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{Olde School} X2 - Castle Amber

Started by StormBringer, August 31, 2008, 01:48:18 PM

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StormBringer

#45
Quote from: Oni Kadaki;255743Alright, I started a character sheet, but i'm confused about a couple of things. First, how do I determine starting HP, and how do I determine saving throws? Also, where can I find a list of costs for magic equipment? I'll determine encumbrance and move rate once my starting equipment is set in stone.
Hit points are max at first level, 8 in your case, then rolled normally for the remaining levels.  Saving throws are in the DMG.  For a cleric of your level:
Paralyzation, Poison, Death magic: 9
Petrification or Polymorph: 12
Rod, Staff, Wand: 13
Breath Weapon: 15
Spell: 14

Some saving throws will be modified by your Wisdom score, I will alert you as those come up.

Quote4th lvl- 1? (Stormbringer said we have access to one level higher than we normally would)
Sticks to snakes
Only for scroll purchases with your magic item purchases.  The DMG has all the magic items and their xp values, which is what you would use to purchase them from the 5000xp provided.  Since spells scrolls don't have an xp value, I set the cost at 200xp per level, and an additional limitation is that the spells can only be one level higher than the maximum you can normally cast.  That is so people aren't walking around with three or four wish spells apiece.  ;)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Venosha

#46
I have decided to be a human monk.  I will have the complete character up by tomorrow, too tired tonight.
EDIT:

Semina – Human Monk
Strength       16   +35lb enc. OD 1-3, bb/ lift gates 10%
Intelligence    9   1 extra language
Wisdom         15   +1 magical attack adj
Dexterity      15   no AC bonus, Monk restriction
Constitution   11   Resurrection survival 75%, System Shock 80%
Charisma        9   Max henchmen 4

Age: 24
Hit points: 21
AC: 5 (7) - Ring of Protection +2
Alignment: Lawful Neutral
Move: 190 ft
xp:  23,571

Monk abilities:

Speak with Animals
ESP attempts 28% successful
Immune to disease, haste and slow
Save vs Petrification to dodge missiles
Successful save vs attack form = no damage
Thief abilities:
  • Open Locks        42%
  • Find Remove Trap  40%
  • Move Silently     40%
  • Hide in Shadows   31%
  • Hear Noise        20%
  • Climb Walls       90%

Languages: Common, Lawful Neutral, Elf

Weapon Proficiencies: Hand Axe, Crossbow, Dagger

Open Hand attack
2-7, 5/4 attacks

Hand Axe +3
1-6/1-4  +3 to hit and damage, +2 damage (Monk levels)

Hand Axe
1-6/1-4  +2 damage (Monk levels)

Crossbow of Distance (double range in all categories)
1-4/1-4  +1 to hit and damage, +2 damage (Monk levels)

Daggers
1-4/1-4 +2 damage (Monk levels)

Staff (-3 non-proficiency penalty)
1-6/1-6 +2 damage (Monk levels)



Equipment (encumbrance 60.5lbs – 35lbs enc bonus = 25.5lbs)
Hand axe +3             -    5lbs
Hand Axe               2gp   5lbs
Crossbow of Distance    -    3lbs
Quiver w 20 quarrels   3gp   5lbs
Staff                   -    5lbs
Daggers (x4)           8gp   4lbs
Bedroll                2sp   5lbs
Flint & steel          1gp    -
6 days trail rations   1gp   4lbs
2 waterskins           2gp   8lbs
Torch (x4)             4cp   10lbs
Backpack               2gp   2lbs
Rope, 50'              4sp   7.5lbs
Belt Pouch             2gp   1lb
Light Warhorse       300gp    -
total:                13gp   60.5lbs
                       6sp
                       4cp

Mount
Light Warhorse
Icerick
AC     7
hp     9
mv     24"
att    2
dam    1-4/1-4
carry  3000/5000

Money & treasure
15gp
Healing Potion (x2)
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

DeadUematsu

#47
Hey Stormbringer, check out my magic items.

Magic Items (5000xp)
 Gauntlets of Ogre Strength (1000xp), Leather Armor +1 (300xp), Periapt of
 Wound Closure (1000xp), Potion of Healing (x2, 400xp), Potion of Animal
 Control (x1, 200xp), Potion of Treasure Finding (x1, 600xp), Scimitar +2 (750xp),
 Wings of Flying (750xp)

Are these okay?

Also, I plan on recruiting some halfling fighters as henchmen. What are the monthy rates (I am assuming 100gp/level/month)? Also, can I use the additional 10,000 gold pieces to outfit my henchmen with magic items or does that have to come out of my pool?
 

StormBringer

Quote from: DeadUematsu;255903Hey Stormbringer, check out my magic items.

Magic Items (5000xp)
 Gauntlets of Ogre Strength (1000xp), Leather Armor +1 (300xp), Periapt of
 Wound Closure (1000xp), Potion of Healing (x2, 400xp), Potion of Animal
 Control (x1, 200xp), Potion of Treasure Finding (x1, 600xp), Scimitar +2 (750xp),
 Wings of Flying (750xp)

Are these okay?
Those look fine.

QuoteAlso, I plan on recruiting some halfling fighters as henchmen. What are the monthy rates (I am assuming 100gp/level/month)? Also, can I use the additional 10,000 gold pieces to outfit my henchmen with magic items or does that have to come out of my pool?
Henchmen aren't hired, and they don't generally have their own magic items, but you can have them use any of yours for which they are permitted use.  Finding classed hirelings won't be particularly easy, and they will be limited in numbers.  Porters, teamsters, pack handlers and so on are fairly easy to come by.

So no halfling army, but you can probably find two 2nd level or three or four first level fighters. They will normally want a half share of treasure, expect to be healed like anyone else, and have equipment supplied or replaced.  The going rate averages 100gp/level/month, up front.  They will be, in all respects, normal hirelings; no bonuses to morale and such.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

DeadUematsu

#49
Fair enough. I will see what the others think before I take on any. If I do, I will probably aim to attract two 2nd level fighters and will parcel out the gauntlets to one and the wings to the other. With those items, plate mail, shields, short bows, and short swords, they ought to be formidable helpers.
 

GrayPumpkin

#50
Here's my character, lemme know if there are any problems. I still need to pick a god to worship, still paging though Deities and Demigods, are Greyhawk Gods also acceptable?

Kagan-Zur – Male, Half-Orc Cleric 4/Assassin 4

Rolled stats
12, 9, 17, 8, 17, 17
Adjusted stats after shifting points as Half-Orcs have max Wis of 14
Adjusted stats – 11, 9, 14, 9, 18, 17

Leanly built and standing around five and a half feet, Kagen-Zur is all whipcord muscles and panther-like speed. His dark bristly hair, brownish-green tinged complexion, heavy jaw, and nose so upturned that you can look almost directly into his nostrils, hint strongly at his orcish heritage.

Strength 18 (+1/+2, +100 lbs enc. OD 1-3, BB/LG 16%)
Intelligence 11 (2 extra languages)
Wisdom 14 (bonus 1st level spell)
Dexterity 18 (+3 reaction, -4 defensive)
Constitution 10 (75% res, 75% shock)
Charisma 7(9) (3 max henchmen, -10% loyalty, -5% reaction)

Hit Points 17 {7, 3(4,2), 3(5,1), 4 (4,4)}
Armor Class 3 (0 with shield)
Alignment Neutral
Move 120 ft.
Experience 10,000/10,000
Age 24

Half-Orc Racial Abilities
+1 Str, +1 Con, -2 Cha to non Orcs
Infravison 60 ft.
Racial languages (Common, Orcish)
Additional languages (Elvish, Dwarven)

Assassin Abilities
Pick Pockets 30%
Open Locks 49%
Find Remove Trap 35%
Move Silently 31% (95-100% with boots)
Hide in Shadows 25%
Hear Noise 15%
Climb Walls 91%
Disguise
Backstab (double damage)

To-Hit
Melee +1
Ranged +3
Broadsword +4

Damage
Dagger,1d4+2/1d3+2
Broad Sword +3, 2d4+5/1d6+6
Composite Short Bow, 1d6+2/1d6+2, RoF 2, 50 ft.

Saving Throws
Paralyzation, Poison or Death Magic 9
Petrifaction or Polymorph 12
Rod, Staff or Wand 13
Breath Weapons 15
Spell 14
 
Spells
Prepares 4-1st level spells, 2-2nd level spells,
1 Cure Light Wounds x2, Darkness, Detect Magic
2 Hold Person, Silence (15' Radius)
 
Weapon Proficiencies
Dagger, Broad Sword, Composite Short Bow

Equipment (84 lbs)
Studded Leather (20#), Shield, small (5#), Dagger (1#), Broadsword (8#), Composite short bow (2#), 20 arrows (4#)

Cloak, hooded (2#), Leather Backpack (10#), Bedroll (5#), Bone Case (map or scroll), Chalk, 10 pieces, Flint & Steel (0.5#), Grappling Hook, (4#), Holy Symbol, silver  (god) (2#), 10 days trail rations (10#), Rope, silk (50 ft) (5#), Thieves Tools (1#), Waterskin (4#), Whetstone (0.5#)

Money
150 gp, 6 sp, 8 cp

5000 xp in gear
Ring of Invisibility (1,500), Studded Leather +1 (400), Shield +2 (500), Broadsword +3 (1,400), Candle of Invocation (1,000), Potion of Healing (200)

10,000 gp in gear
Ring with secret compartment for Ingestive Poison (200 gp)
Insinutive Poisons: Poison Type D (1,500 gp), Poison Type D (1,500 gp), Poison Type C (600 gp), Poison Type C (600 gp), Poison Type C (600 gp)
Ingestive Poison: Poison Type D (500 gp), Poison Type D (500 gp)
4000 gp in gems (payment for a recent job he hasn't gotten around to spending it yet also good for bribes and such)
 

GrayPumpkin

Here's my character. Still paging through the Deities and Demigods looking for a god to worship. Are Greyhawk gods also acceptable?

Kagan-Zur – Male, Half-Orc Cleric 4/Assassin 4

Rolled stats
12, 9, 17, 8, 17, 17
Adjusted stats after shifting points as Half-Orcs have max Wis of 14
Adjusted stats – 11, 9, 14, 8, 17, 17

Leanly built and standing around five and a half feet, Kagen-Zur is all whipcord muscles and panther-like speed. His dark bristly hair, brownish-green tinged complexion, heavy jaw, and nose so upturned that you can look almost directly into his nostrils, hint strongly at his orcish heritage.

Strength 18 (+1/+2, +100 lbs enc. OD 1-3, BB/LG 16%)
Intelligence 11 (2 extra languages)
Wisdom 14 (bonus 1st level spell)
Dexterity 18 (+3 reaction, -4 defensive)
Constitution 10 (75% res, 75% shock)
Charisma 6(8) (2 max henchmen, -15% loyalty, -10% reaction)

Hit Points 17 {7, 3(4,2), 3(5,1), 4 (4,4)}
Armor Class 3 (0 with shield)
Alignment Neutral
Move 120 ft.
Experience 10,000/10,000
Age 24

Half-Orc Racial Abilities
+1 Str, +1 Con, -2 Cha to non Orcs
Infravison 60 ft.
Racial languages (Common, Orcish)
Additional languages (Elvish, Dwarven)

Assassin Abilities
Pick Pockets 30%
Open Locks 49%
Find Remove Trap 35%
Move Silently 31% (95-100% with boots)
Hide in Shadows 25%
Hear Noise 15%
Climb Walls 91%
Disguise
Backstab (double damage)

To-Hit
Melee +1
Ranged +3
Broadsword +4

Damage
Dagger,1d4+2/1d3+2
Broad Sword +3, 2d4+5/1d6+6
Composite Short Bow, 1d6+2/1d6+2, RoF 2, 50 ft.

Saving Throws
Paralyzation, Poison or Death Magic 9
Petrifaction or Polymorph 12
Rod, Staff or Wand 13
Breath Weapons 15
Spell 14
 
Spells
Prepares 4-1st level spells, 2-2nd level spells,
1 Cure Light Wounds x2, Darkness, Detect Magic
2 Hold Person, Silence (15' Radius)
 
Weapon Proficiencies
Dagger, Broad Sword, Composite Short Bow

Equipment (82 lbs)
Studded Leather (20#), Shield, small (5#), Dagger (1#), Broadsword (8#), Composite short bow (2#), 20 arrows (4#)

Leather Backpack (10#), Bedroll (5#), Bone Case (map or scroll), Chalk, 10 pieces, Flint & Steel (0.5#), Grappling Hook, (4#), Holy Symbol, silver  (god) (2#), 10 days trail rations (10#), Rope, silk (50 ft) (5#), Thieves Tools (1#), Waterskin (4#), Whetstone (0.5#)

Money
151 gp, 1 sp, 8 cp

5000 xp in gear
Ring of Invisibility (1,500), Studded Leather +1 (400), Shield +2 (500), Broadsword +3 (1,400), Candle of Invocation (1,000), Potion of Healing (200)

10,000 gp in gear
Boots of Elvenkind (5000 gp), Poison Type D (1,500 gp), Poison Type C (600 gp), Poison Type C (600 gp), Potion of Flying (750 gp), Scroll of Dispel Magic (600 gp), Scroll of Resist Fire (400 gp), Scroll of Cure Light Wounds (200 gp), Scroll of Cure Light Wounds (200 gp)
 

StormBringer

Quote from: GrayPumpkin;256160Here's my character, lemme know if there are any problems. I still need to pick a god to worship, still paging though Deities and Demigods, are Greyhawk Gods also acceptable?
It won't make a huge difference, although I will be able to use it for future plot hooks.  ;)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

One Horse Town

Sorry guys, i'm out. I won't be available for a bit.

Eric E.

Fortuitously, I'm working on a human fighter.
 

StormBringer

Excellent!  I haven't gotten confirmation back yet, but I was planning on keeping OHT's dwarf fighter in the group, if he wants, until his glorious return from holiday.  So a human fighter in the lead, and an NPC dwarven fighter for a bit of extra punch.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

DeadUematsu

This is exciting! It's like a small army being amassed.
 

StormBringer

Quote from: DeadUematsu;256605This is exciting! It's like a small army being amassed.
Well, it is an Olde School module.  You will need it.

:D
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Oni Kadaki

Could somebody with a DMG help me figure out some equipment for my cleric? I'm new at this and am completely lost.

GrayPumpkin

I'll do what I can. What are you needing?