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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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Benoist

I got a 6. The bad guys act first.

Two zombies are rushing towards Belak, and two others stay by Tudd and try to finish him.

The two zombies by Tudd do not hit.

The two zombies trying to overwhelm Belak fail as well.

At this point, we know that Tudd will hit one of his opponents. Roll for damage for Tudd once.

Ylarum attacks the fleeing Orchid creature jumping past him. Roll your attack +4, Ylarum.

Ludolf cannot shoot this turn due to his fumble last turn.

Klob is trying to overcome his nausea to join the fight. Ylarum : roll his saving throw.

Belak is going to hit each of his opponents once. Ylarum : roll d20+5 twice, please (due to the double spec).

Runch is out of the fight at the moment.

Othos and Nimten seem to be holding the door still (let me know Rich if that's not the case).

The surviving henchmen of Ylarum are standing by, clear from the fight.

Ulas Xegg is going to shoot I suppose. Tudd, roll for his attack.


Sigmund

Ok, one damage roll for Tudd coming up. Adding an extra +1 because I've been forgetting to add his +1 for str. Combined with his +3 for 2x spec he gets +4 to damage with a morningstar...

Die roll for Tudd

Campaign: Ptolus
Rolled on: Oct. 12, 2011, 10:14 a.m.

2d4+4 → [4,1,4] = (9)
single damage roll for Tudd
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Sigmund

- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

thedungeondelver

#1173
1d20+4+2=18

I'm guessing that hits?

Belak - d20+5 roll #1 -

1d20+5=16

#2 -

1d20+5=22

And finally, poor Klob's saving throw...

1d20=14
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Tudd slices one of his opponents in two.

Ylarum hits and kills the fleeing orchid-like toad outright.

Klob still doesn't make his saving throw. Poor guy is still sickened.

Belak's two attacks hit, however. He does 7 damage minimum with each blow. No need to roll damage. He hacks both zombies to pieces.

Ulas Xegg, finally, hits his intended target. Rolling for damage ... and he rolls max damage, hitting a zombie in the head and splitting parts of its skull off its face. It is dead.

All the opponents around the dais are now dead BUT for the Shrieker.

Othos and Nimten are still holding the door north of the armory.


Combat ends (for now). What are you doing ?


Sigmund

Tudd rushes to Runch's side and tries to see what he can do to help his brother.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

skofflox

Nimten keeps his shoulder to the door as he yells back towards Ylarums men..."Quickly, we need aid!"
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Tudd rushes to Runch's side : his brother is in a pretty bad shape (-1 HP), but stable. If he's not waiting too long to administer some type of aid or healing, he will make it without much trouble.

Just as he's looking at his face, he and the others can hear the call coming from the armory : "Quickly, we need aid!"

thedungeondelver

Ylarum immediately moves to the armory at a run.  As he does so he orders Liir, Dallow and Snave to stay put:

"You might wind up as fighting men before this is over but not just yet, boys!"

If I have enough time once I've moved across into the armory, I'll head north to where Nimten and Othos are holding at.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Ylarum finds them holding on to the door, quite desperate at this point, really. But they are holding firm. For now. There are cracks in the door. Ylarum can clearly see zombie arms trying to reach through. How long the door is going to hold, and how it did hold so far, actually, are a matter of guesses at this point.

What do you do?

skofflox

As I see him approach at a run...
"Ahhh! Ylarum, good of you to make it!"
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

thedungeondelver

Ylarum will, if he sees a significant amount of zombie sticking through the door, trim it flush.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

From what Nimten, Othos and Ylarum can tell, there are two creatures trying to get through, but they are pugnacious to say the least.

Does Ylarum go ahead and strike to trim, as you put it? If so, make me an attack roll.

thedungeondelver

1d20+2=5

"And that, lads, is how you attack a door.  Now, as to zombies..."
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

skofflox

Quote from: thedungeondelver;4856181d20+2=5

"And that, lads, is how you attack a door.  Now, as to zombies..."

squinting and turning head as the chips fly...casting an incredulous glance at Ylarum...,"Perhaps we should step away Othos?"(ooc:;))
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron