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[Praemal Tales] AD&D Ptolus, Pre-game chat

Started by Benoist, November 05, 2010, 08:20:22 PM

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Benoist

Just to be clear: the Caller doesn't get any special information. He's just a player like any other up to the point some other player disappears for a few days, or there is some specific situation that calls for a unified group answer. Then the Caller centralizes the group's feedback and presents me with an answer. This is not something I expect to do all the time. Ideally, he will not be required to step up, at all.

Now, how long does it take before the Caller makes the call for a player who isn't here to play? I was thinking between one and two days.

Benoist

Alternately, instead of designating a set Caller, we could rotate or have a table like this when needed:

DM rolls 1d10:

1 - Cole
2 - Cranewings
3 - Drohem
4 - Lilaxe
5 - Imperator
6 - Peregrin
7 - Sigmund
8 - skofflox
9 - TheDungeonDelver
10 - winkingbishop

If player in question is not there, I reroll. :D

Drohem

If the characters are involved in a combat situation, then I think that a once day turn around on posting is reasonable.  Outside of combat, I would probably be a little more lenient; something like three days.  After that a designated person (DM, Caller, or otherwise) can make any critical decisions for the absent character.

I have no problem with a Caller, being the Caller, rotating the duty, or rolling randomly for the duty.  :)

thedungeondelver

Quote from: Cole;417471How are the various names pronounced?

Liir like Lear, Dallow like tallow, Snave like knave, Tarm like Harm, Json like...well, like that.  Not like Jason.  There's a stop after the J.  The J is more like a soft G.

'zat help?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

skofflox

Quote from: Drohem;417508If the characters are involved in a combat situation, then I think that a once day turn around on posting is reasonable.  Outside of combat, I would probably be a little more lenient; something like three days.  After that a designated person (DM, Caller, or otherwise) can make any critical decisions for the absent character.

I have no problem with a Caller, being the Caller, rotating the duty, or rolling randomly for the duty.  :)

this...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Sigmund

- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Imperator

I'm cool with it, be it a fixed position or a rotation.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Lilaxe

Just got back home last night at 11pm, will be at work in an hour or so, so I will get stats rolled then. I have no problem with a caller.

I am self employed, and don't work on computers, so sometimes I'll be in the workshop all day, sometimes not. Also, I have been visiting my mother in hospital which is 6 hours away so there will be the odd day where I'm unable to post, even on my iPhone.  So if you don't hear from me, don't worry I am around!
______________


Playing: PF
Running: AD&D 1E

Benoist

Quote from: Lilaxe;417589Just got back home last night at 11pm, will be at work in an hour or so, so I will get stats rolled then. I have no problem with a caller.

I am self employed, and don't work on computers, so sometimes I'll be in the workshop all day, sometimes not. Also, I have been visiting my mother in hospital which is 6 hours away so there will be the odd day where I'm unable to post, even on my iPhone.  So if you don't hear from me, don't worry I am around!
It's alright, Lil. I hope your mom is OK. Your priorities are in the right place.

If I don't hear from you during the next 24 hours or so and I will launch the game, and you'll be in the same position as Peregrin: able to jump in the game whenever you show up. So no worries!

Thanks for letting us know, mate. :)

Benoist

Quote from: Drohem;417508If the characters are involved in a combat situation, then I think that a once day turn around on posting is reasonable.  Outside of combat, I would probably be a little more lenient; something like three days.  After that a designated person (DM, Caller, or otherwise) can make any critical decisions for the absent character.
Just want to point out that sounds good to me. It's not any hard rules or anything, anyway. My intention is more to lay out the basic principles and expectations right up front, so that everybody's aware and nobody's surprised if that type of situation occurs. :)

We'll see how that plays as we go, anyway!

thedungeondelver

This being the first (2nd counting an abortive attempt at a star trek game) pbp RPG I've played, how exactly do we do critical die rolls?  Now, I was on fire when I rolled up my character, so much so that I felt weird possibly taking a hard-to-get class (which is why I went for a vanilla fighter), so how do we manage to-hits, saves, spell damage, potion efficacy, etc?

I've seen some folks link to on-line verifiable die rollers, how do those work?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Imperator

Quote from: thedungeondelver;417664This being the first (2nd counting an abortive attempt at a star trek game) pbp RPG I've played, how exactly do we do critical die rolls?  Now, I was on fire when I rolled up my character, so much so that I felt weird possibly taking a hard-to-get class (which is why I went for a vanilla fighter), so how do we manage to-hits, saves, spell damage, potion efficacy, etc?

I've seen some folks link to on-line verifiable die rollers, how do those work?
It's really easy. Just create an account on Invisible Castle, and you can use the Roll Dice link to make any roll you need. It's just filling in a form, and then you are provided with the outcome, and several differently formatted links for posting.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

winkingbishop

Yeah, in case you care to see it by example...

Initiative to answer post (1d10=2)

or..

http://invisiblecastle.com/roller/view/2767199/

You can add in all sorts of extra data if you want (your character's name, the campaign name, the purpose of the roll) but the essential thing is creating the account and getting the roll timestamped for Ben.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Lilaxe

This is my roll.

invisiblecastle.com/stats/view/25509/

arranged as I like:
STR: 13
INT: 17
WIS: 11
DEX: 16
CON: 13
CHA: 13

(half elves get no stat changes)

"Smeads" Half Elven Magic-User/Thief

http://invisiblecastle.com/roller/view/2767481/

3.5 HP

http://invisiblecastle.com/roller/view/2767499/

starting money 95gp - Ill PM with what I buy.

Ill sort out the rest of the skills and PM that as well
______________


Playing: PF
Running: AD&D 1E