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Old School Openquest PbP

Started by Pseudoephedrine, August 04, 2010, 09:08:46 AM

Previous topic - Next topic

skofflox

#30
Character concept: Dakon Horse Nomad (specialized) warrior/merchant.
Chargen:Point buy

Name: Amrakhan

16=STR
13=CON
18=DEX
11=SIZ
11=INT
 8=POW
 9=CHR

Dam.Mod:+1d.4
HP: 12
MW:6
MV:15

53=Dodge
23=Persist.
41=Resil.

74=Close Combat
59=Ranged  ''  
39=un-armed

21=Culture, Dakon
61=Language, Dakon
50=Natural lore
32=Language, (trade?)
11=Culture, other
11=Lore, other

55=Athletics
21=Craft
30=Deception
11=Engineering
21=Healing
19=Influence
30=Mechanisms
21=Performance
43=Perception
50-Riding
30=Sailing
17=Streetwise
36=Trade

24=Battle magic
Magic points:8
Battle Magic spells
Heal (mag.1)
Coordination (mag.1)

I still have to generate some details.Any comments/recommendations on the basic concept?

Psuedo., what is a widespread "trade" language for the area we will be travelling?

This char. is a traditionalist nomad type...does not think the city way is best for his people.Can you give me any info on traditional weapons/armor and tactics?

cheers
:D
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Pseudoephedrine

Quote from: Aos;400323I'm busy until Friday; but I'll make a character then.  I need to reread your Mogaine stuff to know what I want to do.  I haven't had a chance to look at the rules but is OQ an RQ varient?

Yeap. It's simplified though. More suitable for PbP than RQ2.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Quote from: skofflox;400491I still have to generate some details.Any comments/recommendations on the basic concept?

Looks good so far.

QuotePsuedo., what is a widespread "trade" language for the area we will be travelling?

There isn't one, really. Moragnian is the national language of Moragne (the country in which the game will begin) and is widely spoken by both Moragnians and Dakons. Dakon is the language of the Dakons, and is also widely spoken.

QuoteThis char. is a traditionalist nomad type...does not think the city way is best for his people.Can you give me any info on traditional weapons/armor and tactics?

cheers
:D

Javelins, falchions / scimitars, the compound bow and large, curved daggers. Other than swords, nomad Dakon weapons tend to be better-made and nastier versions of hunting tools. They tend to wear leather jacks & leggings made from boiled horsehide and sheepshide, with veterans and magnates dresssed in scalemail hauberks split to allow riding. Dakon shields are medium round shields without heraldry.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

So, what other info do people need to come up with their chararacters?
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Akrasia

Here's a first draft of my potential PC.  I'll post some ideas about his background and motivation when I get a chance (most likely later this week).

OpenQuest PbP Character – Akrasia
[Point buy + Specialist option]

Character Name:    Bryce Arabus
Race:          Human (Moragnian)
Homeland:        Moragne
Fellowship:      Knackers
Education:      University of Carlaw
Player:          Akrasia
Campaign:       Moragne

=== CHARACTERISTICS ===

08 = STR
08 = CON
15 = DEX
09 = SIZ
16 = INT
16 = POW
14= CHA

=== ATTRIBUTES ===

00 = Damage Modifier
09 = Hit Points
05 = Major Wound Level
16 = Magic Points    
15 = Movement Rate
02 = Hero Points

=== PRACTICAL SKILLS ===

25 = Athletics
26 = Craft
31 = Deception
31 = Driving
26 = Engineering
60 = Healing
45 = Influence
31 = Mechanisms
24 = Performance
50 = Perception
31 = Riding
31 = Sailing
30 = Streetwise
26 = Trade

=== KNOWLEDGE SKILLS ===

35 = Culture (Moragnian)
67 = Language (Morag)
66 = Nature Lore
 
=== RESISTANCES ===

50 = Dodge
50 = Persistence
25 = Resilience

=== MAGIC SKILLS ===

64 = Battle Magic Casting
56 = Sorcery Casting
26 = Religion (Moragne)
 
=== COMBAT SKILLS ===

23 = Close
61 = Ranged
23 = Unarmed

=== EQUIPMENT ===

Leather armor (AP 2; Enc 3)
Quarterstaff (1d8; Enc 2)
Light crossbow (1d8; range 125; Load 2; Enc 1)
Quiver
30 Crossbow bolts
Dagger (1d4+1)
2 Throwing daggers (1d6; range 8)
Backpack
Rope
Traveling rations (2 weeks)
Flint and tinder
Water skin (Enc 1)
Bedroll (Enc 1)
First aid kit
Writing Kit (1 Enc)
10 Papyrus sheets

160 = Starting Silver
016 = Current Silver

=== SPELLS ===

Create Magic Point Store (Battle Magic; magnitude variable)
Detect Enemy (Battle Magic; magnitude variable)
Heal (Battle Magic; magnitude variable)
Mindspeech (Battle Magic; magnitude variable)
Multimissile (Battle Magic; magnitude variable)
Protection (Battle Magic; magnitude variable)
Create Familiar (raven) (Sorcery)
Dominate (birds/ravens) (Sorcery)
Fly (Sorcery)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Pseudoephedrine

Cool, you're a bird master, eh?
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

We're just waiting on Aos at this point. Once has has a char, I'll start an IC thread and we can get going.

OK folks, you'll be starting in a roadside village named Breakwood. Like most travelers, you've probably wintered in one of these villages rather than risk the snows or worse, a winter sandstorm. The road it's on is Harold's Road, the longest, largest, and best maintained road in the entire kingdom, that stretches for hundreds of kilometres in either direction.

Breakwood is in northern-eastern Axrew, and is surrounded by a combination of scrub plain, badlands, and pasturage. The village is the outermost extension of Baron Hendrick's lands. His manor (Mizzenhall) is about two hours walk to the south-east, set back from the road, along with the larger and more prosperous village of Mizzenhall. Breakwood is lovely in summer, or so you've heard, as it grows olives and fruits in orchards, but it's currently surrounded by bare, skeletal

So, what brought you all to Breakwood, and how do you know one another?
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Aos

Shit. I forgot. I got lost in my new Dark Sun book.  I'll try to have something up by tomorrow morning. Sorry.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

skofflox

#38
Updated character...ready to throw it down!

Name: Amrakhan Chuluunbataar
19 year old Dakon Nomad seeking adventure while looking to develope trade contacts for his clan.
compact build,long black hair in traditional style and green eyes.
well travelled by the looks of it.

16=STR
13=CON
18=DEX
11=SIZ
11=INT
8=POW
9=CHR

Hero Points:2
Dam.Mod:+1d.4
HP: 12
MW:6
MV:15

53=Dodge
23=Persist.
41=Resil.

74=Close Combat
59=Ranged ''
39=un-armed

Scimitar: 1d8, Enc2, Medium
Dagger: 1d4+1, light
Nomad Bow: 1d8, 125m rng., load 1,Enc.1
Quiver + 15 arrows

Leather: AP 2, Enc 3
Med. Rnd. Shield: 1d6, Enc 2, Heavy

21=Culture, Dakon
61=Language, Dakon
50=Natural lore
32=Language, Maragnian
11=Culture, Maragnian
11=Lore, The One God

55=Athletics
21=Craft
30=Deception
11=Engineering
21=Healing
19=Influence
30=Mechanisms
21=Performance
43=Perception
50-Riding
30=Sailing
17=Streetwise
36=Trade

24=Battle magic
Magic points:8
Battle Magic spells
Heal (mag.1)
Coordination (mag.1)

Backpack
waterskins (2)
large sack (2)
small sack (2)
Bedroll
candle (6)
climbing kit (+25% climb)
fishing kit  (+25% Nature Lore/fish)
flint/tinder
rope (10m)
rations (2wk.)

Weapon/Arm. Enc.:8
Backpack/Gear Enc.:10
Enc. Total:18

110sp @start...59sp remain
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

skofflox

#39
Hai! Self am in fine village of Breakwood waiting for blush of Spring to see the studs gambol...horses that is! Looking to enrich clan pedigree.
I am willing to find suitable work,for aspiring horseman such as myself,opportunity to familiarize with stallions.
Love talking horses with natives!

Local consumables may be  good trade items so am being friend to farmers (some drinks perhaps?) while awaiting audience with royal person Baron Hendrick or his trade rep.
We will discuss matters of great import.
Hai-yahah!
(Met fine companions in drinking establishment?)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Aos

I'm just about done, I'll have it posted within an hour or two.  I am accustomed to BASH and 0D&D so this is taking me a little longer than I expected. Also making a character from a .pdf sucks.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

Character Name: Korvan Gall (trapper)
Race: Human
Homeland:
Fellowship:
Education:
Player: Aos
Campaign: Moragne

=== CHARACTERISTICS ===

08 = STR
08 = CON
21 = DEX
08 = SIZ
13 = INT
10 = POW
18= CHA

=== ATTRIBUTES ===

00 = Damage Modifier
08 = Hit Points
04 = Major Wound Level
10 = Magic Points
15 = Movement Rate
02 = Hero Points
20 = age

=== PRACTICAL SKILLS ===

59 = Athletics
23 = Craft
34 = Deception
34 = Driving
23 = Engineering
23 = Healing
28 = Influence
34 = Mechanisms
28 = Performance
53 = Perception
31 = Riding
33 = Sailing
28 = Streetwise
39 = Trade

=== KNOWLEDGE SKILLS ===

24 = Culture (Moragnian)
63 = Language (Morag)
64 = Nature Lore
34= Langauge (Other)

=== RESISTANCES ===

61 = Dodge
35 = Persistence
33 = Resilience

=== MAGIC SKILLS ===

30 = Battle Magic Casting
13 = Sorcery Casting
23 = Religion (Moragne)

=== COMBAT SKILLS ===

69 = Close
44 = Ranged
39 = Unarmed

=== EQUIPMENT ===
Leather armour
Shield  
Sling
20 bullets
Short sword [1]
Dagger
Backpack,
Rope, [2]
Two weeks traveling provisions,
Flint and tinder,
Water skin.
Fishing kit [1]
Crowbar [1]
Climbing Kit [1]
Lantern [1]
Oil flask [1]
S.P. 88.3

Background: Orphan raised in the wilderness by a (deceased) trapper.  Parents killed for withcraft (or some such).
Characteristics: Always unkempt and smoking. Never turns down a drink. Makes his living trapping animals and selling pelts. Extremely introverted, but strangely charming. Shameless ogler of women.  Due to what happened to his parents is distrustful of magic and will make no use of it.

Last season's trapping was bad, I'm in Breakwood hoping to find a little work before my money runs out. I know the others through casual conversation over drinks.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Akrasia

Sorry to nitpick, but...

Quote from: Aos;40091021 = DEX

A starting character can't have a stat higher than '18' (21 is the highest that they eventually can obtain).  (See p. 11.)

Also, no Battle Magic at all? :confused:
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Aos

Well, I'll have to go back over it again, later.  No time now.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Aos

As a matter of fact, go a head without me. School starts tomorrow and I don't have the time today, nor will I later in the week to give this the attention it deserves. Thanks.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic