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(OOC) Files of Private Investigation Task Force

Started by Snowman0147, September 06, 2014, 01:41:12 PM

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jan paparazzi

#30
Quote from: Snowman0147;786893And it looks good.  Too bad no one else signed up for this play test.  Do you mind if you control other characters, or do you want to see npcs helping you out?  Do you want to do this solo?

I can do that. This reminds me a little of how we usually play these games. With a faceman, a thief and a combat monkey. I think a game like Spycraft is really well suited for my gamegroup. Those classes support what we do perfectly. Much better than wod really.

It's mostly the names, really. Academics should be Research, Science should be Analysis, Larceny should be Security and Subterfuge should be Bluff.

Anyway shall I make a special forces or sniper? And a thief or scout? And maybe a hacker? A scientist for the forensic analysis? A gumshoe for general investigation purposes?
May I say that? Yes, I may say that!

Snowman0147

Any one you think that is useful.  Perhaps a scientist and a survivalist would be wise.  It is Antarctica after all.

jan paparazzi

#32
Name: Jake Burrell
Concept: Scout

Background: Used to be a U.S. Army Ranger
Employment: Currently a mercenary for hire
Primary Role: The scout of the operation
Secondary Role: The soldier when things go south
Nature: Resourceful

Combat: 42 (+20)
Physical: 53 (+30)
Mental: 20
Social: 15
Potency: 0

Wound: 20
Heroic: 0
Spirit: 14
Equipment: 10
Initiative: 2
Request: 2

1. Light footed (Stealth) II: Could just say you gain a advantage for sneaking, or you move at full movement while sneaking instead of the usual half movement.
2. Sneak attack:
3. Crocodile Dundee (Tracking): You gain a advantage for tracking people down.
4: Living of the land:
5. Psysically though:
May I say that? Yes, I may say that!

jan paparazzi

#33
Name: Caroline McKnight
Concept: Scientist

Background: Forensic expert LAPD
Employment: Looking for a new challenge
Primary Role: Any form of scientific analysis
Secondary Role: Computer expert
Nature: Doesn't give up easy

Combat: 16
Physical: 17
Mental: 48 (+30)
Social: 37 (+20)
Potency: 0

Wound: 12
Heroic: 0
Spirit: 18
Equipment: 6
Initiative: 4
Request: 4

1. Lab rat (Forensics) II: If you want to shove your fifth talent into this time could be cut down to a quarter.
2.  (Chemistry) II:  I guess you got a advantage to identify chemicals.
May I say that? Yes, I may say that!

jan paparazzi

#34
Name: William Barrinski
Concept: Explorer

Background: Oxford University degree in History
Employment: Infamous relic hunter for hire
Primary Role: Research and walking knowledge bank
Secondary Role: Extra firepower
Nature: The guy is an enigma


Combat: 31 (+10)
Physical: 37 (+20)
Mental: 43 (+20)
Social: 14
Potency: 0

Wound: 16
Heroic: 0
Spirit: 18
Equipment: 8
Initiative: 4
Request: 2

1. Bookwurm (Library research) II: Spend a extra talent on this to make it a quarter length of time.
2. Cipher fanatic (Decrypting) II: Gain a advantage in decrypting dead languages to english. Could spend that extra talent from Occult Lore to decrypt passwords as well.
3. Mountain goat (Climbing): Could gain a advantage to climbing rolls.
May I say that? Yes, I may say that!

jan paparazzi

#35
Name: Lucas Schröder
Concept: Detective

Background: Criminal investigator for Interpol
Employment: Fired when exposing a corruption scandal
Primary Role: Investigation and questioning
Secondary Role: Extra firepower
Nature: Grumpy as usual

Combat: 29 (+10)
Physical: 16
Mental: 44 (+20)
Social: 41 (+20)
Potency: 0

Wound: 14
Heroic: 0
Spirit: 18
Equipment: 7
Initiative: 4
Request: 5

1. Eye for detail (Area investigation) II:  Spend that extra talent that you are not using to make it a quarter of the time.
2: Professional hardass (Interrogation) II: Give it a advantage and cut down the time by half.
3. Knowing the streets (Black market knowledge): Don't bother rolling to remember black market details.
May I say that? Yes, I may say that!

Snowman0147

What was the natural rolls of those two?  That way I can guess how many talent points you spent to improve their attributes.

For the soldier I would suggest something to improve his mental a tiny bit.  Damage from guns is 1d6 + weapon mod + mental mod.  Mental is used for aiming, perception, and initiative.  Physical is only used for range weapons that require a lot of physical prowess such as bows, throwing daggers, ninja stars, spears, and such.

Suggested talents for the soldier is faster reflexes for a extra 1d6 to initiative roll.  Maybe spend another talent to make it a +2d6.  If your going sniper I would suggest Sniper Training to get x2 range.  Getting another talent on that would make it x4 range.  Given the mission I might not do sniper at all because a single rifle would eat up a lot of request.  Then again it could be purchase as signature gear at the cost of three talents and at good quality.  Still in Antarctica there isn't going to be much to shoot at.

As for the scientist.  She is a bit tougher to think about.  Talents could be spent in reducing the time she spends on research, hacking, and investigations.  One talent point can cut the time in one of those things by half.  Another point it would be quarter of the time it would normally take.  Though she also looks like a character that could get some advantages in those skills as well.

I also think your characters should be a tiny bit more well rounded just in case something really bad happens.

Snowman0147

Oh wow two more.  I see you been busy.  Okay what to do with these two.

First off "The Talent".  Really?  That is just too tempting to ruin his day.  Could you just give him a normal name and better merits.  Engima is not going to help you.  Last why does his background have two histories?  I would just pick one.

Now Lucas I already like.  Just wish he had more meat on those bones.  Could easily decrease social by one talent and go for a physical increase.  Also having to deal life fighting crime as a detective may have given him some ability to shrug off the worst effects horror.  As in he had seen some pretty bad murder cases in his time.  Could go with I Seen Worst and get a spirit soak of 1 per talent invested into it.  Hell you could go for Common Sense that allows the gm to give out one warning per session.

jan paparazzi

#38
I gave every char 50 bonus. I correct everything. W8 a min. My first char might be unbalanced as well
May I say that? Yes, I may say that!

Snowman0147

Don't make changes unless you want to do that.  I was making sure on what I was dealing with first.

jan paparazzi

I didn't. I just added the bonus and changed the name of the talent.
May I say that? Yes, I may say that!

Snowman0147


jan paparazzi

May I say that? Yes, I may say that!

Snowman0147

#43
I did gave you some for your three characters in terms of talents.  Though I can give it another try.

Lets look at the army ranger.

1. Stealth:  Could just say you gain a advantage for sneaking, or you move at full movement while sneaking instead of the usual half movement.
2. Sneak attack:  Could make that ranger a knife specialist.  Requires a small blade (aka dagger/knife) which means it has a requirement, or the talent won't work.  It also means it is more potent to make up the difference.  +2d6 of damage for a successful sneak attack with your required weapon.
3. Tracking:  You gain a advantage for tracking people down.
4: Living of the land:  Okay...  Once per session you manage to find perishable resource (aka food, water, or etc.).
5. Psysically though:  You mean tough right?  If so we can go for wound increase that gets you +2 more wounds.  Not much, but this talent can stack over time.

Snowman0147

#44
Okay lets take a look at the scientist.

1. Forensics:  I am assuming crime scene investigations that is done in a lab.  If so I would cut the time in half.  If you want to shove your fifth talent into this time could be cut down to a quarter.
2. Programming:  Is this suppose to be hacking, or just creating computer programs?  I guess I will do a mixture.  You give AI defense programs a disadvantage when trying to bypass security.
3. Chemistry:  I guess you got a advantage to identify chemicals.
4: Engineering:  Why would a crime scene investigator have engineering?  How is that useful for her former job and what good would it bring to her team?  My only guess is that she has a advantage in doing repairs.