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If a Mouse buys Swords and Wizardry...(Dungeon Crawl)

Started by Narf the Mouse, June 12, 2009, 05:39:56 PM

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Narf the Mouse

"Agreed, then. Come back after you're both fed and rested and I'll discuss skills and tasks with you." He knocks loudly on the door and it's unbarred and pulled open. He instructs one of the guards standing inside, a stout, placid-looking man with a heavy mace, "See this man and horse fed and housed and stabled. He'll be signing up, so get someone to see to any repairs his gear needs."

"Will do, Sarge." he responds calmly. "Ted", he introduces himself, thrusting a hand forward to shake. "Inn's this way, with the stables, tanner's that way." With that, he leads you off towards the inn.
You note that, although the mace is well-cleaned and oiled, his clothes are threadbare and stained around the edges, from recent battle.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Halrun

"Halrun" He would reply plainly to Ted, soon seeing to have his armor along with the mare dropped off at their respective locations before he would head to the tavern to order himself a pint and something preferably hot to eat. Glancing about the room, the young man would look to those whom were here as well, wondering how many of them exactly had witnessed the prior horrors of the undead and their siege upon their village, how many had died and how many of the young and old alike were being pressed into service.

He would try not to think of it of course, glancing about every so often to the more fairer of the sexes, smirking slightly as he would shake his head, soon withdrawing his coin purse so that he might be able to pay, along with that small wooden box containing the brass ring, deciding to look it over, though he couldn't help but wonder if perhaps the undead he had killed had been intending upon giving this to a sweetheart. "Still... The sheer amount of the undead makes me think that there may be a Necromancer about somewhere.." He would murmur to himself, wondering how he might be able to help these people.

Narf the Mouse

Your walk through the village gave you a good opportunity to asses the people; they are weary, grim and determined, but fear hasn't sunk in yet. The border country around the mountains sees too many bandits and monsters for them to give in easily.

However, too many families show signs of mourning; mostly the Tarshite tradition of funeral pyre ashes on the cheeks.
It doesn't look like they're desperate for bodies yet; everyone who can goes armed, but only the adults show signs of hard fighting. However, the mere fact that everyone but children and grands show signs of fighting tells you how hard-pressed they are.
The village looks to house five hundred people all told and the wall is mostly in good repair. However, a few sections have taken severe damage and have been shored up, mostly with loose debris.

You're led up to the inn-keeper, a solid, dependable looking person standing behind a bar of hardwoods (A major export of the region). Ted introduces you as "Halrun. He's signing up", which gets you a plate of good beef and veggies, along with a tall ale. "This one's on the house" The innkeeper says. "For signing up."

The inn itself contains a mixed assortment of people; you see a potter, a young man and woman with the look of the city about them, recently-married, a halfling merchant with a poor selection of goods laid out on a table, haggling over a brace of fishhooks with a farmer's wife (Both rather half-hearted) and a tall, spare man in threadbare tunic and trousers, reading a rather thick book.
In addition, some inhabitants of the village are taking their meals here; farmers and hunters, mostly, men and women both.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Halrun

He would sigh somewhat, moving to set his Halberd to lean against the counter top so that he could eat, knowing well that perhaps the local populace could hold out on their own in the long run, but a swift solution should be brought about. He would eat his meal in relative quiet, only occasionally murmuring a word or two of thanks to the Barkeep or of the tastiness of the meal before he would wash it all down with the cool ale.

After his meal was finished he would think a moment, letting out a bit of a sigh as he would grab his polearm and make his way outside once more to one of the larger breaches in the wall, or one that hadn't been shored up too well as he would move to stand guard by it, trying to peer out into the night to look for any sign of trouble. "Too bad the women here are all spoken for it seems.. What I'd give to get out of this dry spell... Hells, even those Orcs and Gnolls I met a few weeks back seem like they'd be welcome company about now.." He said to himself, remembering a stop a few weeks back to some encampment in the woods of which he was nearly gutted on the spot for visiting before he could prove that he had been there only to trade.

Narf the Mouse

After about twenty minutes, you note a rabbit hopping out of the trees and onto the cropped grass. And then another...And then three more...And then another three.

When they get within ten feet, you notice they're all dead. Or undead, rather.

Ted seems to have followed you and there's a few others on the wall; three broad-shouldered farmers with a mace, an axe and two iron-bound one-handed clubs.

The one with the two clubs remarks, dead-pan, "Well, that's something completely different."

Roll initiative. Rabbit-zombies: 1d6+1=7
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Halrun

Initiative:   1d6=2

Upon seeing the things he would simply roll his eyes, grumbling as he would quickly set aside his Halberd in favor of the shield he carried as well as his longsword. "Everyone to me! These things shouldn't be too tough but we can't let ANY of them inside!" He would shout, readying himself for the first one that would come at him.

(Posting an attack and damage roll as well in case if I get an attack of opportunity or the like, ignore it if not valid.)

    1d20+1=21, 1d8+1=3 (that's actually a critical due to the natural 20, so that means 6 damage instead of 3)

Narf the Mouse

Rabbits: 1d20+2=5, 1d4=3, 1d20+2=8, 1d4=2, 1d20+2=18, 1d4=4, 1d20+2=14, 1d4=2, 1d20+2=9, 1d4=2, 1d20+2=11, 1d4=2, 1d20+2=14, 1d4=2, 1d20+2=11, 1d4=1

The farmer with the iron-bound clubs downs down a moment later, a rabbit latched onto his throat.
Ted grunts as one latches onto his upraised arm and the other bashes its head in the dirt.

Three rabbits lunge at you in the gathering twilight; one gets a good ripping grip on your hand and the other two plunge into the dirt. You slam your hand into the wall, smashing the one biting you.

Two farmers and Ted: 1d20=14, 1d6=2, 1d20=13, 1d6=4, 1d20+1=7, 1d10=5
The farmer with an axe smashes a rabbit to the ground; a mace slams into a piece of debris and Ted's rather large mace shatters a small tree-trunk.

"'Not much trouble'" one of the farmers mutters. "Vicious killers, these are."

Score: Rabbits 1, Village: 2.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Halrun

(You may wanna specify how much damage is dealt to me specifically next time, the mass of rolls has me confused, so list both coming damage and prior. Also, inadvertently with his fighting of these things he might be 'showing off' some, perhaps attracting people to his leadership or the like. It's just a thought.)

    1d20+1=20, 1d8+1=7

He would yell aloud at the bite, snarling as he would bring his sword down upon one of the things once more. "They are no problem for us, press forward and keep them from escaping!" He shouted aloud, already beginning to slip back into the roots of his militaristic training once more. "Drive them back, not one step away until they are felled, or you shall have me to deal with!"

Narf the Mouse

(You took 4 damage)

Rabbits: 1d20+2=16, 1d4=2, 1d20+2=8, 1d4=4, 1d20+2=11, 1d4=4, 1d20+2=6, 1d4=3, 1d20+2=9, 1d4=2, 1d20+2=17, 1d4=2

To your far left, there's a farmer down, a zombied rabbit chewing on his vocal cords.

Ted snaps his arm outward, flinging the rabbit off. The other one is chewing on his boot, but the big guy has at least an inch of leather and iron studs there.

A rabbit lunges at you and slams into your breastplace...Back-first. It flops to the ground, but not uselessly - The distraction is enough that you are unable to throw the other rabbit off in time - It gets another bite in.
A moment later, you slice it in half.

1d20=19, 1d6=6, 1d20+1=4, 1d10=1

"You sound just like Sarge!" Ted says, happily. "Say, these things hop a lot." You get the feeling that Ted isn't the brightest nail in the bucket.
The remaining farmer grunts and pulps a zombie'd rabbit.

(You took 2 damage this round)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

The air is still and heavy. Blood and gore is splattered across the defense-works and flies are already gathering. In the distance, behind you, you hear a piercing, pain-filled scream, which ends in a long gurgle.

In between pants for breath, you can hear the squishing and squelching of chewing. About the only upside is that the horrid abomination against all that is holy (And cute), is not attacking anyone alive.

A quick glance behind you shows an old grandmother hustling two children along, about fifty yards back.
Evidence of the siege shows, they don't need much hurrying and they seem calm. Perhaps too calm, for children

(I realized it needed a bit of colour. Zombie attacks don't provide cheerful colour)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Narf the Mouse

(Intro post)

The mud and dust of the road is squelching beneath your feet and the day's exertions call you to rest. The silence surounding you, void of birdsing, sings a different tune...

Ahead, down the road, you can hear clashes of weapons and cries of battle. All is not well...
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

koga305

#41
Allan walks cautiously down the road toward the source of the conflict. His Magic Missile spell is ready, and he grasps a heavy quarterstaff. Seeing the rabbit attack he yells out "What is going on?" to Halrun and the other fighters still alive. His eyes scan the horizon, ready for any more trouble.

[edited to reflect horseless-ness]

Narf the Mouse

(Sorry for the delay. No, no horse. You'd have to buy one)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

koga305


Narf the Mouse

Quote from: koga305;337787Okay, then... what happens?
Edited posts don't give thread updates - Hence, I had no knowledge of any edited posts.

Someone yells "The little buggers go for your throat!"

This is perhaps graphically illustrated by a zombit chewing on a dead guy's throat.

(Give me a combat action and I'll see what I can do about resolving the next round)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.