This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[PT/AD&D] Player Characters

Started by Benoist, November 15, 2010, 01:47:31 PM

Previous topic - Next topic

Benoist



This is the thread compiling all the information pertaining to the PCs of the Ptolus AD&D game of the RPG Site.

This will serve as an easy reference for DM and players alike.

If you are a player in said game, please repost your character's stats here. Thank you! :)

Characters List

Belak Agadal, Dwarf Fighter/Thief (Drohem)
Davin Dewalt, Human Cleric (Werekoala)
Gareth Six Fingers, Half-Elf Thief (Imperator)
Nimten, Shoal Elf Magic User (Cranewings)
Friar Othos Stoneshield, Dwarf Cleric (winkingbishop)
Rissthil Tanlithrin, Shoal Elf Fighter/Magic-User/Thief (Drohem)
Runch, Half-Orc Cleric/Fighter (skofflox)
Sahley Deyvir, Elf Assassin (Rincewind1)
Smeads, Half-Elf Thief/Magic User (Lilaxe)
Tudd, Half-Orc Fighter (Sigmund)
Ulas Xegg, Human Assassin (Cole)
Ylarum the Doomed, Human Fighter (TheDungeonDelver)



All characters are currently Level 1.
_______

Ptolus/AD&D Threads on the RPG Site
Pre-game Chat
Player Characters
Experience Points
Out-of-character thread #1
People and Places of Ptolus
In-character thread #1 - The Gold Ladder
In-character thread #1a - Delbaeth
In-character thread #2 - Underground (part 1)
In-character thread #2b - Limbus Sanguineum
In-character thread #3 - Back to the Surface

thedungeondelver

#1
Behold Ylarum the Doomed in all his 1st level glory...

Race: Human
Class: Fighter
Alignment: CN with good tendencies
HP: 10

S - 18/85 +2 to-hit/+4 damage, open doors on a 1-4 (d6), bend bars/lift gates 30%
I - 9 +1 languages (elven (elvish?))
W - 10
D - 17 +3 reaction -2 defense
C - 17 +3 hp/level
Ch - 15 - Maximum 7 henchmen +15% morale +15% leadership

Proficient in: broadsword, longsword, dagger, spear

AC: 2(4) - Chainmail, shield
Weapon in-hand: Broadsword (1d8+4), +2 to-hit
Off-hand: Small shield

He normally wears durable, functional cloak and robe, with high riding boots that bespeak his plainsman heritage. On the march, he carries a few sundry goods in his leather backpack - 1 week normal rations and a week's iron rations, chalk, parchment and charcoal for making quick maps, and the like.

Movement rate is 12"

...

Ylarum has a small retinue of hirelings:

Two bearers, humans both (Liir and Dallow) each with two large sacks and a 10' pole to use to haul goods and loot and 50' of stout rope

A linkboy (Snave) with 2 wax candles, 20 torches, 2 flasks of oil, a hooded lantern, flint and steel, and a 10' pole with hook to carry the lamp on.

He also has employed two heavy footmen (Tarm and Json, both humans) with padded armor and (small, wooden) shield (ac 7) (footman Tarm has 4 HP, footman Json has 6) for whatever fortune holds for us. Their primary employ is as a second rank, striking with pole arms over/around us during melee, and secondarily providing a vanguard for the other hirelings on the march.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

winkingbishop

#2
Friar Othos Stoneshield, Fourth of his Name, Acolyte of Mocharum

Age: 267 years
Alignment: Neutral Good

Race: Dwarf
Class: Cleric
Level: 1; Level Limit: 8
Experience: 0 / 1550


Hit Points: 9 (3 damage)
THAC0: 20
AC: 4 (chain + shield)
MV: 90 (reduced 60 in chain)

Languages: Dwarfish, common, Neutral Good, gnomish, kobold, goblin, orcish & elven.

Proficiencies (+1 every 3 levels): Hammer, Morningstar
Non-proficiency penalty: -3

Strength   13   0/0; +10 enc; 1-2 doors; 4% bb/lg
Dexterity   12   0; 0; 0
Constitution17   +2 hp; 98% raise; 97% system
Intelligence    9   +1 language
Wisdom   16   +2 mental save; bonus spells 2/2
Charisma   15   7 henchmen; +15% loyalty; +15%

Saving Throws:
+4 to save against magic and poison; +2 magic save bonus
Rod/Staff/Wand : 14
Breath Weapons : 16
Death/Paralysis/Poison : 10
Petrification/Polymorph : 13
Spells : 15

QuoteDWARF ABILITIES

+1 to hit goblins, half-orcs, orcs, hobgoblins
-4 AC bonus vs. giants, half-giants, ogres, titans, ogre mages, trolls
+4 to save against magic and poison [+1 per 3.5 pts of Con]
60 foot infravision
Underground detection abilities, within 10 feet, active-use:
•   Detect slope or grade: 75 percent
•   Detect presence of new construction: 75
•   Detect sliding/shifting walls or passages: 66
•   Detect stonework traps: 50

QuoteCLERIC ABILITIES

Experience Bonus
Turn Undead
Cleric Spells

Weapons
Morning star   2d4/1d6+1
Hammer, throwing 1d4+1/1d4; ROF 1; 10 ft (owns 2)

Armor
Mail hauberk   30 enc   -30 mv   -5AC   
Medium shield   8 enc    -1AC

Other stuff:

Holy symbol
Backpack
Rope, hemp
Hooded lantern
Oil (five pint)
Quill and parchment
Robe
Boots
Cloak
Waterskin
Cauldron and tripod


Money:
Save 3 gp, the rest donated to charity before adventure begins.

Friar Otho appears as a rotund (fat) dwarf with an unkempt, rust-colored beard.  He wears a rough traveling robe over his armor and a cog-shaped holy symbol around his neck.  Like a beggar of some kind, he wears a meager tin cup from his hemp belt and a humble cooking pot slung over his shoulder.  He waddles broadly as he moves about.  He smells like the inside of a tavern.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Cole

#3
Ulas Xegg, 1st Level Human Assassin (Neutral Evil)

STR 17 +1/+1 Hit/Dmg, +50 Enc, 1-3 Doors, 13% Bend Bars

DEX 18 +3 Surprise, +3 Hit, -4 AC

CON 12 +0 HP, 85% Raise, 80% Shock

INT 12 3 Languages

WIS 9

CHA 14 6 Retainers, +5% Loyalty, +10% Reaction

AC 3

HP 5

Surprise +4

Assassination : 55% (-5%/2 HD of victim)
Back Stab : +4/x2

Climb Walls: 85%
Find Traps: 35%
Hear Noise: 10%
Hide In Shadows: 30%
Move Quietly: 30%
Open Locks: 50%
Pick Pockets: 40%
Read Languages: 1%

Saving Throws:

Rod/Staff/Wand : 14

Breath Weapons : 16

Death/Paralysis/Poison : 13

Petrification/Polymorph : 12

Spells : 15

To Hit:

10:11

9:12

8:13

7:14

6:15

5:16

4:17

3:18

2:19

1:20

0:20

-1:20

-2:20

-3:20

-4:20

-5:21

-6:22

-7:23

-8:24

-9:25

-10:26

W.P. : Heavy Mace, Long Sword, Short Bow

Stuff:

Short Bow (1d6/1d6,RoF 2, Range 50) 8 Enc

Long Sword (1d8/1d12) 7 Enc

Dagger(1d4/1d3) 1 Enc

Arrows (24) Enc 8

Studded Leather Enc 20

Backpack Enc 10

Silk Rope Enc 5

Grappling Hook Enc 4

Quiver (24) Enc 2

Dice, Bone, Pair

Thieves Tools Enc 1

Rations 1 Day Enc 1

1 GP

Encumbrance : (67-50=16) - 120', +1 to Surprise

Description : A well built individual with pallid, gaunt features and unkempt pale yellow hair. Red studded Leather armor, black boots, gloves, and cloak. On an adventure he will affect a hood that features a blue leather mask resembling a scowling man's face. (per Random Headgear)

...
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Drohem

#4
Here is a link to Rissthil's Ability Score rolls.
Here is a link to Rissthil's starting age roll.
Here is a link to Rissthil's starting Hit Points rolls.
Here is a link to Rissthil's starting spells roll.
Here is a link to Rissthil's starting money roll.

==========================================================

Name: Rissthil Tanlithrin
Classes: Figher 1/Magic-User 1/Thief 1
Race: Shoal Elf, male
Age: 120-years-old
Description: alabaster skin, shoulder length jet-black hair, emerald eyes, 5'6" tall, and 109 lbs.
Alignment: Chaotic Neutral (Good tendencies)
Deities: Celestan (venerates), Myliesha (venerates), Juranis (pays homage to)
Campaign: Praemal Tales (431 Imperial Age, city of Ptolus)
Languages: Common, dwarven, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish, chaotic neutral, and thieves' cant.

=== Ability Scores ===
STR: 17
DEX: 16
CON: 12
INT: 16
WIS: 11
CHA: 11
 
=== Combat Statistics ===
[5]: Armor Class (DEX -2; Studded leather -3)
[4]: Hit Points (fighter 6; magic-user 4; thief 3)

[90]: Movement Rate (Studded leather armor)

[4]: Weapon Proficiencies [Longsword (specialized); short bow; dagger]
[-2]: Non-Weapon Proficiency penalty
[20]: Base THAC0
[17]: Longsword THAC0 (3/2 attacks; +3 to hit; 1d8+3/1d12+3)
[18]: Short bow THAC0 (2 attacks; +2 to hit; 1d6/1d6)
[19]: Dagger THAC0 (+1 to hit; 1d4+1/1d3+1)

=== Saving Throws ===
[11]: Rod, Staff, Wand
[15]: Breath Weapon
[13]: Death, Paralysis, Poison
[12]: Petrifaction, Polymorph
[12]: Spell

=== Thief Skills ===
Backstab (+4 to hit; x2 damage)
[75%]: Climb Walls (base +80; elf -05)
[30%]: Find Traps (base +25; elf +05)
[15%]: Hear Noise (base +10; elf +05)
[30%]: Hide in Shadows (base +20; elf +10)
[25%]: Move Quietly (base +20; elf +05)
[30%]: Open Locks (base +30; DEX +05; elf -05)
[40%]: Pick Pockets (base +35; elf +05)
[11%]: Read Languages (base +01; elf +10)

=== Memorized Spells ===
1st Level: Shield

=== Spells/Day ===
1st Level: [1]

=== Spellbook ===
1st Level: Read Magic, Shield, Shocking Grasp, Ventriloquism.

=== Money ===
Starting Money = 110 gp
Gold = 20
Silver = 4
Copper = 9

=== Equipment [74 lbs] ===
Studded Leather [AC -3; 20 lbs; 90-ft; 15 gp]
Longsword [1d8/1d12; 7 lbs; 15 gp]
Dagger [1d4/1d3; 1 lb; 2 gp]
Bow, short [1d6/1d6; RoF 2; Range 50-ft; 8 lbs; 15 gp]
Quiver (24 arrows) [2 lbs; 25 sp]
Backpack [10 lbs; 2 gp]
Bedroll [5 lbs; 2 sp]
Belt [5 sp]
Boots [5 lbs; 2 gp]
Bracers, leather (archery) [1 lb; 8 sp]
Cloak [2 lbs; 3 cp]
Dice, bone, pair [5 sp]
Flint and steel [1 gp]
Needle and thread [3 cp]
Pin (cloak) [4 sp]
Pouch, belt, small x2 [2 lbs; 4 sp]
Quill (pen) [ 1 sp]
Scrollcase, leather [1/2 lb; 1 gp]
Spellbook [5 lbs]
Thieves' Tools [1 lb; 30 gp]
Torch (x3) [3 lb; 3 cp]
Waterskin (3 pint) [1 lb; 1 gp]
Whetstone [1/2 lb; 2 cp]

=== Shoal Elf Racial Traits ===
• +1 Dexterity, -1 Constitution
• Any pulled bow: +1 to hit.
• Longsword and short sword: +1 to hit.
• Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish. (+1 language per Intelligence point above 15.)
• Infravision: 60-feet.
• Detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching, and 3 in 6 chance to discover concealed doors when searching.
• Surprise: 4 in 6 chance to surprise when travelling in nonmetal armor and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
• Movement Rate: 120-feet.
• Elves on Praemal actually do sleep. Sleep and Dreams are actually revered by the elves as the god Phoeboul. This means they are subject to sleep effects, but they are also blessed of Phoeboul, which means that Elves on Praemal have a 50% resistance to sleep effects, not 90%. Charm resistance (90%) remains unaffected.

=== Background ===
Rissthil was born on the 10th of Blessing in 311 I.A.  Rissthil was a sailor the Dawnbreaker when it barely weathered a fierce storm.  The badly damaged ship limped into the docks of Ptolus.  The Dawnbreaker would be in dry dock for repairs for good amount of time, and so the crew was discharged from their service in the city of Ptolus.  Rissthil and several other of the Shoal Elves aboard the Dawnbreaker banded together to find work.

skofflox

#5
Runch
1/2 Orc Fighter/Cleric Of Charlathan Lvl:1/1  Align: CN
Age:23  Hgt:6"2'  Wgt:169
Languages: Common,Orcish

Str: 16     Dex: 17    Con: 17    Int: 11     Wis: 14   Chr: 4

Sup./misl. Mod.:+2
Infra: 60'
MV: 90'
ENC: 87
GP: 4  

HP: 7 (1d.8+1d.10/2+2 con.)
AC: 1 (chain,s.shield,Dex.-3)

Hvy. Flail:   1d.6+2/2d.4+1      (Prof., +1 dam. Str.)
Longsword: 1d.8+4/1d.12+4     (spec. +3 dam./to hit, +1 dam. Str.)
THACO: 19/16 (LS)

SAVES  as Cleric  
R,S,W: 14      Brth: 16     D,P,P: 10      Pet./Pol: 13      OS: 15

Cure Lt. Wounds x3
Turn Undead; Skel:10  Zomb:13  Ghul:16  Shad:19  Whit:20

EQUIPMENT
Wooden holy symbol (two faced pendant)
Tunic
Stormcloak
Softboots
belt
L.pouch (bandages,catgut,turniqt.,candle)
S.  " (flint/steel,needle/thread,sharp.stone,wpn. oil/cloth,)
BACKPACK
woolen blanket
2 yrds. canvas
T.rations (5)
Lthr. scroll case w/Charlathan precepts
2L.sack
2S. "
fishing hooks
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

#6
Tudd

Character Name: Tudd
Character Class/Level: Fighter 1
Player Name: Sigmund
Campaign: Ptolus
Alignment: Neutral Good
Race/Gender: Half Orc Male
Physical Description:
Age: 16
Languages: Common, Orcish
Experience Points [709]
Current AC: 5, 4 vs 2 opponents with shield
Height: 6'3"
Weight: 174lbs

=== Ability Scores ===
STR 16 [Hit: 0, Dam: +1, Enc Adj:+35, Minor Tests: 1-3, Major Tests: 10]
DEX 12 [Surp Bonus: 0, Missile Bonus: 0, AC adj: 0]
CON 19 [HP adj: +5, Res/Raise: 100, Sys Shock: 99]
INT 7 [Max lang: 0]
WIS 14 [Ment Save Bonus: 0]
CHA 14 [Max Hench: 6, Loyalty: +20, Reaction: +25]

=== Hit Points ===
Total/Current Hit Points: 13/13

=== Saves ===
Aimed Items: 16
Breath: 17
Death/Paralysis/Poison: 14
Petrifaction/Poly: 15
Spells: 17

=== Move ===
Movement Rate: 90ft
Base: 120ft

=== Racial Abilities ===
Infravision: 60ft
Fighter max lvl: 10

=== Class Statistics ===
Fighter
Hit Die: d10
XP Bonus: Str 16+
Weapon Proficiencies: 4+1 every 2 lvls
Non-prof Penalty: -2
Attacks/rnd: 1/1, vs < a full hit die make 1 attack per lvl
Weapon Spec: Morningstar (double specialization), Attacks/rnd: 3/2, +3 to hit and +3 to damage

===Money [.9lbs]===
Platinum:
Gold: 3
Electrum:5
Silver: 17
Copper: 2

=== Encumbrance ===
Total weight carried: 91.9lbs
Money: .9
Weapons & Armor: 54lbs
Equipment: 37lbs
up to 70lbs: 120ft/rnd, Surprise: +1 (for armor lighter than chain mail)
71-105lbs: 90ft/rnd, Surprise: Normal bonuses
106-140lbs: 60ft/rnd, Surprise: No normal bonuses
141-185lbs: 30ft/rnd, No normal bonuses, -1 extra penalty

=== Magic Items ===


=== Weapons and Armor [54lbs] ===
Morning Star: 2d4/1d6+1, Enc: 12
Short Sword: 1d6/1d8, Enc: 3
Dagger: 1d4/1d3, Enc: 1
Sling: 1d4+1 or 1d4/1d6+1 or 1d4
Mail Hauberk: Enc: 30lbs, Max Move: 90, AC adj: -5
Medium Shield: Enc: 8lbs, AC adj: -1, Prot vs 2 opponents

=== Equipment [37lbs] ===
Backpack
Bedroll
Sack, large
Belt
Boots, heavy
Gloves, kidskin, pair
Pants, leather
Flint and steel
Flask, leather
Holy Symbol, silver
Pouch, belt, large
Rations, standard X2
Skillet
Whetstone
Robe, linen
Blue Potion

===To Hit Stats===
-10: 25
-9: 24
-8: 23
-7: 22
-6: 21
-5: 20
-4: 20
-3: 20
-2: 20
-1: 20
0: 20
1: 19
2: 18
3: 17
4: 16
5: 15
6: 14
7: 13
8: 12
9: 11
10: 10
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Lilaxe

Smeads

Half–Elven Magic-User / Thief Level 1/1
Alingment: LN

STR: 13   0 / 0 / +10 weight / 1 – 2 Minor / 4% Major
INT: 17  +6 Lang /  75% know / 8/14 min/max spells
WIS: 11  0
DEX: 16   + 1 Surprise / + 1 Missle / -2 AC
CON: 13   0 / 90% / 85%
CHA: 13   5 / 0 / +5%

3.5 HP

Spells: Read Magic, Unseen Servant, Shocking Grasp, Message

Spell Chart: 1 Level 1 spell
Town: Unseen Servant usually memorized
Adventuring/Dungeons: Shocking Grasp if combat looks likely, Unseen Servant if purpose is to explore



Summary of  abilities:
• 30% resistance to sleep and charm spells

Secret doors: When searching, a half-elf character can detect secret doors on a 2 in 6 and concealed doors on a 3 in 6. When passing within 10ft of a concealed door, a half-elf will notice
it on a 1 in 6.

Languages: Common, Elven, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orcish.

Infravision: 60 ft

Movement Rate: 120 ft

Experience Bonus (+10%?)

Weapon Proficiency: 2 (+1/2 levels): Short Sword, Sling

Backstab: +4 to hit, double damage + bonuses (bonuses not doubled)

Skills:
Climb Walls 80 = 80%
Find Traps 25 = 25%
Hear Noise 10 = 10%
Hide In Shadows 20 + 5 = 25%
Move Quietly 20 = 20%
Open Locks 30 + 5 = 35%
Pick Pockets 35 + 10 = 45%
Read Languages: 1 = 1%



Saving Throws:
Aimed Magic Item: 11
Breath Weapon: 15
Death/Paralysis: 13
Petrification: 12
Spells: 12



95 gp started - will edit the equipment when Im done with it
Backpack (10) – 2gp
Bedroll (5) – 2 sp
Short Sword (3) 8gp - 1d6/1d8
Sling (.5) 5sp
Bullets, bullet, 2 dozen (8), 2gp 1d4+1/1d6+1 – 35 foot range increment (-2/increase)
Flask 3cp
Iron Spikes, Dozen (5) 1gp
Pouch, Large (2) 4sp
Pouch, Small  (1) 2sp
Thieves Tools (1) 30gp
50' Hemp Rope (10) 1gp
Waterskin (1) 1gp
Leather Armor (15) 5gp – AC 8
______________


Playing: PF
Running: AD&D 1E

Imperator

This is my guy, people. Take a good look at it, so you will be able to say in the future "Yeah, I know the Greatest Hero in Ptolus when he was just a level 1 guy."

Gareth Six – Fingers
Half-Elf. Thief. Level 1. Chaotic Good. 39 years. 5 ft 8 inches tall, 135 lbs. Dark hair, grey eyes, handsome and slim. He likes to flip coins and juggle things around.

Abilities

STR: 12 (ENC adjustment +10, Minor tests 1-2, Major tests 4%)
DEX: 16 (+1 surprise, +1 Missile, -2 AC)
CON 16 (+2HP/HD, 96% Resurrection, 95% System Shock)
INT 14 (5 additional languages)
WIS 11
CHAR 12 (5 henchmen)

Combat stuff

HP 5. AC 6 (leather + DEX), THAC0 20
Weapon proficiencies: Long sword, dagger

Saving throws:
Aimed magic items (14)
Breath Weapons (16)
Death/paralysis/poison (13)
Petrification/Polymorph (12)
Spells (15)

Racial abilities
30% resistance to charm / sleep spells. Infravision 60 ft, MOV 120 ft. Detect secret doors 2/6, concealed doors 3/6, 1/6 detection on passing within 10ft (only concealed).

Thief abilities (all adjustments included)
Backstab (+4 to hit, x2 damage)
Thieve's Cant
Climb 80%
Find Traps 25%
Hear Noise 10%
Hide in Shadows 25%
Move Quietly 20%
Open Locks 35%
Pick Pockets 45%
Read Languages 1%

Gear: Dagger, long sword, short bow, leather armor, backpack, caltrops, crowbar, loaded dice, flint & steel, grappling hook, thief tools.

Money: -12 gp (ew).

Now that I think of it, I don't know why he carries a bow if he has no proficiency on it. Well, fuck it.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cole

Quote from: Imperator;417986Now that I think of it, I don't know why he carries a bow if he has no proficiency on it. Well, fuck it.

You could take Sling - though a Dagger is throwable.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Imperator

Quote from: Cole;417987You could take Sling - though a Dagger is throwable.
Yeah, it would be cheaper. But it doesn't fit my aesthetics for elves and the like. Throwing stones around seems un-elvish to me, so to speak.

If I was a human thief, I would totally use a sling. Slings are teh roxxorz.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cole

Quote from: Imperator;417991Yeah, it would be cheaper. But it doesn't fit my aesthetics for elves and the like. Throwing stones around seems un-elvish to me, so to speak.

If I was a human thief, I would totally use a sling. Slings are teh roxxorz.

That makes a certain amount of sense.

Ulas carries daggers even though he's not proficient - it's important to have one as a tool, I think.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Cranewings

#12
Name: Nimten
1st Level High Elf Magic User
Player: John (Cranewings)            
Alignment: Chaotic Good

Strength      7   Hit -1      Encumbrance -15
Dexterity      15   AC -1
Constitution   11   Survive 80   System Shock 75
Intelligence      16   Elven, Common, Dragon, Goblin, Orcish, Hobgoblin
Wisdom      10   
Charisma      10   Max Henchmen 4   
Hitpoints      4
AC         9

Elven Abilities
90% Sleep and Charm Resistance
+1 Bow and Longsword
Infravision: 60 ft

Detect Secret Doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching, and 3 in 6 chance to discover concealed doors when searching.

Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halfl ings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.

Magic User Information
WP – Dagger
Chance to Understand Spells 65%
Min / Max Spells Understood per Level 7/11
Spells per Day 1

Spell Book
Read Magic
Sleep
Floating Disk
Friends

Equipment: Spell Book, Spell Components, Pack, Pillow, Blanket, Extra Robe, Water Skin, Scroll Cases, Ink and Quills, Blank Scrolls, candles

Any other equipment he needs, such as a tent, food, rope, cooking gear, torches, chalk, 10' poll, whatever, has to be shared by other party members because he is simply too weak to hike with a heavy pack. Such is the price for having someone that can cast sleep traveling with you (:

winkingbishop

#13
Friar Otho Stoneshield: profile and mini:

mini Reaper "Barnabas Ironbrace"
profile unconfirmed.  Larry Elmore?
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

thedungeondelver

Here's Ylarum, as I envision him...

THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l