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[Interest] 2e AD&D Red Steel Campaign

Started by Drohem, May 30, 2012, 04:17:33 PM

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Bloody Stupid Johnson

Mostly gaming this weekend anyway (I should go off and prepare stuff). Also, best wishes Drohem.

Drohem

OK, for jibbajibba, Brenden, and Sigmund:

Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!

Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp

"An ounce of cinnabryl, which has a volume of slightly less than a cubic half-inch, is usually unshaped metal, though it might be pounded into a coin-like shape.  This is the usual amount purchased by commoners.  An amulet is cinnabryl crafted into a bit of jewellery, usually a bracelet, necklace, pendant, or brooch.  These items are worn by wealthier people, such as merchants, nobles, and adventurers.  An amulet weighing eight ounces protects the wearer for eight weeks.  By comparison, a cubic inch of gold weighs approximately 11 ounces.  An eight-ounce amulet is by far the most common size available, though larger amulets can be constructed at a cost of 15 sp per additional ounce.  A depleted eight-ounce amulet provides two ounces of red steel."

I highly recommend purchasing some cinnabryl with your starting cash, otherwise I will assume that you currently have 1 ounce of cinnabryl on your person.

jibbajibba

Quote from: Drohem;549372OK, for jibbajibba, Brenden, and Sigmund:

Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!

Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp

"An ounce of cinnabryl, which has a volume of slightly less than a cubic half-inch, is usually unshaped metal, though it might be pounded into a coin-like shape.  This is the usual amount purchased by commoners.  An amulet is cinnabryl crafted into a bit of jewellery, usually a bracelet, necklace, pendant, or brooch.  These items are worn by wealthier people, such as merchants, nobles, and adventurers.  An amulet weighing eight ounces protects the wearer for eight weeks.  By comparison, a cubic inch of gold weighs approximately 11 ounces.  An eight-ounce amulet is by far the most common size available, though larger amulets can be constructed at a cost of 15 sp per additional ounce.  A depleted eight-ounce amulet provides two ounces of red steel."

I highly recommend purchasing some cinnabryl with your starting cash, otherwise I will assume that you currently have 1 ounce of cinnabryl on your person.

Oooh how exciting :)

I will jig my (very very expensive) equipment about and probably purchase a Cinnabry signet ring and some sealing wax.

Going to use this image as Rask's family emblem -


And tomorrow morning I am going to write some cheesy fan-ficton style background stuff I will paste here.
And work out all of Rask's attacks/saves/etc etc and write them up to post to the information thread.
No longer living in Singapore
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GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Drohem

Cool emblem. :)  

Post it here and I'll combine it altogether in the post I reserved for your character in the Information thread.


Bloody Stupid Johnson

#80
Quote from: Drohem;549372OK, for jibbajibba, Brenden, and Sigmund:
 
Since your characters already have Legacies, you are going to need to carry some cinnabryl on your person to avoid the detrimental effects of the Red Curse- and it costs gold!
 
Cinnabryl (per ounce) = 1 gp
Cinnabryl amulet (8 ounces) = 12 gp
 

I don't know, these crazy native superstitions...
Someone's got a good racket going.
 
:)

jibbajibba

#81
Cheesey Character Fiction -

Rask steered his piebald along the narrow cliff path, below the sea bellowed and crashed throwing sprays of white foam high into the air. Rask had never been a great horseman. To him like many Rakasta the adoption of the horse as a mount instead of the traditional dire cats of the nomads was one of the many compromises that were necessary to live amongst the humans and elves. What Rask would have given to live that simple nomadic life unburdened by the pressures of his family responsibilities but a Rakasta cannot change his fate.

The horse plodded forward as Rask day-dreamed of riding a Sabre-toothed Dire Cat across the steppes on some romantic quest instead of acting as a messenger for his father, Viscount Kesilask Salasar. A fortnight ago his father has summoned Rask to the formal gardens in their manor house in Earldom of Theeds. There walking under the cherry blossom he had informed Rask that he was to set sail the following day to deliver some important documents to the family agent in XXXXXX where they traded extensively in cotton and textiles. He was to collect the legers for last year’s trade and return to Theeds. Rask initially was thrilled this would be his first journey outside the earldom alone and the mission whilst mundane at least showed his father had some degree of trust in him.  

Then his father informed him that when he returned he would be taking up a commission in the Theeds Regiment, a small parochial force that guarded the boarders and maintained the peace. Rask’s heart sank, he knew that this time would come but he had been dreading it for months. The last thing he wanted to be doing was patrolling the boarders a dozen miles from the town he had grown up in.
‘This trip will be your chance to sow some wild oats my son, to see something of the world before you settle down and take on the responsibilities of a Salasar,’ his father said slapping him on the back before going off into one of his stories about when he was young and the adventures he had had.

The voyage had been easy enough, although Rask didn’t like water and had never learn to swim and so even the slightest swell had filled him with a cold dread. Once in XXXXXX rather than take the stage as his father had advised he had decided instead to spend his ample stipend on supplies and had purchased the piebald from a very trustworthy and benign merchant who had assured him that the beast was the scion of a champion thoroughbred, although to be honest Rask could not have told a thoroughbred from a tinkers pack animal, but it certainly looked the part. It was a week’s journey by the King’s road will good lodgings along the route. Rask had enjoyed the ride meeting with travellers in the inns  at night and enjoying hearing their tales of distant lands. He had lost some money at dice, drunk a little too much wine but had yet to summon the courage to take up any of the lascivious women that offered to warm his bed for the night in return for a coin.

He savoured the sensation of each day knowing that in a few weeks his adventure would be over. He recalled the time when he had foolishly thought about leaving his family behind and taking a different path. An Honourbound legion was passing through Theeds and he has taken off to present himself as a recruit. He knew he was fast and a skilled warrior, strong and well trained so why would he not make as good an Honourbound as any others. Certainly the captain had listened and had even been fairly impressed with his skill with the sabre and at Torasta but after a short discussion about the reasons he wanted to become Honourbound he had been advised to wait a few years. Dejected he had returned home and had never mentioned the incident to his father or brothers.

The path flattened out now just a few feet about the crashing waves and Rask could smell the salt and taste it on his whiskers.  Rask spurred his still unnamed mount forwards to a gallop and exhilarated in the wind and spray in his face and he rode Forward to Adventure.


Now I will do all his numbers.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
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GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

jibbajibba

#82
Numbers

Stats:
Str : 18 (35%) +1 /+3    
   
  • Capacity – 135lbs
  • Lift – 280lbs   
  • Doors: 1-12/d20   
  • Bend Bars: 20%
Dex: 18       
   
  • React: +2      
  • Missile: +2   
  • Defence: -4
Con: 9         
   
  • Sys Shock: 65%      
  • Res: 70%
Wis: 9         
Int: 12         
   
  • Lang: 3
Chr: 14         
   
  • Henchmen: 6      
  • Loyalty: +1   
  • Reaction: +2

Reactions:
+2 general   
+5 vs Rakastan Nobles    
+4 vs Bellaynites   
+4 vs Other Nobles

Combat :
AC: 1 (Chain 5 -4 for Dex)
HP: 10
Base THACO: 20


Sabre:       
Spd: 4     
Attacks: 3/2   
THACO: 18   
Damage: (1d6+1/1d8+1) + 5
   
War Claws:    
Spd: 2   
Attacks: 2   
THACO: 19   
Damage: (1d4/1d3)+3

Torasta - Martial Art
As it comes up :)


Saves:

Poison/Paralysation/Death magic: 14   
Rod/Staff/Wand: 16   
Petrification/Polymorph: 15   
Breath weapon: 17
Spell: 17
Dex +2  as appropriate
-1 versus sonic attacks   
+4 when detecting invisibly etc

NWP :
Etiquette (14)
Heraldry (12)
Blind fighting - NA
Riding - land based (12)
Dancing (18)
Read/Write Rakastan - NA
Rakasta History (12)
Panache (14)
Dueling (14)
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Sigmund

- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Sorry, didn't get much time to work on things this weekend and finish them, but I did get things started (wife's close to birth and didn't have as much free time).  I've got BSJ's character posted in the Information thread and am working on jibba's and Brenden's characters to post there.

Sigmund, I set it up so that you can be in the intro scene if you get your character posted in time. :)

jibbajibba

Equipment


                                 Cost Weight Speed Damage
[b]Weapons[/b]
Excellent Sabre 34 5 4 1d6+1/1d8+1
Excellent WarClaws 12 1 2 1d4/1d3

[b]Clothing & Armour 62[/b]
Sword scabbard and Baldric 7 3
Excellent quality clothing 4 2
Fur trimed cloak - fine 10 4
Riding boots - Rakastan 5 4
Fine Chain Mail 100 40
Rakastan open faced Helm 10 4
Leather Coin Purse 1 1
Cinnabryl ring - 4 ounce 8 4

Excellent Riding Horse 80 NA
Fine leather riding Saddle 10 35
Tack and harness 4 3

[b]Carried        40.5[/b]
50" coil of rope 1 10
Saddle Bags large 5 8
[I]2 Sets of excellent clothes 8 4
Iron rations 6 7.5
2 bottles of fine Rakastan wine 2 3
Pack of tea 1 1
Cooking kit 1 5
Tinder Box 2 1
Scissors 1
Scented oil 2 1
Comb - silver 2
[/I]

No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Drohem

#86
OK, added equipment. :)

Bloody Stupid Johnson

This probably doesn't help but I thought I'd see if I could find any catguy pictures that might work as a character pic for Rask. OK, nothing really great here but you never know :)



Read some more into Rockhome (not any GM secret stuff) just for background. Duncan is probably from the military clan, and his Immortal would be Kagyar, as usual.

Diplomacy and dwarves don't usually go together, my theory is that Duncan has a delay between thinking stuff and saying stuff thats longer than most dwarves by about 0.1 of a second, so that he opens his mouth and then closes it again, rather than putting his foot in it in the traditional way. His inner monologue would be interesting though.

Sigmund

#88
Been sick as hell the last few days, which sucks ass, so haven't had much energy to work on anything, let alone the character. Gonna try very hard to get more done the next few days. Along those lines, any restrictions on what spells he starts with, and where they are chosen from? Also, gonna have the daunting challenge of trying to find a pic of a cha 8 elf ;)

Edit: Been adding info into the post where I put his stats.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: Sigmund;548327Gonna arrange the stats to..

STR: 7
DEX: 12
CON: 12
INT: 16
WIS: 15
CHA: 8

He'll be a grey elf, so the stats are adjusted now. I see the ability minimum for cha for druid is 15, so I'm making this feller an elf wizard, which is gonna leave us a touch light on the healing front.

Edit: Re-adjusted his stats and have decided to make him a mage, no specialty. Is the Academician kit available? His Weapon prof will be dagger, but not completely solid on the non-weap ones yet.

Sure, you can take that Kit. :)

Starting spell book is: Read Magic, Detect Magic, and (4) spells of your choice out of the PHB only.  No need for learning roll on the starting spells; you mastered them in your apprenticeship.

Your elf is from the Duchy of Frisonnia in the Kingdom of Eusdria.

I am going to assign the flat +1 method to INT and WIS checks for the Academician kit for simplicity.

Quote from: Sigmund;549644My d20 roll:

Die roll for elf wizard

Campaign: Drohem's Red Steel
Rolled on: June 18, 2012, 7:57 a.m.

1d20 → [10] = (10)

OK, you received the Farsight Legacy!

Here's the Good: "The character can see clearly even reading if so desired for a distance of up to 100 yards per level of the caster (to a maximum distance of one mile), though not through obstacles. If the caster prefers, the Legacy can instead be used to examine something in minute detail, enabling the character to detect tiny seams, minute marks, even the impressions left from writing."

Here's the Bad: There are certain physical detriments if you become Afflicted.

Here's the Ugly: You permanently lose 1 point of Strength.


Quote from: Sigmund;550247Been sick as hell the last few days, which sucks ass, so haven't had much energy to work on anything, let alone the character. Gonna try very hard to get more done the next few days.

Cool. :)