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Okay, let's knock the dust off this place.

Started by Werekoala, November 06, 2007, 09:38:17 PM

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Ian Absentia

"That's Baron Ronnoc Kasch to you, mister!"

By the way -- and perhaps I'm over-stepping my role here as Werekoala is the GM -- there's a standard rule about material benefits acquired during the mustering out procedure.  If you receive the same weapon benefit more than once, you may elect to treat the second receipt as a +1 skill level instead of another weapon.  The upshot is that Rannoc, having received the benefit of "Gun" twice during mustering out, may choose either to own two guns (neither of which he's trained to use) or he may choose one gun and a skill level of [Gun]-1.  You'd have to choose why type of gun he owns and is trained in.

!i!

Werekoala

Looks real good, Jim - he's smart as a whip, well educated, and yes, a Noble (though obviously either running from his responsibility back home or disposessed for some reason).

And yes, the standard is you CAN have two guns, or a gun and a skill to use it. Up to you, of course.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Werekoala

Okay, looks like we're getting close to ready. Time to sort out the Ship issue.

Going to keep the Type S (do-able, it has room for 4 I believe, if you have bunks - you'll all be good friends before long!) or upgrade it using personal cash?

As to equipment, I assume 3/4 of you have books, so feel free to equip accordingly, and help Jim as well - just shout out some things you might want, Jim, and we'll find Traveller-equivalents, if they exist.

Bear in mind that there will be a ship's locker (stuff I'll define once we decide what kind of ship) - and also, that where you're at NOW you can't have personal weapons outside the ship. Of course, when did that stop anyone?

Please read the library data if you haven't already.

If there are any more questions, fire away here. We'll get this ball rolling either later tonight or tomorrow.

Good job on the characters, folks.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ian Absentia

So, looking over the characters, we have...
  • A pilot and navigator
  • A ship's gunner and medic
  • A bit of a roustabout
  • A glad-handing faceman
  • A preponderance of electronics skill (three journeyman electricians by my estimation)
I say we join the local electrician's union and set up shop.  Do you realise how much those guys get paid per hour?

More seriously, can we each take a 0-level skill to round our characters out?  I'd like something as simple as Wheeled Vehicle-0, if that even matters.

!i!

James J Skach

Quote from: Ian Absentia"That's Baron Ronnoc Kasch to you, mister!"

By the way -- and perhaps I'm over-stepping my role here as Werekoala is the GM -- there's a standard rule about material benefits acquired during the mustering out procedure.  If you receive the same weapon benefit more than once, you may elect to treat the second receipt as a +1 skill level instead of another weapon.  The upshot is that Rannoc, having received the benefit of "Gun" twice during mustering out, may choose either to own two guns (neither of which he's trained to use) or he may choose one gun and a skill level of [Gun]-1.  You'd have to choose why type of gun he owns and is trained in.

!i!
How the heck do you guys know he's a noble? I looked though that thing and I didn't see anything...

Ok...well...he's not running - that implies effort.  He walked, nay slouched, away.  Being a responsible noble requires effort.  Who has that claim on him?

I'd like to take the option of one gun and gun-1.  Someone will have to help me understand how the skills work that I start with a -1 in gun when I'm getting a bonus (I assume that it's in a category that starts at -2, duh).

As far as equipment goes, I'd like small weapons, stuff that's basically for personal defense for when Ronnoc gets into a tight spot. What other kinds of things does he need - tools for electronic/computer work?

Thanks for the help guys. I'm probably going to get out and get me a basic book (suggestions?) but I was out playing poker again last night (I'm on a bit of a roll, so I'm riding it).

Thanks again.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Ian Absentia

Tee-hee.  They're so cute when they're little.

Okay, seriously.  The six-digit (well, alpha-numeric) code following "UPP" -- those are his stats.  In order, they're Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing.  Ronnoc's Social Standing is C, which translates as 12.  See?  It's all sci-fi-like when they write it that way.  Anyway, Social Standing of 10 (or A) would mean that you're high class, but not nobility.  At 11 (B), you qualify as a knight, and at 12 (C), you can bear the title of baron.  Thus, Ronnoc is a baron. :)  And, since he's a bit of a loser, maybe he's like the proverbial Prodigal Son -- born to greatness, but has trouble living up to it.

As for the -1 gun skill, it's actually just 1.  Treat the hyphen as a colon.  Thus, "Gun: 1" instead of "Gun -1".  The 1 is a positive modifier.

!i!

James J Skach

Quote from: Ian AbsentiaTee-hee.  They're so cute when they're little.

Okay, seriously.  The six-digit (well, alpha-numeric) code following "UPP" -- those are his stats.  In order, they're Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing.  Ronnoc's Social Standing is C, which translates as 12.  See?  It's all sci-fi-like when they write it that way.  Anyway, Social Standing of 10 (or A) would mean that you're high class, but not nobility.  At 11 (B), you qualify as a knight, and at 12 (C), you can bear the title of baron.  Thus, Ronnoc is a baron. :)  And, since he's a bit of a loser, maybe he's like the proverbial Prodigal Son -- born to greatness, but has trouble living up to it.

As for the -1 gun skill, it's actually just 1.  Treat the hyphen as a colon.  Thus, "Gun: 1" instead of "Gun -1".  The 1 is a positive modifier.

!i!
Thanks, Ian.  In some ways it's so fun learning a new game.  In other ways, it sucks as I don't want to detract from the experience you guys have.

WK did explain the stats layout. I was unaware, however, that the Social Standing links directly to a title like you describe.

Ahhh..the gun thing makes sense.  So I'll have gun: 1. Sounds good to me.

Suggestions on books?  Is getting the new version of the LLB's sufficient? I don't know if my close FLGS will have it, but I'm sure the one 40 minutes away will have it.
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

James J Skach

Guys,

Just out of curiosity, what are these lines in the verbose response:

[S  5+ =>( 4 +2) =  6]
[R  5+ =>( 6 +0) =  6]
[A  8+ =>( 7 +0) =  7]

Thanks,
Jim
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Werekoala

S = survival
R = re-enlistment
A = aging (physical stats can go down as you age unless the roll is made)

As to books - if you can get the Far Future Enterprises reprints, those are the best bet. Get the one with the black cover: Books 0-8 and you've got all (or more) than you need.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

beeber

jim- character looks good!  i like thought of a noble who's an "other"

as far as ships go, we could keep the type s as it does have four staterooms (fine as long as we're only 4 characters).  nobody has engineering, tho, right?  :raise:
i have no problem with selling it towards an upgrade to something else, if that's what we'll do.

what skills should we have at 0 level?  
any limitations on gear purchasing?  should it be at kukelu's law & tech restrictions?

Ian Absentia

Quote from: beeberjim- character looks good!  i like thought of a noble who's an "other"
One of my friends once played Marquis Vern, a Rogue, whom he decided was a trust fund, counter culture, social agitator.
Quotewhat skills should we have at 0 level?
WK, do we have a ruling on that?  I was figuring 0-level for a common and useful, but functionally inconsequential skill -- something just to offset the negative mods for untrained skill usage.  Rather like how most people in contemporary developed nations have Wheeled Vehicle-0, the training to operate a common automobile, but without any particular skill.

!i!

Werekoala

Equipment - any is fine, so long as you can afford it of course.

0 - level skills. Sure, one each should be no problem.

Looking good. I'll get the intro up tomorrow and we'll be ready to roll. Just post your updated characters again, once you have gear and your 0-level skill, please, so we have neat finalized copies to work from.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Dr Rotwang!

[B]KEN AMUR[/B]
Merchant 1st Officer 85A454  Age 44  6 Terms  Cr 1250
Small Blade-1, Electronic-2, Gunnery-2, Jack-o-T-1,
Medical-1, Pilot-1, Air/Raft-1, Communications-0

Blade [2D], Mesh Armor, Communicator Recorder (TL 11),
Hand Computer (TL 11), Filter/Respirator Combination (TL 5),  
Electronic Tool Set (TL 7), Low Passage x2

Cr30000 investment in upgraded starship
Some of the equipment is from the Imperial Encyclopedia, out of the MT boxed set.

Hey, Werekoala -- you write that library data all by yourself, in this short span?  It's complete!
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Werekoala

Nah, I've had about 2/3 of this adventure written for about four or five years, I just never finished it up.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

beeber

i'll do my gear tomorrow night as i'm away from my stuff at the moment.

what did we decide on a ship?  are we keeping the scout, or selling it?