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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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skofflox

Quote from: Lilaxe;424307"Ill go listen at the armory door if a few of you want to come with me"

"I'm up!,Tudd!" looking over my shoulder to gesture at brother as I continue towards the weapons hall...tightening the straps of my shield and drawing weapon...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cranewings

Nimten looks to the thief and says, "if you can't disarm this pressure plate in the next few minutes, I'm giving it a jump."

Cole

Quote from: Cranewings;424324Nimten looks to the thief and says, "if you can't disarm this pressure plate in the next few minutes, I'm giving it a jump."

"If you must, but I don't recommend a series of reckless jumps directly into where our enemies are entrenched. So you may end up surrounded with no ready help."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Drohem;424260Rissthil just shakes his head as he chuckles at Gareth's enthusiasm as he kneels and removes his backpack.  He rummages inside for a moment or two and then produces and plain black leather case.  He kneels before the pressure plate, move the case close, and lays his torch on the ground next to him for some light.  He opens the case to reveal a serviceable set of thieves' tools, and then get to work at trying to disarm the trap.
What are you trying to do to disarm the trap?

DM: Try to give me an idea of the way you are trying to proceed, whether you are trying to block the trap, or disable it in some way, and if so, how, based on the description of the trap (here and there). Also include a d100 roll.

Quote from: Lilaxe;424307"Ill go listen at the armory door if a few of you want to come with me"

Quote from: skofflox;424308"I'm up!,Tudd!" looking over my shoulder to gesture at brother as I continue towards the weapons hall...tightening the straps of my shield and drawing weapon...
You guys make your way to the armory. You find the room as you left it: racks of polearms on the eastern wall; three stone pillars along the western wall, some spears, swords, axes and shields littered on its floor; the body of the creature you killed last and studied near the door.

DM: Assuming Smeads goes ahead and listens at the door, roll 1d100.

Lilaxe

1d100 → [28] = (28)
[link to roll]* [link to character]
Formatted Versions

Clicking almost any text on this page will copy it to your clipboard.
Link
http://invisiblecastle.com/roller/view/2795476/
HTML
http://invisiblecastle.com/roller/view/2795476/">1d100=28


OOC: rolling then cutting and pasting with iPhone is the suxxor
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Playing: PF
Running: AD&D 1E

Benoist

Quote from: Lilaxe;424346OOC: rolling then cutting and pasting with iPhone is the suxxor
DM: Aaah... that's what that is! :D

Smeads listens intently at the door. He can discern a few muffled sounds. Maybe feet dragging on the floor, or movements of cloth, it's hard to tell. It's unclear what that might be, but the room is currently occupied.

Sigmund

Quote from: skofflox;424308"I'm up!,Tudd!" looking over my shoulder to gesture at brother as I continue towards the weapons hall...tightening the straps of my shield and drawing weapon...

Tudd gives Othos one last duck and head-bob, and then trots after Runch, "Comin' brudder."
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: Benoist;424328What are you trying to do to disarm the trap?

DM: Try to give me an idea of the way you are trying to proceed, whether you are trying to block the trap, or disable it in some way, and if so, how, based on the description of the trap (here and there). Also include a d100 roll.

Using his tools, Rissthil attempts to disconnect the ropes that reset the trap.  He also attempts to disengage and dislodge the timer mechanism.

=======================================

OOC: Rissthil's Disarm Traps (30%) roll was 01%!

Benoist

Quote from: Drohem;424364OOC: Rissthil's Disarm Traps (30%) roll was 01%!
You rolled a 1d00, not 1d100! (results are always 1) You scoundrel... :D

Reroll!

Drohem


Imperator

Quote from: Lilaxe;424307"Ill go listen at the armory door if a few of you want to come with me"

Quote from: Drohem;424379OOC: Rissthil fails at disarming the trap with a roll of 57%.

I lie very very flat and roll away from the trap in case it goes boom.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Lilaxe

Quote from: Benoist;424350DM: Aaah... that's what that is! :D

Smeads listens intently at the door. He can discern a few muffled sounds. Maybe feet dragging on the floor, or movements of cloth, it's hard to tell. It's unclear what that might be, but the room is currently occupied.

DM: is there a keyhole to look through?

"I can hear shuffling around, most likely those goblins we saw. Im checking if there is a way to spy into the room, if not, are you guys ready for me to open the door?"
______________


Playing: PF
Running: AD&D 1E

winkingbishop

Quote from: Sigmund;424358Tudd gives Othos one last duck and head-bob, and then trots after Runch, "Comin' brudder."

Othos grins at Tudd with amusement and then gets to inspecting the parchment with the map.  He seems altogether oblivious to the goings-ons with the trap now.

"Well, look-see here." he mumbles, basically to himself. "I reckon these icons represent the color of the lanterns.  I for Indigo, Y for Yellow which can only mean we should expect to find plenty more red lamps.  I can't wait to see the size of this prism!  They're mostly playthings for young dwarves back home, but I reckon this will be a big one since we got ourselves a mirror and these colored lights.  Some kinda... light puzzle.  Or trap.  Look-see, there's the blue door that spells our certain doom.  And, hey, given an option, let's have Angels at Dawn instead of Demons Feasting on Flesh, whaddya say?"

He looks up and sniffs noisily.

"Where are them goblins you talking about?"
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Benoist

Quote from: Drohem;424379OOC: Rissthil fails at disarming the trap with a roll of 57%.
You try to temper with the ropes pulling that are connected to whatever weights or timing mechanism helps the trap re-arm itself. At some point, a huge cockroack actually climbs up your boot and tries to bite you as you are about to cut one of the ropes. You back off and your tools rip against the ropes, triggering the trap again. It seemed to you that you were much closer to succeed in your endeavor that you originally thought. You just have the time to roll over as the pressure plate slams shut again. Blobs of orange light fire from the orange crystal to the violet, and there is a distinct air displacement that makes you think whatever was on the plate at that moment would have been projected away from it as well.

Quote from: Lilaxe;424428DM: is there a keyhole to look through?

"I can hear shuffling around, most likely those goblins we saw. Im checking if there is a way to spy into the room, if not, are you guys ready for me to open the door?"
There is no keyhole to speak of.
There is, however, a sculpted head on the door with an iron ring in its mouth you could use to call whoever is inside to open the door for you.


Cranewings

Nimten grabs Rissthil and a couple others.

"I've got an idea. There might be goblins around the corner right? Why not act like the trap has been disarmed, the goblins must know that is what we are doing. We act like it is disarmed and then use a couple planks to make a bridge over there, or just wall run across. As long as we don't jump, they should still think the trap has been disarmed. If there are a bunch of them, run back across scared so that they give chase. They will run across the pressure plate, just like they will think we did, and get blasted."