I'll let a couple of tracks from the Audio CD included in the 2e AD&D Red Steel Campaign boxed set speak for itself:
Firstly, here is the Narrative Track (http://www.filedropper.com/03-redsteelnarrative) which provides an introduction to the Red Steel campaign setting.
Secondly, here is The Inheritors Track (http://www.filedropper.com/04-theinheritorsdrama) which is an audio drama that gives a feel for the campaign setting.
Anyone interested? If we get at least three players, then I'll fire it up. :)
Just noticed this one. I would be interested in this. Dont remember a whole lot about red steel though.
Are you using stuff like NWPs?
I'd be maybe interested as well, haven't played any 2E for awhile.
It would be standard 2e AD&D (no Powers & Options) so we would be using NWPs and Kits.
(http://www.legendgames.co.uk/acatalog/red_steel.jpg)
The Red Steel campaign takes place on the Savage Coast (http://en.wikipedia.org/wiki/Savage_Coast#Savage_Coast) of the world Mystara (http://en.wikipedia.org/wiki/Red_Curse#The_Savage_Coast).
Savage Coast map:
Spoiler
(http://mystara.thorf.co.uk/updated/_08_/savage-coast-central-8.png)
The Vaults of Pandius website has the Savage Cost Campaign Book (http://www.pandius.com/svge_cst.html) available to view which provides a great deal of information on the geographical location and the setting of a Red Steel campaign.
Just let me know if you're still interested and I can start working on it.
Love kits and NWPs - I'm still up, if we can hunt down a third player somehow.
Sounds good to me. I am on board with no powers and options (never used those books myself). I still have a number of complete books (off the top of my head fighter, wizard, bard and thief---have ninja too but probably not applicable). So if anyone needs kit info happy to provide.
Any guidelines in terms of where we should be from and character creation?
Two it shall be to start! :)
I'll start working on character guidelines and post them later today.
I'm up for it.
Awesome! Looking forward to it. :)
Thanks Drohem.
Couldn't get either of the audio tracks to run, unfortunately. Have had a look through the campaign book - pretty cool. Wondering if the game is more likely to be more land or sea based - though if the GM wants to keep it a surprise fair enough.
Interesting to see all of the monster races as PCs, though I'm leaning toward more regular demihuman at this point. I have a mostly built dwarf thief/psionicist (Diplomat) here, though after reading the book a gaucho ranger (or ranger/cleric) might also be interesting, or something swashbuckly to fit the setting - perhaps a Blade. (Also depends on what you other guys are interested in playing, and I should probably wait until the rules doc is out).
I created an information thread (http://www.therpgsite.com/showthread.php?t=23053) with some basic character creation information. This should get your creative juices following for making a Red Steel character.
There are some special cases depending on race/class/kit combo, but I'll only bring those up if someone shows interest in one of these areas.
Please feel free to ask any questions about creating your character here. :)
Fancy a rakaska fighter using the noble kit if that is a goer.
Quote from: jibbajibba;547124Fancy a rakaska fighter using the noble kit if that is a goer.
Sure, sounds good. :)
OK logged into invisible castle (username - Kalidor - the first time I tried BSJ, but couldn't get an activation email).
OK...stats.
STR 15, DEX 14, CON 14, INT 14, WIS 16, CHA 15 (http://invisiblecastle.com/stats/view/29929/)
:)
Quote from: Bloody Stupid Johnson;547248OK logged into invisible castle (username - Kalidor - the first time I tried BSJ, but couldn't get an activation email).
OK...stats.
STR 15, DEX 14, CON 14, INT 14, WIS 16, CHA 15 (http://invisiblecastle.com/stats/view/29929/)
:)
Holy Frack, Batman! Great rolls. :)
invisible castle not sending me an activation email with jibbajibba or indeed jibbajibba2 either so the first name registered okay but I couldn't log in.
From BSJ's post might well be a standard randowm server issue so I will try a bunch of other options
Going to log onto invisible castle. What method do you want us to use for rolling stats?
Quote from: BedrockBrendan;547323Going to log onto invisible castle. What method do you want us to use for rolling stats?
Method V: Roll 4d6-L six times, arrange to taste.
I wasn't sure with my account if I just had my filtering set too high - in hotmail it didn't get anything, with yahoo I got it straightaway but the email did go straight to the "junk" folder. Anyway good luck!
OK, my character so far. Already PM'd Drohem with some of it, but anyone feel free to slap me if they find anything dodgy or there's a house rule I've missed. I can drop the dwarf detection proficiencies if we're not using those, for instance (they're an optional rule in the Complete Dwarf but with his Int/Wis are probably min/maxing).
roll for starting gold (still doing equipment)
Starting gold (3d6=10) (http://invisiblecastle.com/roller/view/3557778/)
(http://i1239.photobucket.com/albums/ff507/BSJ17/mfd414.jpg)
Duncan Mosstone
Dwarf (Hill)
Thief 1/Psionicist 1
Diplomat kit (complete dwarf's handbook)
Str 14
Dex 16 (-2 defensive adj; +10% to thief experience)
Wis 15
Int 14 (+4 proficiency slots)
Con 15 (+4 vs. magic/poison; +1 hp/die)
Cha 14 (15 to dwarves)
Languages: Dwarven; Common + 4 bonus languages (Diplomat kit) - Thyatian, Traladaran, Elven, Gnome
NWPs: (3 slots base +Int bonus (4), + free Craft skill)
Religion (1 slot, psionicist group [Wis+0])
Appraising (1 slot [Int])
Ancient History - Savage Coast area (1 slot, Rogue, [Int-1]),
Ancient History - founding of Rockhome/Blackmoor (1 slot, Rogue, [Int-1])
Reading/Writing: dwarven (psionicist group, 1 slot, (Int+1),
Read/write (Common) (psionicist group, 1 slot, (Int+1),
Brewing (1 slot, [Int+1]) (free Craft skill for dwarves).
Forgery (1 slot, [Dex-1], rogue)
Weapon proficiencies: hand axe [d6], light crossbow [d4]
(uses two handaxes in melee: d6, -1/-3 to hit (penalty offset by Dex reaction adjustment)
THAC0 20 (+1 missile attk. adj.)
Hit Points: 7
AC: 6 ( leather AC 8, + 2 Dex bonus)
Description: slightly plump dwarf, 4'2", wgt 160 lbs, often dresses in a broad-brimmed hat.
Age: 57. Brown hair, neatly trimmed beard. Carries glasses for reading
Neutral Good
Thief skills: Pick pockets 5%, open locks 45%, find/remove traps 20%, hide in shadows 5%, detect noise 25%, climb walls 50%, read languages 25%
Thieves' Cant, Backstab (x2)
Racial abilities:standard
Dwarf detection proficiencies [5 slots, +4 for Int]: Stonework Traps/Pits/Deadfalls [5 slots spent, [Wis], +4 extra], Depth Underground [1 slot, Wis], Grade/Slope of Passage (1 slot, [Wis+4]), New Tunnel construction (1 slot, [Wis+4]), Sliding/shifting walls or rooms (1 slot, [Wis+4])
Kit benefits: +3 reaction bonus with other races (only +1 w. racial enemies).
Psionic powers (Psionicist)
PSPs: 20
Sciences - Object Reading (Wis-5, 16 PSPs)
Devotions- Know Direction (Int, 1 PSP), Spirit Sense (Wis-3, 10 PSPs), Poison Sense (Wis, 1 PSP),
Defence mode: Mind Blank.
Saves: Death 13, Rod 14, Polymorph 10, Breath 16, Spell 15
+2 vs. enchantment/charm effects (class feature)
Quirks:
*Unusually diplomatic and well-spoken for a dwarf.
*Fancies human women (doesn't like stubble).
Background
Duncan was born in Rockhome, and has only recently travelled to the Savage Coast. Still relatively young for a dwarf, his bookish inclinations were a disappointment to his sturdy, axe-wielding father Dougal, the veteran of a number of skirmishes against orcs from the Broken Lands. The younger of three children (he has one older brother and one older sister), he spent much time reading in the libraries of the city under the tutelage of the greybeards there. His time there also uncovered some mystical lore; he sometimes has uncanny visions of past events when handling objects, or hunches he cannot explain (at this point he has probably read of other stranger powers, but is yet to develop anything himself), and as someone who has learned a few other tongues he was oft called upon to speak to travellers.
A number of merchants visiting Rockhome occasionally brought strange objects to the elders for examination, some from distant lands. On one occasion an ancient dagger, said to be made of red steel, was brought to them. Upon handling it, Duncan had a vision of an ancient battle among strange humans unlike any he'd seen previously, among strange architecture - which books did describe as being like ruins seen on the Savage Coast. The vision was clouded somehow but had a strange fascination on him, leading him to abandon his previous interest in the time of Blackmoor and study for a trip away, in hope of perhaps making his name discovering a lost civilization, unknown to modern scholars.
invisible castle is killing me I even created a yahoo account just to see if that worked but nothing ......
Quote from: jibbajibba;547505invisible castle is killing me I even created a yahoo account just to see if that worked but nothing ......
Hmm... OK, let's try this place :) ... www.rolz.org (http://rolz.org/)
1. Click the
Dice Room hyperlink in the top right hand corner.
2. Enter either character name or jibbajiabba in the
Nickname field.
3. Enter
Red Steel in the
Room Name field.
4. Click the
Join button to enter the dice room.
5. On the right side of the screen you will see some dice expression examples. Click the
repeat 6 4L6 hyperlink and it will automatically poplulate the roll field at the top of the screen. Click the
roll! button to the right of the field along the top of the screen.
6. The roll will appear in the log line. To the left of the item in the log there is a dice icon. Click on the dice icon to the left of the roll and a new pop-up window will appear with codes to link the roll in websites or forums.
Quote from: Bloody Stupid Johnson;547459OK, my character so far. Already PM'd Drohem with some of it, but anyone feel free to slap me if they find anything dodgy or there's a house rule I've missed. I can drop the dwarf detection proficiencies if we're not using those, for instance (they're an optional rule in the Complete Dwarf but with his Int/Wis are probably min/maxing).
Looks good! :)
The dwarven detection proficiencies are fine- it's good to be a dwarf! ;)
It looks like you doubled up on Common in your languages.
Also, as a House Rule, everyone will receive maximum hit points for their hit dice. Duncan is mighty at 7 HP!
Quote from: Drohem;547574Looks good! :)
The dwarven detection proficiencies are fine- it's good to be a dwarf! ;)
It looks like you doubled up on Common in your languages.
Also, as a House Rule, everyone will receive maximum hit points for their hit dice. Duncan is mighty at 7 HP!
Aye, 'tis good to be a dwarf!!
Good catch on the languages. Sorry confused ... I'm not sure if everyone gets Common for free, or if I have to buy it ?
Quote from: Drohem;547567Hmm... OK, let's try this place :) ... www.rolz.org (http://rolz.org/)
1. Click the Dice Room hyperlink in the top right hand corner.
2. Enter either character name or jibbajiabba in the Nickname field.
3. Enter Red Steel in the Room Name field.
4. Click the Join button to enter the dice room.
5. On the right side of the screen you will see some dice expression examples. Click the repeat 6 4L6 hyperlink and it will automatically poplulate the roll field at the top of the screen. Click the roll! button to the right of the field along the top of the screen.
6. The roll will appear in the log line. To the left of the item in the log there is a dice icon. Click on the dice icon to the left of the roll and a new pop-up window will appear with codes to link the roll in websites or forums.
Done :) these stats
11 ; 9 ; 17 ; 12 ; 14 ; 18 (you sure this thing isn;t weighted :) )
(http://rolz.org/embed?1834845) (http://rolz.org/info?1834845)
I got some ideas about a Nobel Rakasha that really wanted to be a Honourbound but was tied to his family responsibilities
Not able to log into my invisible castle account either for some reason
Quote from: BedrockBrendan;547748Not able to log into my invisible castle account either for some reason
OK, use the same site as jibbajibba did as above. :)
Quote from: Bloody Stupid Johnson;547641Aye, 'tis good to be a dwarf!!
Good catch on the languages. Sorry confused ... I'm not sure if everyone gets Common for free, or if I have to buy it ?
Well, normally you have to pay for Common, but in this game it will be free! Go ahead and pick another language from the Known World. :)
Sent rough character outline to the Boss for a review.
Starting money
Standard ?
Quote from: Drohem;547779Well, normally you have to pay for Common, but in this game it will be free! Go ahead and pick another language from the Known World. :)
Thanks - sorry to be a stinge - Mystara seems to have alot of languages :) Found a list here.
http://www.oocities.org/vexetaman/mystlang.html
Duncan's added Traladaran as an extra language.
Not sure how to link to the page but got:
14
11
13
5
15
16
Going to go with bard. Will arrange stats and flesh out
OK Equipment...
Clothing: broad-brimmed felt hat (covers the typical psionicist baldness :)... .), leather armour, grey cloak, and boots.
Spare tunic and breeches. Silver hat pin (6 GP) (improvised lockpick).
Weapons: 2 handaxes, throwing axe, old Red Steel dagger (in knife sheath).
Misc: Backpack, large belt pouch, scroll case, 3 sheets parchment, sheet quality paper, 10 sheets low grade (filter) paper, quill and vial ink (8 GP), bag of sand, wineskin, pipe, flint & steel, and reading glasses.
Remaining cash: 23 GP, 6 sp and 7 cp. Total wgt carried 35 lbs (unencumbered load limit is 55).
If I could I'd buy a red steel dagger -the one from my background - though probably can't afford it and if not its not critical. I couldn't find a cost for books, or I'd probably pick up at least a journal, and perhaps a couple of history or language reference books.
EDIT: added Red Steel dagger; subtracted crossbow and bolts, normal dagger; added throwing axe.
Can some one direct me to a good Internet Equipment list. I have the Savage Coast one (it has costs for red steel items by the way - 10x normal cost if available - http://www.pandius.com/sc_equip.html) but I need a basic list as I am sitting next to a swimming pool in Crete and my books are all back in England :)
Also I think I get 3d6 x 10 Gp for starting gold but my memory may be failing me. I know from the SC Noble Kit I get an additional 200gp but need to buy a horse and trappings and alll my equipment needs to be double cost (well as good as I can afford but at least 110% of cost).
Gah, I'd love to join, but I only have 1e, not 2e, so don't have the NWPs or Kits info... unless... might be able to dig up the info. Too late to join in yet Dro?
If I can, I'm going to go for a wizard or druid.
Quote from: BedrockBrendan;547991Not sure how to link to the page but got:
14
11
13
5
15
16
Going to go with bard. Will arrange stats and flesh out
See this post (http://www.therpgsite.com/showpost.php?p=547567&postcount=22), specifically #6, to get the link for rolls.
Are you cool with playing this character? If not, I'll delcare it Hopeless and you can roll again. :)
Quote from: Drohem;548088See this post (http://www.therpgsite.com/showpost.php?p=547567&postcount=22), specifically #6, to get the link for rolls.
Are you cool with playing this character? If not, I'll delcare it Hopeless and you can roll again. :)
I'd totally play that character
Quote from: jibbajibba;548067Can some one direct me to a good Internet Equipment list. I have the Savage Coast one (it has costs for red steel items by the way - 10x normal cost if available - http://www.pandius.com/sc_equip.html) but I need a basic list as I am sitting next to a swimming pool in Crete and my books are all back in England :)
Also I think I get 3d6 x 10 Gp for starting gold but my memory may be failing me. I know from the SC Noble Kit I get an additional 200gp but need to buy a horse and trappings and alll my equipment needs to be double cost (well as good as I can afford but at least 110% of cost).
Check out Legolas' Equipment Netbook here. (http://www.legolas.org/items/)
Starting gold for a Warrior class is 5d4x10. :)
Quote from: Sigmund;548086Gah, I'd love to join, but I only have 1e, not 2e, so don't have the NWPs or Kits info... unless... might be able to dig up the info. Too late to join in yet Dro?
If I can, I'm going to go for a wizard or druid.
Sure, of course, you can play! :D
Quote from: Bloody Stupid Johnson;548062If I could I'd buy a red steel dagger -the one from my background - though probably can't afford it and if not its not critical. I couldn't find a cost for books, or I'd probably pick up at least a journal, and perhaps a couple of history or language reference books.
That particular red steel dagger will cost him 40 large (GP)! It made its way back to Rockhome only through a great journey and the owner won't part with it for anything less.
Quote from: Drohem;548093Check out Legolas' Equipment Netbook here. (http://www.legolas.org/items/)
Starting gold for a Warrior class is 5d4x10. :)
Good man sir now I can calmly equip whilst drinking this ice cold beer and enjoying the TV documentary about the Greek Economy (I have move to the Pool Bar as the sun was too bright to get a good view of the laptop screen :) )
rolled
(http://rolz.org/embed?1839464) (http://rolz.org/info?1839464)
so total 320gp
If you get a chance to preview the character i sent through. I think its ok but I need to roll for exectional strength if you are good with all the other stuff.
So this is the equipment list with costs
Leaving me with 6gp in cash which will be in 4gp, 2ep, 10sp and 10cp for tipping the staff.
Excellent quality Sabre 34
Excellent quality Riding Horse 80
All made of fine read leather with his family crest
Saddle 15
Tack and harness 5
Saddle Bags large 6
Riding boots - Rakastan adapted 6
Fur trimed cloak - fine 12
3 Sets of excellent clothes 15
Sword scabbard and Baldric 8
Fine Chain Mail 100
Rakastan open faced Helm
(see it like a pot helm with a turban thing and a chain neck guard leaving the ears sticking out so as not to impede hearing) 10
Leather Coin Purse 1
1 coil of rope 1
Fine quality Iron rations 8
4 bottles of fine Rakastan wine 4
Pack of tea 1
Cooking kit 1
Tinder Box 2
Scissors 1
Scented oil 2
Comb - silver 2
Stats for Sigmund in campaign “Drohem's Red Steel”
Created using the Grid method on 12-Jun-12 08:33.
Final Stats
STR: 15
DEX: 14
CON: 15
INT: 16
WIS: 17
CHA: 14
Grid rolled with: 4d6.takeHighest(3) (http://invisiblecastle.com/stats/view/29956/)
Looking like a druid to me :)
Quote from: jibbajibba;548102If you get a chance to preview the character i sent through. I think its ok but I need to roll for exectional strength if you are good with all the other stuff.
Done; nevermind my temporary idiocy please. :)
Quote from: Sigmund;548112Stats for Sigmund in campaign "Drohem's Red Steel"
Created using the Grid method on 12-Jun-12 08:33.
Final Stats
STR: 15
DEX: 14
CON: 15
INT: 16
WIS: 17
CHA: 14
Grid rolled with: 4d6.takeHighest(3) (http://invisiblecastle.com/stats/view/29956/)
Looking like a druid to me :)
OK, but not using the Grid Method; just 4d6-L six times.
Use this link to roll stats at Invisible Castle. (http://invisiblecastle.com/stats/roll/) :)
Rasesisk Salasar
Background
The middle son of a settled Rakastan noble, Rasesisk (for short Rask) is a romantic idealist. since being a small cub he has longed for adventure and intrigue but finds himself under the suprisingly rigid guardianship of his father. As a second son he was expected to join the military with a commission and has been trained extensively in the martial arts to this purpose. However, Rask longs to live a more varied life than a minor officer in a local garrison. He longs in truth to be an Honourbound and to live the romantic life of a wandering nomad mercenary. He has even secretly presented himself to the local Honourbound garrision but was rejected due to his impatience and lack of discipline.
Like all rakasta he believes they are a superior race but this is further exasberated by his noble privileged background.
For all his expensive upbringing Rask is rash and rather naive and easily manipulated.
Statistics
Str : 18 (35%)
Dex: 19
Con: 9
Wis: 9
Int: 12
Chr: 14
Class: Fighter
L: 1
HP:10
AC: 2 (5 +3 Dex Adjust)
Height: 5' 6"
Weight: 167 lbs
age : 16
Rakastan Racial Abilities
60' Infravision
1/2 Damage from falling
+4 to saves versus detection owing to superior hearing and instincts
Automatic save to check for invisible and ethereal creatures
20% hear noise
-1 save versus sonic/sound based attacks
Noble Kit
+3 reactions to local nobility
+2 reactions to local non-nobility
+2 reactions to other nobility
Must pay 10-100% more goods and services
Always asks for and expects the best
Will accomodate any other noble at his own cost
In addition to these due to Rask's rather romantic nature he will put up any young female that needs assistance and aid anyone elderly or any children.
Weapon proficiencies (4)
Sabre Specialised
Rakaska Martial Arts
War Claws
Non Weapon proficiencies
(3 + 3 + 3 Bonus) (ettiquette & heraldry are Noble bonus Blind fighting is a rakasta bonus)
Etiquette
Heraldry
Blind fighting
Riding - land based
Dancing
Read/Write Rakastan
Rakasta History
Panache
Dueling
Languages
Rakastan
Savage Coast Common
Quote from: Sigmund;548112Stats for Sigmund in campaign "Drohem's Red Steel"
Created using the Grid method on 12-Jun-12 08:33.
Final Stats
STR: 15
DEX: 14
CON: 15
INT: 16
WIS: 17
CHA: 14
Grid rolled with: 4d6.takeHighest(3) (http://invisiblecastle.com/stats/view/29956/)
Looking like a druid to me :)
We aren't using the Grid Method to generate Ability Scores; we're using 4d6-L six times. Please use this page to roll stats. (http://invisiblecastle.com/stats/roll/)
Also, the
Savage Coast Campaign Book (http://www.pandius.com/svge_cst.html) is online and it has what you need to know about Proficiencies and Kits. See Chapter 2 for this information.
As always, feel free to ask any questions either here or via PM. :)
Quote from: Drohem;548145We aren't using the Grid Method to generate Ability Scores; we're using 4d6-L six times. Please use this page to roll stats. (http://invisiblecastle.com/stats/roll/)
Also, the Savage Coast Campaign Book (http://www.pandius.com/svge_cst.html) is online and it has what you need to know about Proficiencies and Kits. See Chapter 2 for this information.
As always, feel free to ask any questions either here or via PM. :)
Oh sorry. It's a bummer though cuz that roll kinda sucks.
Stats for Sigmund in campaign “Drohem's Red Steel”
Created using the Roll method on 12-Jun-12 10:34.
STR: 4
DEX: 14
CON: 7
INT: 15
WIS: 14
CHA: 11 (http://invisiblecastle.com/stats/view/29957/)
I don't mind one low score, but two is a bit much :(
Still, he'll be a little extra squishy for a wizard, but it's doable.
Hopeless! Roll again. :)
A little better...
Stats for Druid in campaign “Drohem's Red Steel”
Created using the Roll method on 12-Jun-12 10:40.
STR: 8
DEX: 14
CON: 8
INT: 14
WIS: 15
CHA: 11 (http://invisiblecastle.com/stats/view/29958/)
Might switch out Int and Con, although a druid has never come across to me as a guy who's a little slow...
Don't want to make Cha a dump stat, but might hafta
Inv Castle doesn't seem to want to let me switch them after saving, but would it be ok to?
Quote from: Sigmund;548150Inv Castle doesn't seem to want to let me switch them after saving, but would it be ok to?
Sure. :)
Quote from: Drohem;548158Sure. :)
Cool, thanks. I'll work on him more when I get home this evening.
Quote from: Drohem;548088See this post (http://www.therpgsite.com/showpost.php?p=547567&postcount=22), specifically #6, to get the link for rolls.
Are you cool with playing this character? If not, I'll delcare it Hopeless and you can roll again. :)
I am fine with it. I have had worse and intend to prove some people wrong about characters with a low stat (now watch me die in the first five minutes:))
I have the complete bard and would like to use a kit from it (not sure which yet). Is that okay?
Quote from: BedrockBrendan;548242I am fine with it. I have had worse and intend to prove some people wrong about characters with a low stat (now watch me die in the first five minutes:))
I have the complete bard and would like to use a kit from it (not sure which yet). Is that okay?
OK, cool. It depends on your race and the bard kit; run it by me. :)
Quote from: Drohem;548249OK, cool. It depends on your race and the bard kit; run it by me. :)
I was thinking a human charlatan
Quote from: BedrockBrendan;548270I was thinking a human charlatan
Cool, go for it. :)
Quote from: Drohem;548149Hopeless! Roll again. :)
The Curse claims another victim!
But good to have you onboard Sigmund.
Quote from: Drohem;548100That particular red steel dagger will cost him 40 large (GP)! It made its way back to Rockhome only through a great journey and the owner won't part with it for anything less.
'Alas, tis a great sum for a humble scholar, what with the cost of ink and such these days, but pray give me some time and I'll see what I can do...'
(breaks piggy bank - he'll buy the dagger instead of the light crossbow, and go to bed dreaming of fame, fortune, and perhaps some beard combing by hot elf loremasters).
Quote from: Bloody Stupid Johnson;548322The Curse claims another victim!
But good to have you onboard Sigmund.
Thanks :)
Gonna arrange the stats to..
STR: 7
DEX: 12
CON: 12
INT: 16
WIS: 15
CHA: 8
He'll be a grey elf, so the stats are adjusted now. I see the ability minimum for cha for druid is 15, so I'm making this feller an elf wizard, which is gonna leave us a touch light on the healing front.
Edit: Re-adjusted his stats and have decided to make him a mage, no specialty. Is the Academician kit available? His Weapon prof will be dagger, but not completely solid on the non-weap ones yet.
Would like him to have Sleep as his spell...
Die roll for elf wizard
Campaign: Drohem's Red Steel
Rolled on: June 19, 2012, 9:01 p.m.
1d100 → [15] = (15)
Learning sleep (http://invisiblecastle.com/roller/view/3572575/)
Quote from: Sigmund;548327Gonna arrange the stats to..
STR: 8
DEX: 15
CON: 13
INT: 11
WIS: 15
CHA: 8
He'll be an elf, so the stats are adjusted now. I see the ability minimum for cha for druid is 15, so I'm making this feller an elf wizard, which is gonna leave us a touch light on the healing front.
We have a bard, a diplomat, a noble and a mighty Elven mage we don't need no healing.
OK, looks like jibba and BSJ are... almost done. ;)
I need a d20 roll from each of you.
jibba, I'm assuming that Rask is from Bellayne originally; please let me know if otherwise.
Quote from: Drohem;548316Cool, go for it. :)
Okay will send you something tonight.
Quote from: Drohem;548519OK, looks like jibba and BSJ are... almost done. ;)
I need a d20 roll from each of you.
jibba, I'm assuming that Rask is from Bellayne originally; please let me know if otherwise.
Rolled a 5.
Rask is indeed Bellayne born and raised. I avoided creating his family etc but i see his dad as a minor duke and him having 2 brothers one older one younger and maybe a handfull of sisters.
I can flesh it all out if you like just trying to avoid boring everyone to death :-)
Quote from: jibbajibba;548505We have a bard, a diplomat, a noble and a mighty Elven mage we don't need no healing.
LOL! Well, you were 25% right at the very least; see below. :)
Quote from: jibbajibba;548551Rolled a 5.
Rask is indeed Bellayne born and raised. I avoided creating his family etc but i see his dad as a minor duke and him having 2 brothers one older one younger and maybe a handfull of sisters.
I can flesh it all out if you like just trying to avoid boring everyone to death :-)
OK, you received the
Cure Legacy!
Here's the Good: "The caster can heal damage equal to 1 hit point, plus 1 hit point per his or her level (2 hp at 1st level, 3 hp at 2nd, etc.), to a maximum of 16 hit points. Healing must be applied all at once, but can be applied to one or two recipients, plus the caster, if desired. Recipients must be touched by the caster. The hit points are split among them as the caster desires."
Here's the Bad: There are certain physical detriments if you become Afflicted.
Here's the Ugly: You permanently lose 1 point of Dexterity.
OK, about your family background...
Your family hails from Earldom of Theeds. The capitol is Theeds (pop. 22,400). The ruler of the Earldom of Theeds is Lord Rodney "The Intrepid," son of Sir Winston Gladsworthy (Honorbound fighter). The patron Immortal for the Earldom of Theeds is Felidae. The Immortal Felidae (Calitha in the Known Worlds) is the patron of oceans, travelers, adventurers, good fortune, and merchants. She is an Immortal common to both Rakasta and Elves.
So this makes your dad a powerful Viscount. Now, I would like to be bored to death please. :)
Well healing is good...
I rolled an 8.
? (1d20=8) (http://invisiblecastle.com/roller/view/3563698/)
OK, I would like to get this game up and going within the next week so we still need characters from Sigmund and Brenden. :)
Brenden, please roll a d20. :)
Quote from: Drohem;548938Brenden, please roll a d20. :)
7
(http://rolz.org/embed?1851043) (http://rolz.org/info?1851043)
Quote from: BedrockBrendan;5489907
(http://rolz.org/embed?1851043) (http://rolz.org/info?1851043)
OK, you received the
Detonate Legacy!
Here's the Good: "The caster can cause an object to explode. The object must weigh between one and five pounds and must be within 10 yards of the caster. Only a complete object can be affected, not part of a larger object. The item is broken into tiny pieces, which cause 1d8 points of damage to anyone within 10 feet of the explosion. This Legacy cannot affect magical, living, or animated items. If the object is being held by someone, that individual can make a saving throw vs. spell to avoid its destruction."
Here's the Bad: There is certain detriment if you become Afflicted.
Here's the Ugly: You permanently lose 1 point of Wisdom.
OK, Brenden is done with his character... so just waiting on Sigmund to get his finished. :)
Quote from: Drohem;548993OK, you received the Detonate Legacy!
Here's the Good: "The caster can cause an object to explode. The object must weigh between one and five pounds and must be within 10 yards of the caster. Only a complete object can be affected, not part of a larger object. The item is broken into tiny pieces, which cause 1d8 points of damage to anyone within 10 feet of the explosion. This Legacy cannot affect magical, living, or animated items. If the object is being held by someone, that individual can make a saving throw vs. spell to avoid its destruction."
Here's the Bad: There is certain detriment if you become Afflicted.
Here's the Ugly: You permanently lose 1 point of Wisdom.
Cool. That should come in handy. Is there a limit on number of uses?
Quote from: BedrockBrendan;549015Cool. That should come in handy. Is there a limit on number of uses?
Yes, a character can activate his/her Legacy three times a day.
btw, I am out of town until sunday, and this connection at the hotel is spotty at best
Cool, I'll be working on the game introduction this weekend. :)
Also, guys, my son is due on the 21st but he can come any day now so if I'm gone for a couple of days it's because we're at the hospital.
Mostly gaming this weekend anyway (I should go off and prepare stuff). Also, best wishes Drohem.
OK, for jibbajibba, Brenden, and Sigmund:
Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!
Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp
"An ounce of cinnabryl, which has a volume of slightly less than a cubic half-inch, is usually unshaped metal, though it might be pounded into a coin-like shape. This is the usual amount purchased by commoners. An amulet is cinnabryl crafted into a bit of jewellery, usually a bracelet, necklace, pendant, or brooch. These items are worn by wealthier people, such as merchants, nobles, and adventurers. An amulet weighing eight ounces protects the wearer for eight weeks. By comparison, a cubic inch of gold weighs approximately 11 ounces. An eight-ounce amulet is by far the most common size available, though larger amulets can be constructed at a cost of 15 sp per additional ounce. A depleted eight-ounce amulet provides two ounces of red steel."
I highly recommend purchasing some cinnabryl with your starting cash, otherwise I will assume that you currently have 1 ounce of cinnabryl on your person.
Quote from: Drohem;549372OK, for jibbajibba, Brenden, and Sigmund:
Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!
Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp
"An ounce of cinnabryl, which has a volume of slightly less than a cubic half-inch, is usually unshaped metal, though it might be pounded into a coin-like shape. This is the usual amount purchased by commoners. An amulet is cinnabryl crafted into a bit of jewellery, usually a bracelet, necklace, pendant, or brooch. These items are worn by wealthier people, such as merchants, nobles, and adventurers. An amulet weighing eight ounces protects the wearer for eight weeks. By comparison, a cubic inch of gold weighs approximately 11 ounces. An eight-ounce amulet is by far the most common size available, though larger amulets can be constructed at a cost of 15 sp per additional ounce. A depleted eight-ounce amulet provides two ounces of red steel."
I highly recommend purchasing some cinnabryl with your starting cash, otherwise I will assume that you currently have 1 ounce of cinnabryl on your person.
Oooh how exciting :)
I will jig my (very very expensive) equipment about and probably purchase a Cinnabry signet ring and some sealing wax.
Going to use this image as Rask's family emblem -
(http://t2.gstatic.com/images?q=tbn:ANd9GcTZR5DC4kjkMqz2Lf6tSVC0mgmfQ0Vc-p18iyL3lyDuZrS3ZDg7TwY80x8aVw)
And tomorrow morning I am going to write some cheesy fan-ficton style background stuff I will paste here.
And work out all of Rask's attacks/saves/etc etc and write them up to post to the information thread.
Cool emblem. :)
Post it here and I'll combine it altogether in the post I reserved for your character in the Information thread.
Going to check how much cinnabryl I can purchase.
Quote from: Drohem;549372OK, for jibbajibba, Brenden, and Sigmund:
Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!
Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp
I don't know, these crazy native superstitions...
Someone's got a good racket going.
:)
Cheesey Character Fiction -
Rask steered his piebald along the narrow cliff path, below the sea bellowed and crashed throwing sprays of white foam high into the air. Rask had never been a great horseman. To him like many Rakasta the adoption of the horse as a mount instead of the traditional dire cats of the nomads was one of the many compromises that were necessary to live amongst the humans and elves. What Rask would have given to live that simple nomadic life unburdened by the pressures of his family responsibilities but a Rakasta cannot change his fate.
The horse plodded forward as Rask day-dreamed of riding a Sabre-toothed Dire Cat across the steppes on some romantic quest instead of acting as a messenger for his father, Viscount Kesilask Salasar. A fortnight ago his father has summoned Rask to the formal gardens in their manor house in Earldom of Theeds. There walking under the cherry blossom he had informed Rask that he was to set sail the following day to deliver some important documents to the family agent in XXXXXX where they traded extensively in cotton and textiles. He was to collect the legers for last year’s trade and return to Theeds. Rask initially was thrilled this would be his first journey outside the earldom alone and the mission whilst mundane at least showed his father had some degree of trust in him.
Then his father informed him that when he returned he would be taking up a commission in the Theeds Regiment, a small parochial force that guarded the boarders and maintained the peace. Rask’s heart sank, he knew that this time would come but he had been dreading it for months. The last thing he wanted to be doing was patrolling the boarders a dozen miles from the town he had grown up in.
‘This trip will be your chance to sow some wild oats my son, to see something of the world before you settle down and take on the responsibilities of a Salasar,’ his father said slapping him on the back before going off into one of his stories about when he was young and the adventures he had had.
The voyage had been easy enough, although Rask didn’t like water and had never learn to swim and so even the slightest swell had filled him with a cold dread. Once in XXXXXX rather than take the stage as his father had advised he had decided instead to spend his ample stipend on supplies and had purchased the piebald from a very trustworthy and benign merchant who had assured him that the beast was the scion of a champion thoroughbred, although to be honest Rask could not have told a thoroughbred from a tinkers pack animal, but it certainly looked the part. It was a week’s journey by the King’s road will good lodgings along the route. Rask had enjoyed the ride meeting with travellers in the inns at night and enjoying hearing their tales of distant lands. He had lost some money at dice, drunk a little too much wine but had yet to summon the courage to take up any of the lascivious women that offered to warm his bed for the night in return for a coin.
He savoured the sensation of each day knowing that in a few weeks his adventure would be over. He recalled the time when he had foolishly thought about leaving his family behind and taking a different path. An Honourbound legion was passing through Theeds and he has taken off to present himself as a recruit. He knew he was fast and a skilled warrior, strong and well trained so why would he not make as good an Honourbound as any others. Certainly the captain had listened and had even been fairly impressed with his skill with the sabre and at Torasta but after a short discussion about the reasons he wanted to become Honourbound he had been advised to wait a few years. Dejected he had returned home and had never mentioned the incident to his father or brothers.
The path flattened out now just a few feet about the crashing waves and Rask could smell the salt and taste it on his whiskers. Rask spurred his still unnamed mount forwards to a gallop and exhilarated in the wind and spray in his face and he rode Forward to Adventure.
Now I will do all his numbers.
NumbersStats:
Str : 18 (35%) +1 /+3
- Capacity – 135lbs
- Lift – 280lbs
- Doors: 1-12/d20
- Bend Bars: 20%
Dex: 18
- React: +2
- Missile: +2
- Defence: -4
Con: 9
Wis: 9
Int: 12
Chr: 14
- Henchmen: 6
- Loyalty: +1
- Reaction: +2
Reactions: +2 general
+5 vs Rakastan Nobles
+4 vs Bellaynites
+4 vs Other Nobles
Combat :AC: 1 (Chain 5 -4 for Dex)
HP: 10
Base THACO: 20
Sabre:
Spd: 4
Attacks: 3/2
THACO: 18
Damage: (1d6+1/1d8+1) + 5
War Claws:
Spd: 2
Attacks: 2
THACO: 19
Damage: (1d4/1d3)+3
Torasta - Martial Art
As it comes up :)
Saves:Poison/Paralysation/Death magic: 14
Rod/Staff/Wand: 16
Petrification/Polymorph: 15
Breath weapon: 17
Spell: 17
Dex +2 as appropriate
-1 versus sonic attacks
+4 when detecting invisibly etc
NWP :Etiquette (14)
Heraldry (12)
Blind fighting - NA
Riding - land based (12)
Dancing (18)
Read/Write Rakastan - NA
Rakasta History (12)
Panache (14)
Dueling (14)
My d20 roll:
Die roll for elf wizard
Campaign: Drohem's Red Steel
Rolled on: June 18, 2012, 7:57 a.m.
1d20 → [10] = (10) (http://invisiblecastle.com/roller/view/3569923/)
Sorry, didn't get much time to work on things this weekend and finish them, but I did get things started (wife's close to birth and didn't have as much free time). I've got BSJ's character posted in the Information thread and am working on jibba's and Brenden's characters to post there.
Sigmund, I set it up so that you can be in the intro scene if you get your character posted in time. :)
Equipment
Cost Weight Speed Damage
[b]Weapons[/b]
Excellent Sabre 34 5 4 1d6+1/1d8+1
Excellent WarClaws 12 1 2 1d4/1d3
[b]Clothing & Armour 62[/b]
Sword scabbard and Baldric 7 3
Excellent quality clothing 4 2
Fur trimed cloak - fine 10 4
Riding boots - Rakastan 5 4
Fine Chain Mail 100 40
Rakastan open faced Helm 10 4
Leather Coin Purse 1 1
Cinnabryl ring - 4 ounce 8 4
Excellent Riding Horse 80 NA
Fine leather riding Saddle 10 35
Tack and harness 4 3
[b]Carried 40.5[/b]
50" coil of rope 1 10
Saddle Bags large 5 8
[I]2 Sets of excellent clothes 8 4
Iron rations 6 7.5
2 bottles of fine Rakastan wine 2 3
Pack of tea 1 1
Cooking kit 1 5
Tinder Box 2 1
Scissors 1
Scented oil 2 1
Comb - silver 2
[/I]
OK, added equipment. :)
This probably doesn't help but I thought I'd see if I could find any catguy pictures that might work as a character pic for Rask. OK, nothing really great here but you never know :)
(http://i1239.photobucket.com/albums/ff507/BSJ17/catguys_jpeg.jpg)
Read some more into Rockhome (not any GM secret stuff) just for background. Duncan is probably from the military clan, and his Immortal would be Kagyar, as usual.
Diplomacy and dwarves don't usually go together, my theory is that Duncan has a delay between thinking stuff and saying stuff thats longer than most dwarves by about 0.1 of a second, so that he opens his mouth and then closes it again, rather than putting his foot in it in the traditional way. His inner monologue would be interesting though.
Been sick as hell the last few days, which sucks ass, so haven't had much energy to work on anything, let alone the character. Gonna try very hard to get more done the next few days. Along those lines, any restrictions on what spells he starts with, and where they are chosen from? Also, gonna have the daunting challenge of trying to find a pic of a cha 8 elf ;)
Edit: Been adding info into the post where I put his stats.
Quote from: Sigmund;548327Gonna arrange the stats to..
STR: 7
DEX: 12
CON: 12
INT: 16
WIS: 15
CHA: 8
He'll be a grey elf, so the stats are adjusted now. I see the ability minimum for cha for druid is 15, so I'm making this feller an elf wizard, which is gonna leave us a touch light on the healing front.
Edit: Re-adjusted his stats and have decided to make him a mage, no specialty. Is the Academician kit available? His Weapon prof will be dagger, but not completely solid on the non-weap ones yet.
Sure, you can take that Kit. :)
Starting spell book is: Read Magic, Detect Magic, and (4) spells of your choice out of the PHB only. No need for learning roll on the starting spells; you mastered them in your apprenticeship.
Your elf is from the Duchy of Frisonnia in the Kingdom of Eusdria.
I am going to assign the flat +1 method to INT and WIS checks for the Academician kit for simplicity.
Quote from: Sigmund;549644My d20 roll:
Die roll for elf wizard
Campaign: Drohem's Red Steel
Rolled on: June 18, 2012, 7:57 a.m.
1d20 → [10] = (10) (http://invisiblecastle.com/roller/view/3569923/)
OK, you received the
Farsight Legacy! Here's the Good: "The character can see clearly even reading if so desired for a distance of up to 100 yards per level of the caster (to a maximum distance of one mile), though not through obstacles. If the caster prefers, the Legacy can instead be used to examine something in minute detail, enabling the character to detect tiny seams, minute marks, even the impressions left from writing."
Here's the Bad: There are certain physical detriments if you become Afflicted.
Here's the Ugly: You permanently lose 1 point of Strength.
Quote from: Sigmund;550247Been sick as hell the last few days, which sucks ass, so haven't had much energy to work on anything, let alone the character. Gonna try very hard to get more done the next few days.
Cool. :)
Quote from: Bloody Stupid Johnson;550234Read some more into Rockhome (not any GM secret stuff) just for background. Duncan is probably from the military clan, and his Immortal would be Kagyar, as usual.
Diplomacy and dwarves don't usually go together, my theory is that Duncan has a delay between thinking stuff and saying stuff thats longer than most dwarves by about 0.1 of a second, so that he opens his mouth and then closes it again, rather than putting his foot in it in the traditional way. His inner monologue would be interesting though.
Awsome! :D
Looks like a great character Sigmund. I always liked the Academician kit.
Quote from: jibba jibbaThe problem of course is that the guards represent the legal power in the city and Rask the Noble thinks that the best option is for both of the combtants to surrender and then face justice. He is also naive enough to assume that the truth will out and justice is even handed even amongst these lower species just as it would at home in Theeds.
So on that basis he will only intervene if the criminals start killing guards or if the guards fail to treat their prisoners fairly once they have them subdued.
Reminds me a bit of that scene in Pulp fiction
@JJ.
Didn't want to drop too much ooc chat into the other thread. Just had a thought: Its possible that the guardsman who got stabbed isn't completely dead yet, in which case prompt use of the magical healing power might save him, if Rasks' sympathies are with the guards and he's feeling noble. =P
Quote from: Bloody Stupid Johnson;550414Looks like a great character Sigmund. I always liked the Academician kit.
@JJ.
Didn't want to drop too much ooc chat into the other thread. Just had a thought: Its possible that the guardsman who got stabbed isn't completely dead yet, in which case prompt use of the magical healing power might save him, if Rasks' sympathies are with the guards and he's feeling noble. =P
Indeed an option I am considering likewise I am wishing Rask had some more balls and was willing to wade in and take control and calm everyone down :) ah the naiveity of youth ....
Quote from: Bloody Stupid Johnson;550234This probably doesn't help but I thought I'd see if I could find any catguy pictures that might work as a character pic for Rask. OK, nothing really great here but you never know :)]
Was thinking more
(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=124344&type=card)
but with chain mail :)
MTG has some awesome cat man art i will track down a decent pic
Damn, that is a bitchin' tigerman!
Also, BSJ is right: the man hit by the dwarf is badly injured by not dead. Rask can see him moving and hear him moaning.
Brenden, Don Dulce Rivera is needed! ;)
Brenden, you message box is full so I couldn't respond there.
Standard PHB for starting gold. Rogues gets 2d6 x 10 gp.
Cool on the other part too. :)
Quote from: Drohem;550483Damn, that is a bitchin' tigerman!
Also, BSJ is right: the man hit by the dwarf is badly injured by not dead. Rask can see him moving and hear him moaning.
Brenden, Don Dulce Rivera is needed! ;)
Missed that thread. How do you do the spoiler tags
When you're in the message editor the last button on the right (looks like a square within another square) wraps spoiler tags around things but they're easy to do manually. They're just
[spoiler] [/spoiler]
Fyi, usually if you want to figure out how to do something like use spoilers or whatever on a forum, usually all you have to do is find a post with that shit in it and quote it. You can see how it was put together by looking at what comes up in your reply to thread window.
I have stolen BSJ's character layout for preliminary work-up...
Finnur Dalgaard
Elf (Grey)*
Wizard
Academician Kit (Complete Wizard's Handbook)
Str 6 (-1 hit prob; wght: 20; max press: 55; open doors: 4)
Dex 12 (0 defensive adj)
Con 12 (sys shock: 80; res surv: 85)
Int 16 (+5 proficiency slots; 10% bonus to earned xp)
Wis 15
Cha 8 ()
Languages: Grey Elven, Common, Eusdrian, Dragon
NWPs:*(4 slots base +Int bonus (5), + free kit bonus)
Reading/Writing (Common)
Reading/Writing (Grey Elven)
Reading/Writing (Draconic)
Alchemy
Legacy Lore
Languages (Common)
Alertness
Languages (Draconic)
Spellcraft (Wizard)
Observation
Weapon proficiencies: Sling (factor- 6)
Sling bullet: rof: 1; ranges: s- 50, m- 100, l- 200; dmg: 1d4+1/1d6+1
Sling stone rof: 1; ranges: s- 40, m- 80, l- 160; dmg: 1d4/1d4
THAC0 20
Hit Points: 6
AC: 10
Description: very thin and slightly built elf, 5'2", wgt 98 lbs, dresses in nondescript grey cotton robes and cloak;
Age: 112. Snow white hair, worn long and slightly wild; extremely pale complexion; pale violet eyes; large, angry, red, blotchy, raw patch across the left side of his face and disappearing into his scalp and covering his left hand, chest, shoulder, and arm; Wears a small silver symbol of Eirys around his neck.
Alignment: Neutral Good
Racial abilities:standard
Infravision 60'; Manifestation; Reverie; resistance to normal heat & cold; 90% resistant to charms and sleep; -4 penalty to enemy surprise detection rolls when alone or away from group; secret/concealed door detection: secret/concealed 1 in 6 passing within 10', 2 in 6 searching secret, 3 in 6 searching concealed.
Kit benefits:
Special Benefits: The Academician receives both of the following benefits:
1. Academicians maintain an extensive correspondence with scholars throughout the world. Additionally, an
Academician's reputation as a man of wisdom often precedes him. When encountering an NPC who is familiar with
his reputation, who turns out to be one of his correspondents, who fancies himself an intellectual, or who is an author,
researcher, teacher, journalist, or fellow scholar, the Academician receives a +3 reaction bonus.
2. The Academician receives a +1 bonus to all Intelligence Checks and Wisdom Checks.
Saves: Death 14, Rod 11, Polymorph 13, Breath 15, Spell 12 (90% resistance to sleep and charm spells)
Quirks:
Not a strong melee fighter: -1 to hit on the first melee strike vs. any given enemy. (kit)
Can come across as haughty: -3 on reactions from non-elves, -1 from other elves.
Has the “Farsight” legacy:
Here's the Good: "The character can see clearly even reading if so desired for a distance of up to 100 yards per level of the caster (to a maximum distance of one mile), though not through obstacles. If the caster prefers, the Legacy can instead be used to examine something in minute detail, enabling the character to detect tiny seams, minute marks, even the impressions left from writing."
Here's the Bad: There are certain physical detriments if you become Afflicted.
Here's the Ugly: You permanently lose 1 point of Strength.
Background
Finnur is from the Duchy of Frisonnia in the Kingdom of Eusdria. As a new apprentice while first learning Alchemy, Finn became impatient and tried mixing a batch of smokepowder with added vermeil and cinnabryl dust to try to increase it's efficacy. The foolish experiment detonated, wrecking Finn's strength and marring his body with a large red patch that has resisted all attempts to heal it. This accident, while damaging Finn's body and dampening his spirit, alsogranted the young elf a level of wisdom and capacity for patience uncommon even among his long lived race. His once attractive face marked by his impatience, Finn often wears a hood and seeks to avoid direct attention, except when engaged in scholarly discussion, especially about the Red Curse and the Legacies that come with it. About these subjects, Finn has a scholar's obsession, and he has dedicated his life and studies to pursuing knowledge of both magic and all things relating to the Red Curse, including continuing his study of Alchemy. Newly freed by his Wizard master after being pronounced competant to seek power and study on his own, Finn has set out to learn all he can about his chosen areas of knowledge.
Equipment:
Clothing- Brown leather belt, Sandals, 2 X cotton breeches (grey), 2 X common cotton hooded robe (grey), brown leather knife sheath, brown leather backpack, 2 X small brown leather belt pouches
wearing- belt, sandals, breeches, robe, sheath, pouches, backpack, knife in sheath, cinnabryl (on leather thong)
left small belt pouch -
20 X sling bullets
sling (when not in use)
right small belt pouch-
spell components
copper and silver coins (6cp/8sp)
backpack-
spare clothing
small sack containing gold coins (4gp)
stick of chalk
flint & steel
scroll case
wool winter blanket
spellbook (wrapped in winter blanket)
4 ounces of Cinnabryl
Spellbook:
Read Magic (1), Detect Magic (1), Sleep (1), Unseen Servant (1), Find Familiar (1), Charm Person (1)
Spells Memorized:
1st- Charm Person
Familiar:
Aslak
Excellent Vision
Bird / #AP / AC / MV / HD / THAC0 / # AT / Dmg/AT / Morale / XP Value
Raven (Crow) / 4-32 / 7 / 1, Fl 36 (B) / 1-2 hp / 20 / 1 / 1 / Average (8-10) / 15
Raven (Crow)
Ravens and crows are often mistaken as bad omens by superstitious farmers and peasants. They attack
with strong claws and their long, sharp beaks. Ravens employ a grab and peck approach to combat.
These birds are 10% likely to attack an opponent's eyes. If successful, the attack causes the opponent to
lose an eye.
Still a work in progress, but many of the essentials are done.
If I am allowed to roll for a familiar beforehand, my roll is:
Die roll for elf wizard
Campaign: Drohem's Red Steel
Rolled on: June 21, 2012, 10:56 a.m.
1d20 → [6] = (6) (http://invisiblecastle.com/roller/view/3574884/)
... which would make my familiar a crow.
Cool, Sigmund! :)
I'm going to try to get another IC post done later today, but today is the due date for my son's arrival... so we'll see how it goes. ;) Wife is kind of needy at the moment- which is completely understandable! :D
Quote from: Drohem;550999Cool, Sigmund! :)
I'm going to try to get another IC post done later today, but today is the due date for my son's arrival... so we'll see how it goes. ;) Wife is kind of needy at the moment- which is completely understandable! :D
Good luck brother, wishing good health and swift delivery to you and yours :)
Quote from: Drohem;550999Cool, Sigmund! :)
I'm going to try to get another IC post done later today, but today is the due date for my son's arrival... so we'll see how it goes. ;) Wife is kind of needy at the moment- which is completely understandable! :D
Yeah best of luck.
The delivery takes ages though so no reason why you can't slip in a smart phone or a tablet and knock up a few comments while your misses is screaming about how she is never goign to let you touch her again :D
Quote from: jibbajibba;551354Yeah best of luck.
The delivery takes ages though so no reason why you can't slip in a smart phone or a tablet and knock up a few comments while your misses is screaming about how she is never goign to let you touch her again :D
You're so bad JJ.... but yeah, it does take forever :D Luckily for us, they forget about the whole "not gonna let you touch me again" bit as soon as they see the end result and century after century of primal instincts designed to make women get weak-kneed in the presence of babies kicks in and they are practically ready to make another right in the hospital room :D
OK, Sigmund's character is good enough to get into the action for now. :) Sent a PM about minor stuff.
Well, in typical child fashion, my son is being a pain in the ass (pain the uterus for my wife, LOL!) and has decided to hang out longer than expected. Still waiting for him to arrive.
My son finally arrived on Sunday night at 8:56 p.m. He's healthy and my wife is doing fine. We're going to leave the hospital tomorrow some time. I should be back to posting in a couple of days. :)
Congrats!
Quote from: Drohem;553089My son finally arrived on Sunday night at 8:56 p.m. He's healthy and my wife is doing fine. We're going to leave the hospital tomorrow some time. I should be back to posting in a couple of days. :)
Excellent mate.
Is it your first?
Quote from: Drohem;553089My son finally arrived on Sunday night at 8:56 p.m. He's healthy and my wife is doing fine. We're going to leave the hospital tomorrow some time. I should be back to posting in a couple of days. :)
YAY! Endless congrats Dro! I'm so happy everyone is doing great! Being a Dad is the greatest job ever. My son has taught me what love is and continues to make me a better person in the process.
I'd say watch for jaundice as it's not uncommon at all, but otherwise enjoy the heck out of it :)
While certainly not involved with your game here, I do offer up many congratulations to you and your family's newest member!
Quote from: Sigmund;551356You're so bad JJ.... but yeah, it does take forever :D Luckily for us, they forget about the whole "not gonna let you touch me again" bit as soon as they see the end result and century after century of primal instincts designed to make women get weak-kneed in the presence of babies kicks in and they are practically ready to make another right in the hospital room :D
...and my wife certainly is not related to yours; took years for her to forget the discomfort of bringing child #1 to term before child #2 graced the scene.
Congrats
Quote from: Drohem;553089My son finally arrived on Sunday night at 8:56 p.m. He's healthy and my wife is doing fine. We're going to leave the hospital tomorrow some time. I should be back to posting in a couple of days. :)
Saw the pics of the new addition to the family and I just wanted to say: Congratulations to you both, and the kids too. That's awesome. Very happy for you guys. Cheers. :)
Sincere thanks everyone! :D
This is our second son, and fourth child (last as well; we're both getting fixed). This was the longest labor out of all of them, and it took pitocin and breaking her water to force him to come out, LOL! My wife and son are both doing fine now.
He did surprising well the first couple of night, relative to his siblings, but it was still a rough couple of nights for my wife and I.
I'll have an IC post up later today/tonight. :)
Quote from: Drohem;554663Sincere thanks everyone! :D
This is our second son, and fourth child (last as well; we're both getting fixed). This was the longest labor out of all of them, and it took pitocin and breaking her water to force him to come out, LOL! My wife and son are both doing fine now.
He did surprising well the first couple of night, relative to his siblings, but it was still a rough couple of nights for my wife and I.
I'll have an IC post up later today/tonight. :)
Awesome :) Great news that he's doing well. We'll be here when you're ready :)
Quote from: Drohem;554663Sincere thanks everyone! :D
This is our second son, and fourth child (last as well; we're both getting fixed). This was the longest labor out of all of them, and it took pitocin and breaking her water to force him to come out, LOL! My wife and son are both doing fine now.
He did surprising well the first couple of night, relative to his siblings, but it was still a rough couple of nights for my wife and I.
I'll have an IC post up later today/tonight. :)
Quite the brood :-)
Which one gets to be the all powerful wizard and who gets to be the feeble totally useless fighter :-)
Warriors rule, Wizards drool! ;)
They'll all be warriors! :D
Hey, just was having a look through the Information thread and found a minor discrepancy with your character Brendan - at least I think so. I thought the Bard Kit bonus NWPs replace the normal bard bonus NWPs, instead of them getting two sets of bonus NWPs ? (there's a 'True Bard' kit, that gets bonus NWPs identical to the PHB bard).
Sorry :(
Quote from: Bloody Stupid Johnson;555296Hey, just was having a look through the Information thread and found a minor discrepancy with your character Brendan - at least I think so. I thought the Bard Kit bonus NWPs replace the normal bard bonus NWPs, instead of them getting two sets of bonus NWPs ? (there's a 'True Bard' kit, that gets bonus NWPs identical to the PHB bard).
Sorry :(
Eh, yeah, you're right. Missed that myself too. :(
Edit: It's late and I'm tired so I will have an IC post up tomorrow. :)
Quote from: Bloody Stupid Johnson;555296Hey, just was having a look through the Information thread and found a minor discrepancy with your character Brendan - at least I think so. I thought the Bard Kit bonus NWPs replace the normal bard bonus NWPs, instead of them getting two sets of bonus NWPs ? (there's a 'True Bard' kit, that gets bonus NWPs identical to the PHB bard).
Sorry :(
Good catch BSJ. That was an error. Drohem and i just sorted it out.
Just so ya'all know. I will be going out of town for a touch over a week starting Thurs evening until a week from Sunday. I do not know how good my internet connection is going to be, we are going to Hatteras Island. If I can connect, I will post, but if not I might be out of touch for a bit. I fully authorize Drohem to control my character in the interest of keeping the game moving along if I do not make contact by Saturday night. Enjoying things immensely so far :) Dro, if you want me to send you any guidelines on Finn's personality and plans and such please just PM me and I'll fill ya in just in case :) What seems apparent to anyone who observes is that Finn seems very interested in Duncan and the Inheritor, but is hesitant to antagonize the soldiers (righly so IMO, considering his squishiness and the fact that at present he is alone :D )
Quote from: Sigmund;555985Just so ya'all know. I will be going out of town for a touch over a week starting Thurs evening until a week from Sunday. I do not know how good my internet connection is going to be, we are going to Hatteras Island. If I can connect, I will post, but if not I might be out of touch for a bit. I fully authorize Drohem to control my character in the interest of keeping the game moving along if I do not make contact by Saturday night. Enjoying things immensely so far :) Dro, if you want me to send you any guidelines on Finn's personality and plans and such please just PM me and I'll fill ya in just in case :) What seems apparent to anyone who observes is that Finn seems very interested in Duncan and the Inheritor, but is hesitant to antagonize the soldiers (righly so IMO, considering his squishiness and the fact that at present he is alone :D )
Thanks for the update. I had to look up Hatteras Island, and it looks like fun. I hope it's for pleasure and not work. :)
Quote from: Drohem;550601Brenden, you message box is full so I couldn't respond there.
Standard PHB for starting gold. Rogues gets 2d6 x 10 gp.
Cool on the other part too. :)
Dulce's Starting Gold roll = 9 (http://rolz.org/embed-image?1939489) so he starts with 90 gp :)
Quote from: BedrockBrendan;555976Good catch BSJ. That was an error. Drohem and i just sorted it out.
Only noticed because I've played a couple of bards w/ kits myself over the years - its in the pretty fine print.
Quote from: Sigmund;555985Just so ya'all know. I will be going out of town for a touch over a week starting Thurs evening until a week from Sunday. I do not know how good my internet connection is going to be, we are going to Hatteras Island. If I can connect, I will post, but if not I might be out of touch for a bit. I fully authorize Drohem to control my character in the interest of keeping the game moving along if I do not make contact by Saturday night. Enjoying things immensely so far :) Dro, if you want me to send you any guidelines on Finn's personality and plans and such please just PM me and I'll fill ya in just in case :) What seems apparent to anyone who observes is that Finn seems very interested in Duncan and the Inheritor, but is hesitant to antagonize the soldiers (righly so IMO, considering his squishiness and the fact that at present he is alone :D )
Well at least Finn has d6 hp :) That's a little creepy, though Duncan is probably going to be too distracted by everything else (controlling berserk rage?) to notice. Hope its a good trip, anyway.
I'm really enjoying the game too. Can see you're putting in a lot of work Drohem i.e. battle maps. Also, I'm amazed by how well 2E manages the feel of complete chaos in a battle.
I should have a new post up later tonight or early tomorrow. :)
Quote from: Drohem;556081Thanks for the update. I had to look up Hatteras Island, and it looks like fun. I hope it's for pleasure and not work. :)
Yep, I'm getting married :)
Quote from: Sigmund;556648Yep, I'm getting married :)
Wow! Congrats to you too, then!
Quote from: Bloody Stupid Johnson;556676Wow! Congrats to you too, then!
Yeah, Ditto! :D
Quote from: Sigmund;556648Yep, I'm getting married :)
Congrats
New post is up. :)
Sorry for the delay, guys. :(
Quote from: Bloody Stupid Johnson;556173Only noticed because I've played a couple of bards w/ kits myself over the years - its in the pretty fine print.
Well at least Finn has d6 hp :) That's a little creepy, though Duncan is probably going to be too distracted by everything else (controlling berserk rage?) to notice. Hope its a good trip, anyway.
I'm really enjoying the game too. Can see you're putting in a lot of work Drohem i.e. battle maps. Also, I'm amazed by how well 2E manages the feel of complete chaos in a battle.
Heh... Finn is a scholar of the Red Curse and especially Legacies and how they manifest. It's your abilities he's most interested in... he's just not very competent in the social graces department :D
Hmm seems a bit quiet lately but I guess everyone has things to do...
Yeah, I was waiting for Brenden and Sigmund to post their actions. If they don't post by later today, then I will move forward with the game and another combat round post. :)
Jibba: Please make your d20 attack roll.
posted in the IC thread as well
(http://rolz.org/embed?1982178)
a solid 19 :)
I keep coming back to see if I have hit the bastard and nothing ... so I have to keep posting to a train wreck of a thread about Figther versus wizard balance....
New baby a bit of a handful I reckon :)
Ah well probably tis to be expected.
Off topic, I'm feeling slightly inspired by the idea of Legacies from here for my own system - i.e. advantages/disadvantages that cost or gain attribute points...have to post something in the Development subforum when its a bit more fleshed out.
Quote from: Bloody Stupid Johnson;560520Ah well probably tis to be expected.
Off topic, I'm feeling slightly inspired by the idea of Legacies from here for my own system - i.e. advantages/disadvantages that cost or gain attribute points...have to post something in the Development subforum when its a bit more fleshed out.
I feel they that as they are written they are too powerful for the effect. Rask got hit badly by loosing a dex (although the rakasta racial +2 dex is already v tough but that is an aside) but I coudl see a drop from 14 to 13 being trivial and the healing power is akin to a laying hands.
Quote from: jibbajibba;560672I feel they that as they are written they are too powerful for the effect. Rask got hit badly by loosing a dex (although the rakasta racial +2 dex is already v tough but that is an aside) but I coudl see a drop from 14 to 13 being trivial and the healing power is akin to a laying hands.
They're very variable because of the way bonuses work in 2E, and since it could affect a stat you don't care about so much.
As I was telling Drohem in PM I was sort of relieved I only got Int drained, just in case Duncan rolled something that reduced Wisdom below the 15 needed for psionicist and suddenly lost all his psi powers or something.... :)
I was only really stealing the idea of using stat loss or gain, tied to particular stats, to buy advantages/disadvantages, so you could trade some Wisdom to be Lucky, or Berserker (/Insane) in exchange for losing some Wisdom. Or the other way you could get Charisma by having a Distinctive Appearance or significant personality quirk. I think it could give some customization without having a whole feat system type thing. Probably nothing as powerful as legacies there.
I'm back from my vacation now.
Brenden, what's Dulce next move?
Quote from: Drohem;561888Brenden, what's Dulce next move?
Bump. :)
I sent a reminder PM to Brenden.
Well, unfortunately, things have taken a grim turn inside the common room. However, Rask is not dead yet! :)
Sigmund: Does Finnur do anything special upon reaching the cover of the barn with the others?
Quote from: Drohem;564247Well, unfortunately, things have taken a grim turn inside the common room. However, Rask is not dead yet! :)
Sigmund: Does Finnur do anything special upon reaching the cover of the barn with the others?
Nope. He's out of magic and super crappy in a fight, so he's just trying to stay out of the way.
OK, it looks like the group is going to be split into two groups for a while as a result of the events in the common room of La Taberna de Rosa Dulce. :)
I am going to create a thread for Finnur and Duncan, and then a separate thread for Rask and Dulce.
Damn players! :)
Sorry, just figured that since he didn't really know the others, that Duncan would've followed the Inheritor, who intervened on his behalf and saved him. Hope this turn of events isn't too annoying.
Quote from: Bloody Stupid Johnson;565667Damn players! :)
Sorry, just figured that since he didn't really know the others, that Duncan would've followed the Inheritor, who intervened on his behalf and saved him. Hope this turn of events isn't too annoying.
Naw, dude, it's totally cool how it panned out! This is how RPG stories are created. :)
OK cool :)
Quote from: Drohem;565671Naw, dude, it's totally cool how it panned out! This is how RPG stories are created. :)
Totally.
We play our characters you play the world and the story happens where the two intersect.
Rask would have taken all of them if it wasn't for that explosion though :)
Quote from: jibbajibba;565983Totally.
We play our characters you play the world and the story happens where the two intersect.
Rask would have taken all of them if it wasn't for that explosion though :)
Plus a critical hit. Not his day.
Seems pretty quiet lately - I hope Drohem hasn't deserted us... ?
New babies can be time-consuming :)
Quote from: Sigmund;568629New babies can be time-consuming :)
So I hear :) Totally understand that being the priority, just enthused about the game.
Quote from: Bloody Stupid Johnson;568631So I hear :) Totally understand that being the priority, just enthused about the game.
I'm with ya brother :D
Back from Vegas/GenCon... what's occuring?
Hmm. No one's heard anything from Drohem lately?? Oh well.
I hope everything's ok with the baby.
Hopefully he is just busy being a new father. Haven't seen him post lately so I hope there is nothing to the concern Sigmund raised.
Yeah, hope so too.