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Beneath the Invisible Tower

Started by Abyssal Maw, March 05, 2009, 10:06:38 AM

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Abyssal Maw

#151
Ok, so just before you get ready to assault the farmhouse, Vathalin shows up. As a wandering Avenger, he has been searching the blight zone for signs of undead, and he happens on the farmhouse just as you begin your attacks.  

(OOC: hope that's cool with everyone, I was waiting for you guys to get all together).

You all shuffle out into the backyard area, arranged in a rough semi-circle, a good distance back (about 25 feet or so..) and ready your attacks for the zombie when it opens the door...

Initiative:
  • Shroom 19
  • Vathalin 13
  • Fargrim 9
  • Edwena 8
  • Sigmund 6

When the door opens up, you have all primed your attacks to be ready- the zombie is completely predictable, and you suddenly unleash your attacks on it.

(this is a free 'surprise' action)

The door slams open and the zombie appears, it's flesh dripping and pooling in gobs all around it, and then spontaneously regenerating. You can now tell it was vaguely female.. once.

Shroom's magic missile flies wide and shatters the door jamb into matchsticks.

Vathalin yells out something (""Final death to the unnatural beings!") and there is a flash of sudden white light that draws the zombie stumbling out of the house as if drawn by unnatural chains. It seems to burn under the radiance of his assault.*

The zombie howls with an unnatural moan. Fargrim than charges forward and uses his double axe to dual strike it, (he doesn't have far to go, now that Vathalin has pulled it forward). He hacks at it, with an expert slash, spinning his axe around.  

Edwena steps forward with her holy symbol and a second blast of light pours forth, similar to Vathalin's, and the flesh seems to boil away from the corruption corpse even further. It's spindly legs buckle and it turns and runs for the wall, to escape the burning radiance of Edwena's holy light. It collapses against the wall, clawing to get away.

Ridcully hit's it hard with a sling bullet. It now seems more pathetic than scary, it's blight-marked flesh sizzling and bubbling. He then looks up.. There's movement upstairs.. the two armored skeletons are coming down!

(At this point the undead roll for initiative)

Initiative repost:
  • Corruption Corpse 21
  • Shroom 19
  • Vathalin 13
  • Fargrim 9
  • Edwena 8
  • Armored Dwarf Skeletons 7
  • Sigmund 6

The corruption corpse is clawing helplessly against the back wall of the farmhouse, but she still manages to reach down into her festering guts and scoops out a blackened handful of necrotic goo. She hurls it at Edwena, and it splats against her, covering her in necrotic filth. Edwena feels herself weakened as a wave of black energy washes over her.

Shroom casts another magic missile which fizzles.

Vathalin utters an oath of enmity (this is the first round he could have down it, because last round was a single action only...) and rushes forward to dispatch the corruption corpse with his greatsword. He makes a decisive thrust, which impales the pathetic creature.

And then.. the corruption corpse explodes, with a wet splatter, covering Vathalin in necrotic goo and festering maggots.

Fargrim looks at him and shrugs, holding his attack, and Edwena prepares herself.

The Armored dwarf skeletons clatter down the farmhouse stairs.. and appear in the doorway. One of them is armed with a double axe similar to Fargrim's weapon, but it seems to be covered with a thin sheet of crystalline frost on each end. The other has a warhammer and shield, as his companions did.

The two take up positions in the yard opposite from you. They ignore the cowering corruption corpse to their right.

Sigmund slots a second bullet and whizzes it at the dwarves but one holds up his shield and it bounces off, harmlessly.

Any change of tactics?

==========OOC==================
Shrooms missile, missed.

Vathalin's Abjure attack hit, and dragged the zombie (actually a corruption corpse) down the stairs and towards your group, easily within melee distance. It does 16 radiant damage,  which - although that doesn't do extra damage, it does shut down it's regeneration.

The Corruption corpse is now down to 30 hp.  

Fargrim's first attack (out of 2 for the dual strike) hits, doing 5 damage, so the corpse is down to 25, and now bloodied..

Edwena's 'turn undead' attack hit, reducing the corpse down to 18 hp (and very, very bloodied).

Ridcully's attack hit, reducing the creature down to 8 hit points.

At this point the undead roll for initiative:
Armored Dwarves
1d20+6=7
Corruption Corpse 1d20+3=21

The Corruption Corpse is pushed away (against the wall) and immobilized, but can still attack. She hurls a glob of necrotic filth at Edwena.. and it hits. (1d20+7=16 vs Reflex)
It splats against her for 10 damage and Edwena is weakened (save ends)
(2d6+3=10)

Shroom misses with another 5. (narrated as a fizzle)

Vathalin marks the corruption corpse, and moves forward to kill it with his greatsword-- Oath of enmity (this is the first round he could have down it, because last round was a single action only...) and his attack is a success. It does 10 damage, killing the corruption corpse, but unfortunatwly activating its death burst.
(1d20+7=25 vs fortitude hits, doing
 2d6+3=5 damage)


Sorry, I posted an unfinished version of this before I got everything down. I accidentally skipped right to the skeletons coming downstairs. Fargrim and Edwena can hold their attacks until the Skeletons appear. We'll start at Fargrim next round.


*DM's note. The Avenger powers aren't in the compendium yet (but will be soon, I am going to assume Abjure Undead is radiant damage..)
Download Secret Santicore! (10MB). I painted the cover :)

Drohem

Fargrim doesn't know what to make of the undead's goo, but that quickly evaporates as the two ancient kinsmen line up together in the backyard.  Being a double axe specialist himself, Fargrim knows just how deadly the skeleton could be to his companions.  Without saying a word, Fargrim has choosen his opponent- the skeleton with the double axe.

Fargrim surges forward with the battle cry, "CLAN COPPERPOT!"

-----------------------------------------------------------------

Round 2
Main hand hit AC 7 (9 w/ CA) for 9 damage
Off-hand hit AC 15 (17 w/ CA) for 6 damage

Abyssal Maw

Reposting initiative and starting with Fargrim.
  • Shroom 19
  • Vathalin 13
  • Fargrim 9
  • Edwena 8
  • Armored Dwarf Skeletons 7
  • Sigmund 6

Fargrim locks onto the dwarf wielding the frost double axe. He then charges in yelling "Clan Copperpot!", and swings wildly.. the dwarven skeleton parries him and matches him, blow for blow. The two are now squared off against each other.

Edwena uses a lance of faith- and a ray of divine light springs forth, but it narrowly misses.

The armored dwarven skeletons circle Fargrim (who has closed to melee distance with them) and the unmarked one moves to flank him, so that now one stands on either side. The first one strikes with his warhammer, slamming into the now flanked Fargrim with a glancing blow.

Then the double-axe wielder attacks hitting twice, with one particularly solid blow. There is a sudden flare of frost.. and a series of crystalline runes appear down the twin singing blades of the axe. Fargrim feels the axe bite into his armor and waves of magical cold coursing through him. He will not survive another hit like that...

Fargrim has a sudden memory of the lost double-axe Glamerding- a weapon used by a hero, lost hundreds of years ago...

Ridcully springs forward bravely to flank the axe-wielding dwarf with Fargrim, and drives his dagger into it's back. It lurches backwards for a second.. unsure what to do, but seems somewhat undaunted.

Ridcully feels sure he can keep the pain up.

Shroom gets ready to throw his force orb.. but groans as Ridcully dashes in between the two armored skeletons. He casts a third magic missile which blasts a hole in the farmhouse wall.

Up next is Vathalin. I will wait for more tactics (also jn case people want to consider healing or second wind-ing or whatever...)

 

==========OOC==============
Fargrims two attacks miss! He marks his opponent.

Edwena (did not give me enough attacks to go on, but I'll have her use Lance of faith). She rolls a 1d20+4=13 vs reflex, which misses.

The dwarves attack, with the hammer wielding skeleton moving first to flank Fargrim, and attacking, then the great axe wielder attacking.

The hammer wielder strikes: 1d20+12=24 and hits for 1d8+2=4 damage.

The double axe wielder attacks:
1d20+13=33, 1d20+13=27.. a natural 20! And that was a magical weapon.

Damage is 1d10+1d6+13=19
(thats a 1d10+3, plus a crit (max damage)+1d6.)

WARNING: Fargrim is down 23-- he is currently at 8 hit points.

Ridcully went ahead and flanked, and used a sly flourish, hitting with a 1d20+9=19. He does 1d4+2d8+7=23 damage! The Axe-wielder is an elite, and drops down to 67 hp. It is not yet bloodied.
Download Secret Santicore! (10MB). I painted the cover :)

DeadUematsu

Shroom scowls as his attacks miss. Blinking feverishly, the eladrin exclaims, "Not the time to dry out." He pulls out a wet towelette from his satchet and proceeds to dab his eyeballs before proceeding with another volley of magical attacks.


OOC: Shroom will spent an action point on his first turn to make an additional magic missile attack. He will then proceed on the next two turns with magic missiles since Ridicully hates him. :P

Magic Missile Attack and Damage Rolls (1d20+3=11, 2d4+3=7, 1d20+3=11, 2d4+3=7, 1d20+3=6, 2d4+3=10, 1d20+3=12, 2d4+3=9)
 

Drohem

Fargrim suddenly realizes that this is no mere double axe, or typical skeleton.  Knowing that his life and death is skating on a razor's edge, Fargrim renews his intensity and vigor in his double axe attack katas.

===================================================

OOC- As a Minor Action, Fargrim uses his Second Wind and gains 7 hit points.

Round 3: Fargrim missed with both attacks of his Duel Strike.

ulgrath

seeing Fargrim take up one of the skeletons Vathalin will run to the other a scowl set on his face. "blasted unatural beasts" speaking the oath of enmity and following up with a strike of his greatsword.

Bond of Pursuit
hit 10,10
damage: 6

ooc:  for the dm's convinence the powers I have are now in the ooc channle for you all typed nice and neat like lol.  and bond of pursuit is my hand to hand attack the other my ranged for the most part I will just be a hacking zelot during combat :-P

Venosha

#157
Edwena catches her breath as she notices Fargrim's weaken state.  She whispers a brief prayer to heal herself, the dwarf and other in close range.  Once the healing is finished she prays once more to Avandra for Divine Glow against the axe wielding skeleton dwarf. "Oh wise Avandra, give me light to stop this powerful being!"


OOC:  If Fargrim has a healing surge I will offer the healing word to help boost his HPs.  I have a close burst 5 so how many others would you allow to heal around me? I will be using one healing surge.  H. Word is a minor action, and D.Glow is my standard.    Next round I will use Priest Shield if I am in range to use a melee attack.  

Second exchange
Divine Glow roll. (1d20+4=19)
Damage for D.G. (1d8+4=5)

Third exchange
For P.Shield attack and damage. (1d20+2=7, 1d10+2=3)
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work

Sigmund

Ridcully will use Sly Flourish, using his quickness and deceptiveness to keep the skeleton off balance, then follow with another Sly Flourish. OOC: If my flank goes away I will slip in SLy Lunge to get combat advantage.

Sly Flourish: To hit = 20, Damage = 12 (forgot to add the cha)

Sly Flourish: To hit = 10, Damage (if any) =  16
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

#159
Quote from: Venosha;291489OOC:  If Fargrim has a healing surge I will offer the healing word to help boost his HPs.  I have a close burst 5 so how many others would you allow to heal around me? I will be using one healing surge.

OOC- Thanks!  Fargrim does have a surge and can sure use one right about now!  So, for this fight he's used two surges and healed back 14 hit points.

Round 4
First strike hit AC 22 for 10 damage
Second strike hit AC 9 for 12 damage
[/I]

Abyssal Maw

OOC: Hi guys, I am here, I am traveling for work- just settled down in San Antonio and finished for the day so I should have this updated soon. sorry for the delay.
Download Secret Santicore! (10MB). I painted the cover :)

ulgrath

ooc: no problem real life first right lol

Abyssal Maw

OOC: I'm back! but posting intermittent, as I still haven't traveled home yet.

(initiative repost, starting with Vathalin!)

  • Shroom 19
  • Vathalin 13
  • Fargrim 9
  • Edwena 8
  • Armored Dwarf Skeletons 7
  • Sigmund 6

Vathalin mutters an Oath of Pursuit and suddenly engages the other (hammer wielding) skeleton. He misses twice... but not he has that one flanked between him and Fargrim as well.

Fargrim coughs up a mouthful of blood and steels himself (healing back 7) he makes two more swipes and misses.

Edwena catches her breath as she notices Fargrim's injured state. She whispers a brief prayer to heal herself, the dwarf and any others in close range. A shimmering effect seems to surround them for a moment. Once the healing is finished Edwena prays once more to Avandra for Divine Glow against the axe wielding skeleton dwarf.

 "Oh wise Avandra, give me light to stop this powerful being!"*

The divine glow that springs forth seems to damage both of the skeletons slightly... the pure light causes their skeletons to corrode and crackle, but the effect soon fades. Still, you are certain that they are vulnerable to radiance.  

The skeletons attack again, but this time one turns to face Vathalin. It lands a glancing blow with it's warhammer-- but Vathalin is undeterred.

The double-axe wielder keeps the pressure up on the now-wounded Fargrim, who remains flanked between the two skeletons. Both attacks connect with grim efficiency. Fargrim is badly wounded again, but battles on with determination.

Ridcully, meanwhile sinks another backstab on the elite. It staggers, and lurches around, unsure what to make of it's sly halfling attacker.

Shroom unleashes a cluster of magic missiles which fly wildly all over the backyard, one of which narrowly misses Ridcully.

Up next is Vathalin! Just need to know if any battle tactics change...







==============
*Once Edwena makes her healing attempt, Fargrim is back up to 22 hp. Her divine glow does 5 damage, but their vulnerability doubles to 10 damage on each one. At this point the elite is at 57, and the other one is at 35. Neither is bloodied.

The skeletons attack.

The warhammer wielder attacks Vathalin. 1d20+10=22 Hitting for 4 damage. 1d8+2=4

The axe-wielder keeps up the attacks on Fargrim, and hits twice (1d20+13=32, 1d20+13=28)- yes, these are high rolls. The attacks damage totals 14, which is the same amount he spent healing last round!
(1d20+13=32, 1d20+13=28). I hope you guys hit this guy soon!

Ridcully backstabs (he's still flanking, and a 20 hits). He does 12 +an additional 2d8=7 for the sneak attack. The elite axe-wielder is now down to 38 hp and is officially bloodied.

Shrooms first two attacks miss (action point and all! sorry.. man the dice hate you).
Download Secret Santicore! (10MB). I painted the cover :)

ulgrath

Vathalin continues pressing the attack not giving up till the skeleton falls.  

Bond of Pursuit
hit: 10,21
taking the 21
damage: 5

next round
Bond of Pursuit
hit:22,8
taking the 22
damage: 5

Venosha

Edwena will continue her pursuit on the double-axe wielding skeleton by interchanging Priest Shield, and Lance of Faith.  Doing her best to draw the skeleton's attention away from his attack on Fargrim.

OOC: Hope this is what your looking for AM?

Fourth Exchange
Priest Sheild attack (1d20+2=22)
P.Sheild damage. (1d10+2=9)

Fifth Exchange
Lance of faith attack and damage. (1d20+4=8, 1d8+4=12)
1,150 things Mr. Welch can no longer do during an RPG

390. My character\'s background must be more indepth than a montage of Queen lyrics.

629. Just because they are all into rock, metal and axes, dwarves are not all headbangers.

702. The Banana of Disarming is not a real magic item.

1059. Even if the villain is Lawful Evil, slapping a cease and desist order on him isn't going to work