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Other Games, Development, & Campaigns => Play by Post Games => Topic started by: Narf the Mouse on July 29, 2009, 09:16:45 PM

Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on July 29, 2009, 09:16:45 PM
@Halrun: First, seems a bit of a mix-up in HP - S&W characters gain 1 Hit Dice per level up to 9th level; Your Hit Dice is 1d6+2. After ninth level, you stop gaining Hit Dice and just gain +3 HP per level.

So that's 1d6 = 6+2 = 8 HP. :) Gold roll is fine.

You should mark down your weapons known - Halberd, Longsword and Dagger?

Ring and Chain would both be Medium armour; as a level 1 Footman, you're restricted to Light armour - Basically, Leather.
Where did you get the Halberd from? If a supplement, I could probably pick up the .pdf. If you made it yourself, it looks ok to me - Just need a price tag on it.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on July 29, 2009, 09:36:07 PM
Quote from: Narf the Mouse;316782@Halrun: First, seems a bit of a mix-up in HP - S&W characters gain 1 Hit Dice per level up to 9th level; Your Hit Dice is 1d6+2. After ninth level, you stop gaining Hit Dice and just gain +3 HP per level.

So that's 1d6 = 6+2 = 8 HP. :) Gold roll is fine.

You should mark down your weapons known - Halberd, Longsword and Dagger?

Ring and Chain would both be Medium armour; as a level 1 Footman, you're restricted to Light armour - Basically, Leather.
Where did you get the Halberd from? If a supplement, I could probably pick up the .pdf. If you made it yourself, it looks ok to me - Just need a price tag on it.

My HP actually is a 9, due to the fact that my constitution modifier adds a bonus +1 to my hit dice, and the Halberd is simply a named variant of using the two-handed polearms from the core listings. But I will change my armor type and refund my coin, as the core rules do not actually list the classes of armor, only armor types like plate, ring etc. Will copy my Character sheet over here
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on July 29, 2009, 09:40:40 PM
HP Roll 1d6+3=9 (http://invisiblecastle.com/roller/view/2187840/)
Gold Roll 3d6*10= (http://invisiblecastle.com/roller/view/2187833/)

Halrun Kaiser, Human Male, 20 years old, 5'11'', 200lbs
lvl 1 Footman, Neutral

Str: 16   HP: 9
Dex: 13  AC: 14=10+2(Leather)+1(Dex)+1(Shield)
Con: 13  Save: 16
Int: 14   Money: 40g, 8s, 9c
Wis: 13
Cha: 16  Max Followers: 6

XP: 82

Weapon: Halberd (2h Polearm) +1 melee, 1d8+2 dmg
Weapon: Longsword, +1 Melee, 1d8+1 dmg

Equipment: Leather Armor, shield, Halberd, Longsword, Dagger, Backpack, Tent, Waterskin, 10 Torches, 10 Days Dried Rations, Riding Horse, 50 ft Hemp Rope

Loot: Fine Brass ring in wooden box

Weapons Known: Longsword, Polearms (Halberd), Dagger

Bio: Halrun grew up as most young men might've, helping to tend the family farm during the harvests, playing with sticks and pretending to slay orcs with his friends using sticks, and getting into trouble every so often, if only to hear the old crone from down the lane scream once more in futility. He would also follow a similar path such as those of whom he grew up when the first mention of war would be heard. He enlisted promptly, being issued little more than a leather tunic,  a kettle helm and Halberd and sent straight into the fight. At sixteen he had enlisted, by eighteen he had witnessed the demise of every last one of his friends at the hands of many different creatures, whether they be orc, goblin, bugbear or gnoll and had lived to survive the war unscathed. By War's end, he would hold onto what he had been issued, and taking what earnings he had received as right of conquest as well as his pay to purchase himself a horse and a few other accoutrement before he would set out upon his own to find his place in the world, and by age twenty was still out on those same dusty roads.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on July 29, 2009, 09:50:16 PM
Right, Constitution. *Slaps forehead*
They must have updated the core rules - My S&W .pdf doesn't include pole-arms. I'll re-download when the site download comes off of 'Off for maintenance'.
Sorry about that; I probably assumed they did list light, medium and heavy when I wrote it.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on July 29, 2009, 09:59:59 PM
Man, it's no problem at all i promise, I even took the liberty of posting my max followers too! But I jsut wanna get to starting to play.. My guy's got an army to form after all :P
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on July 29, 2009, 10:06:43 PM
...Actually...Seriously...This adventure can work with others joining up.

Sure, let's go.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on July 31, 2009, 10:48:32 PM
As a question because out supposed 2nd player just shot us down in regards to playing the game with only one or two people, I have a friend of mine who wants to join in with us, but she doesn't quite like playing as the more traditional PC races like humans, elves Dwarves and halflings... If possible, would it be acceptable for her to play as something such as an Orc or as a Gnoll? If so it would be greatly appreciated by both her and myself... and if so, how would this affect her statline/class allotment?

Please answer back.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 01, 2009, 12:01:14 AM
Orcs can be Fighters (Re: Footman substitute rules). Orcs can shift 1 point to Strength by shifting one point each from other stats (Remember which stats can't be lowered), up to twice.
Orc AC is -2 lower than indicated. Orc Hit Points per level gains a +1 bonus.

Gnolls progress as both Fighters and Rogues. They divide their experience evenly between them and gain the greater of each benefit from both classes. However, Gnolls take a -25% Experience penalty.
A Gnoll may only operate as either a Fighter or a Rogue (Not both) until second level and must make this choice upon character creation.

That good?

Updates resuming tomorrow - Got nothing else to do all day, so should be able to get far.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on August 01, 2009, 12:48:56 AM
Sure thing, she can't quite get online actually as of yet due to a problem with her wireless card, but I'll let her know when her computer's fixed to make a character, but correct me if I'm wrong but, the core rules don't actually have any listings for Rogues... And I don't think she's able to shell out any money for any online supplements to a free game.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on August 01, 2009, 09:18:46 PM
i posted by the way, hoping this message reaches your email to alert you.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 01, 2009, 09:51:10 PM
Right, just a second...I'll transcribe sufficient detail here.

Theif: Theives are specializations of the fighting class. In return for restrictions, they gain some different abilities.
Prime Attribute: Dexterity 13+ (+5% experience)
Hit Die: 1d6+1 (Gains +2 HP/level after ninth)
Saving Throw: As Fighter normally, as Cleric for thief abilities.
Races: Thieves may be of any race, but non-human thieves gain only 1d6 hp, then +1 hp/level after ninth.

Thieves may only use their special abilities when wearing leather or no armour, not using a shield and not wielding two-handed weapons (Except shortbows) Otherwise, they may function as a fighter.

Abilities: In brief, Thieves may roll against their Saving Throw to succeed in climbing, sleight-of-hand, opening locks, perception, stealth, disarming and arming traps and reading ancient and unknown languages, even when the task would otherwise be impossible.
For example, climbing a sheer surface, concealing a theft while a crowd watches, opening a lock in the driving rain with a sliver of metal, 'sense' the presence of various things: hidden treasure, or enemies, or traps (So long as it's relevant to being a thief - You couldn't, for example, 'sense' battle-plans, bad ideas or a roadside ambush of the entire party by orcs).
Crossing a balcony above a party in full swing without being noticed, disarm a boulder trap while hanging upside down; arm a trap by pushing one single gear or gain a sense of what the ancient text above the door is warning of.
Note, however, that bonuses *And* penalties will be applied to the roll for difficulty and circumstances. Not all of those feats can be accomplished by a first-level thief.

In addition, at sixth level, the thief may attempt to cast Magic-User scrolls as a Magic-User of five levels lower. However, failure means the spell is mis-cast, potentially dangerously.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on August 01, 2009, 10:13:36 PM
Oh cool! Well i'll have to let her know then, though something tells me that she might end up playing as a big orc woman instead.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 05, 2009, 11:19:52 PM
Sorry for the delay; my brain desires downtime and isn't taking 'no' for an answer.

Too much coding.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on August 07, 2009, 10:34:39 PM
it's alright man, whenever you can get around to it is cool.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Halrun on August 15, 2009, 09:38:51 PM
Sorry I hadn't posted, got in a car accident a few days back. Will post in the game ASAP
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 15, 2009, 11:18:15 PM
*blinks* Uh, I think *That's* a valid excuse.
Hope you're ok.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: SunBoy on August 17, 2009, 03:36:56 AM
Would it still be OK for me to join this thing? I've never PbP'd nor played S&W (I've played a lot of 0e, though), but I'd like to try both. This short dungeon style of thing would be just the thing. Sorry I didn't see the recruitment post before, but I've just read the OC thread and I think I can do that. What do you say?

ETA: I've got only the free downloads, and I can't really pay for the rest right now. Hope that's OK.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 21, 2009, 07:38:39 PM
Sure - Just need to see a character.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: SunBoy on August 22, 2009, 01:00:46 AM
Cool. So, invisible castle. Is that 3d6 in order, and if it sucks then another one, and you're stuck? Did I get that right?
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on August 22, 2009, 11:35:25 AM
By the S&W base rules, it's 3d6 in order and you play what you roll.

The only house rules so far are new races and classes. Anything more will only be added if there's a genuine need.
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Milky12 on September 22, 2009, 05:23:24 AM
Oh cool! Well i'll have to let her know then, though something tells me that she might end up playing as a big orc woman instead.

Regards

Albert

____
Pret immobilier (http://simulationpretimmobilier.net)
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: koga305 on October 03, 2009, 04:22:53 PM
Is it possible for me to join the game? I have a ready-to-go Magic-User right here...

Allan D'Nav
1st Level Magic-User
0 XP
Stats (Link to roll (http://invisiblecastle.com/stats/view/22373/))
STR 12
DEX 10
CON 15 +1
INT 12 +3 languages
WIS 8
CHA 10 5 max hirelings
HP 2/2 (Link to roll (http://invisiblecastle.com/roller/view/2273608/))
Saving Throw 15 (+2 against spells)

Gold: starting 130 GP (Link to roll (http://invisiblecastle.com/roller/view/2273607/)), current 70.4
Equipment
Backpack
10 Darts (1d3, RoF 3, Range 15')
Staff (1d6, 10#)
5 torches
Bullseye Lantern
6 pints lamp oil (3 with fuse)
5 iron spikes
Hammer
10' Pole
2x Sack (15# cap.)
Sack (30# cap.)
50' silk rope
Blank Spellbook (if Quick Start rules are used, contains 4 spells [Link to roll (http://invisiblecastle.com/roller/view/2273627)], which are Shield, Hold Portal, Magic Missile, and Shield [Link to roll (http://invisiblecastle.com/roller/view/2273628/)], or if Shield should be rerolled, Read Languages [Link to roll (http://invisiblecastle.com/roller/view/2273634/)]
Title: If a Mouse buys Swords and Wizardry...(OOC)
Post by: Narf the Mouse on October 06, 2009, 01:44:17 PM
Looks good to me - Yes, you do get those four different spells. I'll give you an intro post.