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[Praemal Tales] AD&D Ptolus, Pre-game chat

Started by Benoist, November 05, 2010, 08:20:22 PM

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Benoist

Some languages of Praemal:

Abyssal: self-explanatory.
Charad: language of the titans of old. Only known of elven scholars.
Common (Imperial): Also New Prustan. The basic language every speaks. You got that one automatically.
Old Prustan: Archaic form of the Imperial language used in scholarly works. Shares some similarities with the dwarven language.
Draconic: self-explanatory.
Dwarvish: self-explanatory.
Elvish: self-explanatory.
Elder Elvish: Archaic form of elven language. Very few people still know it.
Gnomish: self-explanatory. Derived from Elder Elvish.
Halfling: self-explanatory. A mix of Elder Elvish and Westron.
Orcish: self-explanatory. A mix of Abyssal and Westron, mostly.
Palastani: An old human regional tongue, from the area of Ptolus. Not looked upon favorably by the Imperial authorities.
Nallish: Crude language of the barbarians of the Northern and Eastern edges of the Empire.
Undercommon: A mix of Elder Elvish, Abyssal and Draconic spoken by a variety of people of the depths. Very rarely known by people of the surface.
Uraqi: language from the far south. Uraq was once a very powerful nation, a few hundred years ago. Today, it is part of the Empire, and has been for the past 250 years or so.
Westron: One of the oldest human languages, it was a common tongue a long, long time ago, way before the days of the Empire. Some believe this language was given to humanity by the dawn of times by the Creator himself.

thedungeondelver

Behold Ylarum the Doomed in all his 1st level glory...

Race: Human
Class: Fighter
Alignment: CN with good tendencies
HP: 10

S - 18/85 +2 to-hit/+4 damage, open doors on a 1-4 (d6), bend bars/lift gates 30%
I - 9  +1 languages (elven (elvish?))
W - 10
D - 17 +3 reaction -2 defense
C - 17 +3 hp/level
Ch - 15 - Maximum 7 henchmen +15% morale +15% leadership

Proficient in: broadsword, longsword, dagger, spear

AC: 3(4) - Chainmail, shield
Weapon in-hand: Broadsword (1d8+4), +2 to-hit
Off-hand: Small shield

He normally wears durable, functional cloak and robe, with high riding boots that bespeak his plainsman heritage.  On the march, he carries a few sundry goods in his leather backpack - 1 week normal rations and a week's iron rations, chalk, parchment and charcoal for making quick maps, and the like.

Movement rate is 12"

...

Ylarum has a small retinue of hirelings:

Two bearers, humans both (Liir and Dallow) each with two large sacks and a 10' pole to use to haul goods and loot and 50' of stout rope

A linkboy (Snave) with 2 wax candles, 20 torches, 2 flasks of oil, a hooded lantern, flint and steel, and a 10' pole with hook to carry the lamp on.

He also has employed two heavy footmen (Tarm and Json, both humans) with padded armor and (small, wooden) shield (ac 7) (footman Tarm has 4 HP, footman Json has 6) for whatever fortune holds for us.  Their primary employ is as a second rank, striking with pole arms over/around us during melee, and secondarily providing a vanguard for the other hirelings on the march.

Despite his mercurial and moody nature, Ylarum wouldn't abandon his men out of hand if he could help it.  Besides, coming back from an adventure without at least a few of the men he left with would seriously narrow his prospects for hiring others.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Cole

Quote from: thedungeondelver;416369Besides, coming back from an adventure without at least a few of the men he left with would seriously narrow his prospects for hiring others.

Take note, folks :)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg


Benoist

BTW, I just got tired of translating square kilometers to square miles, then to feet, so you know... :D

Imperator

Quote from: Cranewings;416202I'll loan you the 12 sense we speak the same alignment language. (:

Cool! I'm in your debt.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

Alright. Internet was down yesterday, and it's back today.
I've been doing some prep for the game, and we should be able to start fairly soon. :)

Lilaxe

Have room for 1 more? My first PbP :)

If so, are you using the two stats over 15 rule or reroll?
______________


Playing: PF
Running: AD&D 1E

thedungeondelver

Lileks?!  Jim Lileks?  Man, I love your website and your Gallery of Regrettable Food and -

Oh, wait, sorry.

:D
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

skofflox

Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

#130
Quote from: Lilaxe;417023Have room for 1 more? My first PbP :)

If so, are you using the two stats over 15 rule or reroll?
Welcome, dude! Sending you a PM! :)

My internet connection crashed again soon after I posted here on this thread and it just came back now. It might crash again. I know some guys are working on it right now. Everything should be back to normal for me by Tuesday, hopefully.

Cole

Quote from: thedungeondelver;416369Ylarum has a small retinue of hirelings:

Two bearers, humans both (Liir and Dallow) each with two large sacks and a 10' pole to use to haul goods and loot and 50' of stout rope

A linkboy (Snave) with 2 wax candles, 20 torches, 2 flasks of oil, a hooded lantern, flint and steel, and a 10' pole with hook to carry the lamp on.

He also has employed two heavy footmen (Tarm and Json, both humans) with padded armor and (small, wooden) shield (ac 7) (footman Tarm has 4 HP, footman Json has 6) for whatever fortune holds for us.  Their primary employ is as a second rank, striking with pole arms over/around us during melee, and secondarily providing a vanguard for the other hirelings on the march.

How are the various names pronounced?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Cole

In the case of my character, it's basically like "Oo-loss Zegg."
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Peregrin's on hiatus right now. He's not feeling too good (health issues).

Get well, mate! We'll keep a seat warm for your return! :)

Lilaxe has not come back to me yet with a character. I'll give a bit more time for him to catch up, and I'll be working out a few details in the meantime. We start right after.

Now for a few conventions: I'll generally wait for a day after a post to let people catch up (especially for combat situations), unless this is basic conversation with an NPC, or descriptive stuff that can be answered on the spot, that kind of thing. So sometimes the game's going to move fast with lots of posts, and sometimes it's going to slow down dramatically because it'll require us to have feedback from all players involved. This is to be expected.

Peregrin's character is left out of the game for now with possibility to come to the game at a later point.

If anyone else becomes idle for some reason, I would not want us to wait more than a day before being able to move on, however. This means that either the character becomes idle/henchman, in effect, until the player comes back, and/or players designate before hand someone else to take charge of their character during their absence (it'd be the Caller, by lack thereof).

An additional precaution we could be taking to make the game move on would be to designate a Caller, basically. This is the person who basically speaks for the group as a whole when/if I need clarification. This doesn't mean the Caller's character is the leader of the group at all. This means that the player is a communication link between me and the rest of the group if I need unified answers in the OOC thread, make a decision for people who are not here to post after a day, or whatnot (see p. 138-139 of the OSRIC rules if you're unclear what a Caller is and isn't).

Thinking out loud here. What do you think?

winkingbishop

Quote from: Benoist;417482Thinking out loud here. What do you think?

In principle, I think you're developing a good plan.  I would certainly like to give everyone an opportunity to act in a combat round, but if we wait for people to post longer than a day for feedback things are going to drag.

I don't personally have a problem with nominating a sub or handing control over to the Caller when necessary, but I think we're going to run into some issues unless we establish some guidelines on how long one has to be idle before a sub takes over.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]