This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Hulks & Horrors] The Korathraz Conflict - recruiting

Started by J Arcane, March 19, 2013, 07:34:46 PM

Previous topic - Next topic

Vargold

I really see Faraday King ABD as a penurious graduate student desperately trying to stretch his credits to cover the costs of his research. So inheriting a ship doesn't feel right for that concept.

A Reticulan ship could be all sorts of fun, though. "What does it mean, this violet light? Is that the emergency override, or did I just flush all the zero-g toilets at once?"
9th Level Shell Captain

"And who the hell is Rod and why do I need to be saved from him?" - Soylent Green

Drohem

Quote from: Maltese Changeling;645114I really see Faraday King ABD as a penurious graduate student desperately trying to stretch his credits to cover the costs of his research. So inheriting a ship doesn't feel right for that concept.

Cool, fair enough.  :)

Quote from: Maltese Changeling;645114A Reticulan ship could be all sorts of fun, though. "What does it mean, this violet light? Is that the emergency override, or did I just flush all the zero-g toilets at once?"

LOL!  That would be awesome...

OK, well if BV doesn't think an inherited ship will work for his character, then I can work it into Kur'Uk's background.  I've some ideas brewing on it.

However, I'm cool either way.  :)

Black Vulmea

Actually, I read the Engineer class last night, and that's much closer to the character I had in mind, so I'm going to just keep my rolls and change classes to Engineer 1.

Inheriting a ship will work well with the new character, so JArc, what's the story on an inherited vessel?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Drohem

Quote from: Black Vulmea;645278Actually, I read the Engineer class last night, and that's much closer to the character I had in mind, so I'm going to just keep my rolls and change classes to Engineer 1.

Inheriting a ship will work well with the new character, so JArc, what's the story on an inherited vessel?

Cool, sounds good! :)

J Arcane

Quote from: Black Vulmea;645278Actually, I read the Engineer class last night, and that's much closer to the character I had in mind, so I'm going to just keep my rolls and change classes to Engineer 1.

Inheriting a ship will work well with the new character, so JArc, what's the story on an inherited vessel?

Almost entirely random. Used gives you a little more choice, but means you'll have a mortgage, if a less expensive one, and outright buying lets you pick basically whatever you want but is way more expensive.

What I can do is start rolling up the ship, and then wherever there's a decision point I'll pause and prod the thread for comment.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Black Vulmea

Quote from: J Arcane;645315Almost entirely random. Used gives you a little more choice, but means you'll have a mortgage, if a less expensive one, and outright buying lets you pick basically whatever you want but is way more expensive.

What I can do is start rolling up the ship, and then wherever there's a decision point I'll pause and prod the thread for comment.
Salvor Sal's a space junkman, so he'll make do with whatever he can find - make it random. :)
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

J Arcane

OK then!

Rolling Hull: 1d6 = 5

Type V Orbiter
54 Hull
150yds
450 tons

Rolling Armor: 1d4 = 1

Type I Armor
AC9
AP 17
50 Tons

Rolling Engines: 1d3 = 2

Type II Engine
Subspace x3
2AU/hr.
100 Tons

Rolling Weapons: 1d4-1 = 1, 1d3 = 1, 1d3 = 1

1 Mark I Laser
1d6 damage
20 Tons

Rolling Thrusters: 1d6-3 = 3

Mass Rating: 7
Thrust Rating: 10
Maneuver Bonus: -3AC

Rolling Sub-Systems: 1d6 = 5

And this is where I hand it back to you guys. You've got 5 free subsystems, and you've got 270 Tons of space to work with.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Drohem

Here are my recommendations:

  • Waste Recycler
  • Escape Pods
  • Shuttle Bay
  • Ground-Penetrating Radar
  • Extra Fuel Tank

Black Vulmea

Just a head's up - my son has a baseball tournament this weekend, so I probably won't be sitting down with the ship rules until tomorrow night. Right now I'd say the shuttle module is a must-have, otherwise I'll look at it Sunday night or Monday morning as time permits.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Chugosh

Looks like you have a good four or five man salvage guild company.  Need anyone more?  I'm even better with pbp than with hangout games as they are less time intensive and I don't have to keep the kids quiet.

Mike Heywood

J Arcane

Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Chugosh

Quote from: J Arcane;645652Sure. Roll up.

Awesome!  Was that 3d6 or 4d6H3?  btw, love that!  The inclusion of the H code.  Hain't seen it before.

Either way: 3d6: Str 15, Int 13, wis 9, dex 8, con 10, cha 16
   What is that?!?
             4d6h3: str 11, int 5,  wis 14, dex 12, con 15, cha 6
   Wow, that was funky!

Okay, not quite sure where to go with either of these guys.  Do we have a "face" type?  Or perhaps a talky squid?

Drohem

First of all...  Welcome aboard! :D

Quote from: Chugosh;645657Was that 3d6 or 4d6H3?

We're doing 3d6 in order.  

Quote from: Chugosh;645657Do we have a "face" type?  Or perhaps a talky squid?

No, we don't have a Face character yet really.  My Bearman has a good CHA too but I doubt he'll wind up being the negotiator of the group.  A human Face character would be a good addition to the group.

However, a Hovering Squid would cool too. :)

Chugosh

#58
Okay.  Bears thinking on another day or so.  When does this all leave space dock?

Whatever I work up will be built on the straight up 3d6 rolls above (3d6: Str 15, Int 13, wis 9, dex 8, con 10, cha 16).  For the face, would a soldier or a psyker be best?

Thinking on it, I don't necessarily want to be a particularly clumsy Psyker or Squid, as both have the minimum dex of 8, and the wis for the psyker is a bit low, too, so unless the scientist wants a lab partner, I'm going with a soldier.

Black Vulmea

JArc, I want to make sure I'm understanding this: a type V hull comes standard with space for 5-10 crewmembers, correct?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS