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[IC 5e Basic RAW] Boomtown - Livonia's Lament

Started by Opaopajr, July 16, 2014, 08:43:33 PM

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Opaopajr

Quote from: Marleycat;77299114+2=16 imitative.

OOC: Why do we have to roll initiative every round? It's pointless and slows things down. Please use rolling initiative like any person that's sane.:)

Also Bright Feather moves up while adding her latest effect and joins in adding to the persuasion attempt..."Please hear my friends out, what harm will become you for just listening?"

OOC: If you have been noticing my written posts, the previous 13 rounds have been doing exactly that with initiative. The past three rounds have not, very specifically because you are doing something coordinated and delicate. As we have seen, even the least act in a delicate situation matters, as does the timing order.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

#211
Main Street Brawl... Riot, Round 46

Alric. Helps Karnath Persuade. Init 5.
Bright Feather. Helps Karnath Persuade. Init 16.
Caden. Stays nice and quiet. Init 16.
Hanalee. Intimidates the mob, 18 +2 = 22. Init 14.
Karnath. Persuade check 14 +4 = 18. Init 22.
????. ?????. Init 16.
Riot. Holds action... Init 1.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

#212
Quote from: Opaopajr;772999OOC: If you have been noticing my written posts, the previous 13 rounds have been doing exactly that with initiative. The past three rounds have not, very specifically because you are doing something coordinated and delicate. As we have seen, even the least act in a delicate situation matters, as does the timing order.

OOC: I gotcha.. it makes sense given the situation sorry for misunderstanding. Question so you can Hold action and reenter the initiative cycle like 3e?
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

Quote from: Marleycat;773010OOC: I gotcha.. it makes sense given the situation sorry for misunderstanding. Question so you can Hold action and reenter the initiative cycle like 3e?

OOC: Yes, sorta. And the terminology has changed from 2e/3e days. Basically you "take the Ready action on your turn so that you can act later in the round using your Reaction." You use your action and reaction to set up a triggered action, so initiative gets delicate as your 1 action and 1 reaction resource are both consumed. (Basic 5e. p. 72.)

First you decide the trigger. Then you decide the response, which may be either an action OR a movement. You can also use this to hold a spell, which gives it Concentration until released. When the trigger happens you may choose to take your reaction right after, or ignore it.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

dragoner

Karni:  1D20 =>   20

 Karni:  1D20 =>   14
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Opaopajr

Quote from: dragoner;773032Karni:  1D20 =>   20

 Karni:  1D20 =>   14

OOC: Thanks! And what would you say?

(Ideally you would have rolled Adv on your check, due to your allies Helping you, which would have been your second d20. But whatever, we continue.)

I also need Hanalee to roll initiative and declare her action, just in case she decides on something spectacular.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Mr. Kent

Hanalee stands defiantly beside her cohorts, and grips the handle of her hammer, showing the crowd that she's willing to take the battle to the next level if they don't listen to Karnath's words...

(Initiative 14, Intimidation base 18)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Opaopajr

OOC: /sigh... Well, god bless, I guess. You all are aware that you are facing down something like in excess of 60 people immediately surrounding you, all in various states of readied weapons and spells, and more along the next fringe layers, yes? I do hope I am describing the situation adequately and there is no misunderstandings.
:)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Mr. Kent

(OOC: Yes, but we're not going to fight them, and I don't see Hana persuading much...does Intimidate at least work on the front line? heheh)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
RUNNING and RECRUITING: SWN: On the Perimeter - Clandestine Science Weirdness OOC // IC  // WIKI
NOW PLAYING: Gideon Sharp in Top Secret, Hanalee Hondo in 5e Basic: Livonia\'s Lament

Opaopajr

#219
Main Street Brawl... Riot, Round 46

Alric. Helps Karnath Persuade. Init 5.
Bright Feather. Helps Karnath Persuade. Init 16.
Caden. Stays nice and quiet. Init 16.
Hanalee. Intimidates the mob, 18 +2 = 22. Init 14.
Karnath. Persuade check 14 +4 = 18. Init 22.
????. ?????. Init 16.
Riot. Holds action... Init 1.

Karnath speaks another brief, impassioned plea in the pause between life and headlong tumble into oblivion. OOC: Due to the previous success, the difficulty check dropped a grade from before and is gradually approaching within range to diffuse entirely.

Bright Feather suffuses Karnath's area with warm, colored light, while beseeching the crowd's better sense to the holy woman's wisdom. Caden, realizing the extreme danger the party is in, decides silence as the better part of valor.

"ENOUGH! ALREADY FOUR HAVE DIED TONITE TO YOUR BLOODLUST, AND STILL THERE IS MORE! IN GOD'S NAME STOP!" From 20' away the crowd starts to part from the booming voice, revealing a slight, tear-streaked woman in a blood-covered sister's habit.

"Is she crying?"  "I have never seen her not smiling."  "Did we make Sister Joyous cry?" "Four already dead from our fun, afternoon brawls? I never thought..."  "I made a Sister cry? But I don't do that..."

OOC: Together, with Sister Joyous' broken composure, you all hammered moral pause onto the mob, back past an easy check at the very end. Congratulations! You should all be in the clear —

"And you best not get any funny ideas, too!" Hanalee ejaculates with a fierce frown while gripping her hammer in a readied stance.

OOC: GM reveal, this is a Nearly Impossible DC 30. I am going to roll a mob composure roll, from getting more upset, which should be Easy in their chastened state... 13. They let it slide.

"Heh, who does she think she's fooling?"  "Oh, the smithy apprentice always had a sense of humor."  "Yeah... no. :)"

Alric finishes the round recalling attention to Karnath's words, a welcome transition from where it was going, reminding cooler heads that more than enough blood has been spilled today. The crowd starts to forget the threat and instead seem to reflect.

Given the excitement, and now shame, the Mob dissipates, like a fever lifted from them all. Groups form around helping Sister Joyous and the remaining dying, around piling the dead in a cart for the undertaker, around returning to their drinks and mines in quietude. Lingering among the party are some who are curious about Karnath, talking about Grandmother Spider.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Artifacts of Amber

Alric makes his way to Sister Joyous and assist her as he can. He waits patentiently for a moment to speak to her about the graveyard situation.


OOC - Yeah I knew it could go bad, but I don't play games to play it safe. Though dieing would have sucked. :) I don't throw characters away just cause they are paper but the deering do is why I do :)

Marleycat

#221
OoC: I knew what was up but Bright Feather won't just willy nilly fight and harm innocents without knowing the situation from every reasonable side if possible. It's her core trait you know. But Bard wasn't allowed in RAW.:)
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

#222
Quote from: Opaopajr;773029OOC: Yes, sorta. And the terminology has changed from 2e/3e days. Basically you "take the Ready action on your turn so that you can act later in the round using your Reaction." You use your action and reaction to set up a triggered action, so initiative gets delicate as your 1 action and 1 reaction resource are both consumed. (Basic 5e. p. 72.)

First you decide the trigger. Then you decide the response, which may be either an action OR a movement. You can also use this to hold a spell, which gives it Concentration until released. When the trigger happens you may choose to take your reaction right after, or ignore it.

OoC: Oh, now that's very interesting basically you AREN'T locked in for doing a ready action.... very nice. Very 1e/2e flexible to me.:)

From how I understand it I could have switched tactics on the fly?
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

OOC: It honestly doesn't say that, as per RAW. It says you decide a trigger beforehand and trade your action to lock in your reaction, which may or may not be used at the moment thereof. Which is different from the plain ol' 2e/3e Hold action I am used to.

In some ways it is great for delegating a complex behavior that normally wouldn't be as easily doable before. Previously, acting was reserved to your own turn, barring exceptions like Fleeing, Parry, or complex AoO tricks — whereas this is cleaner and non-mandatory, if less mechanically freeform. However it locks up your action into your reaction.

-----------
Anyhoo, I'll be back to this later this evening. If anyone else wants to do anything with the current denouement scene, let me know. I shall continue the social interchange from here.

Notes: ~ You all are still in the early part of mid afternoon.
~ I still don't know your housing conditions.
~ Alric, I assume your dog is still hitched to Geraldine's hitching post?
~ It is summer, so you'll have more daylight to play with, but Vaux's will still close up at a reasonable hour to enjoy dinner, etc. (in case you need quest supplies or something).
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

#224
Quote from: Opaopajr;773333OOC: It honestly doesn't say that, as per RAW. It says you decide a trigger beforehand and trade your action to lock in your reaction, which may or may not be used at the moment thereof. Which is different from the plain ol' 2e/3e Hold action I am used to.

In some ways it is great for delegating a complex behavior that normally wouldn't be as easily doable before. Previously, acting was reserved to your own turn, barring exceptions like Fleeing, Parry, or complex AoO tricks — whereas this is cleaner and non-mandatory, if less mechanically freeform. However it locks up your action into your reaction.

-----------
Anyhoo, I'll be back to this later this evening. If anyone else wants to do anything with the current denouement scene, let me know. I shall continue the social interchange from here.

Notes: ~ You all are still in the early part of mid afternoon.
~ I still don't know your housing conditions.
~ Alric, I assume your dog is still hitched to Geraldine's hitching post?
~ It is summer, so you'll have more daylight to play with, but Vaux's will still close up at a reasonable hour to enjoy dinner, etc. (in case you need quest supplies or something).

OoC: I see.. it looks like a reinterpretation or houserule wouldn't unbalance things too much. I love that you're doing this RAW and explaining/showing the written rules for a lazy DM like me. It's incredibly helpful and tells me my instinct was right in believing 5e is targeted at lasped Dnd players like myself.

Bright Feather is going to ask Karnath if it would be cool to share a room at the local temple if that's available... if not she will try to rent a quiet room from one the wealthier locals living behind the main drag.
Don\'t mess with cats we kill wizards in one blow.;)