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[Ptolus/AD&D] IC Thread #2 - Underground (part 1)

Started by Benoist, November 27, 2010, 12:42:55 PM

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thedungeondelver

Ylarum will order his bearers and linkboy to the rear, and have Tarm and J'son stand ready at the rear flanks.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Another roar. Thumping sounds. More commotion. The sounds seem to move northward, beyond the apothecary's wall.

At the same time, the scratching beyond the iron door becomes louder and louder.

You start rearranging your positions relative to each other.

DM: I realigned your characters, taking into account both the general marching order and your weapons/tactics at this point (ranged, contact weapons, clerics, whatnot). Let me know if you want your character to shift position, move as a group, etc.


Cole

"I say we fall back into the armory corridor and defend this archway."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Drohem

"Good idea, Ulas," Belak says as he starts backing up to an imaginary line running north-south from the first pillar in the armory to the southern wall, "don't let them hit us from two positions."

Klob shadows Belak's movement and backs up into the entrance to the armory room too.

skofflox

nodding at Ulas's suggestion I stride towards Erarht and start herding him towards the armory room while yelling..."TUDD, might be best ta form up wi the rest of us!"

Nimten makes sure he has the componenet for his sleep spell handy as he falls back to the indicated postion.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

Tudd stops in the dais where the lift lands and glances back and forth between north and west with look of concentration.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

You all retreat and reassemble just after the archway leading to the armory, but for Tudd who stays by the dais, right by the area where the baskets goes up and down from the hole in the ceiling, looking both north and west with a look of worry on his face.

There is another very loud crash, similar to the two previous ones, as if some wall had just been breached violently. The commotion keeps moving northward, and is now oriented north west from your position. You hear some long shrieking sounds, followed by some brief, distant popping noises, like corks released under sudden pressure.

DM: I've realigned everyone as per instructions, minding the roles of everyone in the marching order. Keep me posted if you want to alter anything.


thedungeondelver

Ylarum, to Liir and Dallow:

"Lads, be quick, bring more spears off the racks.  Tarm, J'son, when something you don't recognize rears it's head, let fly with the spears you have.  If you've time for a second volley, throw whatever Liir and Dallow have brought and keep on until it's 'pon us.  If it charges, just set your spears and let it run up on 'em.  Once it - or they - are on us, stab away!"
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

All of Ylarum's men nod to each other and bring more spears from the armory. They prepare themselves, setting up the spears in such a was as to be able to grab them quickly. They all look quite nervous, but for Snave who for some reason seems completely focused on the task at hand.

The high-pitched shrieks keep resonating around you. The commotion gets closer. Another roar. Tudd watches left and right, and notices that the wall of rubble to the north suddenly moves inward, towards the dais, as if some very heavy weight threw itself against it. It did not give way yet, however.

skofflox

running out to where Tudd stands upon the dias..."Care ta join the rest of us or do ya plan on fight'n by yerself out here?" as I lay a hand upon his shoulder (the one without bug!).
"Kinda vulnerable out here don't ya think brother?" as I look to the N. with some concern.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

#1090
Quote from: skofflox;459415running out to where Tudd stands upon the dias..."Care ta join the rest of us or do ya plan on fight'n by yerself out here?" as I lay a hand upon his shoulder (the one without bug!).
"Kinda vulnerable out here don't ya think brother?" as I look to the N. with some concern.

Tudd replies, "This where the basket come down, right? How we gonna get out if the bad thing is too tough and it here where the basket comes down? And those thingies..." and Tudd points to the crystals in the walls of the passage north, "... are some kinda magicy... uh, magicily... oh, wizardy trap thingie, right?"
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

skofflox

Quote from: Sigmund;459445Tudd replies, "This where the basket come down, right? How we gonna get out if the bad thing is too tough and it here where the basket comes down? And those thingies..." and Tudd points to the crystals in the walls of the passage north, "... are some kinda magicy... uh, magicily... oh, wizardy trap thingie, right?"

"What yer say'n makes some sense. I'm for mak'n a stand here with ya if needs be but perhaps there is more of a fight'n chance with the others where fewer o the enemy can get to us? Hard ta say whats best not know'n the enemy troops and intentions." (thinking the room we burned to the N. of the armory is a vulnerability to our flank now that the fire has likely died down)

I indicate the N passage after drawing sword and kneeling as I put the blade point down and rest hand on pommel "And yes that is some sort o fancy trap there, best ta steer clear o it...perhaps the enemy will fall a'foulf o it if they come from that direction!"

Looking into Tudds eyes..."So whaddya say brother, shall we stand wi the others or put our trust in Charlathan and stand here? I'm with ya either way."
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

#1092
Tudd grin at Runch and shoves him slightly with his shield and says, "Heh, we scan stay here for now brudder.... can always move later. I don't think Bug likes that other door in there. Charlathan likes us, we be ok. Maybe the other fellers can come over here." Tudd looks to the rest of the group and shouts, "You guys come here. You too Erarht."

Edit OOC: I wasn't too sure if taking this stance would fit IC, since Tudd is not too bright, but he does have a 14 wis, so I interpret that as meaning he has occasional moments of cleverness and insight :)
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

skofflox

Quote from: Sigmund;459763Tudd grin at Runch and shoves him slightly with his shield and says, "Heh, we scan stay here for now brudder.... can always move later. I don't think Bug likes that other door in there. Charlathan likes us, we be ok. Maybe the other fellers can come over here." Tudd looks to the rest of the group and shouts, "You guys come here. You too Erarht."

Edit OOC: I wasn't too sure if taking this stance would fit IC, since Tudd is not too bright, but he does have a 14 wis, so I interpret that as meaning he has occasional moments of cleverness and insight :)

recovering my balance with a wink,nodding to Tudds answer, still kneeling..."Allright then, here we stand fer now!" I incline my head and breath deep whispering "Charlathan, a humble servent and his companions seek yer ben'fice in the coming moments. Guide our swords and strike true!, those that serve dark forces and evil schemes beware yer might and justice."

I stand and shove Tudd lightly while I gird my shield and go through a few rotations and cuts with my longsword...setting my stance deep.
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Quote from: Sigmund;459763Edit OOC: I wasn't too sure if taking this stance would fit IC, since Tudd is not too bright, but he does have a 14 wis, so I interpret that as meaning he has occasional moments of cleverness and insight :)
DM: That's your decision. I'm not going to push you around about role playing your character, unless you do something blatantly against your alignment or something of the sort, in which case I'd actually warn you and still let you do what you want to do. Bottom line is that your character is your character. You control his actions and RP 100%.

Quote from: skofflox;459849I stand and shove Tudd lightly while I gird my shield and go through a few rotations and cuts with my longsword...setting my stance deep.
Tudd and Runch are standing side by side on the dais. As of this moment, none of their companions shifted their own positions. There is another hard shock coming from the north, beyond the trap and the red lantern, and you see part of the wall of rubble give way. Many pouches of luminescent moss pop at the same time, creating a multicolored cloud that impedes your vision. You can see movement on the other side. Something big. Something very, very big...