature and squeezes the featherlight trigger.  Even as the bolt streaks across the circular room at the creature's chest, Klob is quickly reloading a bolt into his crossbow to fire again.

================================

OOC: Klob's round 1 crossbow attack hits AC 6 for 2 damage.
The lead fleshling takes the bolt in what looks like its chest. It goes right through it, as a warm needle through butter.

Ulas misses.

Cole, you are the Caller for Othos, Tudd and Nimten. What are they doing for the end of Round 1? (their players may still decide for themselves and in effect replace your decision until I post for the end of round 1/beginning of round 2)

Cole

"We can't hurt those blobs from here without fire, but they can spit.", says Ulas.

Barring input from their players, I'll have Nimten move into the west room toward Runch, and Tudd move inside the room, taking cover from the monster's spit attack and guarding that chokepoint.

If Rissthil looks safe to move, I'll have Othos try to get him up NE out of sight of the enemies.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

after entering the W. room I push the orc captive to his knees and put the tip of my longsword on his chest...
in Orcish "If you have any knowledge that may help best spill yer guts or I will!" as I push the sword point a bit...

will spend 1 round trying to get info then move on to the others S. of me (I will not slay the Orc but I will knock him out till the situation is under controll)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron