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[Interest] Labyrinth Lord - The Misty Isles

Started by Carcharodon, August 04, 2014, 01:26:54 AM

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Arkansan

I wouldn't mind playing if there is still room.

Carcharodon

Quote from: pspahn;775875Hey, can you list the stats in order please. I've seen different variations so I want to be sure before I choose a class!

For Labyrinth Lord, it's Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.

Quote from: Arkansan;775884I wouldn't mind playing if there is still room.

Sure, there's still room. Here are three stat rolls for you.

3d6=13, 3d6=11, 3d6=9, 3d6=5, 3d6=13, 3d6=5
3d6=10, 3d6=16, 3d6=9, 3d6=6, 3d6=7, 3d6=11
3d6=16, 3d6=11, 3d6=15, 3d6=10, 3d6=14, 3d6=10
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Arkansan

I will take the third set and go for a Fighter.

Daztur

Can I start with a goblin valet? This character is a pompous but kindhearted upper class twit of a dwarf. (S)he inherited his/her parents' jewelry business but drove it into the ground thanks to terrible business sense and is now on the run from his/her creditors but claims that (s)he is off on the Misty Islands scouting for supplies of jewels since you if you want to get it done you have to do it yourself. (S)he thinks it is beneath his/her dignity to tell outsiders his/her gender.

OK, taking my stats and cribbing opaopajr's write-up format. Think I'll go for a dwarf as well, perhaps our characters are cousins?

Will buy equipment in a bit. Right now I need a roll for HPs, subclass and starting gold, right?

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Lawful. HD: 1d8. HP: ?. AC: ?

Stats: STR 13,  DEX 14,  CON 12,  INT 8,  WIS 6,  CHA 13.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12 (think those are right, will have to double-check if low Wis hurts my saves in this game but gotta run in a minute)

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Marleycat

#19
One question and one request...

1. Can you arrange scores?  Or is straight down?
2. Opa would you help me with the boring stuff like you did for me in your game?

Pretty sure I can do 1-2 posts a day relevant to my character. I'd like to be the Elf of course, maybe even a Bard if I have the scores.:)
Don\'t mess with cats we kill wizards in one blow.;)

Carcharodon

Quote from: Daztur;775949Can I start with a goblin valet? This character is a pompous but kindhearted upper class twit of a dwarf. (S)he inherited his/her parents' jewelry business but drove it into the ground thanks to terrible business sense and is now on the run from his/her creditors but claims that (s)he is off on the Misty Islands scouting for supplies of jewels since you if you want to get it done you have to do it yourself. (S)he thinks it is beneath his/her dignity to tell outsiders his/her gender.

OK, taking my stats and cribbing opaopajr's write-up format. Think I'll go for a dwarf as well, perhaps our characters are cousins?

Will buy equipment in a bit. Right now I need a roll for HPs, subclass and starting gold, right?

Player: Daztur
Character: Bogarus, Burgher of the Titan's Skull and master jeweler (at least so says Bogarus)
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Lawful. HD: 1d8. HP: ?. AC: ?

Stats: STR 13,  DEX 14,  CON 12,  INT 8,  WIS 6,  CHA 13.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12 (think those are right, will have to double-check if low Wis hurts my saves in this game but gotta run in a minute)

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Sure, you can start with a goblin valet. I'll treat it as a retainer, and you'll have to negotiate payment, but I have no problem with that.

Quote from: Marleycat;775960One question and one request...

1. Can you arrange scores?  Or is straight down?
2. Opa would you help me with the boring stuff like you did for me in your game?

Pretty sure I can do 1-2 posts a day relevant to my character. I'd like to be the Elf of course, maybe even a Bard if I have the scores.:)

Scores are straight 3d6-in-order, no rearranging. Normally I allow rearranging, but for this game, I'm going all the way old-school (aside from the game being online, anyway).
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Marleycat

#21
Quote from: Carcharodon;775972Sure, you can start with a goblin valet. I'll treat it as a retainer, and you'll have to negotiate payment, but I have no problem with that.



Scores are straight 3d6-in-order, no rearranging. Normally I allow rearranging, but for this game, I'm going all the way old-school (aside from the game being online, anyway).

Interesting.... I have to think a bit given my choices seem Fighter heavy....hmm, could always bring back my first Dnd character....Dumerest Earl. A Fighter/Rogue or Rogue type....thinking.

Wait that first array is classic Wizard methinks and the second would be a great Rogue correct?
Don\'t mess with cats we kill wizards in one blow.;)

Daztur

Oh, starting HP/gold/sub-class rolls when you get a chance for my dwarf...

As far as being fighter-heavy there's nothing wrong with that, the last face to face campaign I ran was nothing but Labyrinth Lord dwarfs (no advanced edition companion so all straight dwarfs).

Marleycat

#23
So it goes Str/Dex/Con/Int; Wis/Cha? If so I have a choice between Wizard, Fighter/Rogue or Rogue or Fighter. Maybe even Cleric if I have the scheme right. Been 20+ years since my 1e game so be nice. Opa you need to help me if you want me in. I need old school advice.:)
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

Well Marleycat, there's survival, and then there's just rolling with it and seeing it takes you. Since chargen is so easy, and the first stat line is a wizard, just like you prefer, I'd go with that.

The big problem is the CON 5, which is -2 per 1d4 HD roll. But who cares! :) Hirelings! Quick chargen!

The bonus is your INT 16 gives you +5% XP.

Then have Carcharodon roll your subclass stuff, roll your Hit Die, select two 1st lvl & one 2nd lvl starting spells (the rest are Labyrinth Lord, roll wealth, and then go shopping! I recommend a beast of burden.

Easy happy fun! :cheerleader:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

#25
Yeah ok I will go with the 1st set and be a wizard!!! (I am gonna need some darts, a big stick and a donkey or dog  methinks). Str 9, Dex 11, Con 5, Int 16, Wis 11, Cha 14
Don\'t mess with cats we kill wizards in one blow.;)

pbj44

#26
Okay, I am ready I guess:


Player: pbj44
Character: Theodotos   Title: Acolyte   Class: Cleric of the holy Hexarchs Level: 1   
Hit Points: 4  
Armor Class: 2

Alignment: Lawful  
XP: 0   
Sex: Human Male   
Age: 22   
Height: 6'2"   
Weight: 180#

Zealot - +1 to hit & damage vs. Chaos/Evil


STR: 11   To Hit: 0   To Dam: 0   Open Doors: 0
DEX: 18   AC Mod: -3   Initiative: 2   Missile Adj: 3
CON: 14   HP Adj: 1
INT: 11   Add Langs: 0   Able to read and write
WIS: 12   Save vs. Magic: 0
CHA: 7   Reaction Adj: 1   Retainers: 3   Retainer Morale: 6
Breath Attacks   Poison or Death   Petrify or Paralyze   Wands   Spells or Spell-like Devices
16   11   14   12   15


Weapon: Heavy flail 1D8 Damage - 8 gp
Armor: Chainmail - 70 gp

Equipment:
Backpack - 2 gp
Wooden stakes X 3 - 5 cp
Hammer - 5 sp
50' rope - 1 gp
Bedroll - 1 sp
Torches x 8 - 3 sp
Rations x5 days - 25 SP
Holy water x 3 - 75GP
Wine skin - 1 gp
Silver Holy Symbol - 25 gp

GP = 220 - 208 spent for initial equipment  = 12GP remaining

Marleycat

#27
Question.... can I be an Elf if people keep picking dwarves? I'd like to see also! (A human is there) I want my DM to roll a D20...50/50 High is Elf low is Human....(seriously am I going to attempt a old school wizard with no help here?). All right you bastards bring it.:)
Don\'t mess with cats we kill wizards in one blow.;)

Spinachcat

I am going with the 2nd set of rolls:
3d6=9, 3d6=13, 3d6=11, 3d6=12, 3d6=13, 3d6=8

McGinty OrcHunter
Lawful / Halfling
Str 9, Dex 13 (+1), Con 11, Int 12, Wis 13 (+1), Cha 8 (-1)
Breath 13, Poison/Death 8, Petrify/Poison 10, Wands 9, Spells 12
Speaks/Reads - Common, Halfling, Alignment,
Abilities - 90% hide outdoors, 1-2 on D6 hide underground, +1 Initiative if alone, +1 with missiles, -2 AC vs. Large creatures.

McGinty's a 3 foot tall "Rambo of the Woods" who is extra nasty with a shortbow. He's weirdly obsessed with killing orcs...kinda creeps people out.

How much gold do I get? HPs?

Carcharodon

Quote from: Daztur;775975Oh, starting HP/gold/sub-class rolls when you get a chance for my dwarf...

As far as being fighter-heavy there's nothing wrong with that, the last face to face campaign I ran was nothing but Labyrinth Lord dwarfs (no advanced edition companion so all straight dwarfs).

Subclass rolls: 1d12=10, 1d12=12
With a 12, you can pick one from the chart I posted up-thread.

HP: 1d8=2 Ouch.

Starting Gold: 3d8=11 110 gold pieces.

Quote from: pbj44;776430Okay, I am ready I guess:


Player: pbj44
Character: Theodotos   Title: Acolyte   Class: Cleric of the holy Hexarchs Level: 1   Hit Points: 5   Armor Class: 2
Alignment: Lawful  XP: 0   Sex: Human Male   Age: 22   Height: 6'2"   Weight: 180#


STR: 11   To Hit: 0   To Dam: 0   Open Doors: 0
DEX: 18   AC Mod: -3   Initiative: 2   Missile Adj: 3
CON: 14   HP Adj: 1
INT: 11   Add Langs: 0   Able to read and write
WIS: 12   Save vs. Magic: 0
CHA: 7   Reaction Adj: 1   Retainers: 3   Retainer Morale: 6
Breath Attacks   Poison or Death   Petrify or Paralyze   Wands   Spells or Spell-like Devices
16   11   14   12   15


Weapon: Heavy flail 1D8 Damage
Armor: Chainmail

Equipment:
Backpack
Wooden stakes
Hammer
50' rope
Bedroll
Torches x 4
Rations x5 days
Holy water x 4
Wine skin
Silver Holy Symbol

CP   SP   EP   GP   PP
12    160   10   42   0

Do you have links for your starting HP and starting gold? If not, please let me know so we can roll those in the thread. I'd really like to keep all rolls public and linked just so that everything's fair for everyone.

Subclass Rolls:1d12=10, 1d12=12

Holy hell, another twelve. Okay, you can choose one from this chart:

Quote from: Dyson's Dodecahedron #71. Crusader - Can wield weapons with sharp and pointy bits
2. Heretic - At each spell level replace one cleric spell with a spell from the same level magic user spell
3. Elementalist - Can also turn elementals as undead
4. Dragon-Priest - Can Tell and Dominate dragons, drakes, wyverns and other
associated creatures (and potentially kobolds) as an evil cleric controls undead.
5. Dervish - Can frenzy in battle 1/day: + AC, +1 to hit and damage
6. Divine Light - Turn undead at + levels
7. Healer - +1 hp / die on all healing spells
8. Priest - + caster levels, cannot wear armour, can only wield clubs, staves
and daggers.
9. Flagellant - d8 hit die (d10 if using advanced hit dice)
10. Zealot - +1 to hit & damage opposite alignment (Chaos / Law -or- Chaos/
Evil, choose one)
11. Focused - +10% to earned XP
12. Choose one or make up a new one

Quote from: Marleycat;776450Question.... can I be an Elf if people keep picking dwarves? I'd like to see also! (A human is there) I want my DM to roll a D20...50/50 High is Elf low is Human....(seriously am I going to attempt a old school wizard with no help here?). All right you bastards bring it.:)

Yeah, you can be an Elf even with a ton of Dwarves around. I've got no problem with it. But, if you want a roll: 1d100=48

That's under 50, so it looks like the dice are pointing to human. For a Magic-User, I can't find anything in the book on starting spells, so I'll say that you can have two (but can only memorize one) rolled randomly off the chart on page 42 of the Labyrinth Lord PDF. Elves only get one spell, since they can also wear armor and use swords and such.

NOTE: If anyone can find something in the book that contradicts this ruling, please let me know. I haven't been able to find it, so I'm kinda winging it here.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.