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[Interest] Labyrinth Lord - The Misty Isles

Started by Carcharodon, August 04, 2014, 01:26:54 AM

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Carcharodon

Quote from: Marleycat;777164Go for the Elf. I don't figure I will hit the level cap anyway.:)

Elf it is, then. Here are some new rolls.

Subclass: 1d12=9, 1d12=11

So you get the choice between:

9. Eldritch Swordsman - 1/day/level you can cast a spell on your blade and then attack the next round. The spell goes off, centered on the target, if the attack hits or is lost if the attack misses.

11. Focused - +10% to earned XP.

HP: 1d6=3. So instead of 1hp, your Elf has 3.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Arkansan

If I could get the rest of the rolls I need I will finish up character creation this evening.

Spinachcat

McGinty OrcHunter
Lawful / Halfling / Holewarden
Str 9, Dex 13 (+1), Con 11, Int 12, Wis 13 (+1), Cha 8 (-1)
Breath 13, Poison/Death 8, Petrify/Poison 10, Wands 9, Spells 12
Hit Points = 2! Armor Class = 6 (4 vs. Large)
Speaks/Reads - Common, Halfling, Alignment,
Abilities - 90% hide outdoors, 1-2 on D6 hide underground, +1 Initiative if alone, +1 with missiles, -2 AC vs. Large creatures, -1 to be Surprised
Weapons: Short Bow (+2 to Hit, D6), Mace (D6)
Gear: Studded Leather Armor, Quiver (20 arrows), Wineskin (2 pints), Backpack (empty)
Cash = 100 coppers

McGinty's a 3 foot tall "Rambo of the Woods" who is nasty with a shortbow. He's weirdly obsessed with killing orcs...kinda creeps people out. McGinty was a respected Holewarden back home in King's Halftown, but years of peace weren't good for his head (which worried his mum and her kin) so he became a wandering bounty hunter who only returns home for seasonal festivals.  He's fresh from a hunt that went badly. His no-good disloyal hirelings left him for dead and he had to ditch most of his beloved survival gear and run for his life.

So who are y'all mooks? And do'ya like to kill things? I do. I really do...

Hey, anybody got somethin' to eat?

Marleycat

#48
Quote from: Spinachcat;776970I need rolls for Gold, HP and Subclass for my halfling when you get the chance.

Marlyecat, that 1 HP isn't that different than 4 HP in actual play. Trust me, I play lots of DCC funnels. The good news is you are neck deep in gold. Retainers are meat shields and more importantly, you can buy them some better armor to make them more useful.

If I can actually finish and post a character Focused would be good. If I can't find the time I am thinking of bowing out.:(

I dig Eldritch Swordsman but my CON kills a melee wizard out the gate I'm thinking.
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

"Baba ganoush, Mr. McGinty? It is good for you. Helps avoid the age spots."

We should totally wait for the IC topic before we go crazy. :p
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

pspahn

Gah! Haven't even started and already falling behind.

Quote from: Carcharodon;775754Stat Rolls
3d6=8, 3d6=12, 3d6=8, 3d6=10, 3d6=10, 3d6=9
3d6=6, 3d6=8, 3d6=15, 3d6=13, 3d6=10, 3d6=14
3d6=10, 3d6=12, 3d6=17, 3d6=15, 3d6=5, 3d6=10


10 Strength
12 Dexterity
17 Constitution
15 Intelligence
5 Wisdom
10 Charisma

I'm seeing a magic-user here if you don't mind another one of those. Overweight, but fit (hence the high Con), very bookish (Int) with very little common sense (Wis). We'll call him Denther of Mison. The son of a simple farmer, Denther preferred reading and daydreaming to doing chores. His father eventually apprenticed him to a bookbinder and he learned the craft until he was recruited by a traveling wizard.

Rolls for hp, gp, etc.?
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Daztur

OK, this should be my final character sheet.

The only thing I have that isn't on the standard equipment list is 5 gp worth of rhinestones.  Equipment got cut to the bone due to encumbrance and lack of funds. Note that the dog is a regular dog, not a guard dog, so it isn't much use in combat but is a good ratter.

Nonik the goblin has 8 AC unless he has high dex or something.

Note: 110 starting gold to spend.

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR (+5% xp), HD 1d10 (due to subclass), max lvl 12.
Alignment: Lawful. HD: 1d8. HP: 4. AC: 4

Stats: STR 13 (+1), DEX 14 (+1), CON 12, INT 8 (-1), WIS 6 (-1), CHA 13 (+1).

Saves (-1 modifier vs. all magical effects due to low Wis): Brth 13, Poi/Dth 8, Pet/Para 10, Wands 9, Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Weapon: Spear 1d6 damage (3 gp 6 lb), axe, hand (1 gp, 3 lb) and javelin (x3) 1d6 damge (1 gp and 2 lb each)
Armor: shield (10 gp and 10 lb), helmet (10 gp and 10 lb) and scale mail (50 gp and 40 lb)
Equipment:
Backpack (2 gp and 2 lb)
Bottle, wine, glass (2 gp)
Three days trail rations (1.5 gp, 3 lb total)
Waterskin x3 (1 gp and 1 lb each)
Total weight carried: 80 pounds

2 gp, 6 sp, and a pocket full of rhinestones worth 5 gp (Bogarus is fleeing from creditors and is flat broke)

Animal:
Squeak, a small but vicious dog suitable for ratting (3 sp)

Retainer:
Nonik the Goblin: Nonik is a mute goblin who only understands dwarfish due to being raised among dwarves. He is Bogarus’ cook, valet and rat-catcher.

Weapon: Sling 1d4 damage (2gp, 0 lb) and 20 bullets (0 gp, 10 lb)
Armor: Leather AC 8 (8 gp, 15 lb)

Equipment:
Backpack (2 gp and 2 lb)
Bedroll (1 sp and 5 lb)
Flint and steel (2 gp)
Hammer (5 sp, 2 lb)
Oil x5 (1 sp each, 1 lb each)
Five days trail rations (2.5 gp, 5 lb total)
Shovel (2 gp, 8 lb)
Waterskin x3 (1 gp and 1 lb each)
Total weight carried: 55 pounds

Marleycat

Don't have t time maybe catch you if you run a future game.:(
Don\'t mess with cats we kill wizards in one blow.;)

Carcharodon

Sorry about the delay. I had work and a concert to go to on Friday and spent most of Saturday recovering from Friday night.

Quote from: Arkansan;777299If I could get the rest of the rolls I need I will finish up character creation this evening.

Sure thing.

Subclass: 1d12=1, 1d12=1 Ouch, double ones. That leaves you with this:

Hunter - Can track in the wilderness.

Since I can't find any rules on tracking in the LL core book, I'll say that anyone can attempt to track with a 1-in-6 chance of success, so this subclass raises your chances to a 3-in-6 chance.

HP: 1d8=7

Gold: 3d8=12. 120 gold.

Quote from: pspahn;777452Gah! Haven't even started and already falling behind.



10 Strength
12 Dexterity
17 Constitution
15 Intelligence
5 Wisdom
10 Charisma

I'm seeing a magic-user here if you don't mind another one of those. Overweight, but fit (hence the high Con), very bookish (Int) with very little common sense (Wis). We'll call him Denther of Mison. The son of a simple farmer, Denther preferred reading and daydreaming to doing chores. His father eventually apprenticed him to a bookbinder and he learned the craft until he was recruited by a traveling wizard.

Rolls for hp, gp, etc.?

Subclass: 1d12=12, 1d12=7. Another 12, so you can choose from any of these.

Quote from: Dyson's Dodecahedron #71. Warlock - 1d3 damage, 60’ range magic blast at will
2. Sensitive - Detect magic by touch
3. Savant - Identify magic items - takes 1 hour and 100 gp
4. Scribe - Can copy a scroll for 1/2 the normal cost & time to make one.
5. Alchemist - Can make a copy of a potion for 1/2 the normal cost & time to make one.
6. Seer - Cast Augury 1/day per 3 levels
7. Witch-Hunter - +2 on saves versus spells
8. Two-Fisted Sorcerer - Can cast two spells in one round 1/day
9. God-Touched - At each spell level replace one magic user spell with a spell from the same level cleric spell list.
10. Guardmage - Can wear leather armour
11. Focused - +10% to earned XP
12. Choose one or make up a new one

HP: 1d4=4

Gold: 3d8=24. Holy lucky rolls, Batman. That's full HP and 240 gold, the max you can roll.

Quote from: Marleycat;777744Don't have t time maybe catch you if you run a future game.:(

I'm sorry to hear that. Next time for sure!
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Carcharodon

Also, have a look at the player copy of the Misty Isles map. Hexes are a bit small (1 mile) but I figure most of them will have something of interest, whether that be a dungeon, village, wilderness location, or something like that.

Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

pbj44


Marleycat

Quote from: Carcharodon;778113Sorry about the delay. I had work and a concert to go to on Friday and spent most of Saturday recovering from Friday night.



Sure thing.

Subclass: 1d12=1, 1d12=1 Ouch, double ones. That leaves you with this:

Hunter - Can track in the wilderness.

Since I can't find any rules on tracking in the LL core book, I'll say that anyone can attempt to track with a 1-in-6 chance of success, so this subclass raises your chances to a 3-in-6 chance.

HP: 1d8=7

Gold: 3d8=12. 120 gold.



Subclass: 1d12=12, 1d12=7. Another 12, so you can choose from any of these.



HP: 1d4=4

Gold: 3d8=24. Holy lucky rolls, Batman. That's full HP and 240 gold, the max you can roll.



I'm sorry to hear that. Next time for sure!

Cool.:)
Don\'t mess with cats we kill wizards in one blow.;)

Daztur


pspahn

What are the requirements for creating a scroll? I'm leaning towards the Scribe subclass because of my history, but I want to make sure I get some use out of it.
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Carcharodon

Quote from: Daztur;778402Ready to hit the isles...

Me too. As soon as all the characters are done, I'll post the IC/OOC threads.

Quote from: pspahn;778732What are the requirements for creating a scroll? I'm leaning towards the Scribe subclass because of my history, but I want to make sure I get some use out of it.

According to the Magic Research section, it looks like copying/creating a scroll costs 1 week of time along with 500gp per spell level. Scribe would halve that down to 3.5 days and 250gp per spell level.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.