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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Carcharodon on August 04, 2014, 01:26:54 AM

Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 01:26:54 AM
A cluster of previously-unknown islands has been found in the mostly-unexplored Dragon Sea. These islands, dubbed the Misty Isles for the ever-present fog covering most of the land, are new lands ripe for adventure and plundering. There are people living there, with towns and ruins dotting the islands. Hobgoblins and orcs roam the outer islands, and the gods only know what might be found in the interior of the larger, central island, called Chalm by the locals.

The Misty Isles is a Labyrinth Lord game focused on exploring the islands. The characters will be new to the islands, having left their various homes in search of adventure, wealth, and glory in the Misty Isles. I plan on running it as a hexcrawl exploration game. I'll be doing quite a bit of random generation for the map, probably using some of the tables from ACKS.

Rules
This game will be using the Labyrinth Lord rules, available here (http://www.goblinoidgames.com/labyrinthlord.html). I'm not planning on using the Advanced Edition Companion for this game. I will be using material from the various Dyson's Dodecahedron (http://rpg.drivethrustuff.com/browse.php?keywords=dyson%27s+dodecahedron&x=0&y=0&author=&artist=&pfrom=&pto=) and Brave the Labyrinth (http://rpg.drivethrustuff.com/browse.php?manufacturers_id=3356) products, though, including the subclasses from Dyson's Dodecahedron #7 (http://rpg.drivethrustuff.com/product/119143/Dysons-Dodecahedron--Vol-1-Issue-7). I haven't run Labyrinth Lord (though I've run and played other OSR games), but I plan to stick to the rules fairly closely unless we, as a group, find something that doesn't work.

Rolling Dice
I like to use Invisible Castle for PbP games. If everyone is okay with it, I'll roll most of the dice, especially in combat, just to keep things simple and moving quickly. I'll post all rolls so you can see them, and I won't be fudging any results.

Character Creation
For characters, I'll give anyone interested in playing three sets of 3d6-in-order to choose from to create a character.

After choosing a race/class, I'll have players roll on the subclass tables in Dyson's Dodecahedron #7. If you don't have it, no worries – I can make the roll and let you know the effects.

Combat
For combat, I'll just have you all post what you want to do round-by-round, make all the rolls, and then have an IC post at the end of every round letting everyone know what happened. This seems to be the best way to run PbP combat, and it's worked well for me in the past.

Mapping
I'll provide maps for you guys, including a hex map of the islands and smaller grid maps as the situation requires. For combat and stuff, I prefer theater-of-the-mind style play rather than strict grid mapping for each round.

Setting
The setting is flexible. I'm not running this in an existing setting, but I also don't have much solid stuff on the overall world yet either. So, if you want to add something like "character X is from town Y" or "my character worships god Z" that's cool, as long as god Z isn't something like "Cletus-Joe, God of Moonshine an' Big-ass Trucks."

I'd like to keep the game set, for the most part, on the islands rather than go back to whatever the characters' home continents end up being. I've got a map of the islands and it's a fairly well-contained area that should be plenty big enough for some good gaming for a decent amount of time.

Wiki
I can set up an Obsidian Portal page or some kind of wiki to keep track of character sheets, loot, hex contents, and the like. That makes things a bit more accessible than resorting to going back through pages of IC/OOC content.

About the GM
I've run multiple games via PbP over on RPG.net under the handle Darth Illithid, including a short-lived game of ACKS and a longer (multiple months) game of Dark Dungeons. I haven't run Labyrinth Lord yet, but with all the wealth of LL-compatible stuff, like Dyson's Dodecahedron, I figured I'd give it a try.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 04, 2014, 01:36:52 AM
Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Spinachcat on August 04, 2014, 02:07:25 AM
I'm interested and I love LL - how often to you need people to post?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 04, 2014, 02:49:47 AM
Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

Join! I'm sure you can handle it. I'm thinking of doing so myself. :)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 07:12:12 AM
Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

If you want in, you're in.

Quote from: Spinachcat;775467I'm interested and I love LL - how often to you need people to post?

Ideally, once a day, but I think once every other day is probably a more realistic expectation.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 04, 2014, 07:39:32 AM
I'm game!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pbj44 on August 04, 2014, 08:02:52 AM
Count me in!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 04, 2014, 09:17:06 AM
Yay! I don't have to book keep my rolls! I wanna join!

Rolz.org. repeat 6 3d6:
10, 7, 13, 6, 9, 7

'K, all done! That was easy!

Player: opaopajr
Character: Faradonas, Fervent Aubergine Proponent. ("It's so good for you!")
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Neutral. HD: 1d8. HP: 4.            AC:4 , 3 w/ shield.

Stats: STR 10,  DEX 7,  CON 13,  INT 6,  WIS 9,  CHA 7.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Wealth: 3d8x10. roll 19. Start 190 gp. Spent 146 gp. Left 44 gp.
Weight: 117 lbs. (Donkey capacity 200 lbs?)

Armor: Splint Mail - 75 gp, AC 4, 45 lbs. Shield - 10 gp, AC -1, 10 lbs.
(sub-total. 85 gp. 55 lbs.)

Weapon:
Scimitar - 15 gp, 1d8, 4 lbs.
Mace - 5 gp, 1d6, 3 lbs.
Sling - 2 gp, 1d4, 0 lbs (5 lbs ammo)
(sub-total. 22 gp. 12 lbs.)

Gear:
Backpack - 2 gp, 2 lbs.
Bedroll - 1 sp, 5 lbs.
Blanket, winter - 5 sp, 3 lbs.
Candles (10) - 10 cp, --
Case, map/scroll - 1 gp, 0.5 lbs.
Crowbar - 2 gp, 5 lbs.
Flint/Steel - 2 gp, --
Mirror, small steel - 10 gp, 0.5 lbs.
4x Oil (1 pint) - 1 sp, 1 lbs.
Pole, 10' wood - 2 sp, 8 lbs.
Rope, silk (50') - 10 gp, 5 lbs.
4x Sack, large (empty) - 2 sp, 0.5 lbs.
5x Sack, small (empty) - 1 sp, 0.5 lbs.
Saddle bag - 1 sp, 0.5 lbs.
Torches (8) - 3 sp, 8 lbs.
Waterskin - 1 gp, 4 lbs.
(sub-total. 31 gp, 50 lbs.)

Land Transport: Donkey - 8 gp.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 04, 2014, 09:36:39 AM
I'm in. The most recent PbP game I ran lasted six months over at Mythweavers, but I haven't been in any PbP games that lasted long except for some one on one games with a friend.

I'll make up a character when you give me some stats :)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 03:49:23 PM
That's six-ish interested players, so here are some stat rolls for everyone. I'll take up to eight players. PbP games almost always suffer from attrition, so I won't be surprised if that number drops a bit after the game gets going.

Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

If you do want to play, here are three stat rolls to choose from.

3d6=9, 3d6=11, 3d6=5, 3d6=16, 3d6=11, 3d6=14 (http://invisiblecastle.com/roller/view/4594970/)
3d6=11, 3d6=10, 3d6=14, 3d6=6, 3d6=12, 3d6=9 (http://invisiblecastle.com/roller/view/4594972/)
3d6=15, 3d6=10, 3d6=8, 3d6=4, 3d6=11, 3d6=11 (http://invisiblecastle.com/roller/view/4594975/)

Quote from: Spinachcat;775467I'm interested and I love LL - how often to you need people to post?

Stat Rolls
3d6=11, 3d6=9, 3d6=11, 3d6=8, 3d6=10, 3d6=9 (http://invisiblecastle.com/roller/view/4594977/)
3d6=9, 3d6=13, 3d6=11, 3d6=12, 3d6=13, 3d6=8 (http://invisiblecastle.com/roller/view/4594979/)
3d6=9, 3d6=13, 3d6=9, 3d6=6, 3d6=11, 3d6=11 (http://invisiblecastle.com/roller/view/4594980/)

Quote from: pspahn;775529I'm game!

Stat Rolls
3d6=8, 3d6=12, 3d6=8, 3d6=10, 3d6=10, 3d6=9 (http://invisiblecastle.com/roller/view/4594981/)
3d6=6, 3d6=8, 3d6=15, 3d6=13, 3d6=10, 3d6=14 (http://invisiblecastle.com/roller/view/4594982/)
3d6=10, 3d6=12, 3d6=17, 3d6=15, 3d6=5, 3d6=10 (http://invisiblecastle.com/roller/view/4594983/)

Quote from: pbj44;775531Count me in!

Stat Rolls
3d6=11, 3d6=18, 3d6=14, 3d6=11, 3d6=12, 3d6=7 (http://invisiblecastle.com/roller/view/4594985/)
3d6=4, 3d6=9, 3d6=11, 3d6=9, 3d6=8, 3d6=12 (http://invisiblecastle.com/roller/view/4594987/)
3d6=10, 3d6=12, 3d6=3, 3d6=11, 3d6=9, 3d6=11 (http://invisiblecastle.com/roller/view/4594988/)

Quote from: Opaopajr;775554Yay! I don't have to book keep my rolls! I wanna join!

Rolz.org. repeat 6 3d6:
10, 7, 13, 6, 9, 7

'K, all done! That was easy!

Player: opaopajr
Character: Faradonas, Fervent Aubergine Proponent. ("It's so good for you!")
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Neutral. HD: 1d8. HP: 4.            AC:4 , 3 w/ shield.

Stats: STR 10,  DEX 7,  CON 13,  INT 6,  WIS 9,  CHA 7.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Wealth: 3d8x10. roll 19. Start 190 gp. Spent 146 gp. Left 44 gp.
Weight: 117 lbs. (Donkey capacity 200 lbs?)

Armor: Splint Mail - 75 gp, AC 4, 45 lbs. Shield - 10 gp, AC -1, 10 lbs.
(sub-total. 85 gp. 55 lbs.)

Weapon:
Scimitar - 15 gp, 1d8, 4 lbs.
Mace - 5 gp, 1d6, 3 lbs.
Sling - 2 gp, 1d4, 0 lbs (5 lbs ammo)
(sub-total. 22 gp. 12 lbs.)

Gear:
Backpack - 2 gp, 2 lbs.
Bedroll - 1 sp, 5 lbs.
Blanket, winter - 5 sp, 3 lbs.
Candles (10) - 10 cp, --
Case, map/scroll - 1 gp, 0.5 lbs.
Crowbar - 2 gp, 5 lbs.
Flint/Steel - 2 gp, --
Mirror, small steel - 10 gp, 0.5 lbs.
4x Oil (1 pint) - 1 sp, 1 lbs.
Pole, 10' wood - 2 sp, 8 lbs.
Rope, silk (50') - 10 gp, 5 lbs.
4x Sack, large (empty) - 2 sp, 0.5 lbs.
5x Sack, small (empty) - 1 sp, 0.5 lbs.
Saddle bag - 1 sp, 0.5 lbs.
Torches (8) - 3 sp, 8 lbs.
Waterskin - 1 gp, 4 lbs.
(sub-total. 31 gp, 50 lbs.)

Land Transport: Donkey - 8 gp.

You can either keep that character, or you can make something with these three stat rolls. I'd honestly prefer it if you used one of these three, only because the rolls are linked, but I'm not super worried about it. It's not like that character has straight 18s or anything. That's one problem I've had with rolz.org - it's difficult to link rolls sometimes.

Stat Rolls
3d6=10, 3d6=13, 3d6=13, 3d6=15, 3d6=11, 3d6=11 (http://invisiblecastle.com/roller/view/4594991/)
3d6=9, 3d6=13, 3d6=7, 3d6=12, 3d6=13, 3d6=9 (http://invisiblecastle.com/roller/view/4594992/)
3d6=7, 3d6=7, 3d6=14, 3d6=9, 3d6=18, 3d6=7 (http://invisiblecastle.com/roller/view/4594993/)

Quote from: Daztur;775564I'm in. The most recent PbP game I ran lasted six months over at Mythweavers, but I haven't been in any PbP games that lasted long except for some one on one games with a friend.

I'll make up a character when you give me some stats :)

Stat Rolls
3d6=14, 3d6=13, 3d6=8, 3d6=8, 3d6=13, 3d6=16 (http://invisiblecastle.com/roller/view/4594994/)
3d6=13, 3d6=14, 3d6=12, 3d6=8, 3d6=6, 3d6=13 (http://invisiblecastle.com/roller/view/4594995/)
3d6=11, 3d6=13, 3d6=10, 3d6=15, 3d6=8, 3d6=13 (http://invisiblecastle.com/roller/view/4594996/)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 04, 2014, 05:48:51 PM
Man, those numbers are so high. :( Oh well, I'll make do.

I choose the first set, as it is closest to my Dwarf class.

STR 10, DEX 13, CON 13, INT 15, WIS 11, CHA 11.

Need me to do anything else?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 06:34:46 PM
Quote from: Opaopajr;775824Man, those numbers are so high. :( Oh well, I'll make do.

I choose the first set, as it is closest to my Dwarf class.

STR 10, DEX 13, CON 13, INT 15, WIS 11, CHA 11.

Need me to do anything else?

Just pick your subclass.

Subclass rolls: 1d12=12, 1d12=6 (http://invisiblecastle.com/roller/view/4595200/)

So a result of 12 means you can choose one from the list:
Quote from: Dyson's Dodecahedron #71. Hammer-Brother - Nat 0 with a hammer stuns foe one round
. Troll-Hunter - +1 to hit and damage against ogres & trolls
3. Phalanx - +1 AC from shields
4.  ShieldBreaker  -  Ignore  up  to  3  points  of  enemy  AC  from  armour  or shields.
5. Deep Sentinel - Double infravision range
6. Tunnel Shooter - +1 to hit and damage with crossbows, can wield a crossbow in melee
7. Iron-Born - d10 hit die (d12 if using advanced hit dice)
8. Rune Binder - Cast 1 cleric spell per day, max spell level = 1/ class level
9. Rune-Bound - Additional +1 on all saves
10. Battle Rager - +2 to hit and damage on the first round of combat, -1 penalty to AC at all times
11. Focused - +10% to earned XP
1. Choose one or make up a new one
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 04, 2014, 06:47:10 PM
Wow, you roll lucky for me! I choose:

5. Deep Sentinel - double infravision range. (so 120')

Tunnel Shooter is also nice, but I don't know if subclass is choose from two, or have two. If the latter, I should buy a crossbow in the future.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 06:54:59 PM
Quote from: Opaopajr;775863Wow, you roll lucky for me! I choose:

5. Deep Sentinel - double infravision range. (so 120')

Tunnel Shooter is also nice, but I don't know if subclass is choose from two, or have two. If the latter, I should buy a crossbow in the future.

It's "choose one from these two rolls" for subclasses. I may have forgotten to add that in the OP. Oops.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 04, 2014, 07:30:05 PM
Hey, can you list the stats in order please. I've seen different variations so I want to be sure before I choose a class!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Arkansan on August 04, 2014, 08:00:29 PM
I wouldn't mind playing if there is still room.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 04, 2014, 08:14:30 PM
Quote from: pspahn;775875Hey, can you list the stats in order please. I've seen different variations so I want to be sure before I choose a class!

For Labyrinth Lord, it's Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.

Quote from: Arkansan;775884I wouldn't mind playing if there is still room.

Sure, there's still room. Here are three stat rolls for you.

3d6=13, 3d6=11, 3d6=9, 3d6=5, 3d6=13, 3d6=5 (http://invisiblecastle.com/roller/view/4595272/)
3d6=10, 3d6=16, 3d6=9, 3d6=6, 3d6=7, 3d6=11 (http://invisiblecastle.com/roller/view/4595274/)
3d6=16, 3d6=11, 3d6=15, 3d6=10, 3d6=14, 3d6=10 (http://invisiblecastle.com/roller/view/4595275/)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Arkansan on August 04, 2014, 09:02:49 PM
I will take the third set and go for a Fighter.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 04, 2014, 10:56:11 PM
Can I start with a goblin valet? This character is a pompous but kindhearted upper class twit of a dwarf. (S)he inherited his/her parents' jewelry business but drove it into the ground thanks to terrible business sense and is now on the run from his/her creditors but claims that (s)he is off on the Misty Islands scouting for supplies of jewels since you if you want to get it done you have to do it yourself. (S)he thinks it is beneath his/her dignity to tell outsiders his/her gender.

OK, taking my stats and cribbing opaopajr's write-up format. Think I'll go for a dwarf as well, perhaps our characters are cousins?

Will buy equipment in a bit. Right now I need a roll for HPs, subclass and starting gold, right?

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Lawful. HD: 1d8. HP: ?. AC: ?

Stats: STR 13,  DEX 14,  CON 12,  INT 8,  WIS 6,  CHA 13.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12 (think those are right, will have to double-check if low Wis hurts my saves in this game but gotta run in a minute)

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 04, 2014, 11:34:25 PM
One question and one request...

1. Can you arrange scores?  Or is straight down?
2. Opa would you help me with the boring stuff like you did for me in your game?

Pretty sure I can do 1-2 posts a day relevant to my character. I'd like to be the Elf of course, maybe even a Bard if I have the scores.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 05, 2014, 12:27:16 AM
Quote from: Daztur;775949Can I start with a goblin valet? This character is a pompous but kindhearted upper class twit of a dwarf. (S)he inherited his/her parents' jewelry business but drove it into the ground thanks to terrible business sense and is now on the run from his/her creditors but claims that (s)he is off on the Misty Islands scouting for supplies of jewels since you if you want to get it done you have to do it yourself. (S)he thinks it is beneath his/her dignity to tell outsiders his/her gender.

OK, taking my stats and cribbing opaopajr's write-up format. Think I'll go for a dwarf as well, perhaps our characters are cousins?

Will buy equipment in a bit. Right now I need a roll for HPs, subclass and starting gold, right?

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Lawful. HD: 1d8. HP: ?. AC: ?

Stats: STR 13,  DEX 14,  CON 12,  INT 8,  WIS 6,  CHA 13.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12 (think those are right, will have to double-check if low Wis hurts my saves in this game but gotta run in a minute)

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Sure, you can start with a goblin valet. I'll treat it as a retainer, and you'll have to negotiate payment, but I have no problem with that.

Quote from: Marleycat;775960One question and one request...

1. Can you arrange scores?  Or is straight down?
2. Opa would you help me with the boring stuff like you did for me in your game?

Pretty sure I can do 1-2 posts a day relevant to my character. I'd like to be the Elf of course, maybe even a Bard if I have the scores.:)

Scores are straight 3d6-in-order, no rearranging. Normally I allow rearranging, but for this game, I'm going all the way old-school (aside from the game being online, anyway).
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 05, 2014, 12:39:09 AM
Quote from: Carcharodon;775972Sure, you can start with a goblin valet. I'll treat it as a retainer, and you'll have to negotiate payment, but I have no problem with that.



Scores are straight 3d6-in-order, no rearranging. Normally I allow rearranging, but for this game, I'm going all the way old-school (aside from the game being online, anyway).

Interesting.... I have to think a bit given my choices seem Fighter heavy....hmm, could always bring back my first Dnd character....Dumerest Earl. A Fighter/Rogue or Rogue type....thinking.

Wait that first array is classic Wizard methinks and the second would be a great Rogue correct?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 05, 2014, 12:45:21 AM
Oh, starting HP/gold/sub-class rolls when you get a chance for my dwarf...

As far as being fighter-heavy there's nothing wrong with that, the last face to face campaign I ran was nothing but Labyrinth Lord dwarfs (no advanced edition companion so all straight dwarfs).
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 05, 2014, 12:59:26 AM
So it goes Str/Dex/Con/Int; Wis/Cha? If so I have a choice between Wizard, Fighter/Rogue or Rogue or Fighter. Maybe even Cleric if I have the scheme right. Been 20+ years since my 1e game so be nice. Opa you need to help me if you want me in. I need old school advice.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 05, 2014, 02:28:15 AM
Well Marleycat, there's survival, and then there's just rolling with it and seeing it takes you. Since chargen is so easy, and the first stat line is a wizard, just like you prefer, I'd go with that.

The big problem is the CON 5, which is -2 per 1d4 HD roll. But who cares! :) Hirelings! Quick chargen!

The bonus is your INT 16 gives you +5% XP.

Then have Carcharodon roll your subclass stuff, roll your Hit Die, select two 1st lvl & one 2nd lvl starting spells (the rest are Labyrinth Lord, roll wealth, and then go shopping! I recommend a beast of burden.

Easy happy fun! :cheerleader:
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 05, 2014, 12:15:15 PM
Yeah ok I will go with the 1st set and be a wizard!!! (I am gonna need some darts, a big stick and a donkey or dog  methinks). Str 9, Dex 11, Con 5, Int 16, Wis 11, Cha 14
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pbj44 on August 05, 2014, 11:19:44 PM
Okay, I am ready I guess:


Player: pbj44
Character: Theodotos   Title: Acolyte   Class: Cleric of the holy Hexarchs Level: 1   
Hit Points: 4  
Armor Class: 2

Alignment: Lawful  
XP: 0   
Sex: Human Male   
Age: 22   
Height: 6'2"   
Weight: 180#

Zealot - +1 to hit & damage vs. Chaos/Evil


STR: 11   To Hit: 0   To Dam: 0   Open Doors: 0
DEX: 18   AC Mod: -3   Initiative: 2   Missile Adj: 3
CON: 14   HP Adj: 1
INT: 11   Add Langs: 0   Able to read and write
WIS: 12   Save vs. Magic: 0
CHA: 7   Reaction Adj: 1   Retainers: 3   Retainer Morale: 6
Breath Attacks   Poison or Death   Petrify or Paralyze   Wands   Spells or Spell-like Devices
16   11   14   12   15


Weapon: Heavy flail 1D8 Damage - 8 gp
Armor: Chainmail - 70 gp

Equipment:
Backpack - 2 gp
Wooden stakes X 3 - 5 cp
Hammer - 5 sp
50' rope - 1 gp
Bedroll - 1 sp
Torches x 8 - 3 sp
Rations x5 days - 25 SP
Holy water x 3 - 75GP
Wine skin - 1 gp
Silver Holy Symbol - 25 gp

GP = 220 - 208 spent for initial equipment  = 12GP remaining
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 05, 2014, 11:52:14 PM
Question.... can I be an Elf if people keep picking dwarves? I'd like to see also! (A human is there) I want my DM to roll a D20...50/50 High is Elf low is Human....(seriously am I going to attempt a old school wizard with no help here?). All right you bastards bring it.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Spinachcat on August 06, 2014, 12:25:10 AM
I am going with the 2nd set of rolls:
3d6=9, 3d6=13, 3d6=11, 3d6=12, 3d6=13, 3d6=8

McGinty OrcHunter
Lawful / Halfling
Str 9, Dex 13 (+1), Con 11, Int 12, Wis 13 (+1), Cha 8 (-1)
Breath 13, Poison/Death 8, Petrify/Poison 10, Wands 9, Spells 12
Speaks/Reads - Common, Halfling, Alignment,
Abilities - 90% hide outdoors, 1-2 on D6 hide underground, +1 Initiative if alone, +1 with missiles, -2 AC vs. Large creatures.

McGinty's a 3 foot tall "Rambo of the Woods" who is extra nasty with a shortbow. He's weirdly obsessed with killing orcs...kinda creeps people out.

How much gold do I get? HPs?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 06, 2014, 12:40:11 AM
Quote from: Daztur;775975Oh, starting HP/gold/sub-class rolls when you get a chance for my dwarf...

As far as being fighter-heavy there's nothing wrong with that, the last face to face campaign I ran was nothing but Labyrinth Lord dwarfs (no advanced edition companion so all straight dwarfs).

Subclass rolls: 1d12=10, 1d12=12 (http://invisiblecastle.com/roller/view/4596841/)
With a 12, you can pick one from the chart I posted up-thread.

HP: 1d8=2 (http://invisiblecastle.com/roller/view/4596842/) Ouch.

Starting Gold: 3d8=11 (http://invisiblecastle.com/roller/view/4596844/) 110 gold pieces.

Quote from: pbj44;776430Okay, I am ready I guess:


Player: pbj44
Character: Theodotos   Title: Acolyte   Class: Cleric of the holy Hexarchs Level: 1   Hit Points: 5   Armor Class: 2
Alignment: Lawful  XP: 0   Sex: Human Male   Age: 22   Height: 6'2"   Weight: 180#


STR: 11   To Hit: 0   To Dam: 0   Open Doors: 0
DEX: 18   AC Mod: -3   Initiative: 2   Missile Adj: 3
CON: 14   HP Adj: 1
INT: 11   Add Langs: 0   Able to read and write
WIS: 12   Save vs. Magic: 0
CHA: 7   Reaction Adj: 1   Retainers: 3   Retainer Morale: 6
Breath Attacks   Poison or Death   Petrify or Paralyze   Wands   Spells or Spell-like Devices
16   11   14   12   15


Weapon: Heavy flail 1D8 Damage
Armor: Chainmail

Equipment:
Backpack
Wooden stakes
Hammer
50' rope
Bedroll
Torches x 4
Rations x5 days
Holy water x 4
Wine skin
Silver Holy Symbol

CP   SP   EP   GP   PP
12    160   10   42   0

Do you have links for your starting HP and starting gold? If not, please let me know so we can roll those in the thread. I'd really like to keep all rolls public and linked just so that everything's fair for everyone.

Subclass Rolls:1d12=10, 1d12=12 (http://invisiblecastle.com/roller/view/4596846/)

Holy hell, another twelve. Okay, you can choose one from this chart:

Quote from: Dyson's Dodecahedron #71. Crusader - Can wield weapons with sharp and pointy bits
2. Heretic - At each spell level replace one cleric spell with a spell from the same level magic user spell
3. Elementalist - Can also turn elementals as undead
4. Dragon-Priest - Can Tell and Dominate dragons, drakes, wyverns and other
associated creatures (and potentially kobolds) as an evil cleric controls undead.
5. Dervish - Can frenzy in battle 1/day: + AC, +1 to hit and damage
6. Divine Light - Turn undead at + levels
7. Healer - +1 hp / die on all healing spells
8. Priest - + caster levels, cannot wear armour, can only wield clubs, staves
and daggers.
9. Flagellant - d8 hit die (d10 if using advanced hit dice)
10. Zealot - +1 to hit & damage opposite alignment (Chaos / Law -or- Chaos/
Evil, choose one)
11. Focused - +10% to earned XP
12. Choose one or make up a new one

Quote from: Marleycat;776450Question.... can I be an Elf if people keep picking dwarves? I'd like to see also! (A human is there) I want my DM to roll a D20...50/50 High is Elf low is Human....(seriously am I going to attempt a old school wizard with no help here?). All right you bastards bring it.:)

Yeah, you can be an Elf even with a ton of Dwarves around. I've got no problem with it. But, if you want a roll: 1d100=48 (http://invisiblecastle.com/roller/view/4596848/)

That's under 50, so it looks like the dice are pointing to human. For a Magic-User, I can't find anything in the book on starting spells, so I'll say that you can have two (but can only memorize one) rolled randomly off the chart on page 42 of the Labyrinth Lord PDF. Elves only get one spell, since they can also wear armor and use swords and such.

NOTE: If anyone can find something in the book that contradicts this ruling, please let me know. I haven't been able to find it, so I'm kinda winging it here.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 06, 2014, 12:43:28 AM
Would it be possible to take iron-born now? I do like survivable PCs so I can do shenanigans and not die.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 06, 2014, 12:59:54 AM
Opa.... help me. Human Wizard can you get me the boring stuff? I need a big stick, a donkey and maybe some darts and a hooded lantern . And flasks of oil, as many as myself and my Donkey/Mule/Big Mastiff can carry safely. (Can I have a pair of big trained Mastiffs?).

Jesus Christ this girl is dead before she starts. Do I get a special subclass at least? Mister DM. I figure it's hide alot and let the professionals do their thing though.:)

Also which spell acquisition method do I use?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pbj44 on August 06, 2014, 02:27:18 PM
Do you have links for your starting HP and starting gold? If not, please let me know so we can roll those in the thread. I'd really like to keep all rolls public and linked just so that everything's fair for everyone.

Sure, no problem with you rolling both! Edit: or just tell me what to do.

Subclass Rolls:1d12=10, 1d12=12 (http://invisiblecastle.com/roller/view/4596846/)

Holy hell, another twelve. Okay, you can choose one from this chart:

I choose #10 zealot vs. chaos/evil!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 06, 2014, 08:03:36 PM
Not a contradiction, just GM citation support. This week has been my first look at LL. Enjoy!

Quote from: Carcharodon;776470For a Magic-User, I can't find anything in the book on starting spells, so I'll say that you can have two (but can only memorize one) rolled randomly off the chart on page 42 of the Labyrinth Lord PDF. Elves only get one spell, since they can also wear armor and use swords and such.

NOTE: If anyone can find something in the book that contradicts this ruling, please let me know. I haven't been able to find it, so I'm kinda winging it here.

Using your link to LL website, going by Core Rules (complimentary no-art edition):

Beginning Spells

As discussed previously, clerics have access to all spells when they pray for them. Magic-users and elves study the spells from their spell books, and begin play with a few more spells in their books than they are able to cast based on their level. The player may choose two first level spells and one second level spell, but any other spells can only be added to a spell book through game play.
(Labyrinth Lord no-art Core Rules. p. 19. col. 2.)

Elves

Elves have pointed ears, and are thin, fey beings. [...] Though very peaceful people who enjoy good, light food and play, elves are very talented fighters and users of magic. They can wield any weapon and use any armor, in addition to casting spells as a magic-user. An elf must have at least 13 in both prime requisites in order to get the +5% to experience[...]
(Labyrinth Lord no-art Core Rules. p. 10. col. 2.)

Meh, whatever. I'd roll with the ruling. Stupid elves and all their benefits. :p

Besides, your Adv. rules might contradict, and random spells are fun! La la! la-laa-la-la... whee! I get to play at violence for a change!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 06, 2014, 08:10:10 PM
Marleycat, you need to use Invisible Castle, or have Carcharodon roll your dice.

You still need: 2x Sub-class rolls (select one of the two values), 1x HD roll (you get -2 HP), and 1x Wealth roll (3d8 x10).

After that, you're good to go shopping! :cheerleader:
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 06, 2014, 10:36:29 PM
Marleycat, here are your subclass, HP, and gold rolls.

Subclass: 1d12=9, 1d12=5 (http://invisiblecastle.com/roller/view/4597753/)

So you get to choose between these two.

9. God-Touched: At each level, replace one Magic-User spell with one spell from the same level Cleric spell list.

5. Alchemist: Can make a copy of a potion for 1/2 the normal cost and time to make one.

HP: 1d4=1 (http://invisiblecastle.com/roller/view/4597755/). Oof. Looks like we have the fabled 1hp Magic-User in our group.

Gold: 3d10=24 (http://invisiblecastle.com/roller/view/4597756/) 240 gold, so at least your Magic-User is reasonably wealthy for first-level, though.

Quote from: pbj44;776655Do you have links for your starting HP and starting gold? If not, please let me know so we can roll those in the thread. I'd really like to keep all rolls public and linked just so that everything's fair for everyone.

Sure, no problem with you rolling both! Edit: or just tell me what to do.

Subclass Rolls:1d12=10, 1d12=12 (http://invisiblecastle.com/roller/view/4596846/)

Holy hell, another twelve. Okay, you can choose one from this chart:

I choose #10 zealot vs. chaos/evil!

Right on, here are your rolls.

HP: 1d8=4 (http://invisiblecastle.com/roller/view/4597752/)

Gold: 3d10=22 (http://invisiblecastle.com/roller/view/4597751/) 220gp to play with.

Quote from: Opaopajr;776846Not a contradiction, just GM citation support. This week has been my first look at LL. Enjoy!



Using your link to LL website, going by Core Rules (complimentary no-art edition):

Beginning Spells

As discussed previously, clerics have access to all spells when they pray for them. Magic-users and elves study the spells from their spell books, and begin play with a few more spells in their books than they are able to cast based on their level. The player may choose two first level spells and one second level spell, but any other spells can only be added to a spell book through game play.
(Labyrinth Lord no-art Core Rules. p. 19. col. 2.)

Elves

Elves have pointed ears, and are thin, fey beings. [...] Though very peaceful people who enjoy good, light food and play, elves are very talented fighters and users of magic. They can wield any weapon and use any armor, in addition to casting spells as a magic-user. An elf must have at least 13 in both prime requisites in order to get the +5% to experience[...]
(Labyrinth Lord no-art Core Rules. p. 10. col. 2.)

Meh, whatever. I'd roll with the ruling. Stupid elves and all their benefits. :p

Besides, your Adv. rules might contradict, and random spells are fun! La la! la-laa-la-la... whee! I get to play at violence for a change!

I'm using the complimentary, no-art version of the Core Rules as well, I just didn't see that particular passage. Thanks for pointing it out!

I'm good using that rule (2 first level spells, 1 second level spell, and chosen rather than rolled randomly) for a starting Magic-User, but keeping Elves to a single spell (chosen, not rolled) sounds good to me.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 07, 2014, 12:28:12 AM
Repost with my new official, stat line and italicized changes.

Player: opaopajr
Character: Faradonas, Fervent Aubergine Proponent. ("It's so good for you!")

Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Subclass: Deep Sentinel - 120' infravision.
Alignment: Neutral. HD: 1d8. HP: 5.            AC:3, 2 w/ shield.

Stats: STR 10,  DEX 13,  CON 13,  INT 15,  WIS 11,  CHA 11.
-1 AC, +1 missile, +init. (optional), + 1 HP/HD, +1 lang, can read/write, no +XP%

Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Wealth: 3d8x10. roll 19. Start 190 gp. Spent 146 gp. Left 44 gp.
Weight: 117 lbs. (Donkey capacity 200 lbs?)

Armor: Splint Mail - 75 gp, AC 4, 45 lbs. Shield - 10 gp, AC -1, 10 lbs.
(sub-total. 85 gp. 55 lbs.)

Weapon:
Scimitar - 15 gp, 1d8, 4 lbs.
Mace - 5 gp, 1d6, 3 lbs.
Sling - 2 gp, 1d4, 0 lbs (5 lbs ammo)
(sub-total. 22 gp. 12 lbs.)

Gear:
Backpack - 2 gp, 2 lbs.
Bedroll - 1 sp, 5 lbs.
Blanket, winter - 5 sp, 3 lbs.
Candles (10) - 10 cp, --
Case, map/scroll - 1 gp, 0.5 lbs.
Crowbar - 2 gp, 5 lbs.
Flint/Steel - 2 gp, --
Mirror, small steel - 10 gp, 0.5 lbs.
4x Oil (1 pint) - 1 sp, 1 lbs.
Pole, 10' wood - 2 sp, 8 lbs.
Rope, silk (50') - 10 gp, 5 lbs.
4x Sack, large (empty) - 2 sp, 0.5 lbs.
5x Sack, small (empty) - 1 sp, 0.5 lbs.
Saddle bag - 1 sp, 0.5 lbs.
Torches (8) - 3 sp, 8 lbs.
Waterskin - 1 gp, 4 lbs.
(sub-total. 31 gp, 50 lbs.)

Land Transport: Donkey - 8 gp.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 07, 2014, 12:41:00 AM
.Question....so I'm human? I think I'm eligible for Elf. But that God Touched background is ridiculous! That for real? I could do the Invoker thing old school? 1 hitpoint? Come on this is hilarious. She's deadgirl walking.:)

I will go with God Touched because you never should pass being a cleric/wizard if you have the chance. It works well with my dwarven friends also. Hopefully I find Darkvision fairly quick though.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 07, 2014, 12:47:16 AM
OK, will write up a full character sheet with gear and all tonight (Korean time). Going with the Iron-born sub-class thingie I get a reroll on my HPs since it's a different hit dice? If not, I'll suck up my 2 HPs until next level :)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Spinachcat on August 07, 2014, 01:04:42 AM
I need rolls for Gold, HP and Subclass for my halfling when you get the chance.

Marlyecat, that 1 HP isn't that different than 4 HP in actual play. Trust me, I play lots of DCC funnels. The good news is you are neck deep in gold. Retainers are meat shields and more importantly, you can buy them some better armor to make them more useful.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 07, 2014, 01:30:18 AM
Quote from: Spinachcat;776970I need rolls for Gold, HP and Subclass for my halfling when you get the chance.

Marlyecat, that 1 HP isn't that different than 4 HP in actual play. Trust me, I play lots of DCC funnels. The good news is you are neck deep in gold. Retainers are meat shields and more importantly, you can buy them some better armor to make them more useful.

I'm not actually worried she has really good CHA.:)

I really was thinking of getting two huge mastiffs for carrying stuff anyway. It's just a different mindset than I ever played mostly.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 07, 2014, 08:19:52 AM
Word, Spinachcat. Money for retainers is quite the lifesaver. I heard numerical advantage to be a thing. ;) And CHA is definitely a plus for morale.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pbj44 on August 07, 2014, 10:02:23 AM
Quote from: Carcharodon;776932Right on, here are your rolls.

HP: 1d8=4 (http://invisiblecastle.com/roller/view/4597752/)

Gold: 3d10=22 (http://invisiblecastle.com/roller/view/4597751/) 220gp to play with.

Okay, great! I have updated both my hit points and gold spent on my kit and I think I am good to go now.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 07, 2014, 12:19:57 PM
Quote from: Marleycat;776960.Question....so I'm human? I think I'm eligible for Elf. But that God Touched background is ridiculous! That for real? I could do the Invoker thing old school? 1 hitpoint? Come on this is hilarious. She's deadgirl walking.:)

I will go with God Touched because you never should pass being a cleric/wizard if you have the chance. It works well with my dwarven friends also. Hopefully I find Darkvision fairly quick though.:)

You do qualify for Elf, so if you'd rather do that, I can reroll subclass and starting HP (since Elves have a higher Hit Die than Magic-Users). It's up to you. I'll leave you with your starting gold, though.

Quote from: Spinachcat;776970I need rolls for Gold, HP and Subclass for my halfling when you get the chance.

Marlyecat, that 1 HP isn't that different than 4 HP in actual play. Trust me, I play lots of DCC funnels. The good news is you are neck deep in gold. Retainers are meat shields and more importantly, you can buy them some better armor to make them more useful.

HP: 1d6=2 (http://invisiblecastle.com/roller/view/4598232/). 2 hit points.

Gold: 3d8=7 (http://invisiblecastle.com/roller/view/4598230/). Ouch. That's 70 gold.

Subclass: 1d12=7, 1d12=6 (http://invisiblecastle.com/roller/view/4598227/)

7. Brewmaster - You can make a copy of a potion for 1/2 the normal time and cost.

6. Holewarden - -1 chance to be surprised.

Quote from: Daztur;776963OK, will write up a full character sheet with gear and all tonight (Korean time). Going with the Iron-born sub-class thingie I get a reroll on my HPs since it's a different hit dice? If not, I'll suck up my 2 HPs until next level :)

Sure thing.

HP: 1d10=4 (http://invisiblecastle.com/roller/view/4598233/). 4 is better than 2.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 07, 2014, 01:07:31 PM
Go for the Elf. I don't figure I will hit the level cap anyway.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 07, 2014, 02:27:52 PM
Quote from: Marleycat;777164Go for the Elf. I don't figure I will hit the level cap anyway.:)

Elf it is, then. Here are some new rolls.

Subclass: 1d12=9, 1d12=11 (http://invisiblecastle.com/roller/view/4598356/)

So you get the choice between:

9. Eldritch Swordsman - 1/day/level you can cast a spell on your blade and then attack the next round. The spell goes off, centered on the target, if the attack hits or is lost if the attack misses.

11. Focused - +10% to earned XP.

HP: 1d6=3 (http://invisiblecastle.com/roller/view/4598358/). So instead of 1hp, your Elf has 3.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Arkansan on August 07, 2014, 08:28:38 PM
If I could get the rest of the rolls I need I will finish up character creation this evening.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Spinachcat on August 07, 2014, 11:07:36 PM
McGinty OrcHunter
Lawful / Halfling / Holewarden
Str 9, Dex 13 (+1), Con 11, Int 12, Wis 13 (+1), Cha 8 (-1)
Breath 13, Poison/Death 8, Petrify/Poison 10, Wands 9, Spells 12
Hit Points = 2! Armor Class = 6 (4 vs. Large)
Speaks/Reads - Common, Halfling, Alignment,
Abilities - 90% hide outdoors, 1-2 on D6 hide underground, +1 Initiative if alone, +1 with missiles, -2 AC vs. Large creatures, -1 to be Surprised
Weapons: Short Bow (+2 to Hit, D6), Mace (D6)
Gear: Studded Leather Armor, Quiver (20 arrows), Wineskin (2 pints), Backpack (empty)
Cash = 100 coppers

McGinty's a 3 foot tall "Rambo of the Woods" who is nasty with a shortbow. He's weirdly obsessed with killing orcs...kinda creeps people out. McGinty was a respected Holewarden back home in King's Halftown, but years of peace weren't good for his head (which worried his mum and her kin) so he became a wandering bounty hunter who only returns home for seasonal festivals.  He's fresh from a hunt that went badly. His no-good disloyal hirelings left him for dead and he had to ditch most of his beloved survival gear and run for his life.

So who are y'all mooks? And do'ya like to kill things? I do. I really do...

Hey, anybody got somethin' to eat?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 07, 2014, 11:53:40 PM
Quote from: Spinachcat;776970I need rolls for Gold, HP and Subclass for my halfling when you get the chance.

Marlyecat, that 1 HP isn't that different than 4 HP in actual play. Trust me, I play lots of DCC funnels. The good news is you are neck deep in gold. Retainers are meat shields and more importantly, you can buy them some better armor to make them more useful.

If I can actually finish and post a character Focused would be good. If I can't find the time I am thinking of bowing out.:(

I dig Eldritch Swordsman but my CON kills a melee wizard out the gate I'm thinking.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Opaopajr on August 08, 2014, 04:27:04 AM
"Baba ganoush, Mr. McGinty? It is good for you. Helps avoid the age spots."

We should totally wait for the IC topic before we go crazy. :p
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 08, 2014, 09:07:58 AM
Gah! Haven't even started and already falling behind.

Quote from: Carcharodon;775754Stat Rolls
3d6=8, 3d6=12, 3d6=8, 3d6=10, 3d6=10, 3d6=9 (http://invisiblecastle.com/roller/view/4594981/)
3d6=6, 3d6=8, 3d6=15, 3d6=13, 3d6=10, 3d6=14 (http://invisiblecastle.com/roller/view/4594982/)
3d6=10, 3d6=12, 3d6=17, 3d6=15, 3d6=5, 3d6=10 (http://invisiblecastle.com/roller/view/4594983/)


10 Strength
12 Dexterity
17 Constitution
15 Intelligence
5 Wisdom
10 Charisma

I'm seeing a magic-user here if you don't mind another one of those. Overweight, but fit (hence the high Con), very bookish (Int) with very little common sense (Wis). We'll call him Denther of Mison. The son of a simple farmer, Denther preferred reading and daydreaming to doing chores. His father eventually apprenticed him to a bookbinder and he learned the craft until he was recruited by a traveling wizard.

Rolls for hp, gp, etc.?
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 08, 2014, 01:19:45 PM
OK, this should be my final character sheet.

The only thing I have that isn't on the standard equipment list is 5 gp worth of rhinestones.  Equipment got cut to the bone due to encumbrance and lack of funds. Note that the dog is a regular dog, not a guard dog, so it isn't much use in combat but is a good ratter.

Nonik the goblin has 8 AC unless he has high dex or something.

Note: 110 starting gold to spend.

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR (+5% xp), HD 1d10 (due to subclass), max lvl 12.
Alignment: Lawful. HD: 1d8. HP: 4. AC: 4

Stats: STR 13 (+1), DEX 14 (+1), CON 12, INT 8 (-1), WIS 6 (-1), CHA 13 (+1).

Saves (-1 modifier vs. all magical effects due to low Wis): Brth 13, Poi/Dth 8, Pet/Para 10, Wands 9, Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Weapon: Spear 1d6 damage (3 gp 6 lb), axe, hand (1 gp, 3 lb) and javelin (x3) 1d6 damge (1 gp and 2 lb each)
Armor: shield (10 gp and 10 lb), helmet (10 gp and 10 lb) and scale mail (50 gp and 40 lb)
Equipment:
Backpack (2 gp and 2 lb)
Bottle, wine, glass (2 gp)
Three days trail rations (1.5 gp, 3 lb total)
Waterskin x3 (1 gp and 1 lb each)
Total weight carried: 80 pounds

2 gp, 6 sp, and a pocket full of rhinestones worth 5 gp (Bogarus is fleeing from creditors and is flat broke)

Animal:
Squeak, a small but vicious dog suitable for ratting (3 sp)

Retainer:
Nonik the Goblin: Nonik is a mute goblin who only understands dwarfish due to being raised among dwarves. He is Bogarus’ cook, valet and rat-catcher.

Weapon: Sling 1d4 damage (2gp, 0 lb) and 20 bullets (0 gp, 10 lb)
Armor: Leather AC 8 (8 gp, 15 lb)

Equipment:
Backpack (2 gp and 2 lb)
Bedroll (1 sp and 5 lb)
Flint and steel (2 gp)
Hammer (5 sp, 2 lb)
Oil x5 (1 sp each, 1 lb each)
Five days trail rations (2.5 gp, 5 lb total)
Shovel (2 gp, 8 lb)
Waterskin x3 (1 gp and 1 lb each)
Total weight carried: 55 pounds
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 09, 2014, 12:22:42 AM
Don't have t time maybe catch you if you run a future game.:(
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 10, 2014, 05:52:45 PM
Sorry about the delay. I had work and a concert to go to on Friday and spent most of Saturday recovering from Friday night.

Quote from: Arkansan;777299If I could get the rest of the rolls I need I will finish up character creation this evening.

Sure thing.

Subclass: 1d12=1, 1d12=1 (http://invisiblecastle.com/roller/view/4602394/) Ouch, double ones. That leaves you with this:

Hunter - Can track in the wilderness.

Since I can't find any rules on tracking in the LL core book, I'll say that anyone can attempt to track with a 1-in-6 chance of success, so this subclass raises your chances to a 3-in-6 chance.

HP: 1d8=7 (http://invisiblecastle.com/roller/view/4602397/)

Gold: 3d8=12 (http://invisiblecastle.com/roller/view/4602401/). 120 gold.

Quote from: pspahn;777452Gah! Haven't even started and already falling behind.



10 Strength
12 Dexterity
17 Constitution
15 Intelligence
5 Wisdom
10 Charisma

I'm seeing a magic-user here if you don't mind another one of those. Overweight, but fit (hence the high Con), very bookish (Int) with very little common sense (Wis). We'll call him Denther of Mison. The son of a simple farmer, Denther preferred reading and daydreaming to doing chores. His father eventually apprenticed him to a bookbinder and he learned the craft until he was recruited by a traveling wizard.

Rolls for hp, gp, etc.?

Subclass: 1d12=12, 1d12=7 (http://invisiblecastle.com/roller/view/4602410/). Another 12, so you can choose from any of these.

Quote from: Dyson's Dodecahedron #71. Warlock - 1d3 damage, 60’ range magic blast at will
2. Sensitive - Detect magic by touch
3. Savant - Identify magic items - takes 1 hour and 100 gp
4. Scribe - Can copy a scroll for 1/2 the normal cost & time to make one.
5. Alchemist - Can make a copy of a potion for 1/2 the normal cost & time to make one.
6. Seer - Cast Augury 1/day per 3 levels
7. Witch-Hunter - +2 on saves versus spells
8. Two-Fisted Sorcerer - Can cast two spells in one round 1/day
9. God-Touched - At each spell level replace one magic user spell with a spell from the same level cleric spell list.
10. Guardmage - Can wear leather armour
11. Focused - +10% to earned XP
12. Choose one or make up a new one

HP: 1d4=4 (http://invisiblecastle.com/roller/view/4602413/)

Gold: 3d8=24 (http://invisiblecastle.com/roller/view/4602414/). Holy lucky rolls, Batman. That's full HP and 240 gold, the max you can roll.

Quote from: Marleycat;777744Don't have t time maybe catch you if you run a future game.:(

I'm sorry to hear that. Next time for sure!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 10, 2014, 09:26:07 PM
Also, have a look at the player copy of the Misty Isles map. Hexes are a bit small (1 mile) but I figure most of them will have something of interest, whether that be a dungeon, village, wilderness location, or something like that.

(http://i183.photobucket.com/albums/x146/illithid00/TheMistyIsles_zps2d718a15.png) (http://s183.photobucket.com/user/illithid00/media/TheMistyIsles_zps2d718a15.png.html)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pbj44 on August 11, 2014, 01:17:24 AM
Very cool map! Can't wait to play!
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Marleycat on August 11, 2014, 01:35:43 AM
Quote from: Carcharodon;778113Sorry about the delay. I had work and a concert to go to on Friday and spent most of Saturday recovering from Friday night.



Sure thing.

Subclass: 1d12=1, 1d12=1 (http://invisiblecastle.com/roller/view/4602394/) Ouch, double ones. That leaves you with this:

Hunter - Can track in the wilderness.

Since I can't find any rules on tracking in the LL core book, I'll say that anyone can attempt to track with a 1-in-6 chance of success, so this subclass raises your chances to a 3-in-6 chance.

HP: 1d8=7 (http://invisiblecastle.com/roller/view/4602397/)

Gold: 3d8=12 (http://invisiblecastle.com/roller/view/4602401/). 120 gold.



Subclass: 1d12=12, 1d12=7 (http://invisiblecastle.com/roller/view/4602410/). Another 12, so you can choose from any of these.



HP: 1d4=4 (http://invisiblecastle.com/roller/view/4602413/)

Gold: 3d8=24 (http://invisiblecastle.com/roller/view/4602414/). Holy lucky rolls, Batman. That's full HP and 240 gold, the max you can roll.



I'm sorry to hear that. Next time for sure!

Cool.:)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Daztur on August 11, 2014, 11:37:49 AM
Ready to hit the isles...
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 12, 2014, 02:24:15 AM
What are the requirements for creating a scroll? I'm leaning towards the Scribe subclass because of my history, but I want to make sure I get some use out of it.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 12, 2014, 08:14:17 PM
Quote from: Daztur;778402Ready to hit the isles...

Me too. As soon as all the characters are done, I'll post the IC/OOC threads.

Quote from: pspahn;778732What are the requirements for creating a scroll? I'm leaning towards the Scribe subclass because of my history, but I want to make sure I get some use out of it.

According to the Magic Research section, it looks like copying/creating a scroll costs 1 week of time along with 500gp per spell level. Scribe would halve that down to 3.5 days and 250gp per spell level.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 13, 2014, 02:03:52 AM
OK, how's this? I added a guard dog and draft horse. I bought a silver dagger and added some value to it (25 gp worth instead of carrying all that gold) if that's ok

Denther of Mison

Magic-User (Scribe)
Level 1, AC 9, hp 6

10 Strength
12 Dexterity
17 Constitution
15 Intelligence
5 Wisdom
10 Charisma

Background
Denther is the son of a simple farmer. Although accustomed to hard work, Denther preferred reading and daydreaming to doing chores. His father eventually apprenticed him to a bookbinder and he learned the craft well, until he was recruited by a traveling wizard.

During his travels, Denther saved a guard dog named Holly from a snare and nursed it back to health. He and the dog have since become inseparable. While investigating an orc raid of an outlying farmhouse, Denther made the mistake of feeding a wounded draft horse. The horse has attached itself to Denther and follows him everywhere. It even allows itself to be saddled and ridden, although it never runs and its pace is slow as the molasses after which it was named. Molasses is as ornery as a mule and never stops grazing. The horse especially likes fresh fruit and often raids the food stores of Denther's companions.

Equipment
rustic clothes (cotton shirt, pants, leather bracers, high boots)

1 dagger (3g)
1 ornately carved silver dagger (55 g)


Spellbook (15g)
10 Quill pens (1g)
vial of ink (8g)
10 sheets of parchment (2 gp)
5 scroll cases (5g)

small silver mirror (25g)

backpack (2g)
10 candles (1 cp)
waterskin (1g)
flint and steel (2g)
2 small belt pouches (1g)
bedroll (1s)
6 days trail rations (3g)

saddle (25g)
saddlebag (1s)
50' rope (1g)

"Holly" - Guard Dog (25g) --- stats???
"Molasses" --- Draft Horse (40g) --- stats?

Wealth: 25 gp, 7 sp, 9 cp

Spells
1st:  magic missile*, read magic
2nd: invisibility

*commonly memorized
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Mr. Kent on August 13, 2014, 12:53:53 PM
I'll be reading along with great interest :D
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Arkansan on August 13, 2014, 05:37:01 PM
Name: Gareth Trolltooth

Class: Fighter, Subclass Hunter

HP:7    AC:7
Alignment: Neutral

Str - 16
Dex - 11
Con - 15
Int - 10
Wis - 14
Cha - 10

30 Gold remaining

Gear:
Spear 1d6
Studded Leather
Longbow 1d8 - 40 arrows
Axe (hand) 1d6
Backpack
Bedroll
Rations (5 days trail)
Flint and Steel
Water skin
Torches (8)
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 16, 2014, 02:48:17 AM
Alright, IC thread will be up in the morning. Sorry about the delay, work's been nuts the last few days, but it should quiet down a bit this week.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Arkansan on August 16, 2014, 08:34:18 PM
Cool! Life does have a nasty habit of encroaching on gaming time.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: pspahn on August 16, 2014, 10:56:09 PM
Quote from: Arkansan;780337Cool! Life does have a nasty habit of encroaching on gaming time.

Yes it does.
Title: [Interest] Labyrinth Lord - The Misty Isles
Post by: Carcharodon on August 16, 2014, 11:23:52 PM
Alright, IC/OOC threads are posted!

IC Thread (http://www.therpgsite.com/showthread.php?p=780371)
OOC Thread (http://www.therpgsite.com/showthread.php?p=780370)